Merge branch 'master' of github.com:elmindreda/glfw

This commit is contained in:
Camilla Berglund 2013-01-06 19:59:51 +01:00
commit c3da8e417f
3 changed files with 7 additions and 6 deletions

View File

@ -147,6 +147,7 @@ GLFWAPI int glfwInit(void)
_glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount);
if (!_glfw.monitors)
{
_glfwErrorCallback(GLFW_PLATFORM_ERROR, "No monitors found");
_glfwPlatformTerminate();
return GL_FALSE;
}

View File

@ -56,6 +56,7 @@ int _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* mode)
{
GLFWvidmode current;
const GLFWvidmode* best;
DEVMODE dm;
best = _glfwChooseVideoMode(monitor, mode);
@ -63,7 +64,6 @@ int _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* mode)
if (_glfwCompareVideoModes(&current, best) == 0)
return GL_TRUE;
DEVMODE dm;
dm.dmSize = sizeof(DEVMODE);
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
dm.dmPelsWidth = best->width;
@ -120,6 +120,7 @@ _GLFWmonitor** _glfwPlatformGetMonitors(int* count)
DEVMODE settings;
char* name;
HDC dc;
GLboolean primary;
ZeroMemory(&adapter, sizeof(DISPLAY_DEVICE));
adapter.cb = sizeof(DISPLAY_DEVICE);
@ -171,7 +172,7 @@ _GLFWmonitor** _glfwPlatformGetMonitors(int* count)
EnumDisplayDevices(adapter.DeviceName, 0, &monitor, 0);
dc = CreateDC(L"DISPLAY", monitor.DeviceString, NULL, NULL);
const GLboolean primary = adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE;
primary = adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE;
monitors[found] = _glfwCreateMonitor(name, primary,
GetDeviceCaps(dc, HORZSIZE),

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@ -24,7 +24,7 @@ endif()
set(GETOPT ${GLFW_SOURCE_DIR}/support/getopt.h
${GLFW_SOURCE_DIR}/support/getopt.c)
set(TINYCTHREAD ${GLFW_SOURCE_DIR}/support/tinycthread.h
${GLFW_SOURCE_DIR}/support/tinycthread.c)
${GLFW_SOURCE_DIR}/support/tinycthread.c)
add_executable(clipboard clipboard.c ${GETOPT})
add_executable(defaults defaults.c)
@ -57,9 +57,8 @@ set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
if (BUILD_SHARED_LIBS)
target_link_libraries(threads ${thread_LIBRARIES})
endif()
target_link_libraries(threads ${thread_LIBRARIES})
set(WINDOWS_BINARIES accuracy sharing tearing threads title windows)
set(CONSOLE_BINARIES clipboard defaults events fsaa fsfocus gamma glfwinfo