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Wayland: Fix repeated keys reported to NULL window
This fixes a race between the key repeat logic and the surface leave event handler, which could result in repeated keys being reported with a window of NULL. Fixes #1704.
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@ -188,6 +188,7 @@ information on what to include when reporting a bug.
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- [Wayland] Removed support for `wl_shell` (#1443)
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- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
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- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
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- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
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- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
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- [NSGL] Removed enforcement of forward-compatible flag for core contexts
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- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
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@ -398,6 +399,7 @@ skills.
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- Torsten Walluhn
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- Patrick Walton
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- Xo Wang
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- Waris
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- Jay Weisskopf
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- Frank Wille
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- Ryogo Yoshimura
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@ -749,11 +749,18 @@ static void handleEvents(int timeout)
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if (read_ret != 8)
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return;
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if (_glfw.wl.keyboardFocus)
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{
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for (i = 0; i < repeats; ++i)
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_glfwInputKey(_glfw.wl.keyboardFocus, _glfw.wl.keyboardLastKey,
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_glfw.wl.keyboardLastScancode, GLFW_REPEAT,
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{
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_glfwInputKey(_glfw.wl.keyboardFocus,
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_glfw.wl.keyboardLastKey,
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_glfw.wl.keyboardLastScancode,
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GLFW_REPEAT,
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_glfw.wl.xkb.modifiers);
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}
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}
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}
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if (fds[2].revents & POLLIN)
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{
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