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WGL: Fix count of displayable pixel formats
We only care about displayable pixel formats (as defined in
WGL_ARB_pixel_format) for window context creation.
This changes pixel format enumeration to ignore non-displayable formats,
which are specified to be listed after displayable ones, by always using
the return value of DescribePixelFormat as the pixel format count.
(cherry picked from commit 2c0f34b60f
)
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@ -73,18 +73,13 @@ static int choosePixelFormat(_GLFWwindow* window,
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int attribs[40];
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int values[sizeof(attribs) / sizeof(attribs[0])];
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nativeCount = DescribePixelFormat(window->context.wgl.dc,
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1,
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sizeof(PIXELFORMATDESCRIPTOR),
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NULL);
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if (_glfw.wgl.ARB_pixel_format)
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{
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const int attrib = WGL_NUMBER_PIXEL_FORMATS_ARB;
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if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
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1, 0, 1, &attrib, &nativeCount))
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"WGL: Failed to retrieve pixel format attribute");
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return 0;
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}
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addAttrib(WGL_SUPPORT_OPENGL_ARB);
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addAttrib(WGL_DRAW_TO_WINDOW_ARB);
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addAttrib(WGL_PIXEL_TYPE_ARB);
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@ -122,13 +117,6 @@ static int choosePixelFormat(_GLFWwindow* window,
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addAttrib(WGL_COLORSPACE_EXT);
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}
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}
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else
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{
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nativeCount = DescribePixelFormat(window->context.wgl.dc,
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1,
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sizeof(PIXELFORMATDESCRIPTOR),
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NULL);
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}
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usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
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