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Win32: Fix key name code changing global key state
This prevents glfwInit from potentially clobbering the dead key state for other applications. Closes #2018
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@ -10,6 +10,7 @@ video tutorials.
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- Matt Arsenault
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- ashishgamedev
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- David Avedissian
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- Luca Bacci
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- Keith Bauer
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- John Bartholomew
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- Coşku Baş
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@ -205,6 +205,8 @@ information on what to include when reporting a bug.
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- [Win32] Bugfix: Content scale queries could fail silently (#1615)
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- [Win32] Bugfix: Content scales could have garbage values if monitor was recently
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disconnected (#1615)
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- [Win32] Bugfix: Key name update modified global key state on Windows 10 1607
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and later (#2018)
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- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
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- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
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- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
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@ -458,6 +458,11 @@ void _glfwUpdateKeyNamesWin32(void)
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{
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int key;
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BYTE state[256] = {0};
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UINT flags = 0;
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// Avoid modifying the global key state if supported
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if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
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flags = (1 << 2);
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memset(_glfw.win32.keynames, 0, sizeof(_glfw.win32.keynames));
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@ -487,13 +492,13 @@ void _glfwUpdateKeyNamesWin32(void)
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length = ToUnicode(vk, scancode, state,
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chars, sizeof(chars) / sizeof(WCHAR),
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0);
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flags);
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if (length == -1)
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{
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length = ToUnicode(vk, scancode, state,
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chars, sizeof(chars) / sizeof(WCHAR),
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0);
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flags);
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}
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if (length < 1)
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