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Fix remaining build errors for Cocoa.
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@ -35,19 +35,6 @@
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// Needed for _NSGetProgname
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#include <crt_externs.h>
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 101000
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NSAppearanceName const NSAppearanceNameVibrantLight = @"NSAppearanceNameVibrantLight";
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NSAppearanceName const NSAppearanceNameVibrantDark = @"NSAppearanceNameVibrantDark";
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#endif
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
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NSAppearanceName const NSAppearanceNameDarkAqua = @"NSAppearanceNameDarkAqua";
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NSAppearanceName const NSAppearanceNameAccessibilityHighContrastAqua = @"NSAppearanceNameAccessibilityAqua";
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NSAppearanceName const NSAppearanceNameAccessibilityHighContrastDarkAqua = @"NSAppearanceNameAccessibilityDarkAqua";
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NSAppearanceName const NSAppearanceNameAccessibilityHighContrastVibrantLight = @"NSAppearanceNameAccessibilityVibrantLight";
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NSAppearanceName const NSAppearanceNameAccessibilityHighContrastVibrantDark = @"NSAppearanceNameAccessibilityVibrantDark";
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#endif
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// Change to our application bundle's resources directory, if present
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//
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static void changeToResourcesDirectory(void)
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@ -211,41 +198,58 @@ void nsAppearanceToGLFWTheme(NSAppearance* appearance, GLFWtheme* theme)
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if ([name isEqualToString:NSAppearanceNameAqua])
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{
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theme->baseTheme = GLFW_BASE_THEME_LIGHT;
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return;
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}
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else if ([name isEqualToString:NSAppearanceNameDarkAqua])
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if (@available(macOS 10.10, *)) {
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if ([name isEqualToString:NSAppearanceNameVibrantLight])
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{
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theme->baseTheme = GLFW_BASE_THEME_LIGHT;
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theme->flags |= GLFW_THEME_FLAG_VIBRANT;
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return;
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}
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if ([name isEqualToString:NSAppearanceNameVibrantDark])
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{
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theme->baseTheme = GLFW_BASE_THEME_DARK;
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theme->flags |= GLFW_THEME_FLAG_VIBRANT;
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return;
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}
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}
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if (@available(macOS 10.14, *))
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{
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theme->baseTheme = GLFW_BASE_THEME_DARK;
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}
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else if ([name isEqualToString:NSAppearanceNameVibrantLight])
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{
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theme->baseTheme = GLFW_BASE_THEME_LIGHT;
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theme->flags |= GLFW_THEME_FLAG_VIBRANT;
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}
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else if ([name isEqualToString:NSAppearanceNameVibrantDark])
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{
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theme->baseTheme = GLFW_BASE_THEME_DARK;
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theme->flags |= GLFW_THEME_FLAG_VIBRANT;
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}
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if ([name isEqualToString:NSAppearanceNameAccessibilityHighContrastAqua])
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{
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theme->baseTheme = GLFW_BASE_THEME_LIGHT;
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theme->flags |= GLFW_THEME_FLAG_HIGH_CONTRAST;
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}
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else if ([name isEqualToString:NSAppearanceNameAccessibilityHighContrastDarkAqua])
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{
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theme->baseTheme = GLFW_BASE_THEME_DARK;
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theme->flags |= GLFW_THEME_FLAG_HIGH_CONTRAST;
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}
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else if ([name isEqualToString:NSAppearanceNameAccessibilityHighContrastVibrantLight])
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{
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theme->baseTheme = GLFW_BASE_THEME_LIGHT;
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theme->flags |= GLFW_THEME_FLAG_VIBRANT | GLFW_THEME_FLAG_HIGH_CONTRAST;
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}
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else if ([name isEqualToString:NSAppearanceNameAccessibilityHighContrastVibrantDark])
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{
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theme->baseTheme = GLFW_BASE_THEME_DARK;
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theme->flags |= GLFW_THEME_FLAG_VIBRANT | GLFW_THEME_FLAG_HIGH_CONTRAST;
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if ([name isEqualToString:NSAppearanceNameDarkAqua])
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{
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theme->baseTheme = GLFW_BASE_THEME_DARK;
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return;
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}
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if ([name isEqualToString:NSAppearanceNameAccessibilityHighContrastAqua])
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{
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theme->baseTheme = GLFW_BASE_THEME_LIGHT;
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theme->flags |= GLFW_THEME_FLAG_HIGH_CONTRAST;
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return;
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}
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if ([name isEqualToString:NSAppearanceNameAccessibilityHighContrastDarkAqua])
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{
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theme->baseTheme = GLFW_BASE_THEME_DARK;
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theme->flags |= GLFW_THEME_FLAG_HIGH_CONTRAST;
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return;
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}
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if ([name isEqualToString:NSAppearanceNameAccessibilityHighContrastVibrantLight])
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{
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theme->baseTheme = GLFW_BASE_THEME_LIGHT;
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theme->flags |= GLFW_THEME_FLAG_VIBRANT | GLFW_THEME_FLAG_HIGH_CONTRAST;
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return;
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}
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if ([name isEqualToString:NSAppearanceNameAccessibilityHighContrastVibrantDark])
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{
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theme->baseTheme = GLFW_BASE_THEME_DARK;
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theme->flags |= GLFW_THEME_FLAG_VIBRANT | GLFW_THEME_FLAG_HIGH_CONTRAST;
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return;
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}
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}
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theme->baseTheme = GLFW_BASE_THEME_LIGHT;
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}
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// Create key code translation tables
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@ -1880,7 +1880,7 @@ void _glfwSetThemeCocoa(_GLFWwindow* window, GLFWtheme* theme)
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{
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if (!theme || theme->baseTheme == GLFW_BASE_THEME_DEFAULT)
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{
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[window->ns.object setAppearance:nil];
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[(NSWindow*)window->ns.object setAppearance:nil];
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return;
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}
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@ -1923,7 +1923,7 @@ void _glfwSetThemeCocoa(_GLFWwindow* window, GLFWtheme* theme)
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}
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NSAppearance* appearance = [NSAppearance appearanceNamed:name];
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[window->ns.object setAppearance:appearance];
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[(NSWindow*)window->ns.object setAppearance:appearance];
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}
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GLFWtheme* _glfwGetThemeCocoa(_GLFWwindow* window)
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