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Cocoa: Fix unresponsive cursor after ungrab
There is a suppression interval (0.25 seconds by default) after a call
to CGWarpMouseCursorPosition, during which local hardware events
(keyboard and mouse) are ignored. GLFW already calls
CGEventSourceSetLocalEventsSuppressionInterval with a value of 0.0, but
it doesn't help in this case, there is still a short delay before the
cursor can be moved. Moving the CGAssociateMouseAndMouseCursorPosition
call after the cursor position has been restored, fixes the issue.
Closes #1962
(cherry picked from commit 157ebb80aa
)
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parent
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@ -114,10 +114,10 @@ static void updateCursorMode(_GLFWwindow* window)
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else if (_glfw.ns.disabledCursorWindow == window)
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else if (_glfw.ns.disabledCursorWindow == window)
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{
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{
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_glfw.ns.disabledCursorWindow = NULL;
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_glfw.ns.disabledCursorWindow = NULL;
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CGAssociateMouseAndMouseCursorPosition(true);
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_glfwPlatformSetCursorPos(window,
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_glfwPlatformSetCursorPos(window,
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_glfw.ns.restoreCursorPosX,
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_glfw.ns.restoreCursorPosX,
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_glfw.ns.restoreCursorPosY);
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_glfw.ns.restoreCursorPosY);
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CGAssociateMouseAndMouseCursorPosition(true);
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}
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}
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if (cursorInContentArea(window))
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if (cursorInContentArea(window))
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