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Cocoa: Process events after window destruction
On macOS a destroyed window remained on screen until the next time events were processed. This makes the behavior more consistent with other platforms. Fixes #1412.
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@ -132,6 +132,8 @@ information on what to include when reporting a bug.
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- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
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- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
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window (#1499)
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window (#1499)
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- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
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- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
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- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
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(#1412)
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- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
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- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
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- [X11] Bugfix: Key names were not updated when the keyboard layout changed
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- [X11] Bugfix: Key names were not updated when the keyboard layout changed
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(#1462,#1528)
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(#1462,#1528)
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@ -962,6 +962,9 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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[window->ns.object close];
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[window->ns.object close];
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window->ns.object = nil;
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window->ns.object = nil;
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// HACK: Allow Cocoa to catch up before returning
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_glfwPlatformPollEvents();
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} // autoreleasepool
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} // autoreleasepool
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}
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}
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