Added reporting of glForward and glProfile.

This commit is contained in:
Camilla Berglund 2010-10-03 18:55:13 +02:00
parent 8bedd481e6
commit c7c6ecdba5

View File

@ -62,6 +62,16 @@ static void usage(void)
printf("available profiles: core compat\n"); printf("available profiles: core compat\n");
} }
static const char* get_glfw_profile_name(int profile)
{
if (profile == GLFW_OPENGL_COMPAT_PROFILE)
return "compatibility";
else if (profile == GLFW_OPENGL_CORE_PROFILE)
return "core";
return "unknown";
}
static const char* get_profile_name(GLint mask) static const char* get_profile_name(GLint mask)
{ {
if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
@ -116,6 +126,7 @@ int main(int argc, char** argv)
int ch, profile = 0, major = 1, minor = 0, revision; int ch, profile = 0, major = 1, minor = 0, revision;
GLboolean debug = GL_FALSE, forward = GL_FALSE, list = GL_FALSE; GLboolean debug = GL_FALSE, forward = GL_FALSE, list = GL_FALSE;
GLint flags, mask; GLint flags, mask;
GLFWwindow window;
while ((ch = getopt(argc, argv, "dfhlm:n:p:")) != -1) while ((ch = getopt(argc, argv, "dfhlm:n:p:")) != -1)
{ {
@ -183,7 +194,8 @@ int main(int argc, char** argv)
// We assume here that we stand a better chance of success by leaving all // We assume here that we stand a better chance of success by leaving all
// possible details of pixel format selection to GLFW // possible details of pixel format selection to GLFW
if (!glfwOpenWindow(0, 0, GLFW_WINDOWED, "Version")) window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Version");
if (!window)
{ {
glfwTerminate(); glfwTerminate();
@ -228,12 +240,18 @@ int main(int argc, char** argv)
puts(" forward-compatible"); puts(" forward-compatible");
else else
puts(" none"); puts(" none");
printf("OpenGL forward-compatible flag parsed by GLFW: %s\n",
glfwGetWindowParam(window, GLFW_OPENGL_FORWARD_COMPAT) ? "true" : "false");
} }
if (major > 3 || (major == 3 && minor >= 2)) if (major > 3 || (major == 3 && minor >= 2))
{ {
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
printf("OpenGL profile mask: 0x%08x (%s)\n", mask, get_profile_name(mask)); printf("OpenGL profile mask: 0x%08x (%s)\n", mask, get_profile_name(mask));
printf("OpenGL profile parsed by GLFW: %s\n",
get_glfw_profile_name(glfwGetWindowParam(window, GLFW_OPENGL_PROFILE)));
} }
printf("OpenGL context renderer string: \"%s\"\n", glGetString(GL_RENDERER)); printf("OpenGL context renderer string: \"%s\"\n", glGetString(GL_RENDERER));