mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 04:54:35 +00:00
Introduced window positioning hints and window position properties
This commit is contained in:
parent
2b4c556cd0
commit
c9f4dedd96
@ -413,6 +413,8 @@ extern "C" {
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#define GLFW_OPENGL_ROBUSTNESS 0x00022006
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#define GLFW_OPENGL_ROBUSTNESS 0x00022006
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#define GLFW_RESIZABLE 0x00022007
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#define GLFW_RESIZABLE 0x00022007
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#define GLFW_VISIBLE 0x00022008
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#define GLFW_VISIBLE 0x00022008
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#define GLFW_POSITION_X 0x00022009
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#define GLFW_POSITION_Y 0x0002200A
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/* GLFW_CLIENT_API tokens */
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/* GLFW_CLIENT_API tokens */
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#define GLFW_OPENGL_API 0x00000001
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#define GLFW_OPENGL_API 0x00000001
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@ -686,7 +686,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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styleMask = NSBorderlessWindowMask;
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styleMask = NSBorderlessWindowMask;
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window->NS.object = [[NSWindow alloc]
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window->NS.object = [[NSWindow alloc]
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initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
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initWithContentRect:NSMakeRect(wndconfig->positionX, wndconfig->positionY, window->width, window->height)
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styleMask:styleMask
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styleMask:styleMask
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backing:NSBackingStoreBuffered
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backing:NSBackingStoreBuffered
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defer:NO];
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defer:NO];
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@ -107,6 +107,8 @@ struct _GLFWhints
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GLboolean glDebug;
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GLboolean glDebug;
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int glProfile;
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int glProfile;
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int glRobustness;
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int glRobustness;
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int positionX;
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int positionY;
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};
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};
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@ -123,6 +125,8 @@ struct _GLFWwndconfig
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int refreshRate;
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int refreshRate;
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GLboolean resizable;
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GLboolean resizable;
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GLboolean visible;
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GLboolean visible;
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int positionX;
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int positionY;
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int clientAPI;
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int clientAPI;
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int glMajor;
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int glMajor;
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int glMinor;
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int glMinor;
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@ -772,7 +772,11 @@ static int createWindow(_GLFWwindow* window,
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if (window->mode == GLFW_FULLSCREEN)
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if (window->mode == GLFW_FULLSCREEN)
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wa.left = wa.top = 0;
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wa.left = wa.top = 0;
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else
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else
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{
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SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
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SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
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wa.left += wndconfig->positionX;
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wa.top += wndconfig->positionY;
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}
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wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
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wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
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if (!wideTitle)
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if (!wideTitle)
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16
src/window.c
16
src/window.c
@ -238,6 +238,8 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
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wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
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wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
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wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
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wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE;
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wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE;
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wndconfig.positionX = _glfwLibrary.hints.positionX;
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wndconfig.positionY = _glfwLibrary.hints.positionY;
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wndconfig.clientAPI = _glfwLibrary.hints.clientAPI;
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wndconfig.clientAPI = _glfwLibrary.hints.clientAPI;
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wndconfig.glMajor = _glfwLibrary.hints.glMajor;
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wndconfig.glMajor = _glfwLibrary.hints.glMajor;
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wndconfig.glMinor = _glfwLibrary.hints.glMinor;
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wndconfig.glMinor = _glfwLibrary.hints.glMinor;
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@ -369,6 +371,10 @@ void glfwDefaultWindowHints(void)
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_glfwLibrary.hints.resizable = GL_TRUE;
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_glfwLibrary.hints.resizable = GL_TRUE;
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_glfwLibrary.hints.visible = GL_TRUE;
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_glfwLibrary.hints.visible = GL_TRUE;
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// The default window position is the upper left corner of the screen
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_glfwLibrary.hints.positionX = 0;
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_glfwLibrary.hints.positionY = 0;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
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_glfwLibrary.hints.redBits = 8;
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_glfwLibrary.hints.redBits = 8;
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_glfwLibrary.hints.greenBits = 8;
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_glfwLibrary.hints.greenBits = 8;
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@ -437,6 +443,12 @@ GLFWAPI void glfwWindowHint(int target, int hint)
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case GLFW_VISIBLE:
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case GLFW_VISIBLE:
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_glfwLibrary.hints.visible = hint;
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_glfwLibrary.hints.visible = hint;
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break;
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break;
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case GLFW_POSITION_X:
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_glfwLibrary.hints.positionX = hint;
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break;
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case GLFW_POSITION_Y:
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_glfwLibrary.hints.positionY = hint;
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break;
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case GLFW_FSAA_SAMPLES:
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case GLFW_FSAA_SAMPLES:
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_glfwLibrary.hints.samples = hint;
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_glfwLibrary.hints.samples = hint;
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break;
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break;
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@ -747,6 +759,10 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
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return window->resizable;
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return window->resizable;
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case GLFW_VISIBLE:
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case GLFW_VISIBLE:
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return window->visible;
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return window->visible;
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case GLFW_POSITION_X:
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return window->positionX;
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case GLFW_POSITION_Y:
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return window->positionY;
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case GLFW_CLIENT_API:
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case GLFW_CLIENT_API:
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return window->clientAPI;
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return window->clientAPI;
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case GLFW_OPENGL_VERSION_MAJOR:
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case GLFW_OPENGL_VERSION_MAJOR:
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@ -141,6 +141,12 @@ typedef struct _GLFWwindowX11
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GLboolean cursorCentered; // True if cursor was moved since last poll
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GLboolean cursorCentered; // True if cursor was moved since last poll
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int cursorPosX, cursorPosY;
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int cursorPosX, cursorPosY;
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// Window position hint (commited the first time the window is shown)
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GLboolean windowPosSet; // False until the window position has
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// been set
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int positionX; // The window position to be set the
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int positionY; // first time the window is shown
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} _GLFWwindowX11;
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} _GLFWwindowX11;
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@ -119,7 +119,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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window->X11.handle = XCreateWindow(_glfwLibrary.X11.display,
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window->X11.handle = XCreateWindow(_glfwLibrary.X11.display,
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_glfwLibrary.X11.root,
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_glfwLibrary.X11.root,
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0, 0, // Position
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wndconfig->positionX, wndconfig->positionY,
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window->width, window->height,
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window->width, window->height,
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0, // Border width
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0, // Border width
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visual->depth, // Color depth
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visual->depth, // Color depth
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@ -136,6 +136,12 @@ static GLboolean createWindow(_GLFWwindow* window,
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_glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
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_glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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// Request a window position to be set once the window is shown
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// (see _glfwPlatformShowWindow)
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window->X11.windowPosSet = GL_FALSE;
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window->X11.positionX = wndconfig->positionX;
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window->X11.positionY = wndconfig->positionY;
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}
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}
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if (window->mode == GLFW_FULLSCREEN && !_glfwLibrary.X11.hasEWMH)
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if (window->mode == GLFW_FULLSCREEN && !_glfwLibrary.X11.hasEWMH)
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@ -1060,6 +1066,15 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
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{
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{
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XMapRaised(_glfwLibrary.X11.display, window->X11.handle);
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XMapRaised(_glfwLibrary.X11.display, window->X11.handle);
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XFlush(_glfwLibrary.X11.display);
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XFlush(_glfwLibrary.X11.display);
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// Set the window position the first time the window is shown
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// Note: XMoveWindow has no effect before the window has been mapped.
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if (!window->X11.windowPosSet)
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{
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XMoveWindow(_glfwLibrary.X11.display, window->X11.handle,
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window->X11.positionX, window->X11.positionY);
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window->X11.windowPosSet = GL_TRUE;
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}
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}
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}
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@ -51,10 +51,12 @@ static int window_close_callback(GLFWwindow window)
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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static GLFWwindow open_window(const char* title, GLFWwindow share)
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static GLFWwindow open_window(const char* title, GLFWwindow share, int posX, int posY)
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{
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{
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GLFWwindow window;
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GLFWwindow window;
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glfwWindowHint(GLFW_POSITION_X, posX);
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glfwWindowHint(GLFW_POSITION_Y, posY);
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window = glfwCreateWindow(WIDTH, HEIGHT, GLFW_WINDOWED, title, share);
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window = glfwCreateWindow(WIDTH, HEIGHT, GLFW_WINDOWED, title, share);
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if (!window)
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if (!window)
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return NULL;
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return NULL;
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@ -125,7 +127,6 @@ static void draw_quad(GLuint texture)
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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{
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{
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GLuint texture;
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GLuint texture;
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int x, y;
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if (!glfwInit())
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if (!glfwInit())
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{
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{
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@ -133,7 +134,7 @@ int main(int argc, char** argv)
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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windows[0] = open_window("First", NULL);
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windows[0] = open_window("First", NULL, 0, 0);
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if (!windows[0])
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if (!windows[0])
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{
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{
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fprintf(stderr, "Failed to open first GLFW window: %s\n", glfwErrorString(glfwGetError()));
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fprintf(stderr, "Failed to open first GLFW window: %s\n", glfwErrorString(glfwGetError()));
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@ -147,7 +148,8 @@ int main(int argc, char** argv)
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// It will then be shared with the second context, created below
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// It will then be shared with the second context, created below
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texture = create_texture();
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texture = create_texture();
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windows[1] = open_window("Second", windows[0]);
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// Put the second window to the right of the first one
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windows[1] = open_window("Second", windows[0], WIDTH + 50, 0);
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if (!windows[1])
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if (!windows[1])
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{
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{
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fprintf(stderr, "Failed to open second GLFW window: %s\n", glfwErrorString(glfwGetError()));
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fprintf(stderr, "Failed to open second GLFW window: %s\n", glfwErrorString(glfwGetError()));
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@ -161,10 +163,6 @@ int main(int argc, char** argv)
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glColor3f(0.6f, 0.f, 0.6f);
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glColor3f(0.6f, 0.f, 0.6f);
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glfwCopyContext(windows[0], windows[1], GL_CURRENT_BIT);
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glfwCopyContext(windows[0], windows[1], GL_CURRENT_BIT);
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// Put the second window to the right of the first one
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glfwGetWindowPos(windows[0], &x, &y);
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glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
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while (!closed)
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while (!closed)
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{
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{
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glfwMakeContextCurrent(windows[0]);
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glfwMakeContextCurrent(windows[0]);
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@ -89,6 +89,8 @@ int main(void)
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for (i = 0; i < count; i++)
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for (i = 0; i < count; i++)
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{
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{
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glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i);
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glfwWindowHint(GLFW_POSITION_Y, 200);
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threads[i].window = glfwCreateWindow(200, 200,
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threads[i].window = glfwCreateWindow(200, 200,
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GLFW_WINDOWED,
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GLFW_WINDOWED,
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threads[i].title,
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threads[i].title,
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@ -100,8 +102,6 @@ int main(void)
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
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if (thrd_create(&threads[i].id, thread_main, threads + i) !=
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if (thrd_create(&threads[i].id, thread_main, threads + i) !=
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thrd_success)
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thrd_success)
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{
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{
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@ -55,6 +55,8 @@ int main(void)
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for (i = 0; i < 4; i++)
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for (i = 0; i < 4; i++)
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{
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{
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glfwWindowHint(GLFW_POSITION_X, 100 + (i & 1) * 300);
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glfwWindowHint(GLFW_POSITION_Y, 100 + (i >> 1) * 300);
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windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
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windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
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if (!windows[i])
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if (!windows[i])
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{
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{
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@ -70,8 +72,6 @@ int main(void)
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(GLclampf) (i >> 1),
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(GLclampf) (i >> 1),
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i ? 0.f : 1.f,
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i ? 0.f : 1.f,
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0.f);
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0.f);
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glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
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}
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}
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while (running)
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while (running)
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