Moved NSGL context creation to proper module.

This commit is contained in:
Camilla Berglund 2012-12-30 00:58:18 +01:00
parent 0a7a57b74f
commit a8403c10d3
3 changed files with 180 additions and 166 deletions

View File

@ -109,5 +109,9 @@ void _glfwRestoreVideoMode(void);
// OpenGL support // OpenGL support
int _glfwInitOpenGL(void); int _glfwInitOpenGL(void);
void _glfwTerminateOpenGL(void); void _glfwTerminateOpenGL(void);
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
#endif // _cocoa_platform_h_ #endif // _cocoa_platform_h_

View File

@ -711,166 +711,6 @@ static GLboolean createWindow(_GLFWwindow* window,
} }
//========================================================================
// Create the OpenGL context
//========================================================================
static GLboolean createContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
unsigned int attributeCount = 0;
// Mac OS X needs non-zero color size, so set resonable values
int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
if (colorBits == 0)
colorBits = 24;
else if (colorBits < 15)
colorBits = 15;
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"NSOpenGL: This API does not support OpenGL ES");
return GL_FALSE;
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
// Fail if any OpenGL version above 2.1 other than 3.2 was requested
if (wndconfig->glMajor > 3 ||
(wndconfig->glMajor == 3 && wndconfig->glMinor != 2))
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"NSOpenGL: The targeted version of Mac OS X does not "
"support any OpenGL version above 2.1 except 3.2");
return GL_FALSE;
}
if (wndconfig->glMajor > 2)
{
if (!wndconfig->glForward)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"NSOpenGL: The targeted version of Mac OS X only "
"supports OpenGL 3.2 contexts if they are "
"forward-compatible");
return GL_FALSE;
}
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"NSOpenGL: The targeted version of Mac OS X only "
"supports OpenGL 3.2 contexts if they use the "
"core profile");
return GL_FALSE;
}
}
#else
// Fail if OpenGL 3.0 or above was requested
if (wndconfig->glMajor > 2)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"NSOpenGL: The targeted version of Mac OS X does not "
"support OpenGL version 3.0 or above");
return GL_FALSE;
}
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
// Fail if a robustness strategy was requested
if (wndconfig->glRobustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"NSOpenGL: Mac OS X does not support OpenGL robustness "
"strategies");
return GL_FALSE;
}
#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
// Arbitrary array size here
NSOpenGLPixelFormatAttribute attributes[40];
ADD_ATTR(NSOpenGLPFADoubleBuffer);
if (wndconfig->mode == GLFW_FULLSCREEN)
{
ADD_ATTR(NSOpenGLPFANoRecovery);
ADD_ATTR2(NSOpenGLPFAScreenMask,
CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID()));
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (wndconfig->glMajor > 2)
ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
if (fbconfig->alphaBits > 0)
ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
if (fbconfig->depthBits > 0)
ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits);
if (fbconfig->stencilBits > 0)
ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits +
fbconfig->accumBlueBits + fbconfig->accumAlphaBits;
if (accumBits > 0)
ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits);
if (fbconfig->auxBuffers > 0)
ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
if (fbconfig->stereo)
ADD_ATTR(NSOpenGLPFAStereo);
if (fbconfig->samples > 0)
{
ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
}
// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
// frambuffer, so there's no need (and no way) to request it
ADD_ATTR(0);
#undef ADD_ATTR
#undef ADD_ATTR2
window->NSGL.pixelFormat =
[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
if (window->NSGL.pixelFormat == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"NSOpenGL: Failed to create OpenGL pixel format");
return GL_FALSE;
}
NSOpenGLContext* share = NULL;
if (wndconfig->share)
share = wndconfig->share->NSGL.context;
window->NSGL.context =
[[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat
shareContext:share];
if (window->NSGL.context == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"NSOpenGL: Failed to create OpenGL context");
return GL_FALSE;
}
return GL_TRUE;
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW platform API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -923,7 +763,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!createWindow(window, wndconfig)) if (!createWindow(window, wndconfig))
return GL_FALSE; return GL_FALSE;
if (!createContext(window, wndconfig, fbconfig)) if (!_glfwCreateContext(window, wndconfig, fbconfig))
return GL_FALSE; return GL_FALSE;
[window->NSGL.context setView:[window->NS.object contentView]]; [window->NSGL.context setView:[window->NS.object contentView]];
@ -968,11 +808,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
_glfwRestoreVideoMode(); _glfwRestoreVideoMode();
} }
[window->NSGL.pixelFormat release]; _glfwDestroyContext(window);
window->NSGL.pixelFormat = nil;
[window->NSGL.context release];
window->NSGL.context = nil;
[window->NS.object setDelegate:nil]; [window->NS.object setDelegate:nil];
[window->NS.delegate release]; [window->NS.delegate release];

View File

@ -69,6 +69,180 @@ void _glfwTerminateOpenGL(void)
} }
//========================================================================
// Create the OpenGL context
//========================================================================
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
unsigned int attributeCount = 0;
// Mac OS X needs non-zero color size, so set resonable values
int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
if (colorBits == 0)
colorBits = 24;
else if (colorBits < 15)
colorBits = 15;
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"NSOpenGL: This API does not support OpenGL ES");
return GL_FALSE;
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
// Fail if any OpenGL version above 2.1 other than 3.2 was requested
if (wndconfig->glMajor > 3 ||
(wndconfig->glMajor == 3 && wndconfig->glMinor != 2))
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"NSOpenGL: The targeted version of Mac OS X does not "
"support any OpenGL version above 2.1 except 3.2");
return GL_FALSE;
}
if (wndconfig->glMajor > 2)
{
if (!wndconfig->glForward)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"NSOpenGL: The targeted version of Mac OS X only "
"supports OpenGL 3.2 contexts if they are "
"forward-compatible");
return GL_FALSE;
}
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"NSOpenGL: The targeted version of Mac OS X only "
"supports OpenGL 3.2 contexts if they use the "
"core profile");
return GL_FALSE;
}
}
#else
// Fail if OpenGL 3.0 or above was requested
if (wndconfig->glMajor > 2)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"NSOpenGL: The targeted version of Mac OS X does not "
"support OpenGL version 3.0 or above");
return GL_FALSE;
}
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
// Fail if a robustness strategy was requested
if (wndconfig->glRobustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"NSOpenGL: Mac OS X does not support OpenGL robustness "
"strategies");
return GL_FALSE;
}
#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
// Arbitrary array size here
NSOpenGLPixelFormatAttribute attributes[40];
ADD_ATTR(NSOpenGLPFADoubleBuffer);
if (wndconfig->mode == GLFW_FULLSCREEN)
{
ADD_ATTR(NSOpenGLPFANoRecovery);
ADD_ATTR2(NSOpenGLPFAScreenMask,
CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID()));
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (wndconfig->glMajor > 2)
ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
if (fbconfig->alphaBits > 0)
ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
if (fbconfig->depthBits > 0)
ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits);
if (fbconfig->stencilBits > 0)
ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits +
fbconfig->accumBlueBits + fbconfig->accumAlphaBits;
if (accumBits > 0)
ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits);
if (fbconfig->auxBuffers > 0)
ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
if (fbconfig->stereo)
ADD_ATTR(NSOpenGLPFAStereo);
if (fbconfig->samples > 0)
{
ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
}
// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
// frambuffer, so there's no need (and no way) to request it
ADD_ATTR(0);
#undef ADD_ATTR
#undef ADD_ATTR2
window->NSGL.pixelFormat =
[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
if (window->NSGL.pixelFormat == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"NSOpenGL: Failed to create OpenGL pixel format");
return GL_FALSE;
}
NSOpenGLContext* share = NULL;
if (wndconfig->share)
share = wndconfig->share->NSGL.context;
window->NSGL.context =
[[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat
shareContext:share];
if (window->NSGL.context == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"NSOpenGL: Failed to create OpenGL context");
return GL_FALSE;
}
return GL_TRUE;
}
//========================================================================
// Destroy the OpenGL context
//========================================================================
void _glfwDestroyContext(_GLFWwindow* window)
{
[window->NSGL.pixelFormat release];
window->NSGL.pixelFormat = nil;
[window->NSGL.context release];
window->NSGL.context = nil;
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW platform API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////