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Formatting.
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5c23071a81
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@ -261,32 +261,23 @@ static void error_callback(int error, const char* description)
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static void window_pos_callback(GLFWwindow* window, int x, int y)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Window position: %i %i\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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x,
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y);
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counter++, slot->number, glfwGetTime(), x, y);
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}
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static void window_size_callback(GLFWwindow* window, int width, int height)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Window size: %i %i\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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width,
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height);
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counter++, slot->number, glfwGetTime(), width, height);
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}
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static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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width,
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height);
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counter++, slot->number, glfwGetTime(), width, height);
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glViewport(0, 0, width, height);
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}
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@ -294,21 +285,17 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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static void window_close_callback(GLFWwindow* window)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Window close\n",
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counter++,
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slot->number,
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glfwGetTime());
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counter++, slot->number, glfwGetTime());
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glfwSetWindowShouldClose(window, slot->closeable);
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}
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static void window_refresh_callback(GLFWwindow* window)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Window refresh\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime());
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counter++, slot->number, glfwGetTime());
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glfwMakeContextCurrent(window);
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glClear(GL_COLOR_BUFFER_BIT);
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@ -317,31 +304,27 @@ static void window_refresh_callback(GLFWwindow* window)
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static void window_focus_callback(GLFWwindow* window, int focused)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Window %s\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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counter++, slot->number, glfwGetTime(),
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focused ? "focused" : "defocused");
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}
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static void window_iconify_callback(GLFWwindow* window, int iconified)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Window was %s\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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counter++, slot->number, glfwGetTime(),
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iconified ? "iconified" : "restored");
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}
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static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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const char* name = get_button_name(button);
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printf("%08x to %i at %0.3f: Mouse button %i",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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button);
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counter++, slot->number, glfwGetTime(), button);
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if (name)
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printf(" (%s)", name);
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@ -354,29 +337,24 @@ static void mouse_button_callback(GLFWwindow* window, int button, int action, in
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static void cursor_position_callback(GLFWwindow* window, double x, double y)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Cursor position: %f %f\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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x, y);
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counter++, slot->number, glfwGetTime(), x, y);
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}
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static void cursor_enter_callback(GLFWwindow* window, int entered)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Cursor %s window\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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counter++, slot->number, glfwGetTime(),
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entered ? "entered" : "left");
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}
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static void scroll_callback(GLFWwindow* window, double x, double y)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Scroll: %0.3f %0.3f\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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x, y);
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counter++, slot->number, glfwGetTime(), x, y);
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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@ -385,8 +363,7 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x",
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counter++, slot->number, glfwGetTime(),
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key, scancode);
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counter++, slot->number, glfwGetTime(), key, scancode);
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if (name)
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printf(" (%s)", name);
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@ -413,25 +390,24 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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static void char_callback(GLFWwindow* window, unsigned int codepoint)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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codepoint,
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counter++, slot->number, glfwGetTime(), codepoint,
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get_character_string(codepoint));
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}
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static void drop_callback(GLFWwindow* window, int count, const char** names)
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static int drop_callback(GLFWwindow* window, int count, const char** names)
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{
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int i;
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Drop input\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime());
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counter++, slot->number, glfwGetTime());
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for (i = 0; i < count; i++)
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printf(" %i: \"%s\"\n", i, names[i]);
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return GL_FALSE;
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}
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void monitor_callback(GLFWmonitor* monitor, int event)
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