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Remove superfluous X11 library struct member.
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1ee4c4ba62
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@ -459,8 +459,6 @@ static void detectEWMH(void)
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getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_BYPASS_COMPOSITOR");
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getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_BYPASS_COMPOSITOR");
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XFree(supportedAtoms);
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XFree(supportedAtoms);
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_glfw.x11.hasEWMH = GL_TRUE;
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}
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}
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// Initialize X11 display and look for supported X11 extensions
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// Initialize X11 display and look for supported X11 extensions
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@ -115,8 +115,6 @@ typedef struct _GLFWlibraryX11
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XContext context;
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XContext context;
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// XIM input method
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// XIM input method
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XIM im;
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XIM im;
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// True if window manager supports EWMH
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GLboolean hasEWMH;
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// Most recent error code received by X error handler
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// Most recent error code received by X error handler
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int errorCode;
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int errorCode;
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// Clipboard string (while the selection is owned)
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// Clipboard string (while the selection is owned)
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@ -317,15 +317,17 @@ static GLboolean createWindow(_GLFWwindow* window,
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(XPointer) window);
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(XPointer) window);
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}
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}
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if (window->monitor && !_glfw.x11.hasEWMH)
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if (window->monitor)
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{
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if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_FULLSCREEN)
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{
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{
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// This is the butcher's way of removing window decorations
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// This is the butcher's way of removing window decorations
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// Setting the override-redirect attribute on a window makes the window
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// Setting the override-redirect attribute on a window makes the
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// manager ignore the window completely (ICCCM, section 4)
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// window manager ignore the window completely (ICCCM, section 4)
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// The good thing is that this makes undecorated full screen windows
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// The good thing is that this makes undecorated full screen windows
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// easy to do; the bad thing is that we have to do everything manually
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// easy to do; the bad thing is that we have to do everything
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// and some things (like iconify/restore) won't work at all, as those
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// manually and some things (like iconify/restore) won't work at
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// are tasks usually performed by the window manager
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// all, as those are tasks usually performed by the window manager
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XSetWindowAttributes attributes;
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XSetWindowAttributes attributes;
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attributes.override_redirect = True;
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attributes.override_redirect = True;
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@ -336,6 +338,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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window->x11.overrideRedirect = GL_TRUE;
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window->x11.overrideRedirect = GL_TRUE;
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}
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}
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}
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// Declare the WM protocols supported by GLFW
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// Declare the WM protocols supported by GLFW
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{
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{
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