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Make compiler specific workarounds more consistent
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e47705d8fb
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@ -100,8 +100,8 @@ target_include_directories(glfw PRIVATE
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${glfw_INCLUDE_DIRS})
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target_link_libraries(glfw PRIVATE Threads::Threads ${glfw_LIBRARIES})
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# Workaround for CMake not knowing about .m files before version 3.16
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if (APPLE)
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# For some reason CMake didn't know about .m until version 3.16
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set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
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cocoa_window.m nsgl_context.m PROPERTIES
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LANGUAGE C)
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@ -146,16 +146,23 @@ if (MINGW)
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endif()
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endif()
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# Workaround for VS deprecating parts of the standard library
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if (MSVC)
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target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
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endif()
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# Workaround for VS 2008 not shipping with stdint.h
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if (MSVC90)
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target_include_directories(glfw PUBLIC "${GLFW_SOURCE_DIR}/deps/vs2008")
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endif()
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# Check for the DirectX 9 SDK as it is not included with VS 2008
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if (MSVC90)
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# Workaround for VS 2008 not shipping with the DirectX 9 SDK
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include(CheckIncludeFile)
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check_include_file(dinput.h DINPUT_H_FOUND)
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if (NOT DINPUT_H_FOUND)
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message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
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endif()
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# Workaround for VS 2008 not shipping with stdint.h
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target_include_directories(glfw PRIVATE "${GLFW_SOURCE_DIR}/deps/vs2008")
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endif()
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if (BUILD_SHARED_LIBS)
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@ -216,10 +223,6 @@ if (BUILD_SHARED_LIBS)
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endif()
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endif()
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if (MSVC)
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target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
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endif()
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if (GLFW_INSTALL)
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install(TARGETS glfw
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EXPORT glfwTargets
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