Improve tutorial ending

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Camilla Berglund 2015-10-18 03:27:12 +02:00
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@ -314,13 +314,19 @@ for example, many kinds of editing tools.
Now that you know how to initialize GLFW, create a window and poll for Now that you know how to initialize GLFW, create a window and poll for
keyboard input, it's possible to create a simple program. keyboard input, it's possible to create a simple program.
@snippet simple.c code
This program creates a 640 by 480 windowed mode window and starts a loop that This program creates a 640 by 480 windowed mode window and starts a loop that
clears the screen, renders a triangle and processes events until the user either clears the screen, renders a triangle and processes events until the user either
presses Escape or closes the window. presses Escape or closes the window.
This program uses only a few of the many functions GLFW provides. There are @snippet simple.c code
The program above can be found in the
[source package](http://www.glfw.org/download.html) as `examples/simple.c`
and is compiled along with all other examples when you build GLFW. If you
built GLFW from the source package then already have this as `simple.exe` on
Windows, `simple` on Linux or `simple.app` on OS X.
This tutorial used only a few of the many functions GLFW provides. There are
guides for each of the areas covered by GLFW. Each guide will introduce all the guides for each of the areas covered by GLFW. Each guide will introduce all the
functions for that category. functions for that category.
@ -330,15 +336,10 @@ functions for that category.
- @ref monitor - @ref monitor
- @ref input - @ref input
You can access reference documentation for any GLFW function by clicking it and
the reference for each function links to related functions and guide sections.
@section quick_build Compiling and linking the program The tutorial ends here. Once you have written a program that uses GLFW, you
The complete program above can be found in the source distribution as
`examples/simple.c` and is compiled along with all other examples when you
build GLFW. That is, if you have compiled GLFW then you have already built this
as `simple.exe` on Windows, `simple` on Linux or `simple.app` on OS X.
This tutorial ends here. Once you have written a program that uses GLFW, you
will need to compile and link it. How to do that depends on the development will need to compile and link it. How to do that depends on the development
environment you are using and is best explained by the documentation for that environment you are using and is best explained by the documentation for that
environment. To learn about the details that are specific to GLFW, see environment. To learn about the details that are specific to GLFW, see