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https://github.com/glfw/glfw.git
synced 2024-11-22 13:04:35 +00:00
Merged cursor enter/leave callbacks.
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e5d85a5cc4
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@ -474,8 +474,7 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow,int);
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typedef void (* GLFWwindowiconifyfun)(GLFWwindow,int);
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typedef void (* GLFWmousebuttonfun)(GLFWwindow,int,int);
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typedef void (* GLFWmouseposfun)(GLFWwindow,int,int);
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typedef void (* GLFWcursorenterfun)(GLFWwindow);
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typedef void (* GLFWcursorleavefun)(GLFWwindow);
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typedef void (* GLFWcursorenterfun)(GLFWwindow,int);
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typedef void (* GLFWscrollfun)(GLFWwindow,int,int);
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typedef void (* GLFWkeyfun)(GLFWwindow,int,int);
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typedef void (* GLFWcharfun)(GLFWwindow,int);
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@ -576,7 +575,6 @@ GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
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GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun);
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GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun);
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GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun);
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GLFWAPI void glfwSetCursorLeaveCallback(GLFWcursorleavefun cbfun);
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GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun);
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/* Joystick input */
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35
src/input.c
35
src/input.c
@ -147,24 +147,13 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
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//========================================================================
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// Register cursor enter events
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// Register cursor enter/leave events
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//========================================================================
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void _glfwInputCursorEnter(_GLFWwindow* window)
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void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
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{
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if (_glfwLibrary.cursorEnterCallback)
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_glfwLibrary.cursorEnterCallback(window);
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}
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//========================================================================
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// Register cursor leave events
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//========================================================================
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void _glfwInputCursorLeave(_GLFWwindow* window)
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{
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if (_glfwLibrary.cursorLeaveCallback)
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_glfwLibrary.cursorLeaveCallback(window);
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_glfwLibrary.cursorEnterCallback(window, entered);
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}
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@ -443,7 +432,7 @@ GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun)
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//========================================================================
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// Set callback function for cursor enter events
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// Set callback function for cursor enter/leave events
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//========================================================================
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GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
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@ -458,22 +447,6 @@ GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
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}
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//========================================================================
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// Set callback function for cursor enter events
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//========================================================================
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GLFWAPI void glfwSetCursorLeaveCallback(GLFWcursorleavefun cbfun)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.cursorLeaveCallback = cbfun;
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}
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//========================================================================
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// Set callback function for scroll events
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//========================================================================
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@ -238,7 +238,6 @@ struct _GLFWlibrary
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GLFWmousebuttonfun mouseButtonCallback;
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GLFWmouseposfun mousePosCallback;
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GLFWcursorenterfun cursorEnterCallback;
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GLFWcursorleavefun cursorLeaveCallback;
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GLFWscrollfun scrollCallback;
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GLFWkeyfun keyCallback;
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GLFWcharfun charCallback;
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@ -354,8 +353,7 @@ void _glfwInputChar(_GLFWwindow* window, int character);
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void _glfwInputScroll(_GLFWwindow* window, int x, int y);
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void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
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void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
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void _glfwInputCursorEnter(_GLFWwindow* window);
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void _glfwInputCursorLeave(_GLFWwindow* window);
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void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
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// OpenGL context helpers (opengl.c)
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int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
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@ -1194,7 +1194,7 @@ static void processSingleEvent(void)
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if (window->cursorMode == GLFW_CURSOR_HIDDEN)
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hideMouseCursor(window);
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_glfwInputCursorEnter(window);
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_glfwInputCursorEnter(window, GL_TRUE);
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break;
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}
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@ -1211,7 +1211,7 @@ static void processSingleEvent(void)
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if (window->cursorMode == GLFW_CURSOR_HIDDEN)
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showMouseCursor(window);
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_glfwInputCursorLeave(window);
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_glfwInputCursorEnter(window, GL_FALSE);
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break;
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}
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@ -274,14 +274,12 @@ static void mouse_position_callback(GLFWwindow window, int x, int y)
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printf("%08x at %0.3f: Mouse position: %i %i\n", counter++, glfwGetTime(), x, y);
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}
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static void cursor_enter_callback(GLFWwindow window)
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static void cursor_enter_callback(GLFWwindow window, int entered)
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{
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printf("%08x at %0.3f: Cursor entered window\n", counter++, glfwGetTime());
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}
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static void cursor_leave_callback(GLFWwindow window)
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{
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printf("%08x at %0.3f: Cursor left window\n", counter++, glfwGetTime());
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printf("%08x at %0.3f: Cursor %s window\n",
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counter++,
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glfwGetTime(),
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entered ? "entered" : "left");
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}
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static void scroll_callback(GLFWwindow window, int x, int y)
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@ -362,7 +360,6 @@ int main(void)
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glfwSetMouseButtonCallback(mouse_button_callback);
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glfwSetMousePosCallback(mouse_position_callback);
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glfwSetCursorEnterCallback(cursor_enter_callback);
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glfwSetCursorLeaveCallback(cursor_leave_callback);
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glfwSetScrollCallback(scroll_callback);
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glfwSetKeyCallback(key_callback);
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glfwSetCharCallback(char_callback);
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