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Rename OpenGL triangle example to triangle-opengl
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@ -60,7 +60,7 @@ examples/offscreen
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examples/particles
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examples/splitview
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examples/sharing
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examples/simple
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examples/triangle-opengl
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examples/wave
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tests/*.app
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tests/*.exe
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@ -4,7 +4,7 @@
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@tableofcontents
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This guide takes you through writing a simple application using GLFW 3. The
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This guide takes you through writing a small application using GLFW 3. The
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application will create a window and OpenGL context, render a rotating triangle
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and exit when the user closes the window or presses _Escape_. This guide will
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introduce a few of the most commonly used functions, but there are many more.
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@ -326,19 +326,20 @@ for example, many kinds of editing tools.
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@section quick_example Putting it together
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Now that you know how to initialize GLFW, create a window and poll for
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keyboard input, it's possible to create a simple program.
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keyboard input, it's possible to create a small program.
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This program creates a 640 by 480 windowed mode window and starts a loop that
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clears the screen, renders a triangle and processes events until the user either
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presses _Escape_ or closes the window.
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@snippet simple.c code
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@snippet triangle-opengl.c code
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The program above can be found in the
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[source package](https://www.glfw.org/download.html) as `examples/simple.c`
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and is compiled along with all other examples when you build GLFW. If you
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built GLFW from the source package then already have this as `simple.exe` on
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Windows, `simple` on Linux or `simple.app` on macOS.
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[source package](https://www.glfw.org/download.html) as
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`examples/triangle-opengl.c` and is compiled along with all other examples when
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you build GLFW. If you built GLFW from the source package then already have
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this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
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`triangle-opengl.app` on macOS.
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This tutorial used only a few of the many functions GLFW provides. There are
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guides for each of the areas covered by GLFW. Each guide will introduce all the
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@ -36,8 +36,8 @@ add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
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add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
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add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
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add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
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add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD_GL})
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
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add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
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target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
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@ -45,7 +45,7 @@ if (RT_LIBRARY)
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target_link_libraries(particles "${RT_LIBRARY}")
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endif()
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set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave)
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set(WINDOWS_BINARIES boing gears heightmap particles sharing splitview triangle-opengl wave)
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set(CONSOLE_BINARIES offscreen)
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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@ -63,7 +63,7 @@ if (APPLE)
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set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
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set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
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set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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@ -1,5 +1,5 @@
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//========================================================================
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// Simple GLFW example
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// OpenGL triangle example
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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@ -87,7 +87,7 @@ int main(void)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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GLFWwindow* window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
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GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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