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Oh dear.
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@ -81,9 +81,10 @@ not* tie your binaries to the Mesa implementation of OpenGL.
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Once you have all necessary dependencies it is time to generate the project
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Once you have all necessary dependencies it is time to generate the project
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files or makefiles for your development environment. CMake needs to know two
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files or makefiles for your development environment. CMake needs to know two
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paths for this: the path to the source directory and the target path for the
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paths for this: the path to the *root* directory of the GLFW source tree (i.e.
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generated files and compiled binaries. If these are the same, it is called an
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*not* the `src` subdirectory) and the target path for the generated files and
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in-tree build, otherwise it is called an out-of-tree build.
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compiled binaries. If these are the same, it is called an in-tree build,
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otherwise it is called an out-of-tree build.
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One of several advantages of out-of-tree builds is that you can generate files
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One of several advantages of out-of-tree builds is that you can generate files
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and compile for different development environments using a single source tree.
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and compile for different development environments using a single source tree.
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@ -91,9 +92,10 @@ and compile for different development environments using a single source tree.
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@subsection compile_cmake_cli Generating files with the CMake command-line tool
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@subsection compile_cmake_cli Generating files with the CMake command-line tool
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To make an in-tree build, enter the root directory of the GLFW source tree and
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To make an in-tree build, enter the *root* directory of the GLFW source tree
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run CMake. The current directory is used as target path, while the path
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(i.e. *not* the `src` subdirectory) and run CMake. The current directory is
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provided as an argument is used to find the source tree.
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used as target path, while the path provided as an argument is used to find the
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source tree.
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cd <glfw-root-dir>
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cd <glfw-root-dir>
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cmake .
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cmake .
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