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Simplified glfwSetGammaFormula to glfwSetGamma.
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@ -535,7 +535,7 @@ GLFWAPI int glfwGetVideoModes(GLFWvidmode* list, int maxcount);
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GLFWAPI void glfwGetDesktopMode(GLFWvidmode* mode);
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/* Gamma ramp functions */
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GLFWAPI void glfwSetGammaFormula(float gamma, float blacklevel, float gain);
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GLFWAPI void glfwSetGamma(float gamma);
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GLFWAPI void glfwGetGammaRamp(GLFWgammaramp* ramp);
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GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp);
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@ -282,7 +282,7 @@ version of GLFW.</p>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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<li>Added a parameter to <code>glfwOpenWindow</code> for specifying a context the new window's context will share objects with</li>
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<li>Added initial window title parameter to <code>glfwOpenWindow</code></li>
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<li>Added <code>glfwSetGammaFormula</code>, <code>glfwSetGammaRamp</code> and <code>glfwGetGammaRamp</code> functions and <code>GLFWgammaramp</code> type for monitor gamma ramp control</li>
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<li>Added <code>glfwSetGamma</code>, <code>glfwSetGammaRamp</code> and <code>glfwGetGammaRamp</code> functions and <code>GLFWgammaramp</code> type for monitor gamma ramp control</li>
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<li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li>
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<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
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<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
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10
src/gamma.c
10
src/gamma.c
@ -38,10 +38,10 @@
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Calculate the gamma ramp table from specified values
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// Calculate a gamma ramp from the specified value and set it
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//========================================================================
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GLFWAPI void glfwSetGammaFormula(float gamma, float blacklevel, float gain)
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GLFWAPI void glfwSetGamma(float gamma)
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{
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int i, size = 256;
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GLFWgammaramp ramp;
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@ -59,12 +59,6 @@ GLFWAPI void glfwSetGammaFormula(float gamma, float blacklevel, float gain)
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// Apply gamma
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value = (float) pow(value, 1.f / gamma) * 65535.f + 0.5f;
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// Apply gain
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value = gain * (value - 32767.5f) + 32767.5f;
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// Apply black-level
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value += blacklevel * 65535.f;
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// Clamp values
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if (value < 0.f)
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value = 0.f;
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@ -35,9 +35,7 @@
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#include "getopt.h"
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static GLfloat ggamma = 1.0f;
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static GLfloat ggain = 1.0f;
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static GLfloat gblacklevel = 0.0f;
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static GLfloat gamma = 1.0f;
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static void usage(void)
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{
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@ -55,36 +53,15 @@ static void key_callback(GLFWwindow window, int key, int action)
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glfwCloseWindow(window);
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break;
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case GLFW_KEY_Q:
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ggamma += 0.1f;
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printf("Gamma: %f\n", ggamma);
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glfwSetGammaFormula( ggamma, gblacklevel, ggain );
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gamma += 0.1f;
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printf("Gamma: %f\n", gamma);
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glfwSetGamma(gamma);
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break;
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case GLFW_KEY_W:
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ggamma -= 0.1f;
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printf("Gamma: %f\n", ggamma);
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glfwSetGammaFormula( ggamma, gblacklevel, ggain );
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gamma -= 0.1f;
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printf("Gamma: %f\n", gamma);
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glfwSetGamma(gamma);
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break;
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case GLFW_KEY_A:
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ggain += 0.1f;
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printf("Gain: %f\n", ggain);
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glfwSetGammaFormula( ggamma, gblacklevel, ggain );
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break;
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case GLFW_KEY_S:
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ggain -= 0.1f;
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printf("Gain: %f\n", ggain);
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glfwSetGammaFormula( ggamma, gblacklevel, ggain );
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break;
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case GLFW_KEY_Z:
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gblacklevel += 0.1f;
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printf("Black Level: %f\n", gblacklevel);
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glfwSetGammaFormula( ggamma, gblacklevel, ggain );
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break;
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case GLFW_KEY_X:
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gblacklevel -= 0.1f;
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printf("Black Level: %f\n", gblacklevel);
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glfwSetGammaFormula( ggamma, gblacklevel, ggain );
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break;
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}
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}
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@ -145,8 +122,7 @@ int main(int argc, char** argv)
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exit(EXIT_FAILURE);
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}
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printf("Gamma: %f\nGain: %f\nBlack Level: %f\n",
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ggamma, ggain, gblacklevel);
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printf("Gamma: %f\n", gamma);
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glfwSwapInterval(1);
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glfwSetKeyCallback(key_callback);
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