Fixed jitter in captured cursor mode.

This commit is contained in:
Camilla Berglund 2013-04-30 15:50:01 +02:00
parent d6030808eb
commit aa3364a73e
2 changed files with 15 additions and 12 deletions

View File

@ -86,7 +86,11 @@ typedef struct _GLFWwindowX11
GLboolean cursorGrabbed; // True if cursor is currently grabbed
GLboolean cursorHidden; // True if cursor is currently hidden
GLboolean cursorCentered; // True if cursor was moved since last poll
// The last received cursor position, regardless of source
double cursorPosX, cursorPosY;
// The last position the cursor was warped to by GLFW
int warpPosX, warpPosY;
} _GLFWwindowX11;

View File

@ -580,8 +580,8 @@ static void processEvent(XEvent *event)
case MotionNotify:
{
if (event->xmotion.x != window->x11.cursorPosX ||
event->xmotion.y != window->x11.cursorPosY)
if (event->xmotion.x != window->x11.warpPosX ||
event->xmotion.y != window->x11.warpPosY)
{
// The cursor was moved by something other than GLFW
@ -601,13 +601,12 @@ static void processEvent(XEvent *event)
y = event->xmotion.y;
}
window->x11.cursorPosX = event->xmotion.x;
window->x11.cursorPosY = event->xmotion.y;
window->x11.cursorCentered = GL_FALSE;
_glfwInputCursorMotion(window, x, y);
}
window->x11.cursorPosX = event->xmotion.x;
window->x11.cursorPosY = event->xmotion.y;
break;
}
@ -744,8 +743,8 @@ static void processEvent(XEvent *event)
window = _glfwFindWindowByHandle(data->event);
if (window)
{
if (data->event_x != window->x11.cursorPosX ||
data->event_y != window->x11.cursorPosY)
if (data->event_x != window->x11.warpPosX ||
data->event_y != window->x11.warpPosY)
{
// The cursor was moved by something other than GLFW
@ -765,12 +764,12 @@ static void processEvent(XEvent *event)
y = data->event_y;
}
window->x11.cursorPosX = data->event_x;
window->x11.cursorPosY = data->event_y;
window->x11.cursorCentered = GL_FALSE;
_glfwInputCursorMotion(window, x, y);
}
window->x11.cursorPosX = data->event_x;
window->x11.cursorPosY = data->event_y;
}
}
}
@ -1094,8 +1093,8 @@ void _glfwPlatformWaitEvents(void)
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
{
// Store the new position so it can be recognized later
window->x11.cursorPosX = x;
window->x11.cursorPosY = y;
window->x11.warpPosX = (int) x;
window->x11.warpPosY = (int) y;
XWarpPointer(_glfw.x11.display, None, window->x11.handle,
0,0,0,0, (int) x, (int) y);