Added missing winmm loading errors.

This commit is contained in:
Camilla Berglund 2014-01-29 15:14:49 +01:00
parent 5114339136
commit a70bcb97bb
2 changed files with 8 additions and 0 deletions

View File

@ -49,6 +49,8 @@ The following dependencies are needed by the examples and test programs:
- Added `glfwSetDropCallback` and `GLFWdropfun` for receiving dropped files
- [Cocoa] Bugfix: Using a 1x1 cursor for hidden mode caused some screen
recorders to fail
- [Win32] Bugfix: Failure to load winmm or its functions was not reported to
the error callback
- [X11] Bugfix: The case of finding no usable CRTCs was not detected
- [X11] Bugfix: Detection of broken Nvidia RandR gamma support did not verify
that at least one CRTC was present

View File

@ -65,7 +65,11 @@ static GLboolean initLibraries(void)
_glfw.win32.winmm.instance = LoadLibrary(L"winmm.dll");
if (!_glfw.win32.winmm.instance)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to load winmm.dll");
return GL_FALSE;
}
_glfw.win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T)
GetProcAddress(_glfw.win32.winmm.instance, "joyGetDevCapsW");
@ -81,6 +85,8 @@ static GLboolean initLibraries(void)
!_glfw.win32.winmm.joyGetPosEx ||
!_glfw.win32.winmm.timeGetTime)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to load winmm functions");
return GL_FALSE;
}
#endif // _GLFW_NO_DLOAD_WINMM