diff --git a/README.md b/README.md index 5bba59c7..fec484e2 100644 --- a/README.md +++ b/README.md @@ -47,18 +47,19 @@ features or fixing bugs. ## Compiling GLFW -GLFW itself requires only the headers and libraries for your OS and window -system. It does not need the headers for any context creation API (WGL, GLX, -EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable -support for them. +GLFW is written primarily in C99, with parts of macOS support being written in +Objective-C. GLFW itself requires only the headers and libraries for your OS +and window system. It does not need any additional headers for context creation +APIs (WGL, GLX, EGL, NSGL, OSMesa) or rendering APIs (OpenGL, OpenGL ES, Vulkan) +to enable support for them. -GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and +GLFW supports compilation on Windows with Visual C++ 2013 and later, MinGW and MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC and Clang. It will likely compile in other environments as well, but this is not regularly tested. -There are [pre-compiled Windows binaries](https://www.glfw.org/download.html) -available for all supported compilers. +There are [pre-compiled binaries](https://www.glfw.org/download.html) available +for all supported compilers on Windows and macOS. See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for more information about how to compile GLFW yourself. @@ -79,8 +80,6 @@ more information. ## System requirements -GLFW is written in C99 and does not support Visual Studio 2012 or earlier. - GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other Unix-like systems running the X Window System are supported even without a desktop environment or modern extensions, although some features require