mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 13:04:35 +00:00
Merge branch 'master' of ssh://glfw.git.sourceforge.net/gitroot/glfw/glfw
This commit is contained in:
commit
ba9f028eba
@ -5,8 +5,6 @@ link_libraries(libglfwStatic ${GLFW_LIBRARIES} ${OPENGL_glu_LIBRARY})
|
|||||||
|
|
||||||
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../include ${OPENGL_INCLUDE_DIR})
|
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../include ${OPENGL_INCLUDE_DIR})
|
||||||
|
|
||||||
add_executable(listmodes listmodes.c)
|
|
||||||
|
|
||||||
if(APPLE)
|
if(APPLE)
|
||||||
# Set fancy names for bundles
|
# Set fancy names for bundles
|
||||||
add_executable(Boing MACOSX_BUNDLE boing.c)
|
add_executable(Boing MACOSX_BUNDLE boing.c)
|
||||||
@ -25,21 +23,17 @@ else(APPLE)
|
|||||||
endif(APPLE)
|
endif(APPLE)
|
||||||
|
|
||||||
set(WINDOWS_BINARIES boing gears heightmap splitview triangle wave)
|
set(WINDOWS_BINARIES boing gears heightmap splitview triangle wave)
|
||||||
set(CONSOLE_BINARIES listmodes)
|
|
||||||
|
|
||||||
if(MSVC)
|
if(MSVC)
|
||||||
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
|
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
|
||||||
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES}
|
set_target_properties(${WINDOWS_BINARIES}
|
||||||
PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup")
|
PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup")
|
||||||
endif(MSVC)
|
endif(MSVC)
|
||||||
|
|
||||||
if(CYGWIN)
|
if(CYGWIN)
|
||||||
# Set cross-compile and subsystem compile and link flags
|
# Set cross-compile and subsystem compile and link flags
|
||||||
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES}
|
|
||||||
PROPERTIES COMPILE_FLAGS "-mno-cygwin")
|
|
||||||
set_target_properties(${WINDOWS_BINARIES}
|
set_target_properties(${WINDOWS_BINARIES}
|
||||||
|
PROPERTIES COMPILE_FLAGS "-mno-cygwin"
|
||||||
PROPERTIES LINK_FLAGS "-mno-cygwin -mwindows")
|
PROPERTIES LINK_FLAGS "-mno-cygwin -mwindows")
|
||||||
set_target_properties(${CONSOLE_BINARIES}
|
|
||||||
PROPERTIES LINK_FLAGS "-mno-cygwin -mconsole")
|
|
||||||
endif(CYGWIN)
|
endif(CYGWIN)
|
||||||
|
|
||||||
|
0
src/win32/win32_window.c
Executable file → Normal file
0
src/win32/win32_window.c
Executable file → Normal file
@ -8,6 +8,7 @@ add_executable(events events.c)
|
|||||||
add_executable(fsfocus fsfocus.c)
|
add_executable(fsfocus fsfocus.c)
|
||||||
add_executable(iconify iconify.c getopt.c)
|
add_executable(iconify iconify.c getopt.c)
|
||||||
add_executable(joysticks joysticks.c)
|
add_executable(joysticks joysticks.c)
|
||||||
|
add_executable(listmodes listmodes.c)
|
||||||
add_executable(peter peter.c)
|
add_executable(peter peter.c)
|
||||||
add_executable(reopen reopen.c)
|
add_executable(reopen reopen.c)
|
||||||
add_executable(version version.c getopt.c)
|
add_executable(version version.c getopt.c)
|
||||||
@ -16,18 +17,21 @@ if(APPLE)
|
|||||||
# Set fancy names for bundles
|
# Set fancy names for bundles
|
||||||
add_executable(Accuracy MACOSX_BUNDLE accuracy.c)
|
add_executable(Accuracy MACOSX_BUNDLE accuracy.c)
|
||||||
add_executable(FSAA MACOSX_BUNDLE fsaa.c)
|
add_executable(FSAA MACOSX_BUNDLE fsaa.c)
|
||||||
|
add_executable(Sharing MACOSX_BUNDLE sharing.c)
|
||||||
add_executable(Tearing MACOSX_BUNDLE tearing.c)
|
add_executable(Tearing MACOSX_BUNDLE tearing.c)
|
||||||
add_executable(Windows MACOSX_BUNDLE windows.c)
|
add_executable(Windows MACOSX_BUNDLE windows.c)
|
||||||
else()
|
else()
|
||||||
# Set boring names for executables
|
# Set boring names for executables
|
||||||
add_executable(accuracy WIN32 accuracy.c)
|
add_executable(accuracy WIN32 accuracy.c)
|
||||||
|
add_executable(sharing WIN32 sharing.c)
|
||||||
add_executable(tearing WIN32 tearing.c)
|
add_executable(tearing WIN32 tearing.c)
|
||||||
add_executable(fsaa WIN32 fsaa.c)
|
add_executable(fsaa WIN32 fsaa.c)
|
||||||
add_executable(windows WIN32 windows.c)
|
add_executable(windows WIN32 windows.c)
|
||||||
endif(APPLE)
|
endif(APPLE)
|
||||||
|
|
||||||
set(WINDOWS_BINARIES accuracy tearing windows)
|
set(WINDOWS_BINARIES accuracy sharing tearing windows)
|
||||||
set(CONSOLE_BINARIES defaults events fsaa fsfocus iconify joysticks peter reopen version)
|
set(CONSOLE_BINARIES defaults events fsaa fsfocus iconify joysticks listmodes
|
||||||
|
peter reopen version)
|
||||||
|
|
||||||
if(MSVC)
|
if(MSVC)
|
||||||
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
|
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
|
||||||
|
153
tests/sharing.c
Normal file
153
tests/sharing.c
Normal file
@ -0,0 +1,153 @@
|
|||||||
|
//========================================================================
|
||||||
|
// Context sharing test program
|
||||||
|
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied
|
||||||
|
// warranty. In no event will the authors be held liable for any damages
|
||||||
|
// arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it
|
||||||
|
// freely, subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
// claim that you wrote the original software. If you use this software
|
||||||
|
// in a product, an acknowledgment in the product documentation would
|
||||||
|
// be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such, and must not
|
||||||
|
// be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source
|
||||||
|
// distribution.
|
||||||
|
//
|
||||||
|
//========================================================================
|
||||||
|
//
|
||||||
|
// This program is used to test sharing of objects between contexts
|
||||||
|
//
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
#include <GL/glfw3.h>
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#define WIDTH 400
|
||||||
|
#define HEIGHT 400
|
||||||
|
|
||||||
|
static GLFWwindow open_window(const char* title, GLFWwindow share)
|
||||||
|
{
|
||||||
|
GLFWwindow window;
|
||||||
|
|
||||||
|
window = glfwOpenWindow(WIDTH, HEIGHT, GLFW_WINDOWED, title, share);
|
||||||
|
if (!window)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
glfwSwapInterval(1);
|
||||||
|
|
||||||
|
return window;
|
||||||
|
}
|
||||||
|
|
||||||
|
static GLuint create_texture(void)
|
||||||
|
{
|
||||||
|
int x, y;
|
||||||
|
char pixels[256 * 256];
|
||||||
|
GLuint texture;
|
||||||
|
|
||||||
|
glGenTextures(1, &texture);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
|
|
||||||
|
for (y = 0; y < 256; y++)
|
||||||
|
{
|
||||||
|
for (x = 0; x < 256; x++)
|
||||||
|
pixels[y * 256 + x] = rand() % 256;
|
||||||
|
}
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 256, 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void draw_quad(GLuint texture)
|
||||||
|
{
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
gluOrtho2D(0.f, 1.f, 0.f, 1.f);
|
||||||
|
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||||
|
|
||||||
|
glColor3f(0.6f, 0.f, 0.6f);
|
||||||
|
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
|
||||||
|
glTexCoord2f(0.f, 0.f);
|
||||||
|
glVertex2f(0.f, 0.f);
|
||||||
|
|
||||||
|
glTexCoord2f(1.f, 0.f);
|
||||||
|
glVertex2f(1.f, 0.f);
|
||||||
|
|
||||||
|
glTexCoord2f(1.f, 1.f);
|
||||||
|
glVertex2f(1.f, 1.f);
|
||||||
|
|
||||||
|
glTexCoord2f(0.f, 1.f);
|
||||||
|
glVertex2f(0.f, 1.f);
|
||||||
|
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char** argv)
|
||||||
|
{
|
||||||
|
GLFWwindow windows[2];
|
||||||
|
GLuint texture;
|
||||||
|
int x, y;
|
||||||
|
|
||||||
|
if (!glfwInit())
|
||||||
|
{
|
||||||
|
fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
|
||||||
|
windows[0] = open_window("First", NULL);
|
||||||
|
if (!windows[0])
|
||||||
|
{
|
||||||
|
fprintf(stderr, "Failed to open first GLFW window: %s\n", glfwErrorString(glfwGetError()));
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
|
||||||
|
glfwGetWindowPos(windows[0], &x, &y);
|
||||||
|
|
||||||
|
// This is the one and only time we create a texture
|
||||||
|
// It is created inside the first context created above
|
||||||
|
// It will then be shared with the second context created below
|
||||||
|
texture = create_texture();
|
||||||
|
|
||||||
|
windows[1] = open_window("Second", windows[0]);
|
||||||
|
if (!windows[1])
|
||||||
|
{
|
||||||
|
fprintf(stderr, "Failed to open second GLFW window: %s\n", glfwErrorString(glfwGetError()));
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
|
||||||
|
glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
|
||||||
|
|
||||||
|
while (glfwIsWindow(windows[0]) && glfwIsWindow(windows[1]))
|
||||||
|
{
|
||||||
|
glfwMakeWindowCurrent(windows[0]);
|
||||||
|
draw_quad(texture);
|
||||||
|
glfwSwapBuffers();
|
||||||
|
|
||||||
|
glfwMakeWindowCurrent(windows[1]);
|
||||||
|
draw_quad(texture);
|
||||||
|
glfwSwapBuffers();
|
||||||
|
|
||||||
|
glfwWaitEvents();
|
||||||
|
}
|
||||||
|
|
||||||
|
glfwTerminate();
|
||||||
|
exit(EXIT_SUCCESS);
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user