Documentation work

This commit is contained in:
Camilla Löwy 2024-02-16 13:45:22 +01:00
parent 1ce41b358b
commit c8372cda08
4 changed files with 23 additions and 16 deletions

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@ -132,6 +132,7 @@ information on what to include when reporting a bug.
- Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947)
- Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and
`GLFWdeallocatefun` types (#544,#1628,#1947)
- Added `glfwGetWindowTitle` function for querying window title (#1448,#1909,#2482)
- Added `glfwInitVulkanLoader` for using a non-default Vulkan loader (#1374,#1890)
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
@ -167,7 +168,6 @@ information on what to include when reporting a bug.
- Added support for `XDG_SESSION_TYPE` environment variable
- Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake
variables exposing pkg-config dependencies (#1307)
- Added `glfwGetWindowTitle` function for GLFWwindow for querying window titles (#1448,#1909)
- Made joystick subsystem initialize at first use (#1284,#1646)
- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
- Updated the minimum required CMake version to 3.1

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@ -41,11 +41,13 @@ to whatever window is behind it. This can also be changed after window
creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
#### Ability to get a window's title {#features_34_get_window_title}
#### Ability to get window title {#features_34_window_title}
GLFW now supports retrieving a window's title with the @ref glfwGetWindowTitle
GLFW now supports querying the title of a window with the @ref glfwGetWindowTitle
function.
For more information see @ref window_title.
#### Wayland libdecor decorations {#wayland_libdecor_34}

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@ -897,7 +897,7 @@ glfwGetWindowPos(window, &xpos, &ypos);
All GLFW windows have a title, although undecorated or full screen windows may
not display it or only display it in a task bar or similar interface. You can
set a UTF-8 encoded window title with @ref glfwSetWindowTitle.
set a new UTF-8 encoded window title with @ref glfwSetWindowTitle.
```c
glfwSetWindowTitle(window, "My Window");
@ -919,16 +919,12 @@ If you are using C++11 or C11, you can use a UTF-8 string literal.
glfwSetWindowTitle(window, u8"This is always a UTF-8 string");
```
The window title can be retrieved with @ref glfwGetWindowTitle.
The current window title can be queried with @ref glfwGetWindowTitle.
```c
const char* title = glfwGetWindowTitle(window);
```
The title returned is an internally managed copy of the title set
by @ref glfwCreateWindow or @ref glfwSetWindowTitle. It does not
include any additional text which may be appended by the platform.
### Window icon {#window_icon}
Decorated windows have icons on some platforms. You can set this icon by

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@ -3305,26 +3305,34 @@ GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
*/
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
/*! @brief Retrieves the title of the specified window.
/*! @brief Returns the title of the specified window.
*
* This function gets the window title, encoded as UTF-8, of the specified
* window.
* This function returns the window title, encoded as UTF-8, of the specified
* window. This is the title set previously by @ref glfwCreateWindow
* or @ref glfwSetWindowTitle.
*
* @param[in] window The window to query.
* @return A copy of the UTF-8 encoded window title, as set by glfwCreateWindow
* or glfwSetWindowTitle, or NULL if there is an error.
* @return The UTF-8 encoded window title, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark The returned title is currently a copy of the title last set by @ref
* glfwCreateWindow or @ref glfwSetWindowTitle. It does not include any
* additional text which may be appended by the platform or another program.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwSetWindowTitle, or until the library is terminated.
* glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is
* terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_title
* @sa @ref glfwSetWindowTitle
*
* @since Added in version 3.4.
*
* @ingroup window
*/
GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window);
@ -3346,6 +3354,7 @@ GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window);
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_title
* @sa @ref glfwGetWindowTitle
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter.