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Fixed jitter in captured cursor mode.
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d6030808eb
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@ -86,7 +86,11 @@ typedef struct _GLFWwindowX11
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GLboolean cursorGrabbed; // True if cursor is currently grabbed
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GLboolean cursorHidden; // True if cursor is currently hidden
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GLboolean cursorCentered; // True if cursor was moved since last poll
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// The last received cursor position, regardless of source
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double cursorPosX, cursorPosY;
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// The last position the cursor was warped to by GLFW
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int warpPosX, warpPosY;
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} _GLFWwindowX11;
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@ -580,8 +580,8 @@ static void processEvent(XEvent *event)
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case MotionNotify:
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{
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if (event->xmotion.x != window->x11.cursorPosX ||
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event->xmotion.y != window->x11.cursorPosY)
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if (event->xmotion.x != window->x11.warpPosX ||
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event->xmotion.y != window->x11.warpPosY)
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{
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// The cursor was moved by something other than GLFW
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@ -601,13 +601,12 @@ static void processEvent(XEvent *event)
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y = event->xmotion.y;
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}
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window->x11.cursorPosX = event->xmotion.x;
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window->x11.cursorPosY = event->xmotion.y;
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window->x11.cursorCentered = GL_FALSE;
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_glfwInputCursorMotion(window, x, y);
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}
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window->x11.cursorPosX = event->xmotion.x;
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window->x11.cursorPosY = event->xmotion.y;
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break;
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}
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@ -744,8 +743,8 @@ static void processEvent(XEvent *event)
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window = _glfwFindWindowByHandle(data->event);
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if (window)
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{
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if (data->event_x != window->x11.cursorPosX ||
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data->event_y != window->x11.cursorPosY)
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if (data->event_x != window->x11.warpPosX ||
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data->event_y != window->x11.warpPosY)
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{
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// The cursor was moved by something other than GLFW
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@ -765,12 +764,12 @@ static void processEvent(XEvent *event)
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y = data->event_y;
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}
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window->x11.cursorPosX = data->event_x;
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window->x11.cursorPosY = data->event_y;
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window->x11.cursorCentered = GL_FALSE;
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_glfwInputCursorMotion(window, x, y);
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}
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window->x11.cursorPosX = data->event_x;
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window->x11.cursorPosY = data->event_y;
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}
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}
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}
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@ -1094,8 +1093,8 @@ void _glfwPlatformWaitEvents(void)
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
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{
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// Store the new position so it can be recognized later
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window->x11.cursorPosX = x;
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window->x11.cursorPosY = y;
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window->x11.warpPosX = (int) x;
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window->x11.warpPosY = (int) y;
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XWarpPointer(_glfw.x11.display, None, window->x11.handle,
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0,0,0,0, (int) x, (int) y);
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