Documentation work

[ci skip]
This commit is contained in:
Camilla Berglund 2016-06-21 20:40:09 +02:00
parent 5b7d6ed8b9
commit b5aae7e901

View File

@ -36,8 +36,12 @@ the issue is labeled.
__Note:__ GLFW needs many system APIs to do its job, which on some platforms __Note:__ GLFW needs many system APIs to do its job, which on some platforms
means linking to many system libraries. If you are using GLFW as a static means linking to many system libraries. If you are using GLFW as a static
library, that means your application needs to link to these in addition to GLFW. library, that means your application needs to link to these in addition to GLFW.
See the [Build guide](http://www.glfw.org/docs/latest/build.html) for more
information. __Note:__ Check the [Compiling
GLFW](http://www.glfw.org/docs/latest/compile.html) guide and or [Building
applications](http://www.glfw.org/docs/latest/build.html) guide for before
opening an issue of this kind. Most issues are caused by a missing package or
linker flag.
Always include the __operating system name and version__ (i.e. `Windows Always include the __operating system name and version__ (i.e. `Windows
7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (i.e. `Visual 7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (i.e. `Visual
@ -165,8 +169,12 @@ monitors output:
### Reporting an input or event bug ### Reporting an input or event bug
__Note:__ While GLFW tries to provide the same behavior across platforms, the __Note:__ The exact ordering of related window events will sometimes differ.
exact ordering of related window events will sometimes differ.
__Note:__ Window moving and resizing (by the user) will block the main thread on some
platforms. This is not a bug. Set a [refresh
callback](http://www.glfw.org/docs/latest/window.html#window_refresh) if you
want to keep the window contents updated during a move or size operation.
The `events` tool is included in the GLFW source tree as `tests/events.c` and is The `events` tool is included in the GLFW source tree as `tests/events.c` and is
built along with the library. It prints all information provided to every built along with the library. It prints all information provided to every
@ -244,10 +252,16 @@ planning to write code for the feature, see the section below.
__Note:__ You _must_ mention if you have taken any code from outside sources, __Note:__ You _must_ mention if you have taken any code from outside sources,
even if the licenses seem compatible. even if the licenses seem compatible.
Adding a complete bug fix involves: There is no preferred patch size. A one character fix is very welcome, as is
a thousand line one, if that is the appropriate size for the fix.
- Change log entry in `README.md` In addition to the code, a complete bug fix includes:
- Credits entries in `README.md` for all authors of the fix
- Change log entry in `README.md`, describing the incorrect behavior
- Credits entries for all authors of the bug fix
If the patch fixes a bug introduced after the last release, it should not get
a change log entry.
## Contributing a feature ## Contributing a feature
@ -255,27 +269,24 @@ Adding a complete bug fix involves:
__Note:__ You _must_ mention if you have taken any code from outside sources, __Note:__ You _must_ mention if you have taken any code from outside sources,
even if the licenses seem compatible. even if the licenses seem compatible.
Adding a complete feature involves: In addition to the code, a complete feature includes:
- Change log entry in `README.md` - Change log entry in `README.md`, listing all new symbols
- News entry in `docs/news.dox` - News page entry, briefly describing the feature
- Guide documentation in `docs/window.dox`, `docs/input.dox`, - Guide documentation, with minimal examples, in the relevant guide
`docs/monitor.dox`, `docs/context.dox` or `docs/vulkan.dox` - Reference documentation, with all applicable tags
- Reference documentation in `include/GLFW/glfw3.h` - Cross-references and mentions in appropriate places
- Credits entries in `README.md` for all authors of the feature - Credits entries for all authors of the feature
If it requires platform-specific code, add at minimum stubs for the new platform If it requires platform-specific code, add at minimum stubs for the new platform
function to all supported platforms. function to all supported platforms.
If it's a new callback, add support for it to `tests/event.c`. If it adds a new callback, add support for it in `tests/event.c`.
If it's a new monitor property, add support for it to `tests/monitor.c`. If it adds a new monitor property, add support for it in `tests/monitor.c`.
If it's a new OpenGL, OpenGL ES or Vulkan option or extension, add support for If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, add support
it to `tests/glfwinfo.c` and describe its use in `docs/compat.dox`. for it in `tests/glfwinfo.c` and describe its use in `docs/compat.dox`.
If it requires calling non-default DLLs on Windows, load these at runtime in
`src/win32_init.c`.
Please keep in mind that any part of the public API that has been included in Please keep in mind that any part of the public API that has been included in
a release cannot be changed until the next _major_ version. Features can be a release cannot be changed until the next _major_ version. Features can be