Add custom target for updating gamepad mappings

(cherry picked from commit 01778329ec)
This commit is contained in:
Camilla Löwy 2021-06-28 23:52:07 +02:00
parent 20a7962a9b
commit b3b82cdd78
4 changed files with 16 additions and 2 deletions

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@ -794,6 +794,11 @@ glfwUpdateGamepadMappings(mappings);
This function supports everything from single lines up to and including the This function supports everything from single lines up to and including the
unmodified contents of the whole `gamecontrollerdb.txt` file. unmodified contents of the whole `gamecontrollerdb.txt` file.
If you are compiling GLFW from source with CMake you can update the built-in mappings by
building the _update_mappings_ target. This runs the `GenerateMappings.cmake` CMake
script, which downloads `gamecontrollerdb.txt` and regenerates the `mappings.h` header
file.
Below is a description of the mapping format. Please keep in mind that __this Below is a description of the mapping format. Please keep in mind that __this
description is not authoritative__. The format is defined by the SDL and description is not authoritative__. The format is defined by the SDL and
SDL_GameControllerDB projects and their documentation and code takes precedence. SDL_GameControllerDB projects and their documentation and code takes precedence.

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@ -5,6 +5,15 @@ set(common_HEADERS internal.h mappings.h
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h") "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c) set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
add_custom_target(update_mappings
COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
COMMENT "Updating gamepad mappings from upstream repository"
SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake"
VERBATIM)
set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
if (_GLFW_COCOA) if (_GLFW_COCOA)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
posix_thread.h nsgl_context.h egl_context.h osmesa_context.h) posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)

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@ -31,7 +31,7 @@
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad // all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB. // mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
// This file can be re-generated from mappings.h.in and the upstream // This file can be re-generated from mappings.h.in and the upstream
// gamecontrollerdb.txt with the GenerateMappings.cmake script. // gamecontrollerdb.txt with the 'update_mappings' CMake target.
//======================================================================== //========================================================================
// All gamepad mappings not labeled GLFW are copied from the // All gamepad mappings not labeled GLFW are copied from the

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@ -31,7 +31,7 @@
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad // all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB. // mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
// This file can be re-generated from mappings.h.in and the upstream // This file can be re-generated from mappings.h.in and the upstream
// gamecontrollerdb.txt with the GenerateMappings.cmake script. // gamecontrollerdb.txt with the 'update_mappings' CMake target.
//======================================================================== //========================================================================
// All gamepad mappings not labeled GLFW are copied from the // All gamepad mappings not labeled GLFW are copied from the