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Fix conflict with DEBUG macro defined by Bazel
The Bazel build system may define DEBUG when compiling on macOS, which
caused the glfwinfo test program to fail to build.
Fixes #1537.
(cherry picked from commit 6abad2efd2
)
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parent
b1309dd42a
commit
adcd306fbd
@ -359,7 +359,8 @@ int main(int argc, char** argv)
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GLenum error;
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GLFWwindow* window;
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enum { CLIENT, CONTEXT, BEHAVIOR, DEBUG, FORWARD, HELP, EXTENSIONS, LAYERS,
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enum { CLIENT, CONTEXT, BEHAVIOR, DEBUG_CONTEXT, FORWARD, HELP,
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EXTENSIONS, LAYERS,
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MAJOR, MINOR, PROFILE, ROBUSTNESS, VERSION,
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REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS,
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ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS,
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@ -370,7 +371,7 @@ int main(int argc, char** argv)
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{ "behavior", 1, NULL, BEHAVIOR },
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{ "client-api", 1, NULL, CLIENT },
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{ "context-api", 1, NULL, CONTEXT },
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{ "debug", 0, NULL, DEBUG },
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{ "debug", 0, NULL, DEBUG_CONTEXT },
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{ "forward", 0, NULL, FORWARD },
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{ "help", 0, NULL, HELP },
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{ "list-extensions", 0, NULL, EXTENSIONS },
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@ -461,7 +462,7 @@ int main(int argc, char** argv)
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}
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break;
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case 'd':
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case DEBUG:
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case DEBUG_CONTEXT:
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
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break;
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case 'f':
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