mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 13:04:35 +00:00
NSGL: Simulate vsync for occluded windows
This only supports a swap interval of zero or one, as that is all NSGL supports.
This commit is contained in:
parent
54e8e0b092
commit
c3ca88055f
@ -28,6 +28,9 @@
|
|||||||
|
|
||||||
#include "internal.h"
|
#include "internal.h"
|
||||||
|
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
static void makeContextCurrentNSGL(_GLFWwindow* window)
|
static void makeContextCurrentNSGL(_GLFWwindow* window)
|
||||||
{
|
{
|
||||||
@autoreleasepool {
|
@autoreleasepool {
|
||||||
@ -45,7 +48,31 @@ static void makeContextCurrentNSGL(_GLFWwindow* window)
|
|||||||
static void swapBuffersNSGL(_GLFWwindow* window)
|
static void swapBuffersNSGL(_GLFWwindow* window)
|
||||||
{
|
{
|
||||||
@autoreleasepool {
|
@autoreleasepool {
|
||||||
|
|
||||||
|
// HACK: Simulate vsync with usleep as NSGL swap interval does not apply to
|
||||||
|
// windows with a non-visible occlusion state
|
||||||
|
if (!([window->ns.object occlusionState] & NSWindowOcclusionStateVisible))
|
||||||
|
{
|
||||||
|
int interval = 0;
|
||||||
|
[window->context.nsgl.object getValues:&interval
|
||||||
|
forParameter:NSOpenGLContextParameterSwapInterval];
|
||||||
|
|
||||||
|
if (interval > 0)
|
||||||
|
{
|
||||||
|
const double framerate = 60.0;
|
||||||
|
const uint64_t frequency = _glfwPlatformGetTimerFrequency();
|
||||||
|
const uint64_t value = _glfwPlatformGetTimerValue();
|
||||||
|
|
||||||
|
const double elapsed = value / (double) frequency;
|
||||||
|
const double period = 1.0 / framerate;
|
||||||
|
const double delay = period - fmod(elapsed, period);
|
||||||
|
|
||||||
|
usleep(floorl(delay * 1e6));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[window->context.nsgl.object flushBuffer];
|
[window->context.nsgl.object flushBuffer];
|
||||||
|
|
||||||
} // autoreleasepool
|
} // autoreleasepool
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -53,11 +80,11 @@ static void swapIntervalNSGL(int interval)
|
|||||||
{
|
{
|
||||||
@autoreleasepool {
|
@autoreleasepool {
|
||||||
|
|
||||||
NSOpenGLContext* context = [NSOpenGLContext currentContext];
|
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||||
if (context)
|
if (window)
|
||||||
{
|
{
|
||||||
[context setValues:&interval
|
[window->context.nsgl.object setValues:&interval
|
||||||
forParameter:NSOpenGLContextParameterSwapInterval];
|
forParameter:NSOpenGLContextParameterSwapInterval];
|
||||||
}
|
}
|
||||||
|
|
||||||
} // autoreleasepool
|
} // autoreleasepool
|
||||||
|
Loading…
Reference in New Issue
Block a user