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Moved DllMain into Win32 init module.
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6ac58da26e
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@ -22,7 +22,7 @@ elseif (_GLFW_WIN32_WGL)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
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win32_gamma.c win32_init.c win32_input.c win32_joystick.c
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win32_gamma.c win32_init.c win32_input.c win32_joystick.c
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win32_opengl.c win32_time.c win32_window.c win32_dllmain.c)
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win32_opengl.c win32_time.c win32_window.c)
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if (GLFW_NATIVE_API)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES win32_native.c)
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list(APPEND glfw_SOURCES win32_native.c)
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@ -1,49 +0,0 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Win32
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#if defined(_GLFW_BUILD_DLL)
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//========================================================================
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// GLFW DLL entry point
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//========================================================================
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
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{
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// NOTE: Some compilers complains about instance and x never being used -
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// never mind that (we don't want to use them)!
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return TRUE;
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}
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#endif // _GLFW_BUILD_DLL
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@ -39,6 +39,18 @@
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#endif // __BORLANDC__
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#endif // __BORLANDC__
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//========================================================================
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// GLFW DLL entry point
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//========================================================================
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#if defined(_GLFW_BUILD_DLL)
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
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{
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return TRUE;
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}
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#endif // _GLFW_BUILD_DLL
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//========================================================================
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//========================================================================
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// Load necessary libraries (DLLs)
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// Load necessary libraries (DLLs)
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//========================================================================
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//========================================================================
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