diff --git a/examples/splitview.c b/examples/splitview.c index d7fd4820..f37c4142 100644 --- a/examples/splitview.c +++ b/examples/splitview.c @@ -465,7 +465,7 @@ int main(void) glfwEnable(window, GLFW_STICKY_KEYS); // Enable mouse cursor (only needed for fullscreen mode) - glfwEnable(window, GLFW_MOUSE_CURSOR); + glfwSetCursorMode(window, GLFW_CURSOR_NORMAL); // Set callback functions glfwSetWindowSizeCallback(windowSizeFun); diff --git a/examples/wave.c b/examples/wave.c index ab790bf3..26a0ca1a 100644 --- a/examples/wave.c +++ b/examples/wave.c @@ -309,13 +309,13 @@ void mouse_button_callback(GLFWwindow window, int button, int action) if (action == GLFW_PRESS) { - glfwDisable(window, GLFW_MOUSE_CURSOR); + glfwSetCursorMode(window, GLFW_CURSOR_CAPTURED); locked = GL_TRUE; } else { locked = GL_FALSE; - glfwEnable(window, GLFW_MOUSE_CURSOR); + glfwSetCursorMode(window, GLFW_CURSOR_NORMAL); } } diff --git a/include/GL/glfw3.h b/include/GL/glfw3.h old mode 100755 new mode 100644 index b9837169..efb22e87 --- a/include/GL/glfw3.h +++ b/include/GL/glfw3.h @@ -430,12 +430,16 @@ extern "C" { #define GLFW_OPENGL_ES2_PROFILE 0x00000004 /* glfwEnable/glfwDisable tokens */ -#define GLFW_MOUSE_CURSOR 0x00030001 #define GLFW_STICKY_KEYS 0x00030002 #define GLFW_STICKY_MOUSE_BUTTONS 0x00030003 #define GLFW_SYSTEM_KEYS 0x00030004 #define GLFW_KEY_REPEAT 0x00030005 +/* glfwSetCursorMode tokens */ +#define GLFW_CURSOR_NORMAL 0x00040001 +#define GLFW_CURSOR_HIDDEN 0x00040002 +#define GLFW_CURSOR_CAPTURED 0x00040003 + /* glfwGetJoystickParam tokens */ #define GLFW_PRESENT 0x00050001 #define GLFW_AXES 0x00050002 @@ -451,6 +455,7 @@ extern "C" { #define GLFW_OPENGL_UNAVAILABLE 0x00070006 #define GLFW_VERSION_UNAVAILABLE 0x00070007 #define GLFW_PLATFORM_ERROR 0x00070008 +#define GLFW_WINDOW_NOT_ACTIVE 0x00070009 /* Gamma ramps */ #define GLFW_GAMMA_RAMP_SIZE 256 @@ -564,6 +569,7 @@ GLFWAPI int glfwGetKey(GLFWwindow window, int key); GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button); GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos); GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos); +GLFWAPI void glfwSetCursorMode(GLFWwindow window, int mode); GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* xoffset, int* yoffset); GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun); GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun); diff --git a/readme.html b/readme.html index 12e2e88a..28c8de34 100644 --- a/readme.html +++ b/readme.html @@ -274,6 +274,7 @@ version of GLFW.

  • Added glfwGetCurrentContext function for retrieving the window whose OpenGL context is current
  • Added glfwInitWithModels function and GLFWallocator and GLFWthreadmodel types for pluggable memory allocation and threading models
  • Added glfwCopyContext function for copying OpenGL state categories between contexts
  • +
  • Added glfwSetCursorMode function for controlling per-window cursor mode, replacing GLFW_MOUSE_CURSOR
  • Added GLFW_OPENGL_ES2_PROFILE profile for creating OpenGL ES 2.0 contexts using the GLX_EXT_create_context_es2_profile and WGL_EXT_create_context_es2_profile extensions
  • Added GLFW_OPENGL_ROBUSTNESS window hint and associated strategy tokens for GL_ARB_robustness support
  • Added GLFW_OPENGL_REVISION window parameter to make up for removal of glfwGetGLVersion
  • diff --git a/src/cocoa_window.m b/src/cocoa_window.m index f63b72b5..9bc07ee0 100644 --- a/src/cocoa_window.m +++ b/src/cocoa_window.m @@ -348,7 +348,7 @@ static int convertMacKeyCode(unsigned int macKeyCode) - (void)mouseMoved:(NSEvent *)event { - if (window == _glfwLibrary.cursorLockWindow) + if (window->cursorMode == GLFW_CURSOR_CAPTURED) { window->mousePosX += [event deltaX]; window->mousePosY += [event deltaY]; diff --git a/src/enable.c b/src/enable.c index dc7f120a..82ba940c 100644 --- a/src/enable.c +++ b/src/enable.c @@ -31,58 +31,6 @@ #include "internal.h" -//======================================================================== -// Enable and disable locked cursor mode -//======================================================================== - -static void enableMouseCursor(_GLFWwindow* window) -{ - int centerPosX, centerPosY; - - if (_glfwLibrary.cursorLockWindow != window) - return; - - _glfwPlatformShowMouseCursor(window); - - centerPosX = window->width / 2; - centerPosY = window->height / 2; - - if (centerPosX != window->mousePosX || centerPosY != window->mousePosY) - { - _glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY); - - window->mousePosX = centerPosX; - window->mousePosY = centerPosY; - - if (_glfwLibrary.mousePosCallback) - { - _glfwLibrary.mousePosCallback(window, - window->mousePosX, - window->mousePosY); - } - } - - // From now on the mouse is unlocked - _glfwLibrary.cursorLockWindow = NULL; -} - -static void disableMouseCursor(_GLFWwindow* window) -{ - if (_glfwLibrary.cursorLockWindow) - return; - - _glfwPlatformHideMouseCursor(window); - - // Move cursor to the middle of the window - _glfwPlatformSetMouseCursorPos(window, - window->width / 2, - window->height / 2); - - // From now on the mouse is locked - _glfwLibrary.cursorLockWindow = window; -} - - //======================================================================== // Enable and disable sticky keys mode //======================================================================== @@ -191,9 +139,6 @@ GLFWAPI void glfwEnable(GLFWwindow window, int token) switch (token) { - case GLFW_MOUSE_CURSOR: - enableMouseCursor(window); - break; case GLFW_STICKY_KEYS: enableStickyKeys(window); break; @@ -226,9 +171,6 @@ GLFWAPI void glfwDisable(GLFWwindow window, int token) switch (token) { - case GLFW_MOUSE_CURSOR: - disableMouseCursor(window); - break; case GLFW_STICKY_KEYS: disableStickyKeys(window); break; diff --git a/src/input.c b/src/input.c index 0f5cfaa3..04c835a4 100644 --- a/src/input.c +++ b/src/input.c @@ -140,6 +140,12 @@ GLFWAPI void glfwSetMousePos(GLFWwindow handle, int xpos, int ypos) return; } + if (_glfwLibrary.activeWindow != window) + { + _glfwSetError(GLFW_WINDOW_NOT_ACTIVE, NULL); + return; + } + // Don't do anything if the mouse position did not change if (xpos == window->mousePosX && ypos == window->mousePosY) return; @@ -148,8 +154,8 @@ GLFWAPI void glfwSetMousePos(GLFWwindow handle, int xpos, int ypos) window->mousePosX = xpos; window->mousePosY = ypos; - // If we have a locked mouse, do not change cursor position - if (_glfwLibrary.cursorLockWindow == window) + // Do not move physical cursor in locked cursor mode + if (window->cursorMode == GLFW_CURSOR_CAPTURED) return; // Update physical cursor position @@ -179,6 +185,62 @@ GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, int* xoffset, int* yoffset) } +//======================================================================== +// Sets the cursor mode for the specified window +//======================================================================== + +GLFWAPI void glfwSetCursorMode(GLFWwindow handle, int mode) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + if (!_glfwInitialized) + { + _glfwSetError(GLFW_NOT_INITIALIZED, NULL); + return; + } + + if (mode != GLFW_CURSOR_NORMAL && + mode != GLFW_CURSOR_HIDDEN && + mode != GLFW_CURSOR_CAPTURED) + { + _glfwSetError(GLFW_INVALID_ENUM, NULL); + return; + } + + if (window->cursorMode == mode) + return; + + int centerPosX = window->width / 2; + int centerPosY = window->height / 2; + + if (mode == GLFW_CURSOR_CAPTURED) + { + _glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY); + } + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + { + if (centerPosX != window->mousePosX || centerPosY != window->mousePosY) + { + _glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY); + + window->mousePosX = centerPosX; + window->mousePosY = centerPosY; + + if (_glfwLibrary.mousePosCallback) + { + _glfwLibrary.mousePosCallback(window, + window->mousePosX, + window->mousePosY); + } + } + } + + _glfwPlatformSetCursorMode(window, mode); + + window->cursorMode = mode; +} + + //======================================================================== // Set callback function for keyboard input //======================================================================== diff --git a/src/internal.h b/src/internal.h index 19bf299a..e8cd6d1c 100644 --- a/src/internal.h +++ b/src/internal.h @@ -181,6 +181,7 @@ struct _GLFWwindow GLboolean keyRepeat; GLboolean sysKeysDisabled; // system keys disabled flag int mousePosX, mousePosY; + int cursorMode; int scrollX, scrollY; char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1]; char key[GLFW_KEY_LAST + 1]; @@ -224,7 +225,6 @@ struct _GLFWlibrary _GLFWwindow* windowListHead; _GLFWwindow* currentWindow; _GLFWwindow* activeWindow; - _GLFWwindow* cursorLockWindow; GLFWerrorfun errorCallback; GLFWwindowsizefun windowSizeCallback; @@ -302,9 +302,8 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height); void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y); void _glfwPlatformIconifyWindow(_GLFWwindow* window); void _glfwPlatformRestoreWindow(_GLFWwindow* window); -void _glfwPlatformHideMouseCursor(_GLFWwindow* window); -void _glfwPlatformShowMouseCursor(_GLFWwindow* window); void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y); +void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode); // Event management void _glfwPlatformPollEvents(void); diff --git a/src/win32_window.c b/src/win32_window.c index 8e72c417..3ea60ac4 100644 --- a/src/win32_window.c +++ b/src/win32_window.c @@ -766,8 +766,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, { // The window was deactivated (or iconified, see above) - if (window == _glfwLibrary.cursorLockWindow) - _glfwPlatformShowMouseCursor(window); + if (window->cursorMode == GLFW_CURSOR_CAPTURED) + showMouseCursor(window); if (window->mode == GLFW_FULLSCREEN) { @@ -789,8 +789,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, { // The window was activated - if (window == _glfwLibrary.cursorLockWindow) - _glfwPlatformHideMouseCursor(window); + if (window->cursorMode == GLFW_CURSOR_CAPTURED) + captureMouseCursor(window); if (window->mode == GLFW_FULLSCREEN) { @@ -962,8 +962,11 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, if (newMouseX != window->Win32.oldMouseX || newMouseY != window->Win32.oldMouseY) { - if (window == _glfwLibrary.cursorLockWindow) + if (window->cursorMode == GLFW_CURSOR_CAPTURED) { + if (_glfwLibrary.activeWindow != window) + return 0; + window->mousePosX += newMouseX - window->Win32.oldMouseX; window->mousePosY += newMouseY - @@ -977,7 +980,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, window->Win32.oldMouseX = newMouseX; window->Win32.oldMouseY = newMouseY; - window->Win32.mouseMoved = GL_TRUE; + window->Win32.cursorCentered = GL_FALSE; if (_glfwLibrary.mousePosCallback) { @@ -1009,8 +1012,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, window->width = LOWORD(lParam); window->height = HIWORD(lParam); - // If the mouse is locked, update the clipping rect - if (window == _glfwLibrary.cursorLockWindow) + // If window is in cursor capture mode, update clipping rect + if (window->cursorMode == GLFW_CURSOR_CAPTURED) { RECT ClipWindowRect; if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) @@ -1032,8 +1035,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, window->positionX = LOWORD(lParam); window->positionY = HIWORD(lParam); - // If the mouse is locked, update the clipping rect - if (window == _glfwLibrary.cursorLockWindow) + // If window is in cursor capture mode, update clipping rect + if (window->cursorMode == GLFW_CURSOR_CAPTURED) { RECT ClipWindowRect; if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) @@ -1755,7 +1758,7 @@ void _glfwPlatformPollEvents(void) MSG msg; _GLFWwindow* window; - window = _glfwLibrary.cursorLockWindow; + window = _glfwLibrary.activeWindow; if (window) { window->Win32.mouseMoved = GL_FALSE; @@ -1815,13 +1818,18 @@ void _glfwPlatformPollEvents(void) _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE); } - // Did we have mouse movement in locked cursor mode? - window = _glfwLibrary.cursorLockWindow; - if (window && window->Win32.mouseMoved) + // Did the cursor move in an active window that has captured the cursor + window = _glfwLibrary.activeWindow; + if (window) { - _glfwPlatformSetMouseCursorPos(window, - window->width / 2, - window->height / 2); + if (window->cursorMode == GLFW_CURSOR_CAPTURED && + !window->Win32.cursorCentered) + { + _glfwPlatformSetMouseCursorPos(window, + window->width / 2, + window->height / 2); + window->Win32.cursorCentered = GL_TRUE; + } } } diff --git a/src/window.c b/src/window.c index 82d84b87..a39125ef 100644 --- a/src/window.c +++ b/src/window.c @@ -326,9 +326,10 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, _glfwLibrary.windowListHead = window; // Remember window settings - window->width = width; - window->height = height; - window->mode = mode; + window->width = width; + window->height = height; + window->mode = mode; + window->cursorMode = GLFW_CURSOR_NORMAL; // Open the actual window and create its context if (!_glfwPlatformOpenWindow(window, &wndconfig, &fbconfig)) @@ -348,9 +349,9 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, } // The GLFW specification states that fullscreen windows have the cursor - // locked by default + // captured by default if (mode == GLFW_FULLSCREEN) - glfwDisable(window, GLFW_MOUSE_CURSOR); + glfwSetCursorMode(window, GLFW_CURSOR_CAPTURED); // Clearing the front buffer to black to avoid garbage pixels left over // from previous uses of our bit of VRAM @@ -490,10 +491,6 @@ GLFWAPI void glfwCloseWindow(GLFWwindow handle) if (window == NULL) return; - // Show mouse pointer again (if hidden) - if (window == _glfwLibrary.cursorLockWindow) - glfwEnable(window, GLFW_MOUSE_CURSOR); - // Clear the current context if this window's context is current if (window == _glfwLibrary.currentWindow) glfwMakeContextCurrent(NULL); diff --git a/src/x11_platform.h b/src/x11_platform.h index 204e9cc3..d952bf1a 100644 --- a/src/x11_platform.h +++ b/src/x11_platform.h @@ -131,9 +131,9 @@ typedef struct _GLFWwindowX11 GLboolean hasEWMH; // True if window manager supports EWMH GLboolean overrideRedirect; // True if window is OverrideRedirect GLboolean keyboardGrabbed; // True if keyboard is currently grabbed - GLboolean pointerGrabbed; // True if pointer is currently grabbed - GLboolean pointerHidden; // True if pointer is currently hidden - GLboolean mouseMoved; + GLboolean cursorGrabbed; // True if cursor is currently grabbed + GLboolean cursorHidden; // True if cursor is currently hidden + GLboolean cursorCentered; // True if cursor was moved since last poll int cursorPosX, cursorPosY; } _GLFWwindowX11; diff --git a/src/x11_window.c b/src/x11_window.c index 5a54f389..e8cc25ca 100644 --- a/src/x11_window.c +++ b/src/x11_window.c @@ -828,6 +828,69 @@ static GLboolean createWindow(_GLFWwindow* window, } +//======================================================================== +// Hide mouse cursor +//======================================================================== + +static void hideMouseCursor(_GLFWwindow* window) +{ + if (!window->X11.cursorHidden) + { + XDefineCursor(_glfwLibrary.X11.display, + window->X11.handle, + _glfwLibrary.X11.cursor); + window->X11.cursorHidden = GL_TRUE; + } +} + + +//======================================================================== +// Capture mouse cursor +//======================================================================== + +static void captureMouseCursor(_GLFWwindow* window) +{ + hideMouseCursor(window); + + if (!window->X11.cursorGrabbed) + { + if (XGrabPointer(_glfwLibrary.X11.display, window->X11.handle, True, + ButtonPressMask | ButtonReleaseMask | + PointerMotionMask, GrabModeAsync, GrabModeAsync, + window->X11.handle, None, CurrentTime) == + GrabSuccess) + { + window->X11.cursorGrabbed = GL_TRUE; + window->X11.cursorCentered = GL_FALSE; + } + } +} + + +//======================================================================== +// Show mouse cursor +//======================================================================== + +static void showMouseCursor(_GLFWwindow* window) +{ + // Un-grab cursor (only in windowed mode: in fullscreen mode we still + // want the mouse grabbed in order to confine the cursor to the window + // area) + if (window->X11.cursorGrabbed) + { + XUngrabPointer(_glfwLibrary.X11.display, CurrentTime); + window->X11.cursorGrabbed = GL_FALSE; + } + + // Show cursor + if (window->X11.cursorHidden) + { + XUndefineCursor(_glfwLibrary.X11.display, window->X11.handle); + window->X11.cursorHidden = GL_FALSE; + } +} + + //======================================================================== // Enter fullscreen mode //======================================================================== @@ -916,9 +979,6 @@ static void enterFullscreenMode(_GLFWwindow* window) window->width, window->height); } - if (_glfwLibrary.cursorLockWindow == window) - _glfwPlatformHideMouseCursor(window); - // HACK: Try to get window inside viewport (for virtual displays) by moving // the mouse cursor to the upper left corner (and then to the center) // This hack should be harmless on saner systems as well @@ -973,9 +1033,6 @@ static void leaveFullscreenMode(_GLFWwindow* window) SubstructureNotifyMask | SubstructureRedirectMask, &event); } - - if (_glfwLibrary.cursorLockWindow == window) - _glfwPlatformShowMouseCursor(window); } @@ -1149,15 +1206,15 @@ static void processSingleEvent(void) { // The mouse cursor was moved and we didn't do it - if (_glfwLibrary.cursorLockWindow == window) + if (window->cursorMode == GLFW_CURSOR_CAPTURED) { - if (window->X11.pointerHidden) - { - window->mousePosX += event.xmotion.x - - window->X11.cursorPosX; - window->mousePosY += event.xmotion.y - - window->X11.cursorPosY; - } + if (_glfwLibrary.activeWindow != window) + break; + + window->mousePosX += event.xmotion.x - + window->X11.cursorPosX; + window->mousePosY += event.xmotion.y - + window->X11.cursorPosY; } else { @@ -1167,7 +1224,7 @@ static void processSingleEvent(void) window->X11.cursorPosX = event.xmotion.x; window->X11.cursorPosY = event.xmotion.y; - window->X11.mouseMoved = GL_TRUE; + window->X11.cursorCentered = GL_FALSE; if (_glfwLibrary.mousePosCallback) { @@ -1176,6 +1233,7 @@ static void processSingleEvent(void) window->mousePosY); } } + break; } @@ -1296,8 +1354,8 @@ static void processSingleEvent(void) _glfwInputWindowFocus(window, GL_TRUE); - if (_glfwLibrary.cursorLockWindow == window) - _glfwPlatformHideMouseCursor(window); + if (window->cursorMode == GLFW_CURSOR_CAPTURED) + captureMouseCursor(window); break; } @@ -1314,8 +1372,8 @@ static void processSingleEvent(void) _glfwInputWindowFocus(window, GL_FALSE); - if (_glfwLibrary.cursorLockWindow == window) - _glfwPlatformShowMouseCursor(window); + if (window->cursorMode == GLFW_CURSOR_CAPTURED) + showMouseCursor(window); break; } @@ -1704,24 +1762,21 @@ void _glfwPlatformPollEvents(void) { _GLFWwindow* window; - // Flag that the cursor has not moved - window = _glfwLibrary.cursorLockWindow; - if (window) - window->X11.mouseMoved = GL_FALSE; - // Process all pending events while (XPending(_glfwLibrary.X11.display)) processSingleEvent(); - // Did we get mouse movement in fully enabled hidden cursor mode? - window = _glfwLibrary.cursorLockWindow; + // Did the cursor move in an active window that has captured the cursor + window = _glfwLibrary.activeWindow; if (window) { - if (window->X11.mouseMoved && window->X11.pointerHidden) + if (window->cursorMode == GLFW_CURSOR_CAPTURED && + !window->X11.cursorCentered) { _glfwPlatformSetMouseCursorPos(window, window->width / 2, window->height / 2); + window->X11.cursorCentered = GL_TRUE; } } } @@ -1743,60 +1798,6 @@ void _glfwPlatformWaitEvents(void) } -//======================================================================== -// Hide mouse cursor (lock it) -//======================================================================== - -void _glfwPlatformHideMouseCursor(_GLFWwindow* window) -{ - // Hide cursor - if (!window->X11.pointerHidden) - { - XDefineCursor(_glfwLibrary.X11.display, - window->X11.handle, - _glfwLibrary.X11.cursor); - window->X11.pointerHidden = GL_TRUE; - } - - // Grab cursor to user window - if (!window->X11.pointerGrabbed) - { - if (XGrabPointer(_glfwLibrary.X11.display, window->X11.handle, True, - ButtonPressMask | ButtonReleaseMask | - PointerMotionMask, GrabModeAsync, GrabModeAsync, - window->X11.handle, None, CurrentTime) == - GrabSuccess) - { - window->X11.pointerGrabbed = GL_TRUE; - } - } -} - - -//======================================================================== -// Show mouse cursor (unlock it) -//======================================================================== - -void _glfwPlatformShowMouseCursor(_GLFWwindow* window) -{ - // Un-grab cursor (only in windowed mode: in fullscreen mode we still - // want the mouse grabbed in order to confine the cursor to the window - // area) - if (window->X11.pointerGrabbed) - { - XUngrabPointer(_glfwLibrary.X11.display, CurrentTime); - window->X11.pointerGrabbed = GL_FALSE; - } - - // Show cursor - if (window->X11.pointerHidden) - { - XUndefineCursor(_glfwLibrary.X11.display, window->X11.handle); - window->X11.pointerHidden = GL_FALSE; - } -} - - //======================================================================== // Set physical mouse cursor position //======================================================================== @@ -1810,3 +1811,24 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y) XWarpPointer(_glfwLibrary.X11.display, None, window->X11.handle, 0,0,0,0, x, y); } + +//======================================================================== +// Set physical mouse cursor mode +//======================================================================== + +void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) +{ + switch (mode) + { + case GLFW_CURSOR_NORMAL: + showMouseCursor(window); + break; + case GLFW_CURSOR_HIDDEN: + hideMouseCursor(window); + break; + case GLFW_CURSOR_CAPTURED: + captureMouseCursor(window); + break; + } +} + diff --git a/tests/fsfocus.c b/tests/fsfocus.c index 2cce078f..5392c5e7 100644 --- a/tests/fsfocus.c +++ b/tests/fsfocus.c @@ -91,7 +91,7 @@ int main(void) } glfwSwapInterval(1); - glfwEnable(window, GLFW_MOUSE_CURSOR); + glfwSetCursorMode(window, GLFW_CURSOR_NORMAL); glfwSetWindowFocusCallback(window_focus_callback); glfwSetKeyCallback(window_key_callback); diff --git a/tests/peter.c b/tests/peter.c index 0f61af8e..50209908 100644 --- a/tests/peter.c +++ b/tests/peter.c @@ -35,19 +35,19 @@ #include #include -static GLboolean cursor_enabled = GL_TRUE; +static GLboolean cursor_captured = GL_FALSE; static GLFWwindow window_handle = NULL; static GLboolean open_window(void); static void toggle_mouse_cursor(GLFWwindow window) { - if (cursor_enabled) - glfwDisable(window, GLFW_MOUSE_CURSOR); + if (cursor_captured) + glfwSetCursorMode(window, GLFW_CURSOR_NORMAL); else - glfwEnable(window, GLFW_MOUSE_CURSOR); + glfwSetCursorMode(window, GLFW_CURSOR_CAPTURED); - cursor_enabled = !cursor_enabled; + cursor_captured = !cursor_captured; } static void mouse_position_callback(GLFWwindow window, int x, int y)