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Add custom target for updating gamepad mappings
(cherry picked from commit 01778329ec
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@ -794,6 +794,11 @@ glfwUpdateGamepadMappings(mappings);
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This function supports everything from single lines up to and including the
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unmodified contents of the whole `gamecontrollerdb.txt` file.
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If you are compiling GLFW from source with CMake you can update the built-in mappings by
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building the _update_mappings_ target. This runs the `GenerateMappings.cmake` CMake
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script, which downloads `gamecontrollerdb.txt` and regenerates the `mappings.h` header
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file.
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Below is a description of the mapping format. Please keep in mind that __this
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description is not authoritative__. The format is defined by the SDL and
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SDL_GameControllerDB projects and their documentation and code takes precedence.
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@ -5,6 +5,15 @@ set(common_HEADERS internal.h mappings.h
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
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set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
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add_custom_target(update_mappings
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COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMENT "Updating gamepad mappings from upstream repository"
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SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake"
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VERBATIM)
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set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
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if (_GLFW_COCOA)
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set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
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posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
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@ -31,7 +31,7 @@
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// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
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// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
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// This file can be re-generated from mappings.h.in and the upstream
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// gamecontrollerdb.txt with the GenerateMappings.cmake script.
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// gamecontrollerdb.txt with the 'update_mappings' CMake target.
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//========================================================================
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// All gamepad mappings not labeled GLFW are copied from the
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@ -31,7 +31,7 @@
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// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
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// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
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// This file can be re-generated from mappings.h.in and the upstream
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// gamecontrollerdb.txt with the GenerateMappings.cmake script.
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// gamecontrollerdb.txt with the 'update_mappings' CMake target.
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//========================================================================
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// All gamepad mappings not labeled GLFW are copied from the
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