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Fixed potential clearing of wrong context.
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@ -969,7 +969,9 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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[window->NSGL.pixelFormat release];
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window->NSGL.pixelFormat = nil;
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[NSOpenGLContext clearCurrentContext];
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if ([NSOpenGLContext currentContext] == window->NSGL.context)
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[NSOpenGLContext clearCurrentContext];
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[window->NSGL.context release];
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window->NSGL.context = nil;
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