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Added reporting of glForward and glProfile.
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commit
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@ -62,6 +62,16 @@ static void usage(void)
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printf("available profiles: core compat\n");
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printf("available profiles: core compat\n");
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}
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}
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static const char* get_glfw_profile_name(int profile)
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{
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if (profile == GLFW_OPENGL_COMPAT_PROFILE)
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return "compatibility";
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else if (profile == GLFW_OPENGL_CORE_PROFILE)
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return "core";
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return "unknown";
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}
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static const char* get_profile_name(GLint mask)
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static const char* get_profile_name(GLint mask)
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{
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{
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if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
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if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
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@ -116,6 +126,7 @@ int main(int argc, char** argv)
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int ch, profile = 0, major = 1, minor = 0, revision;
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int ch, profile = 0, major = 1, minor = 0, revision;
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GLboolean debug = GL_FALSE, forward = GL_FALSE, list = GL_FALSE;
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GLboolean debug = GL_FALSE, forward = GL_FALSE, list = GL_FALSE;
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GLint flags, mask;
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GLint flags, mask;
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GLFWwindow window;
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while ((ch = getopt(argc, argv, "dfhlm:n:p:")) != -1)
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while ((ch = getopt(argc, argv, "dfhlm:n:p:")) != -1)
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{
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{
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@ -183,7 +194,8 @@ int main(int argc, char** argv)
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// We assume here that we stand a better chance of success by leaving all
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// We assume here that we stand a better chance of success by leaving all
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// possible details of pixel format selection to GLFW
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// possible details of pixel format selection to GLFW
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if (!glfwOpenWindow(0, 0, GLFW_WINDOWED, "Version"))
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Version");
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if (!window)
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{
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{
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glfwTerminate();
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glfwTerminate();
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@ -228,12 +240,18 @@ int main(int argc, char** argv)
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puts(" forward-compatible");
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puts(" forward-compatible");
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else
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else
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puts(" none");
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puts(" none");
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printf("OpenGL forward-compatible flag parsed by GLFW: %s\n",
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glfwGetWindowParam(window, GLFW_OPENGL_FORWARD_COMPAT) ? "true" : "false");
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}
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}
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if (major > 3 || (major == 3 && minor >= 2))
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if (major > 3 || (major == 3 && minor >= 2))
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{
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{
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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printf("OpenGL profile mask: 0x%08x (%s)\n", mask, get_profile_name(mask));
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printf("OpenGL profile mask: 0x%08x (%s)\n", mask, get_profile_name(mask));
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printf("OpenGL profile parsed by GLFW: %s\n",
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get_glfw_profile_name(glfwGetWindowParam(window, GLFW_OPENGL_PROFILE)));
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}
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}
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printf("OpenGL context renderer string: \"%s\"\n", glGetString(GL_RENDERER));
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printf("OpenGL context renderer string: \"%s\"\n", glGetString(GL_RENDERER));
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