Fix half-axis to gamepad button value mapping

Negative half-axes were not negated when mapped onto gamepad buttons.
This commit is contained in:
Camilla Löwy 2019-03-27 20:31:32 +01:00
parent cad22cb2f6
commit c32dc3a085

View File

@ -1258,8 +1258,18 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
if (e->type == _GLFW_JOYSTICK_AXIS)
{
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
if (value > 0.f)
state->buttons[i] = GLFW_PRESS;
// HACK: This should be baked into the value transform
// TODO: Bake into transform when implementing output modifiers
if (e->axisScale < 0 || e->axisOffset < 0)
{
if (value > 0.f)
state->buttons[i] = GLFW_PRESS;
}
else
{
if (value < 0.f)
state->buttons[i] = GLFW_PRESS;
}
}
else if (e->type == _GLFW_JOYSTICK_HATBIT)
{