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Documentation work
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.github/CONTRIBUTING.md
vendored
53
.github/CONTRIBUTING.md
vendored
@ -36,8 +36,12 @@ the issue is labeled.
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__Note:__ GLFW needs many system APIs to do its job, which on some platforms
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__Note:__ GLFW needs many system APIs to do its job, which on some platforms
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means linking to many system libraries. If you are using GLFW as a static
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means linking to many system libraries. If you are using GLFW as a static
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library, that means your application needs to link to these in addition to GLFW.
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library, that means your application needs to link to these in addition to GLFW.
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See the [Build guide](http://www.glfw.org/docs/latest/build.html) for more
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information.
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__Note:__ Check the [Compiling
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GLFW](http://www.glfw.org/docs/latest/compile.html) guide and or [Building
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applications](http://www.glfw.org/docs/latest/build.html) guide for before
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opening an issue of this kind. Most issues are caused by a missing package or
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linker flag.
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Always include the __operating system name and version__ (i.e. `Windows
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Always include the __operating system name and version__ (i.e. `Windows
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7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (i.e. `Visual
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7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (i.e. `Visual
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@ -165,8 +169,12 @@ monitors output:
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### Reporting an input or event bug
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### Reporting an input or event bug
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__Note:__ While GLFW tries to provide the same behavior across platforms, the
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__Note:__ The exact ordering of related window events will sometimes differ.
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exact ordering of related window events will sometimes differ.
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__Note:__ Window moving and resizing (by the user) will block the main thread on some
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platforms. This is not a bug. Set a [refresh
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callback](http://www.glfw.org/docs/latest/window.html#window_refresh) if you
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want to keep the window contents updated during a move or size operation.
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The `events` tool is included in the GLFW source tree as `tests/events.c` and is
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The `events` tool is included in the GLFW source tree as `tests/events.c` and is
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built along with the library. It prints all information provided to every
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built along with the library. It prints all information provided to every
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@ -244,10 +252,16 @@ planning to write code for the feature, see the section below.
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__Note:__ You _must_ mention if you have taken any code from outside sources,
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__Note:__ You _must_ mention if you have taken any code from outside sources,
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even if the licenses seem compatible.
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even if the licenses seem compatible.
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Adding a complete bug fix involves:
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There is no preferred patch size. A one character fix is very welcome, as is
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a thousand line one, if that is the appropriate size for the fix.
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- Change log entry in `README.md`
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In addition to the code, a complete bug fix includes:
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- Credits entries in `README.md` for all authors of the fix
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- Change log entry in `README.md`, describing the incorrect behavior
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- Credits entries for all authors of the bug fix
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If the patch fixes a bug introduced after the last release, it should not get
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a change log entry.
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## Contributing a feature
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## Contributing a feature
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@ -255,27 +269,24 @@ Adding a complete bug fix involves:
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__Note:__ You _must_ mention if you have taken any code from outside sources,
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__Note:__ You _must_ mention if you have taken any code from outside sources,
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even if the licenses seem compatible.
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even if the licenses seem compatible.
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Adding a complete feature involves:
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In addition to the code, a complete feature includes:
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- Change log entry in `README.md`
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- Change log entry in `README.md`, listing all new symbols
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- News entry in `docs/news.dox`
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- News page entry, briefly describing the feature
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- Guide documentation in `docs/window.dox`, `docs/input.dox`,
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- Guide documentation, with minimal examples, in the relevant guide
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`docs/monitor.dox`, `docs/context.dox` or `docs/vulkan.dox`
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- Reference documentation, with all applicable tags
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- Reference documentation in `include/GLFW/glfw3.h`
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- Cross-references and mentions in appropriate places
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- Credits entries in `README.md` for all authors of the feature
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- Credits entries for all authors of the feature
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If it requires platform-specific code, add at minimum stubs for the new platform
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If it requires platform-specific code, add at minimum stubs for the new platform
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function to all supported platforms.
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function to all supported platforms.
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If it's a new callback, add support for it to `tests/event.c`.
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If it adds a new callback, add support for it in `tests/event.c`.
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If it's a new monitor property, add support for it to `tests/monitor.c`.
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If it adds a new monitor property, add support for it in `tests/monitor.c`.
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If it's a new OpenGL, OpenGL ES or Vulkan option or extension, add support for
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If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, add support
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it to `tests/glfwinfo.c` and describe its use in `docs/compat.dox`.
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for it in `tests/glfwinfo.c` and describe its use in `docs/compat.dox`.
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If it requires calling non-default DLLs on Windows, load these at runtime in
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`src/win32_init.c`.
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Please keep in mind that any part of the public API that has been included in
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Please keep in mind that any part of the public API that has been included in
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a release cannot be changed until the next _major_ version. Features can be
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a release cannot be changed until the next _major_ version. Features can be
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