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Sort release notes by seemingly arbitrary criteria
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docs/news.dox
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docs/news.dox
@ -4,21 +4,6 @@
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@section news_33 Release notes for 3.3
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@subsection news_33_focusonshow GLFW_FOCUS_ON_SHOW window hint and attribute
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GLFW now supports the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint
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and attribute for controlling input focus when calling @ref glfwShowWindow
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@see @ref window_hide
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@subsection news_33_geterror Error query
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GLFW now supports querying the last error code for the calling thread and its
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human-readable description with @ref glfwGetError.
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@see @ref error_handling
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@subsection news_33_gamepad SDL_GameControllerDB support and gamepad input
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GLFW now supports remapping of gamepads and controllers to a 360-like controller
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@ -29,39 +14,13 @@ and the input state struct @ref GLFWgamepadstate.
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@sa @ref gamepad
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@subsection news_33_attention User attention request
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@subsection news_33_joyhats Support for joystick hats
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GLFW now supports requesting user attention to a specific window (on macOS to
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the application as a whole) with @ref glfwRequestWindowAttention.
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GLFW now supports querying the hats (or POVs or D-pads) of a joystick with @ref
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glfwGetJoystickHats. Hats are by default also exposed as buttons, but this can
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be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint.
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@see @ref window_attention
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@subsection news_33_maximize Window maximization callback
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GLFW now supports notifying the application that the window has been maximized
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@ref glfwSetWindowMaximizeCallback.
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@see @ref window_maximize
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@subsection news_33_keyscancode Platform-specific key scancode query
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GLFW now supports querying the platform dependent scancode of any physical key
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with @ref glfwGetKeyScancode.
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@see @ref input_key
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@subsection news_33_setwindowattrib Support for updating window attributes
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GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
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[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
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[GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
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[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing
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windows with @ref glfwSetWindowAttrib.
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@see @ref window_attribs
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@see @ref joystick_hat
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@subsection news_33_contentscale Content scale queries for DPI-aware rendering
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@ -80,12 +39,39 @@ Windows and X11 where this is necessary.
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@see @ref window_scale
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@subsection news_33_workarea Support for monitor work area
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@subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK
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GLFW now supports querying the work area of a monitor, i.e. the area not
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occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea.
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GLFW now supports the `VK_MVK_macos_surface` window surface creation extension
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provided by MoltenVK in the [LunarG Vulkan SDK](https://vulkan.lunarg.com/).
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@see @ref monitor_workarea
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@see @ref vulkan_guide
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@subsection news_33_setwindowattrib Support for updating window attributes
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GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
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[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
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[GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
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[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing
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windows with @ref glfwSetWindowAttrib.
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@see @ref window_attribs
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@subsection news_33_rawmotion Support for raw mouse motion
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GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
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cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
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mode. Call @ref glfwRawMouseMotionSupported to check if the current machine
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supports raw mouse motion.
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@subsection news_33_geterror Error query
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GLFW now supports querying the last error code for the calling thread and its
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human-readable description with @ref glfwGetError.
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@see @ref error_handling
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@subsection news_33_inithint Support for initialization hints
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@ -105,13 +91,28 @@ features that are only available on a single platform.
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@see @ref window_hints_osx
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@subsection news_33_joyhats Support for joystick hats
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@subsection news_33_attention User attention request
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GLFW now supports querying the hats (or POVs or D-pads) of a joystick with @ref
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glfwGetJoystickHats. Hats are by default also exposed as buttons, but this can
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be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint.
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GLFW now supports requesting user attention to a specific window (on macOS to
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the application as a whole) with @ref glfwRequestWindowAttention.
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@see @ref joystick_hat
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@see @ref window_attention
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@subsection news_33_maximize Window maximization callback
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GLFW now supports notifying the application that the window has been maximized
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@ref glfwSetWindowMaximizeCallback.
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@see @ref window_maximize
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@subsection news_33_workarea Support for monitor work area
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GLFW now supports querying the work area of a monitor, i.e. the area not
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occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea.
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@see @ref monitor_workarea
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@subsection news_33_transparent Support for transparent windows and framebuffers
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@ -127,6 +128,14 @@ window including decorations and unlike framebuffer transparency can be changed
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at any time after window creation.
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@subsection news_33_keyscancode Platform-specific key scancode query
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GLFW now supports querying the platform dependent scancode of any physical key
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with @ref glfwGetKeyScancode.
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@see @ref input_key
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@subsection news_33_centercursor Cursor centering window hint
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GLFW now supports controlling whether the cursor is centered over newly created
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@ -141,32 +150,12 @@ area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
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attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
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@subsection news_33_rawmotion Support for raw mouse motion
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@subsection news_33_focusonshow GLFW_FOCUS_ON_SHOW window hint and attribute
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GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
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cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
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mode. Call @ref glfwRawMouseMotionSupported to check if the current machine
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supports raw mouse motion.
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GLFW now supports the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint
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and attribute for controlling input focus when calling @ref glfwShowWindow
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@subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK
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GLFW now supports the `VK_MVK_macos_surface` window surface creation extension
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provided by MoltenVK in the [LunarG Vulkan SDK](https://vulkan.lunarg.com/).
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@see @ref vulkan_guide
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@subsection news_33_osmesa OSMesa backend for headless software rendering
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GLFW now supports creating offscreen OpenGL contexts using
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[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
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[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
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`GLFW_OSMESA_CONTEXT_API`.
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There is also a new null backend that uses OSMesa as its native context
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creation API, intended for automated testing. This backend does not provide
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input.
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@see @ref window_hide
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@subsection news_33_userptr Monitor and joystick user pointers
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@ -183,6 +172,18 @@ access functions @ref glfwGetX11SelectionString and @ref
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glfwSetX11SelectionString.
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@subsection news_33_osmesa OSMesa backend for headless software rendering
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GLFW now supports creating offscreen OpenGL contexts using
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[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
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[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
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`GLFW_OSMESA_CONTEXT_API`.
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There is also a new null backend that uses OSMesa as its native context
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creation API, intended for automated testing. This backend does not provide
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input.
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@subsection news_33_mir_removal Experimental Mir support has been removed
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As per the release of Mir 1.0, the recommended API is now Wayland, the
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