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Added context state copying to sharing test.
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@ -92,8 +92,6 @@ static void draw_quad(GLuint texture)
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glBindTexture(GL_TEXTURE_2D, texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glColor3f(0.6f, 0.f, 0.6f);
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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glTexCoord2f(0.f, 0.f);
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glTexCoord2f(0.f, 0.f);
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@ -142,6 +140,11 @@ int main(int argc, char** argv)
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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// Set drawing color for the first context and copy it to the second
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glfwMakeContextCurrent(windows[0]);
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glColor3f(0.6f, 0.f, 0.6f);
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glfwCopyContext(windows[0], windows[1], GL_CURRENT_BIT);
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// Put the second window to the right of the first one
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// Put the second window to the right of the first one
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glfwGetWindowPos(windows[0], &x, &y);
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glfwGetWindowPos(windows[0], &x, &y);
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glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
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glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
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