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Added missing winmm loading errors.
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@ -49,6 +49,8 @@ The following dependencies are needed by the examples and test programs:
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- Added `glfwSetDropCallback` and `GLFWdropfun` for receiving dropped files
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- [Cocoa] Bugfix: Using a 1x1 cursor for hidden mode caused some screen
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recorders to fail
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- [Win32] Bugfix: Failure to load winmm or its functions was not reported to
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the error callback
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- [X11] Bugfix: The case of finding no usable CRTCs was not detected
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- [X11] Bugfix: Detection of broken Nvidia RandR gamma support did not verify
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that at least one CRTC was present
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@ -65,7 +65,11 @@ static GLboolean initLibraries(void)
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_glfw.win32.winmm.instance = LoadLibrary(L"winmm.dll");
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if (!_glfw.win32.winmm.instance)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to load winmm.dll");
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return GL_FALSE;
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}
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_glfw.win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T)
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GetProcAddress(_glfw.win32.winmm.instance, "joyGetDevCapsW");
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@ -81,6 +85,8 @@ static GLboolean initLibraries(void)
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!_glfw.win32.winmm.joyGetPosEx ||
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!_glfw.win32.winmm.timeGetTime)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to load winmm functions");
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return GL_FALSE;
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}
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#endif // _GLFW_NO_DLOAD_WINMM
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