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Cleanup
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@ -124,10 +124,10 @@ int main(void)
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glEnableVertexAttribArray(vpos_location);
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glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
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sizeof(float) * 5, (void*) 0);
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sizeof(vertices[0]), (void*) 0);
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glEnableVertexAttribArray(vcol_location);
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glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
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sizeof(float) * 5, (void*) (sizeof(float) * 2));
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sizeof(vertices[0]), (void*) (sizeof(float) * 2));
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while (!glfwWindowShouldClose(window))
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{
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