mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 04:54:35 +00:00
Fix half-axis to gamepad button value mapping
Negative half-axes were not negated when mapped onto gamepad buttons.
This commit is contained in:
parent
cad22cb2f6
commit
c32dc3a085
14
src/input.c
14
src/input.c
@ -1258,8 +1258,18 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
|
||||
if (e->type == _GLFW_JOYSTICK_AXIS)
|
||||
{
|
||||
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
|
||||
if (value > 0.f)
|
||||
state->buttons[i] = GLFW_PRESS;
|
||||
// HACK: This should be baked into the value transform
|
||||
// TODO: Bake into transform when implementing output modifiers
|
||||
if (e->axisScale < 0 || e->axisOffset < 0)
|
||||
{
|
||||
if (value > 0.f)
|
||||
state->buttons[i] = GLFW_PRESS;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value < 0.f)
|
||||
state->buttons[i] = GLFW_PRESS;
|
||||
}
|
||||
}
|
||||
else if (e->type == _GLFW_JOYSTICK_HATBIT)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user