mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
Made fbconfig conversion more readable.
This commit is contained in:
parent
01551e332d
commit
bc8860dc6a
@ -185,7 +185,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
|
||||
for (i = 1; i <= available; i++)
|
||||
{
|
||||
_GLFWfbconfig* fbconfig = fbconfigs + *found;
|
||||
_GLFWfbconfig* f = fbconfigs + *found;
|
||||
|
||||
if (window->WGL.ARB_pixel_format)
|
||||
{
|
||||
@ -209,41 +209,26 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
continue;
|
||||
}
|
||||
|
||||
fbconfig->redBits =
|
||||
getPixelFormatAttrib(window, i, WGL_RED_BITS_ARB);
|
||||
fbconfig->greenBits =
|
||||
getPixelFormatAttrib(window, i, WGL_GREEN_BITS_ARB);
|
||||
fbconfig->blueBits =
|
||||
getPixelFormatAttrib(window, i, WGL_BLUE_BITS_ARB);
|
||||
fbconfig->alphaBits =
|
||||
getPixelFormatAttrib(window, i, WGL_ALPHA_BITS_ARB);
|
||||
f->redBits = getPixelFormatAttrib(window, i, WGL_RED_BITS_ARB);
|
||||
f->greenBits = getPixelFormatAttrib(window, i, WGL_GREEN_BITS_ARB);
|
||||
f->blueBits = getPixelFormatAttrib(window, i, WGL_BLUE_BITS_ARB);
|
||||
f->alphaBits = getPixelFormatAttrib(window, i, WGL_ALPHA_BITS_ARB);
|
||||
|
||||
fbconfig->depthBits =
|
||||
getPixelFormatAttrib(window, i, WGL_DEPTH_BITS_ARB);
|
||||
fbconfig->stencilBits =
|
||||
getPixelFormatAttrib(window, i, WGL_STENCIL_BITS_ARB);
|
||||
f->depthBits = getPixelFormatAttrib(window, i, WGL_DEPTH_BITS_ARB);
|
||||
f->stencilBits = getPixelFormatAttrib(window, i, WGL_STENCIL_BITS_ARB);
|
||||
|
||||
fbconfig->accumRedBits =
|
||||
getPixelFormatAttrib(window, i, WGL_ACCUM_RED_BITS_ARB);
|
||||
fbconfig->accumGreenBits =
|
||||
getPixelFormatAttrib(window, i, WGL_ACCUM_GREEN_BITS_ARB);
|
||||
fbconfig->accumBlueBits =
|
||||
getPixelFormatAttrib(window, i, WGL_ACCUM_BLUE_BITS_ARB);
|
||||
fbconfig->accumAlphaBits =
|
||||
getPixelFormatAttrib(window, i, WGL_ACCUM_ALPHA_BITS_ARB);
|
||||
f->accumRedBits = getPixelFormatAttrib(window, i, WGL_ACCUM_RED_BITS_ARB);
|
||||
f->accumGreenBits = getPixelFormatAttrib(window, i, WGL_ACCUM_GREEN_BITS_ARB);
|
||||
f->accumBlueBits = getPixelFormatAttrib(window, i, WGL_ACCUM_BLUE_BITS_ARB);
|
||||
f->accumAlphaBits = getPixelFormatAttrib(window, i, WGL_ACCUM_ALPHA_BITS_ARB);
|
||||
|
||||
fbconfig->auxBuffers =
|
||||
getPixelFormatAttrib(window, i, WGL_AUX_BUFFERS_ARB);
|
||||
fbconfig->stereo =
|
||||
getPixelFormatAttrib(window, i, WGL_STEREO_ARB);
|
||||
f->auxBuffers = getPixelFormatAttrib(window, i, WGL_AUX_BUFFERS_ARB);
|
||||
f->stereo = getPixelFormatAttrib(window, i, WGL_STEREO_ARB);
|
||||
|
||||
if (window->WGL.ARB_multisample)
|
||||
{
|
||||
fbconfig->samples =
|
||||
getPixelFormatAttrib(window, i, WGL_SAMPLES_ARB);
|
||||
}
|
||||
f->samples = getPixelFormatAttrib(window, i, WGL_SAMPLES_ARB);
|
||||
else
|
||||
fbconfig->samples = 0;
|
||||
f->samples = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -273,27 +258,27 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
if (pfd.iPixelType != PFD_TYPE_RGBA)
|
||||
continue;
|
||||
|
||||
fbconfig->redBits = pfd.cRedBits;
|
||||
fbconfig->greenBits = pfd.cGreenBits;
|
||||
fbconfig->blueBits = pfd.cBlueBits;
|
||||
fbconfig->alphaBits = pfd.cAlphaBits;
|
||||
f->redBits = pfd.cRedBits;
|
||||
f->greenBits = pfd.cGreenBits;
|
||||
f->blueBits = pfd.cBlueBits;
|
||||
f->alphaBits = pfd.cAlphaBits;
|
||||
|
||||
fbconfig->depthBits = pfd.cDepthBits;
|
||||
fbconfig->stencilBits = pfd.cStencilBits;
|
||||
f->depthBits = pfd.cDepthBits;
|
||||
f->stencilBits = pfd.cStencilBits;
|
||||
|
||||
fbconfig->accumRedBits = pfd.cAccumRedBits;
|
||||
fbconfig->accumGreenBits = pfd.cAccumGreenBits;
|
||||
fbconfig->accumBlueBits = pfd.cAccumBlueBits;
|
||||
fbconfig->accumAlphaBits = pfd.cAccumAlphaBits;
|
||||
f->accumRedBits = pfd.cAccumRedBits;
|
||||
f->accumGreenBits = pfd.cAccumGreenBits;
|
||||
f->accumBlueBits = pfd.cAccumBlueBits;
|
||||
f->accumAlphaBits = pfd.cAccumAlphaBits;
|
||||
|
||||
fbconfig->auxBuffers = pfd.cAuxBuffers;
|
||||
fbconfig->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
|
||||
f->auxBuffers = pfd.cAuxBuffers;
|
||||
f->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
|
||||
|
||||
// PFD pixel formats do not support FSAA
|
||||
fbconfig->samples = 0;
|
||||
f->samples = 0;
|
||||
}
|
||||
|
||||
fbconfig->platformID = i;
|
||||
f->platformID = i;
|
||||
|
||||
(*found)++;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user