diff --git a/README.md b/README.md index b4ccc03b..27a0b387 100644 --- a/README.md +++ b/README.md @@ -10,23 +10,22 @@ GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. -GLFW natively supports Windows, macOS and Linux and other Unix-like systems. -An experimental implementation for the Wayland protocol is available but not -yet officially supported. +GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On +Linux both X11 and Wayland is supported. GLFW is licensed under the [zlib/libpng license](http://www.glfw.org/license.html). -See the [downloads](http://www.glfw.org/download.html) page for details and -files, or fetch the `latest` branch, which always points to the latest stable -release. Each release starting with 3.0 also has a corresponding [annotated +You can [download](http://www.glfw.org/download.html) the latest stable release +as source or Windows binaries, or fetch the `latest` branch from GitHub. Each +release starting with 3.0 also has a corresponding [annotated tag](https://github.com/glfw/glfw/releases) with source and binary archives. -The [version history](http://www.glfw.org/changelog.html) lists all user-visible -changes for every release. -Documentation is available [here](http://www.glfw.org/docs/latest/). See the -[release notes](https://www.glfw.org/docs/latest/news.html) for new features, -caveats and deprecations in the latest release. +The [documentation](http://www.glfw.org/docs/latest/) is available online and is +included in all source and binary archives. See the [release +notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and +deprecations in the latest release. For more details see the [version +history](http://www.glfw.org/changelog.html). The `master` branch is the stable integration branch and _should_ always compile and run on all supported platforms, although details of newly added features may @@ -43,9 +42,10 @@ guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW ## Compiling GLFW -GLFW itself requires only the headers and libraries for your window system. It -does not need the headers for any context creation API (WGL, GLX, EGL, NSGL, -OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them. +GLFW itself requires only the headers and libraries for your OS and window +system. It does not need the headers for any context creation API (WGL, GLX, +EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable +support for them. GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC