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https://github.com/glfw/glfw.git
synced 2024-11-25 22:14:34 +00:00
Cleanup
This commit is contained in:
parent
797ee8d8e3
commit
bda031f4ac
@ -1066,7 +1066,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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releaseMonitor(window);
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if (window->context.client != GLFW_NO_API)
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window->context.destroyContext(window);
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window->context.destroy(window);
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[window->ns.object setDelegate:nil];
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[window->ns.delegate release];
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@ -576,11 +576,11 @@ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
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if (previous)
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{
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if (!window || window->context.source != previous->context.source)
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previous->context.makeContextCurrent(NULL);
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previous->context.makeCurrent(NULL);
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}
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if (window)
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window->context.makeContextCurrent(window);
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window->context.makeCurrent(window);
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}
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GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
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@ -613,12 +613,12 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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}
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}
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window->context.makeContextCurrent = makeContextCurrent;
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window->context.makeCurrent = makeContextCurrent;
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window->context.swapBuffers = swapBuffers;
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window->context.swapInterval = swapInterval;
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window->context.extensionSupported = extensionSupported;
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window->context.getProcAddress = getProcAddress;
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window->context.destroyContext = destroyContext;
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window->context.destroy = destroyContext;
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return GLFW_TRUE;
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}
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@ -572,12 +572,12 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
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return GLFW_FALSE;
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}
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window->context.makeContextCurrent = makeContextCurrent;
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window->context.makeCurrent = makeContextCurrent;
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window->context.swapBuffers = swapBuffers;
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window->context.swapInterval = swapInterval;
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window->context.extensionSupported = extensionSupported;
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window->context.getProcAddress = getProcAddress;
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window->context.destroyContext = destroyContext;
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window->context.destroy = destroyContext;
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return GLFW_TRUE;
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}
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159
src/input.c
159
src/input.c
@ -35,76 +35,6 @@
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#define _GLFW_STICK 3
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// Sets the cursor mode for the specified window
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//
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static void setCursorMode(_GLFWwindow* window, int mode)
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{
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if (mode != GLFW_CURSOR_NORMAL &&
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mode != GLFW_CURSOR_HIDDEN &&
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mode != GLFW_CURSOR_DISABLED)
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{
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid cursor mode %i", mode);
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return;
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}
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if (window->cursorMode == mode)
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return;
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_glfwPlatformGetCursorPos(window,
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&window->virtualCursorPosX,
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&window->virtualCursorPosY);
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if (_glfw.cursorWindow == window)
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_glfwPlatformSetCursorMode(window, mode);
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window->cursorMode = mode;
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}
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// Set sticky keys mode for the specified window
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//
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static void setStickyKeys(_GLFWwindow* window, int enabled)
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{
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if (window->stickyKeys == enabled)
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return;
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if (!enabled)
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{
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int i;
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// Release all sticky keys
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for (i = 0; i <= GLFW_KEY_LAST; i++)
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{
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if (window->keys[i] == _GLFW_STICK)
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window->keys[i] = GLFW_RELEASE;
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}
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}
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window->stickyKeys = enabled;
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}
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// Set sticky mouse buttons mode for the specified window
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//
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static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
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{
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if (window->stickyMouseButtons == enabled)
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return;
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if (!enabled)
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{
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int i;
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// Release all sticky mouse buttons
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for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
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{
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if (window->mouseButtons[i] == _GLFW_STICK)
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window->mouseButtons[i] = GLFW_RELEASE;
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}
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}
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window->stickyMouseButtons = enabled;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW event API //////
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//////////////////////////////////////////////////////////////////////////
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@ -170,16 +100,16 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
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window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
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}
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void _glfwInputCursorPos(_GLFWwindow* window, double x, double y)
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void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
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{
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if (window->virtualCursorPosX == x && window->virtualCursorPosY == y)
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if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
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return;
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window->virtualCursorPosX = x;
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window->virtualCursorPosY = y;
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window->virtualCursorPosX = xpos;
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window->virtualCursorPosY = ypos;
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if (window->callbacks.cursorPos)
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window->callbacks.cursorPos((GLFWwindow*) window, x, y);
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window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);
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}
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void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
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@ -248,18 +178,75 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
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switch (mode)
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{
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case GLFW_CURSOR:
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setCursorMode(window, value);
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break;
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case GLFW_STICKY_KEYS:
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setStickyKeys(window, value ? GLFW_TRUE : GLFW_FALSE);
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break;
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case GLFW_STICKY_MOUSE_BUTTONS:
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setStickyMouseButtons(window, value ? GLFW_TRUE : GLFW_FALSE);
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break;
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default:
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode %i", mode);
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break;
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{
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if (value != GLFW_CURSOR_NORMAL &&
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value != GLFW_CURSOR_HIDDEN &&
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value != GLFW_CURSOR_DISABLED)
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{
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_glfwInputError(GLFW_INVALID_ENUM,
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"Invalid cursor mode %i",
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value);
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return;
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}
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if (window->cursorMode == value)
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return;
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_glfwPlatformGetCursorPos(window,
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&window->virtualCursorPosX,
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&window->virtualCursorPosY);
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if (_glfw.cursorWindow == window)
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_glfwPlatformSetCursorMode(window, value);
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window->cursorMode = value;
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return;
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}
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case GLFW_STICKY_KEYS:
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{
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if (window->stickyKeys == value)
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return;
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if (!value)
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{
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int i;
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// Release all sticky keys
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for (i = 0; i <= GLFW_KEY_LAST; i++)
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{
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if (window->keys[i] == _GLFW_STICK)
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window->keys[i] = GLFW_RELEASE;
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}
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}
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window->stickyKeys = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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}
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case GLFW_STICKY_MOUSE_BUTTONS:
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{
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if (window->stickyMouseButtons == value)
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return;
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if (!value)
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{
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int i;
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// Release all sticky mouse buttons
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for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
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{
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if (window->mouseButtons[i] == _GLFW_STICK)
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window->mouseButtons[i] = GLFW_RELEASE;
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}
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}
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window->stickyMouseButtons = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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}
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}
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode %i", mode);
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}
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GLFWAPI const char* glfwGetKeyName(int key, int scancode)
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@ -324,12 +324,12 @@ struct _GLFWcontext
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PFNGLGETINTEGERVPROC GetIntegerv;
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PFNGLGETSTRINGPROC GetString;
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_GLFWmakecontextcurrentfun makeContextCurrent;
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_GLFWmakecontextcurrentfun makeCurrent;
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_GLFWswapbuffersfun swapBuffers;
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_GLFWswapintervalfun swapInterval;
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_GLFWextensionsupportedfun extensionSupported;
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_GLFWgetprocaddressfun getProcAddress;
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_GLFWdestroycontextfun destroyContext;
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_GLFWdestroycontextfun destroy;
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// This is defined in the context API's context.h
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_GLFW_PLATFORM_CONTEXT_STATE;
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@ -881,11 +881,11 @@ void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWb
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/*! @brief Notifies shared code of a scroll event.
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* @param[in] window The window that received the event.
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* @param[in] x The scroll offset along the x-axis.
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* @param[in] y The scroll offset along the y-axis.
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* @param[in] xoffset The scroll offset along the x-axis.
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* @param[in] yoffset The scroll offset along the y-axis.
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* @ingroup event
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*/
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void _glfwInputScroll(_GLFWwindow* window, double x, double y);
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void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
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/*! @brief Notifies shared code of a mouse button click event.
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* @param[in] window The window that received the event.
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@ -897,13 +897,13 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
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/*! @brief Notifies shared code of a cursor motion event.
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* @param[in] window The window that received the event.
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* @param[in] x The new x-coordinate of the cursor, relative to the left edge
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* of the client area of the window.
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* @param[in] y The new y-coordinate of the cursor, relative to the top edge
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* @param[in] xpos The new x-coordinate of the cursor, relative to the left
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* edge of the client area of the window.
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* @param[in] ypos The new y-coordinate of the cursor, relative to the top edge
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* of the client area of the window.
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* @ingroup event
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*/
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void _glfwInputCursorPos(_GLFWwindow* window, double x, double y);
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void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
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/*! @brief Notifies shared code of a cursor enter/leave event.
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* @param[in] window The window that received the event.
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@ -395,7 +395,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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}
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if (window->context.client != GLFW_NO_API)
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window->context.destroyContext(window);
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window->context.destroy(window);
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}
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
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@ -274,12 +274,12 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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[window->context.nsgl.object setView:window->ns.view];
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window->context.makeContextCurrent = makeContextCurrent;
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window->context.makeCurrent = makeContextCurrent;
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window->context.swapBuffers = swapBuffers;
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window->context.swapInterval = swapInterval;
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window->context.extensionSupported = extensionSupported;
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window->context.getProcAddress = getProcAddress;
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window->context.destroyContext = destroyContext;
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window->context.destroy = destroyContext;
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return GLFW_TRUE;
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}
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@ -576,12 +576,12 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
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}
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}
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window->context.makeContextCurrent = makeContextCurrent;
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window->context.makeCurrent = makeContextCurrent;
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window->context.swapBuffers = swapBuffers;
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window->context.swapInterval = swapInterval;
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window->context.extensionSupported = extensionSupported;
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window->context.getProcAddress = getProcAddress;
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window->context.destroyContext = destroyContext;
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window->context.destroy = destroyContext;
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return GLFW_TRUE;
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}
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@ -1029,11 +1029,11 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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// First we clear the current context (the one we just created)
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// This is usually done by glfwDestroyWindow, but as we're not doing
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// full GLFW window destruction, it's duplicated here
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window->context.makeContextCurrent(NULL);
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window->context.makeCurrent(NULL);
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// Next destroy the Win32 window and WGL context (without resetting
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// or destroying the GLFW window object)
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window->context.destroyContext(window);
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window->context.destroy(window);
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destroyWindow(window);
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// ...and then create them again, this time with better APIs
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@ -1069,7 +1069,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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releaseMonitor(window);
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if (window->context.client != GLFW_NO_API)
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window->context.destroyContext(window);
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window->context.destroy(window);
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destroyWindow(window);
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@ -205,7 +205,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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if (ctxconfig.client != GLFW_NO_API)
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{
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window->context.makeContextCurrent(window);
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window->context.makeCurrent(window);
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// Retrieve the actual (as opposed to requested) context attributes
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if (!_glfwRefreshContextAttribs(&ctxconfig))
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@ -436,7 +436,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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}
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if (window->context.client != GLFW_NO_API)
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window->context.destroyContext(window);
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window->context.destroy(window);
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if (window->wl.native)
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wl_egl_window_destroy(window->wl.native);
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@ -1548,7 +1548,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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}
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if (window->context.client != GLFW_NO_API)
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window->context.destroyContext(window);
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window->context.destroy(window);
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if (window->x11.handle)
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{
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