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Fixed and clarified invalid char tests.
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@ -140,8 +140,10 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
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void _glfwInputChar(_GLFWwindow* window, unsigned int character)
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{
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// Valid Unicode (ISO 10646) character?
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if (!((character >= 32 && character <= 126) || character >= 160))
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if (character == -1)
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return;
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if (character < 32 || (character > 126 && character < 160))
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return;
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if (window->callbacks.character)
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