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Use C99 fminf and fmaxf
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parent
5a0ab56ed7
commit
bb951b4b71
24
src/init.c
24
src/init.c
@ -246,30 +246,6 @@ int _glfw_max(int a, int b)
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return a > b ? a : b;
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}
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float _glfw_fminf(float a, float b)
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{
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if (a != a)
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return b;
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else if (b != b)
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return a;
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else if (a < b)
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return a;
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else
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return b;
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}
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float _glfw_fmaxf(float a, float b)
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{
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if (a != a)
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return b;
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else if (b != b)
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return a;
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else if (a > b)
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return a;
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else
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return b;
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}
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void* _glfw_calloc(size_t count, size_t size)
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{
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if (count && size)
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@ -1438,7 +1438,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
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if (e->type == _GLFW_JOYSTICK_AXIS)
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{
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const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
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state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f);
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state->axes[i] = fminf(fmaxf(value, -1.f), 1.f);
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}
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else if (e->type == _GLFW_JOYSTICK_HATBIT)
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{
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@ -997,8 +997,6 @@ char** _glfwParseUriList(char* text, int* count);
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char* _glfw_strdup(const char* source);
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int _glfw_min(int a, int b);
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int _glfw_max(int a, int b);
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float _glfw_fminf(float a, float b);
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float _glfw_fmaxf(float a, float b);
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void* _glfw_calloc(size_t count, size_t size);
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void* _glfw_realloc(void* pointer, size_t size);
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@ -487,7 +487,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
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// Apply gamma curve
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value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
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// Clamp to value range
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value = _glfw_fminf(value, 65535.f);
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value = fminf(value, 65535.f);
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values[i] = (unsigned short) value;
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}
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@ -128,7 +128,7 @@ GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
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float value;
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value = i / (float) (monitor->null.ramp.size - 1);
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value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
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value = _glfw_fminf(value, 65535.f);
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value = fminf(value, 65535.f);
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monitor->null.ramp.red[i] = (unsigned short) value;
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monitor->null.ramp.green[i] = (unsigned short) value;
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