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README.md
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README.md
@ -26,6 +26,7 @@ GLFW 3 API.
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To compile GLFW and the accompanying example programs, you will need the
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[CMake](http://www.cmake.org/) build system.
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### Dependencies
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#### X11 dependencies
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@ -36,12 +37,14 @@ Debian GNU/Linux, you need to install the `xorg-dev` and `libglu1-mesa-dev`
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packages. Note that using header files from Mesa *will not* tie your binary to
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the Mesa implementation of OpenGL.
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### CMake options
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There are a number of CMake build options for GLFW, although not all are
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available on all supported platforms. Some of these are de facto standards
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among CMake users and so have no `GLFW_` prefix.
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#### Shared options
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`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
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@ -57,6 +60,7 @@ along with the library.
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`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
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built along with the library.
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#### Mac OS X specific options
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`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
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@ -67,11 +71,13 @@ directory of bundled applications to the `Contents/Resources` directory.
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`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
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#### Windows specific options
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`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version of the
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Visual C++ runtime library.
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#### EGL specific options
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`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific
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@ -95,8 +101,8 @@ CMake.
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There are two aspects to using GLFW:
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* Using the GLFW API
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* Compiling and linking programs using the GLFW library
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- Using the GLFW API
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- Compiling and linking programs using the GLFW library
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The first point is covered in the WIP
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[reference manual](http://www.glfw.org/TEMP/3.0/).
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@ -125,10 +131,10 @@ does not try to redefine those symbols.
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In other words:
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* Do *not* include the OpenGL headers yourself, as GLFW does this for you
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* Do *not* include `windows.h` or other platform-specific headers unless you
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- Do *not* include the OpenGL headers yourself, as GLFW does this for you
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- Do *not* include `windows.h` or other platform-specific headers unless you
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plan on using those APIs directly
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* If you *do* need to include such headers, do it *before* including
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- If you *do* need to include such headers, do it *before* including
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the GLFW one and it will detect this
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If you are using an OpenGL extension loading library such as
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@ -136,6 +142,7 @@ If you are using an OpenGL extension loading library such as
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*before* the GLFW one. The GLEW header defines macros that disable any OpenGL
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header that the GLFW header includes and GLEW will work as expected.
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#### GLFW header option macros
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These macros may be defined before the inclusion of the GLFW header.
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@ -162,7 +169,6 @@ sense if you are using OpenGL.
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### Link with the right libraries
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#### Using GLFW from CMake
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The `GLFW_LIBRARIES` cache variable contains all link-time dependencies of GLFW
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@ -197,7 +203,6 @@ dependencies, but you still have to link against `opengl32` if your program uses
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OpenGL and `glu32` if it uses GLU.
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#### Unix library
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GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
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@ -255,180 +260,180 @@ GLFW.
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## Changes for version 3.0
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* Added `GLFWmonitor` and updated monitor-related functions to take a monitor
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- Added `GLFWmonitor` and updated monitor-related functions to take a monitor
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handle
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* Added `glfwGetMonitors` and `glfwGetPrimaryMonitor` for enumerating available
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- Added `glfwGetMonitors` and `glfwGetPrimaryMonitor` for enumerating available
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monitors
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* Added `glfwGetMonitorPos`, `glfwGetMonitorPhysicalSize` and
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- Added `glfwGetMonitorPos`, `glfwGetMonitorPhysicalSize` and
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`glfwGetMonitorName` for retrieving monitor properties
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* Added `glfwSetMonitorCallback` and `GLFWmonitorfun` for notification of
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- Added `glfwSetMonitorCallback` and `GLFWmonitorfun` for notification of
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changes in the set of available monitors
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* Added `GLFWwindow` and updated window-related functions and callbacks to take
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- Added `GLFWwindow` and updated window-related functions and callbacks to take
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a window handle
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* Added `glfwSetWindowShouldClose` and `glfwWindowShouldClose` for setting and
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- Added `glfwSetWindowShouldClose` and `glfwWindowShouldClose` for setting and
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retrieving the window close flag
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* Added `glfwGetWindowPos` for retrieving the position of a window
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* Added `glfwDefaultWindowHints` for resetting all window hints to their
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- Added `glfwGetWindowPos` for retrieving the position of a window
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- Added `glfwDefaultWindowHints` for resetting all window hints to their
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default values
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* Added `glfwMakeContextCurrent` for making the context of the specified window
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- Added `glfwMakeContextCurrent` for making the context of the specified window
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current
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* Added `glfwSetErrorCallback`, `GLFWerrorfun` and error type tokens for
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- Added `glfwSetErrorCallback`, `GLFWerrorfun` and error type tokens for
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receiving error notifications
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* Added `glfwSetWindowUserPointer` and `glfwGetWindowUserPointer` for
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- Added `glfwSetWindowUserPointer` and `glfwGetWindowUserPointer` for
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per-window user pointers
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* Added `glfwGetVersionString` for determining which code paths were enabled at
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- Added `glfwGetVersionString` for determining which code paths were enabled at
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compile time
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* Added `glfwGetWindowMonitor` for querying the monitor, if any, of the
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- Added `glfwGetWindowMonitor` for querying the monitor, if any, of the
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specified window
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* Added `glfwGetFramebufferSize` and `glfwSetFramebufferSizeCallback` for
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- Added `glfwGetFramebufferSize` and `glfwSetFramebufferSizeCallback` for
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receiving the current size, in pixels, of the framebuffer
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* Added `glfwSetWindowPosCallback` and `GLFWwindowposfun` for receiving window
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- Added `glfwSetWindowPosCallback` and `GLFWwindowposfun` for receiving window
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position events
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* Added `glfwSetWindowFocusCallback` and `GLFWwindowfocusfun` for receiving
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- Added `glfwSetWindowFocusCallback` and `GLFWwindowfocusfun` for receiving
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window focus events
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* Added `glfwSetWindowIconifyCallback` and `GLFWwindowiconifyfun` for receiving
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- Added `glfwSetWindowIconifyCallback` and `GLFWwindowiconifyfun` for receiving
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window iconification events
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* Added `glfwGetClipboardString` and `glfwSetClipboardString` for interacting
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- Added `glfwGetClipboardString` and `glfwSetClipboardString` for interacting
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with the system clipboard
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* Added `glfwGetJoystickName` for retrieving the name of a joystick
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* Added `glfwGetCurrentContext` for retrieving the window whose OpenGL context
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- Added `glfwGetJoystickName` for retrieving the name of a joystick
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- Added `glfwGetCurrentContext` for retrieving the window whose OpenGL context
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is current
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* Added `GLFW_SRGB_CAPABLE` for requesting sRGB capable framebuffers
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* Added `GLFW_CLIENT_API` and its values `GLFW_OPENGL_API` and
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- Added `GLFW_SRGB_CAPABLE` for requesting sRGB capable framebuffers
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- Added `GLFW_CLIENT_API` and its values `GLFW_OPENGL_API` and
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`GLFW_OPENGL_ES_API` for selecting client API
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* Added `GLFW_CONTEXT_ROBUSTNESS` and values `GLFW_NO_ROBUSTNESS`,
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- Added `GLFW_CONTEXT_ROBUSTNESS` and values `GLFW_NO_ROBUSTNESS`,
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`GLFW_NO_RESET_NOTIFICATION` and `GLFW_LOSE_CONTEXT_ON_RESET` for
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`GL_ARB_robustness` support
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* Added `GLFW_OPENGL_REVISION` to make up for removal of `glfwGetGLVersion`
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* Added `GLFW_INCLUDE_GLCOREARB` macro for including `GL/glcorearb.h` instead of
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- Added `GLFW_OPENGL_REVISION` to make up for removal of `glfwGetGLVersion`
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- Added `GLFW_INCLUDE_GLCOREARB` macro for including `GL/glcorearb.h` instead of
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`GL/gl.h`
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* Added `GLFW_INCLUDE_ES1` macro for telling the GLFW header to use `GLES/gl.h`
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- Added `GLFW_INCLUDE_ES1` macro for telling the GLFW header to use `GLES/gl.h`
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instead of `GL/gl.h`
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* Added `GLFW_INCLUDE_ES2` macro for telling the GLFW header to use
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- Added `GLFW_INCLUDE_ES2` macro for telling the GLFW header to use
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`GLES2/gl2.h` instead of `GL/gl.h`
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* Added `GLFW_INCLUDE_NONE` macro for telling the GLFW header to not include
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- Added `GLFW_INCLUDE_NONE` macro for telling the GLFW header to not include
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any client API header
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* Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
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- Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
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window visibility
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* Added `GLFW_REPEAT` key action for repeated keys
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* Added scancode parameter to key callback
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* Added `refreshRate` member to `GLFWvidmode` struct
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* Added key modifier parameter to key and mouse button callbacks
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* Added `windows` simple multi-window test program
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* Added `sharing` simple OpenGL object sharing test program
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* Added `modes` video mode enumeration and setting test program
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* Added `threads` simple multi-threaded rendering test program
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* Added `glfw3native.h` header and platform-specific functions for explicit
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- Added `GLFW_REPEAT` key action for repeated keys
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- Added scancode parameter to key callback
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- Added `refreshRate` member to `GLFWvidmode` struct
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- Added key modifier parameter to key and mouse button callbacks
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- Added `windows` simple multi-window test program
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- Added `sharing` simple OpenGL object sharing test program
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- Added `modes` video mode enumeration and setting test program
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- Added `threads` simple multi-threaded rendering test program
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- Added `glfw3native.h` header and platform-specific functions for explicit
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access to native display, window and context handles
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* Added `glfwSetGamma`, `glfwSetGammaRamp` and `glfwGetGammaRamp` functions and
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- Added `glfwSetGamma`, `glfwSetGammaRamp` and `glfwGetGammaRamp` functions and
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`GLFWgammaramp` type for monitor gamma ramp control
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* Added window parameter to `glfwSwapBuffers`
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* Changed buffer bit depth parameters of `glfwOpenWindow` to window hints
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* Changed `glfwCreateWindow` and `glfwSetWindowTitle` to use UTF-8 encoded
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- Added window parameter to `glfwSwapBuffers`
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- Changed buffer bit depth parameters of `glfwOpenWindow` to window hints
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- Changed `glfwCreateWindow` and `glfwSetWindowTitle` to use UTF-8 encoded
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strings
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* Changed `glfwGetProcAddress` to return a (generic) function pointer
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* Changed `glfwGetVideoModes` to return a dynamic, unlimited number of video
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- Changed `glfwGetProcAddress` to return a (generic) function pointer
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- Changed `glfwGetVideoModes` to return a dynamic, unlimited number of video
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modes for the specified monitor
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* Changed cursor position to double-precision floating-point
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* Changed default cursor mode for fullscreen to normal
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* Renamed header directory `GL` to `GLFW`
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* Renamed `glfw.h` to `glfw3.h` to avoid conflicts with 2.x series
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* Renamed `glfwOpenWindowHint` to `glfwWindowHint`
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* Renamed `glfwGetWindowParam` to `glfwGetWindowAttrib`
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* Renamed `GLFW_ACTIVE` to `GLFW_FOCUSED`
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* Renamed `GLFW_FSAA_SAMPLES` to `GLFW_SAMPLES`
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* Renamed `GLFW_WINDOW_NO_RESIZE` to `GLFW_RESIZABLE`
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* Renamed `GLFW_BUILD_DLL` to `_GLFW_BUILD_DLL`
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* Renamed `version` test to `glfwinfo`
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* Renamed `GLFW_NO_GLU` to `GLFW_INCLUDE_GLU` and made it disabled by default
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* Renamed `glfwGetJoystickPos` to `glfwGetJoystickAxes` to match
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- Changed cursor position to double-precision floating-point
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- Changed default cursor mode for fullscreen to normal
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- Renamed header directory `GL` to `GLFW`
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- Renamed `glfw.h` to `glfw3.h` to avoid conflicts with 2.x series
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- Renamed `glfwOpenWindowHint` to `glfwWindowHint`
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- Renamed `glfwGetWindowParam` to `glfwGetWindowAttrib`
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- Renamed `GLFW_ACTIVE` to `GLFW_FOCUSED`
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- Renamed `GLFW_FSAA_SAMPLES` to `GLFW_SAMPLES`
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- Renamed `GLFW_WINDOW_NO_RESIZE` to `GLFW_RESIZABLE`
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- Renamed `GLFW_BUILD_DLL` to `_GLFW_BUILD_DLL`
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- Renamed `version` test to `glfwinfo`
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- Renamed `GLFW_NO_GLU` to `GLFW_INCLUDE_GLU` and made it disabled by default
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- Renamed `glfwGetJoystickPos` to `glfwGetJoystickAxes` to match
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`glfwGetJoystickButtons`
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* Renamed mouse position functions to cursor position equivalents
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* Replaced `glfwOpenWindow` and `glfwCloseWindow` with `glfwCreateWindow` and
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- Renamed mouse position functions to cursor position equivalents
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- Replaced `glfwOpenWindow` and `glfwCloseWindow` with `glfwCreateWindow` and
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`glfwDestroyWindow`
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* Replaced `glfwGetDesktopMode` width `glfwGetVideoMode`
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* Replaced ad hoc build system with CMake
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* Replaced layout-dependent key codes with single, platform-independent set
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- Replaced `glfwGetDesktopMode` width `glfwGetVideoMode`
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- Replaced ad hoc build system with CMake
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- Replaced layout-dependent key codes with single, platform-independent set
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based on US layout
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* Replaced mouse wheel interface with two-dimensional, floating point scrolling
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- Replaced mouse wheel interface with two-dimensional, floating point scrolling
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interface
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* Replaced `glfwEnable` and `glfwDisable` with `glfwGetInputMode` and
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- Replaced `glfwEnable` and `glfwDisable` with `glfwGetInputMode` and
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`glfwSetInputMode`
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* Replaced `joystick` test with graphical version
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* Replaced automatic closing of windows with the window close flag
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* Removed the `GLFW_KEY_REPEAT` input option
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* Removed event auto-polling and the `GLFW_AUTO_POLL_EVENTS` window enable
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* Removed the Win32 port .def files
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* Removed the entire threading API
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* Removed the entire image loading API
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* Removed deprecated Carbon port
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* Removed registering `glfwTerminate` with `atexit`
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* Removed `glfwSleep` function
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* Removed `glfwGetNumberOfProcessors` function
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* Removed `glfwGetGLVersion` function
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* Removed `GLFW_OPENED` window parameter
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* Removed `GLFW_WINDOW` and `GLFW_FULLSCREEN`
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* Removed nonsensical key actions for Unicode character input
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* Removed `GLFWCALL` and `GLFWAPIENTRY` macros for stdcall calling convention
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* Removed `GLFW_ACCELERATED` window parameter
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* Removed default framebuffer attributes from `glfwGetWindowParam`
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* Bugfix: The default OpenGL version in the `glfwinfo` test was set to 1.1
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* Bugfix: The OpenGL profile and forward-compatibility window parameters were
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- Replaced `joystick` test with graphical version
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- Replaced automatic closing of windows with the window close flag
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- Removed the `GLFW_KEY_REPEAT` input option
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- Removed event auto-polling and the `GLFW_AUTO_POLL_EVENTS` window enable
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- Removed the Win32 port .def files
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- Removed the entire threading API
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- Removed the entire image loading API
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- Removed deprecated Carbon port
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- Removed registering `glfwTerminate` with `atexit`
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- Removed `glfwSleep` function
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- Removed `glfwGetNumberOfProcessors` function
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- Removed `glfwGetGLVersion` function
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- Removed `GLFW_OPENED` window parameter
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- Removed `GLFW_WINDOW` and `GLFW_FULLSCREEN`
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- Removed nonsensical key actions for Unicode character input
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- Removed `GLFWCALL` and `GLFWAPIENTRY` macros for stdcall calling convention
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- Removed `GLFW_ACCELERATED` window parameter
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- Removed default framebuffer attributes from `glfwGetWindowParam`
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- Bugfix: The default OpenGL version in the `glfwinfo` test was set to 1.1
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- Bugfix: The OpenGL profile and forward-compatibility window parameters were
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not saved after context creation
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* Bugfix: The FSAA test did not check for the availability of
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- Bugfix: The FSAA test did not check for the availability of
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`GL_ARB_multisample`
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* Bugfix: Cursor centering upon leaving captured cursor mode was reported
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- Bugfix: Cursor centering upon leaving captured cursor mode was reported
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before the mode was changed to non-captured
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* [Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above
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* [Cocoa] Added support for high-DPI (Retina) monitors
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* [Cocoa] Added support for joysticks
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* [Cocoa] Postponed menu creation to first window creation
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* [Cocoa] Replaced `NSDate` time source with `mach_absolute_time`
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* [Cocoa] Replaced all deprecated CoreGraphics calls with non-deprecated
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- [Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above
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- [Cocoa] Added support for high-DPI (Retina) monitors
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- [Cocoa] Added support for joysticks
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- [Cocoa] Postponed menu creation to first window creation
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- [Cocoa] Replaced `NSDate` time source with `mach_absolute_time`
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- [Cocoa] Replaced all deprecated CoreGraphics calls with non-deprecated
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counterparts
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* [Cocoa] Bugfix: The `NSOpenGLPFAFullScreen` pixel format attribute caused
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- [Cocoa] Bugfix: The `NSOpenGLPFAFullScreen` pixel format attribute caused
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creation to fail on some machines
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* [Cocoa] Bugfix: `glfwCreateWindow` did not properly enforce the
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||||
- [Cocoa] Bugfix: `glfwCreateWindow` did not properly enforce the
|
||||
forward-compatible and context profile hints
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* [Cocoa] Bugfix: The loop condition for saving video modes used the wrong
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- [Cocoa] Bugfix: The loop condition for saving video modes used the wrong
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index variable
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* [Cocoa] Bugfix: The OpenGL framework was not retrieved, making
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- [Cocoa] Bugfix: The OpenGL framework was not retrieved, making
|
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`glfwGetProcAddress` crash
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* [Cocoa] Bugfix: `glfwInit` changed the current directory for unbundled
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- [Cocoa] Bugfix: `glfwInit` changed the current directory for unbundled
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||||
executables
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* [Cocoa] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
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||||
* [Cocoa] Bugfix: The cursor position incorrectly rounded during conversion
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||||
* [Cocoa] Bugfix: Cursor positioning led to nonsensical results for fullscreen
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||||
- [Cocoa] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
|
||||
- [Cocoa] Bugfix: The cursor position incorrectly rounded during conversion
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||||
- [Cocoa] Bugfix: Cursor positioning led to nonsensical results for fullscreen
|
||||
windows
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* [Cocoa] Bugfix: The GLFW window was flagged as restorable
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* [X11] Added support for the `GLX_EXT_swap_control` and
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- [Cocoa] Bugfix: The GLFW window was flagged as restorable
|
||||
- [X11] Added support for the `GLX_EXT_swap_control` and
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||||
`GLX_MESA_swap_control` extensions as alternatives to
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||||
`GLX_SGI_swap_control`
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* [X11] Added the POSIX `CLOCK_MONOTONIC` time source as the preferred method
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* [X11] Added dependency on libm, where present
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||||
* [X11] Added support for the `_NET_WM_NAME` and `_NET_WM_ICON_NAME` EWMH
|
||||
- [X11] Added the POSIX `CLOCK_MONOTONIC` time source as the preferred method
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||||
- [X11] Added dependency on libm, where present
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||||
- [X11] Added support for the `_NET_WM_NAME` and `_NET_WM_ICON_NAME` EWMH
|
||||
window properties
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* [X11] Made client-side RandR and Xf86VidMode extensions required
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||||
* [X11] Bugfix: Some window properties required by the ICCCM were not set
|
||||
* [X11] Bugfix: Calling `glXCreateContextAttribsARB` with an unavailable OpenGL
|
||||
- [X11] Made client-side RandR and Xf86VidMode extensions required
|
||||
- [X11] Bugfix: Some window properties required by the ICCCM were not set
|
||||
- [X11] Bugfix: Calling `glXCreateContextAttribsARB` with an unavailable OpenGL
|
||||
version caused the application to terminate with a `BadMatch`
|
||||
Xlib error
|
||||
* [X11] Bugfix: A synchronization point necessary for jitter-free locked cursor
|
||||
- [X11] Bugfix: A synchronization point necessary for jitter-free locked cursor
|
||||
mode was incorrectly removed
|
||||
* [X11] Bugfix: The window size hints were not updated when calling
|
||||
- [X11] Bugfix: The window size hints were not updated when calling
|
||||
`glfwSetWindowSize` on a non-resizable window
|
||||
* [Win32] Added support for high-DPI monitors
|
||||
* [Win32] Changed port to use Unicode mode only
|
||||
* [Win32] Removed explicit support for versions of Windows older than Windows
|
||||
- [Win32] Added support for high-DPI monitors
|
||||
- [Win32] Changed port to use Unicode mode only
|
||||
- [Win32] Removed explicit support for versions of Windows older than Windows
|
||||
XP
|
||||
* [Win32] Bugfix: Window activation and iconification did not work as expected
|
||||
* [Win32] Bugfix: Software rasterizer pixel formats were not discarded by the
|
||||
- [Win32] Bugfix: Window activation and iconification did not work as expected
|
||||
- [Win32] Bugfix: Software rasterizer pixel formats were not discarded by the
|
||||
`WGL_ARB_pixel_format` code path
|
||||
* [Win32] Bugfix: The array for WGL context attributes was too small and could
|
||||
- [Win32] Bugfix: The array for WGL context attributes was too small and could
|
||||
overflow
|
||||
* [Win32] Bugfix: Alt+F4 hot key was not translated into `WM_CLOSE`
|
||||
* [Win32] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
|
||||
* [Win32] Bugfix: A test was missing for whether all available pixel formats
|
||||
- [Win32] Bugfix: Alt+F4 hot key was not translated into `WM_CLOSE`
|
||||
- [Win32] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
|
||||
- [Win32] Bugfix: A test was missing for whether all available pixel formats
|
||||
had been disqualified
|
||||
|
||||
|
||||
@ -457,72 +462,72 @@ or you could join us on `#glfw`.
|
||||
GLFW exists because people around the world donated their time and lent their
|
||||
skills.
|
||||
|
||||
* Bobyshev Alexander
|
||||
* artblanc
|
||||
* Matt Arsenault
|
||||
* Keith Bauer
|
||||
* John Bartholomew
|
||||
* Niklas Bergström
|
||||
* blanco
|
||||
* Lambert Clara
|
||||
* Noel Cower
|
||||
* Jarrod Davis
|
||||
* Olivier Delannoy
|
||||
* Paul R. Deppe
|
||||
* Jonathan Dummer
|
||||
* Ralph Eastwood
|
||||
* Gerald Franz
|
||||
* GeO4d
|
||||
* Marcus Geelnard
|
||||
* Stefan Gustavson
|
||||
* Sylvain Hellegouarch
|
||||
* heromyth
|
||||
* Toni Jovanoski
|
||||
* Osman Keskin
|
||||
* Cameron King
|
||||
* Peter Knut
|
||||
* Robin Leffmann
|
||||
* Glenn Lewis
|
||||
* Shane Liesegang
|
||||
* Дмитри Малышев
|
||||
* Martins Mozeiko
|
||||
* Tristam MacDonald
|
||||
* Hans Mackowiak
|
||||
* David Medlock
|
||||
* Jonathan Mercier
|
||||
* Marcel Metz
|
||||
* Kenneth Miller
|
||||
* Jeff Molofee
|
||||
* Jon Morton
|
||||
* Julian Møller
|
||||
* Ozzy at Orkysquad
|
||||
* Peoro
|
||||
* Braden Pellett
|
||||
* Arturo J. Pérez
|
||||
* Jorge Rodriguez
|
||||
* Ed Ropple
|
||||
* Riku Salminen
|
||||
* Sebastian Schuberth
|
||||
* Matt Sealey
|
||||
* SephiRok
|
||||
* Steve Sexton
|
||||
* Dmitri Shuralyov
|
||||
* Daniel Skorupski
|
||||
* Bradley Smith
|
||||
* Julian Squires
|
||||
* Johannes Stein
|
||||
* Nathan Sweet
|
||||
* TTK-Bandit
|
||||
* Sergey Tikhomirov
|
||||
* Samuli Tuomola
|
||||
* Jari Vetoniemi
|
||||
* Simon Voordouw
|
||||
* Torsten Walluhn
|
||||
* Jay Weisskopf
|
||||
* Frank Wille
|
||||
* yuriks
|
||||
* Santi Zupancic
|
||||
* Lasse Öörni
|
||||
* All the unmentioned and anonymous contributors in the GLFW community, for bug
|
||||
- Bobyshev Alexander
|
||||
- artblanc
|
||||
- Matt Arsenault
|
||||
- Keith Bauer
|
||||
- John Bartholomew
|
||||
- Niklas Bergström
|
||||
- blanco
|
||||
- Lambert Clara
|
||||
- Noel Cower
|
||||
- Jarrod Davis
|
||||
- Olivier Delannoy
|
||||
- Paul R. Deppe
|
||||
- Jonathan Dummer
|
||||
- Ralph Eastwood
|
||||
- Gerald Franz
|
||||
- GeO4d
|
||||
- Marcus Geelnard
|
||||
- Stefan Gustavson
|
||||
- Sylvain Hellegouarch
|
||||
- heromyth
|
||||
- Toni Jovanoski
|
||||
- Osman Keskin
|
||||
- Cameron King
|
||||
- Peter Knut
|
||||
- Robin Leffmann
|
||||
- Glenn Lewis
|
||||
- Shane Liesegang
|
||||
- Дмитри Малышев
|
||||
- Martins Mozeiko
|
||||
- Tristam MacDonald
|
||||
- Hans Mackowiak
|
||||
- David Medlock
|
||||
- Jonathan Mercier
|
||||
- Marcel Metz
|
||||
- Kenneth Miller
|
||||
- Jeff Molofee
|
||||
- Jon Morton
|
||||
- Julian Møller
|
||||
- Ozzy at Orkysquad
|
||||
- Peoro
|
||||
- Braden Pellett
|
||||
- Arturo J. Pérez
|
||||
- Jorge Rodriguez
|
||||
- Ed Ropple
|
||||
- Riku Salminen
|
||||
- Sebastian Schuberth
|
||||
- Matt Sealey
|
||||
- SephiRok
|
||||
- Steve Sexton
|
||||
- Dmitri Shuralyov
|
||||
- Daniel Skorupski
|
||||
- Bradley Smith
|
||||
- Julian Squires
|
||||
- Johannes Stein
|
||||
- Nathan Sweet
|
||||
- TTK-Bandit
|
||||
- Sergey Tikhomirov
|
||||
- Samuli Tuomola
|
||||
- Jari Vetoniemi
|
||||
- Simon Voordouw
|
||||
- Torsten Walluhn
|
||||
- Jay Weisskopf
|
||||
- Frank Wille
|
||||
- yuriks
|
||||
- Santi Zupancic
|
||||
- Lasse Öörni
|
||||
- All the unmentioned and anonymous contributors in the GLFW community, for bug
|
||||
reports, patches, feedback, testing and encouragement
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user