diff --git a/.editorconfig b/.editorconfig
index d5e0290f..2b44e7b2 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -28,7 +28,7 @@ indent_size = 4
indent_style = space
indent_size = 4
-[*.{dox,md}]
+[*.{md}]
indent_style = space
indent_size = 4
trim_trailing_whitespace = false
diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml
index 730e82b4..e980c547 100644
--- a/.github/workflows/build.yml
+++ b/.github/workflows/build.yml
@@ -17,7 +17,7 @@ jobs:
CC: clang
CFLAGS: -Werror
steps:
- - uses: actions/checkout@v3
+ - uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt update
@@ -57,7 +57,7 @@ jobs:
MACOSX_DEPLOYMENT_TARGET: 10.8
CMAKE_OSX_ARCHITECTURES: x86_64;arm64
steps:
- - uses: actions/checkout@v3
+ - uses: actions/checkout@v4
- name: Configure Null shared library
run: cmake -B build-null-shared -D GLFW_BUILD_COCOA=OFF -D BUILD_SHARED_LIBS=ON
@@ -81,7 +81,7 @@ jobs:
env:
CFLAGS: /WX
steps:
- - uses: actions/checkout@v3
+ - uses: actions/checkout@v4
- name: Configure Win32 shared x86 library
run: cmake -B build-win32-shared-x86 -G "Visual Studio 17 2022" -A Win32 -D BUILD_SHARED_LIBS=ON
diff --git a/.gitignore b/.gitignore
index 9d2d504b..8ed24d98 100644
--- a/.gitignore
+++ b/.gitignore
@@ -57,11 +57,11 @@ src/glfw3ConfigVersion.cmake
# Compiled binaries
src/libglfw.so
src/libglfw.so.3
-src/libglfw.so.3.4
+src/libglfw.so.3.5
src/libglfw.dylib
src/libglfw.dylib
src/libglfw.3.dylib
-src/libglfw.3.4.dylib
+src/libglfw.3.5.dylib
src/libglfw3.a
src/glfw3.lib
src/glfw3.dll
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 8b51ae96..830f8fd9 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,6 +1,6 @@
-cmake_minimum_required(VERSION 3.4...3.20 FATAL_ERROR)
+cmake_minimum_required(VERSION 3.4...3.28 FATAL_ERROR)
-project(GLFW VERSION 3.4.0 LANGUAGES C)
+project(GLFW VERSION 3.5.0 LANGUAGES C)
if (POLICY CMP0069)
cmake_policy(SET CMP0069 NEW)
@@ -27,11 +27,15 @@ if (GLFW_USE_OSMESA)
message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint")
endif()
+if (DEFINED GLFW_USE_WAYLAND AND UNIX AND NOT APPLE)
+ message(FATAL_ERROR
+ "GLFW_USE_WAYLAND has been removed; delete the CMake cache and set GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 instead")
+endif()
+
cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF)
cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF)
cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF)
-cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland"
- "${GLFW_USE_WAYLAND}" "UNIX;NOT APPLE" OFF)
+cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" ON "UNIX;NOT APPLE" OFF)
cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
"WIN32" OFF)
@@ -55,11 +59,6 @@ list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
find_package(Threads REQUIRED)
-if (GLFW_BUILD_DOCS)
- set(DOXYGEN_SKIP_DOT TRUE)
- find_package(Doxygen)
-endif()
-
#--------------------------------------------------------------------
# Report backend selection
#--------------------------------------------------------------------
@@ -130,7 +129,7 @@ if (GLFW_BUILD_TESTS)
add_subdirectory(tests)
endif()
-if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
+if (GLFW_BUILD_DOCS)
add_subdirectory(docs)
endif()
@@ -152,11 +151,6 @@ if (GLFW_INSTALL)
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
- if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
- install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
- DESTINATION "${CMAKE_INSTALL_DOCDIR}")
- endif()
-
# Only generate this target if no higher-level project already has
if (NOT TARGET uninstall)
configure_file(CMake/cmake_uninstall.cmake.in
diff --git a/CONTRIBUTORS.md b/CONTRIBUTORS.md
index 6741d82f..c4c74ade 100644
--- a/CONTRIBUTORS.md
+++ b/CONTRIBUTORS.md
@@ -15,6 +15,7 @@ video tutorials.
- Keith Bauer
- John Bartholomew
- Coşku Baş
+ - Bayemite
- Niklas Behrens
- Andrew Belt
- Nevyn Bengtsson
@@ -33,6 +34,7 @@ video tutorials.
- David Carlier
- Arturo Castro
- Chi-kwan Chan
+ - Victor Chernyakin
- TheChocolateOre
- Ali Chraghi
- Joseph Chua
@@ -47,6 +49,7 @@ video tutorials.
- Bailey Cosier
- Noel Cower
- CuriouserThing
+ - Bill Currie
- Jason Daly
- danhambleton
- Jarrod Davis
@@ -98,6 +101,7 @@ video tutorials.
- Warren Hu
- Charles Huber
- Brent Huisman
+ - Florian Hülsmann
- illustris
- InKryption
- IntellectualKitty
@@ -120,6 +124,7 @@ video tutorials.
- Rokas Kupstys
- Konstantin Käfer
- Eric Larson
+ - Guillaume Lebrun
- Francis Lecavalier
- Jong Won Lee
- Robin Leffmann
@@ -149,6 +154,7 @@ video tutorials.
- Jonathan Mercier
- Marcel Metz
- Liam Middlebrook
+ - mightgoyardstill
- Ave Milia
- Icyllis Milica
- Jonathan Miller
@@ -165,11 +171,15 @@ video tutorials.
- Pascal Muetschard
- James Murphy
- Julian Møller
+ - Julius Häger
+ - Nat!
+ - NateIsStalling
- ndogxj
- F. Nedelec
- n3rdopolis
- Kristian Nielsen
- Joel Niemelä
+ - Victor Nova
- Kamil Nowakowski
- onox
- Denis Ovod
@@ -192,6 +202,7 @@ video tutorials.
- Stanislav Podgorskiy
- Konstantin Podsvirov
- Nathan Poirier
+ - Pokechu22
- Alexandre Pretyman
- Pablo Prietz
- przemekmirek
@@ -215,6 +226,7 @@ video tutorials.
- Brandon Schaefer
- Sebastian Schuberth
- Scr3amer
+ - Jan Schuerkamp
- Christian Sdunek
- Matt Sealey
- Steve Sexton
@@ -244,6 +256,7 @@ video tutorials.
- Paul Sultana
- Nathan Sweet
- TTK-Bandit
+ - Nuno Teixeira
- Jared Tiala
- Sergey Tikhomirov
- Arthur Tombs
diff --git a/README.md b/README.md
index 78b768b5..ac952e18 100644
--- a/README.md
+++ b/README.md
@@ -2,7 +2,6 @@
[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
-[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
## Introduction
@@ -11,15 +10,15 @@ application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
-Linux both X11 and Wayland are supported.
+Linux both Wayland and X11 are supported.
GLFW is licensed under the [zlib/libpng
license](https://www.glfw.org/license.html).
You can [download](https://www.glfw.org/download.html) the latest stable release
-as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
-release starting with 3.0 also has a corresponding [annotated
-tag](https://github.com/glfw/glfw/releases) with source and binary archives.
+as source or Windows binaries. Each release starting with 3.0 also has
+a corresponding [annotated tag](https://github.com/glfw/glfw/releases) with
+source and binary archives.
The [documentation](https://www.glfw.org/docs/latest/) is available online and is
included in all source and binary archives. See the [release
@@ -47,18 +46,19 @@ features or fixing bugs.
## Compiling GLFW
-GLFW itself requires only the headers and libraries for your OS and window
-system. It does not need the headers for any context creation API (WGL, GLX,
-EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
-support for them.
+GLFW is written primarily in C99, with parts of macOS support being written in
+Objective-C. GLFW itself requires only the headers and libraries for your OS
+and window system. It does not need any additional headers for context creation
+APIs (WGL, GLX, EGL, NSGL, OSMesa) or rendering APIs (OpenGL, OpenGL ES, Vulkan)
+to enable support for them.
-GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
+GLFW supports compilation on Windows with Visual C++ 2013 and later, MinGW and
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is
not regularly tested.
-There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
-available for all supported compilers.
+There are [pre-compiled binaries](https://www.glfw.org/download.html) available
+for all supported compilers on Windows and macOS.
See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
more information about how to compile GLFW yourself.
@@ -79,8 +79,6 @@ more information.
## System requirements
-GLFW is written in C99 and does not support Visual Studio 2012 or earlier.
-
GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
Unix-like systems running the X Window System are supported even without
a desktop environment or modern extensions, although some features require
@@ -92,7 +90,7 @@ in the documentation for more information.
## Dependencies
-GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
+GLFW itself needs only CMake 3.4 or later and the headers and libraries for your
OS and window system.
The examples and test programs depend on a number of tiny libraries. These are
@@ -121,307 +119,11 @@ guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug.
-## Changelog
-
+## Changelog since 3.4
- Added OpenGL and OpenGL ES user contexts for multiple window contexts via
`GLFWusercontext`, `glfwCreateUserContext`, `glfwDestroyUserContext`,
- `glfwMakeUserContextCurrent`, `glfwGetCurrentUserContext` (#1687)
- - Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958)
- - Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
- `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to
- specify the desired platform (#1958)
- - Added `glfwGetPlatform` function to query what platform was selected (#1655,#1958)
- - Added `glfwPlatformSupported` function to query if a platform is supported
- (#1655,#1958)
- - Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947)
- - Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and
- `GLFWdeallocatefun` types (#544,#1628,#1947)
- - Added `glfwInitVulkanLoader` for using a non-default Vulkan loader (#1374,#1890)
- - Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
- `GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
- - Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
- - Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
- - Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
- - Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
- through the window (#1236,#1568)
- - Added `GLFW_CURSOR_CAPTURED` cursor mode to confine the cursor to the window
- content area (#58)
- - Added `GLFW_POSITION_X` and `GLFW_POSITION_Y` window hints for initial position
- (#1603,#1747)
- - Added `GLFW_ANY_POSITION` hint value for letting the window manager choose (#1603,#1747)
- - Added `GLFW_PLATFORM_UNAVAILABLE` error for platform detection failures (#1958)
- - Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
- - Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
- - Added `GLFW_WAYLAND_APP_ID` window hint string for Wayland app\_id selection
- (#2121,#2122)
- - Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
- values to select ANGLE backend (#1380)
- - Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
- surface extension (#1793)
- - Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348)
- - Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958)
- - Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958)
- - Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958)
- - Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type
- (#279,#1307,#1497,#1574,#1928)
- - Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake
- variables exposing pkg-config dependencies (#1307)
- - Made joystick subsystem initialize at first use (#1284,#1646)
- - Made `GLFW_DOUBLEBUFFER` a read-only window attribute
- - Updated the minimum required CMake version to 3.1
- - Updated gamepad mappings from upstream
- - Disabled tests and examples by default when built as a CMake subdirectory
- - Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958)
- - Removed `GLFW_USE_OSMESA` CMake option enabling the Null platform (#1958)
- - Removed CMake generated configuration header
- - Bugfix: The CMake config-file package used an absolute path and was not
- relocatable (#1470)
- - Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
- - Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
- - Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
- - Bugfix: Some extension loader headers did not prevent default OpenGL header
- inclusion (#1695)
- - Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
- - Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
- incompatible controllers sharing hardware ID (#1763)
- - Bugfix: Native access functions for context handles did not check that the API matched
- - Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization
- - Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization
- - Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092)
- - Bugfix: `glfwGetKeyScancode` returned `0` on error when initialized instead of `-1`
- - Bugfix: Failure to make a newly created context current could cause segfault (#2327)
- - [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
- to the window menu
- - [Win32] Added a version info resource to the GLFW DLL
- - [Win32] Made hidden helper window use its own window class
- - [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
- opaque (#1512)
- - [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
- symbol redefinition (#1524)
- - [Win32] Bugfix: The cursor position event was emitted before its cursor enter
- event (#1490)
- - [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
- window (#1499)
- - [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
- - [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
- - [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
- invalid pointer
- - [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
- (#1623)
- - [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
- - [Win32] Bugfix: Monitor functions could return invalid values after
- configuration change (#1761)
- - [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
- - [Win32] Bugfix: Duplicate size events were not filtered (#1610)
- - [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes
- (#1582)
- - [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than
- Windows 10 version 1703 (#1511)
- - [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
- later (#1783,#1796)
- - [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
- - [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user
- - [Win32] Bugfix: Content scale queries could fail silently (#1615)
- - [Win32] Bugfix: Content scales could have garbage values if monitor was recently
- disconnected (#1615)
- - [Win32] Bugfix: A window created maximized and undecorated would cover the whole
- monitor (#1806)
- - [Win32] Bugfix: The default restored window position was lost when creating a maximized
- window
- - [Win32] Bugfix: `glfwMaximizeWindow` would make a hidden window visible
- - [Win32] Bugfix: `Alt+PrtSc` would emit `GLFW_KEY_UNKNOWN` and a different
- scancode than `PrtSc` (#1993)
- - [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not
- match event scancode (#1993)
- - [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
- - [Win32] Bugfix: The OSMesa library was not unloaded on termination
- - [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050)
- - [Win32] Bugfix: `glfwWaitEventsTimeout` did not return for some sent messages (#2408)
- - [Win32] Bugfix: Fix pkg-config for dynamic library on Windows (#2386, #2420)
- - [Win32] Bugfix: XInput could reportedly provide invalid DPad bit masks (#2291)
- - [Win32] Bugfix: Rapid clipboard calls could fail due to Clipboard History
- - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- - [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
- - [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
- - [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency
- (#1786)
- - [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false
- - [Cocoa] Removed dependency on the CoreVideo framework
- - [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- - [Cocoa] Bugfix: Window remained on screen after destruction until event poll
- (#1412)
- - [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
- - [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
- - [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
- would abort (#1649)
- - [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
- (#1635)
- - [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
- could leak memory
- - [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
- - [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
- - [Cocoa] Bugfix: Menu bar was not clickable on macOS 10.15+ until it lost and
- regained focus (#1648,#1802)
- - [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
- - [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
- - [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
- related events were emitted
- - [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for
- a fraction of a second (#1962)
- - [Cocoa] Bugfix: `kIOMasterPortDefault` was deprecated in macOS 12.0 (#1980)
- - [Cocoa] Bugfix: `kUTTypeURL` was deprecated in macOS 12.0 (#2003)
- - [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
- - [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination
- - [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false
- - [Cocoa] Bugfix: Changing `GLFW_DECORATED` in macOS fullscreen would abort
- application (#1886)
- - [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort
- application (#2110)
- - [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle
- subdirectory (#2113,#2120)
- - [Cocoa] Bugfix: Compilation failed on OS X 10.8 due to unconditional use of 10.9+
- symbols (#2161)
- - [Cocoa] Bugfix: Querying joystick elements could reportedly segfault on macOS
- 13 Ventura (#2320)
- - [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- - [X11] Bugfix: Key names were not updated when the keyboard layout changed
- (#1462,#1528)
- - [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- - [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- - [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
- - [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
- - [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
- - [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
- - [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
- - [X11] Bugfix: Window position events were not emitted during resizing (#1613)
- - [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
- - [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
- - [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
- - [X11] Bugfix: Termination would segfault if the IM had been destroyed
- - [X11] Bugfix: Any IM started after initialization would not be detected
- - [X11] Bugfix: Xlib errors caused by other parts of the application could be
- reported as GLFW errors
- - [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
- - [X11] Bugfix: XKB path used keysyms instead of physical locations for
- non-printable keys (#1598)
- - [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
- combinations (#1598)
- - [X11] Bugfix: Keys pressed simultaneously with others were not always
- reported (#1112,#1415,#1472,#1616)
- - [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
- (#1863)
- - [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory
- - [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on
- undefined behavior (#1986)
- - [X11] Bugfix: Dynamic loading on OpenBSD failed due to soname differences
- - [X11] Bugfix: Waiting for events would fail if file descriptor was too large
- (#2024)
- - [X11] Bugfix: Joystick events could lead to busy-waiting (#1872)
- - [X11] Bugfix: `glfwWaitEvents*` did not continue for joystick events
- - [X11] Bugfix: `glfwPostEmptyEvent` could be ignored due to race condition
- (#379,#1281,#1285,#2033)
- - [X11] Bugfix: Dynamic loading on NetBSD failed due to soname differences
- - [X11] Bugfix: Left shift of int constant relied on undefined behavior (#1951)
- - [X11] Bugfix: The OSMesa libray was not unloaded on termination
- - [X11] Bugfix: A malformed response during selection transfer could cause a segfault
- - [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108)
- - [Wayland] Added improved fallback window decorations via libdecor (#1639,#1693)
- - [Wayland] Added dynamic loading of all Wayland libraries
- - [Wayland] Added support for key names via xkbcommon
- - [Wayland] Added support for file path drop events (#2040)
- - [Wayland] Added support for more human-readable monitor names where available
- - [Wayland] Disabled alpha channel for opaque windows on systems lacking
- `EGL_EXT_present_opaque` (#1895)
- - [Wayland] Removed support for `wl_shell` (#1443)
- - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- - [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
- - [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
- - [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
- - [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
- (#1463)
- - [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong order
- (#1798)
- - [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
- - [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
- - [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
- - [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD
- - [Wayland] Bugfix: Key repeat could lead to a race condition (#1710)
- - [Wayland] Bugfix: Activating a window would emit two input focus events
- - [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus
- - [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
- - [Wayland] Bugfix: A key being repeated was not released when window lost focus
- - [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
- - [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE`
- - [Wayland] Bugfix: Some keys were reported as wrong key or `GLFW_KEY_UNKNOWN`
- - [Wayland] Bugfix: Text input did not repeat along with key repeat
- - [Wayland] Bugfix: `glfwPostEmptyEvent` sometimes had no effect (#1520,#1521)
- - [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of
- `glfwGetClipboardString`
- - [Wayland] Bugfix: Data source creation error would cause double free at termination
- - [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat
- - [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang
- - [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string
- - [Wayland] Bugfix: MIME type matching was not performed for clipboard string
- - [Wayland] Bugfix: The OSMesa library was not unloaded on termination
- - [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_FEATURE_UNAVAILABLE`
- - [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed
- - [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995)
- - [Wayland] Bugfix: A window leaving full screen mode ignored its desired size
- - [Wayland] Bugfix: `glfwSetWindowMonitor` did not update windowed mode size
- - [Wayland] Bugfix: `glfwRestoreWindow` would make a full screen window windowed
- - [Wayland] Bugfix: A window maximized or restored by the user would enter an
- inconsistent state
- - [Wayland] Bugfix: Window maximization events were not emitted
- - [Wayland] Bugfix: `glfwRestoreWindow` assumed it was always in windowed mode
- - [Wayland] Bugfix: `glfwSetWindowSize` would resize a full screen window
- - [Wayland] Bugfix: A window content scale event would be emitted every time
- the window resized
- - [Wayland] Bugfix: If `glfwInit` failed it would close stdin
- - [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically
- (#1991,#2115,#2127)
- - [Wayland] Bugfix: Size limits included frame size for fallback decorations
- - [Wayland] Bugfix: Updating `GLFW_DECORATED` had no effect on server-side
- decorations
- - [Wayland] Bugfix: A monitor would be reported as connected again if its scale
- changed
- - [Wayland] Bugfix: `glfwTerminate` would segfault if any monitor had changed
- scale
- - [Wayland] Bugfix: Window content scale events were not emitted when monitor
- scale changed
- - [Wayland] Bugfix: `glfwSetWindowAspectRatio` reported an error instead of
- applying the specified ratio
- - [Wayland] Bugfix: `GLFW_MAXIMIZED` window hint had no effect
- - [Wayland] Bugfix: `glfwRestoreWindow` had no effect before first show
- - [Wayland] Bugfix: Hiding and then showing a window caused program abort on
- wlroots compositors (#1268)
- - [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG
- decorations
- - [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450)
- - [Wayland] Bugfix: Joysticks connected after `glfwInit` were not detected (#2198)
- - [Wayland] Bugfix: Fallback decorations emitted `GLFW_CURSOR_UNAVAILABLE` errors
- - [POSIX] Removed use of deprecated function `gettimeofday`
- - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- - [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043)
- - [Linux] Bugfix: A small amount of memory could leak if initialization failed (#2229)
- - [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
- - [NSGL] Removed enforcement of forward-compatible flag for core contexts
- - [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
- macOS versions (#1442)
- - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
- - [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused
- a duplicate definition warning (#1840)
- - [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
- (#442)
- - [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
- (#1380)
- - [EGL] Added loading of glvnd `libOpenGL.so.0` where available for OpenGL
- - [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
- - [EGL] Bugfix: Setting `GLFW_CONTEXT_DEBUG` caused creation to fail (#2348)
- - [GLX] Added loading of glvnd `libGLX.so.0` where available
- - [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library
-
+ `glfwMakeUserContextCurrent`, `glfwGetCurrentUserContext` (#1687,#1870)
## Contact
@@ -429,13 +131,12 @@ On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
-[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
-[Libera.Chat](https://libera.chat/).
+[forum](https://discourse.glfw.org/).
If you have a bug to report, a patch to submit or a feature you'd like to
request, please file it in the
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
Finally, if you're interested in helping out with the development of GLFW or
-porting it to your favorite platform, join us on the forum, GitHub or IRC.
+porting it to your favorite platform, join us on the forum or GitHub.
diff --git a/deps/wayland/fractional-scale-v1.xml b/deps/wayland/fractional-scale-v1.xml
new file mode 100644
index 00000000..350bfc01
--- /dev/null
+++ b/deps/wayland/fractional-scale-v1.xml
@@ -0,0 +1,102 @@
+
+
+
+ Copyright © 2022 Kenny Levinsen
+
+ Permission is hereby granted, free of charge, to any person obtaining a
+ copy of this software and associated documentation files (the "Software"),
+ to deal in the Software without restriction, including without limitation
+ the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ and/or sell copies of the Software, and to permit persons to whom the
+ Software is furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice (including the next
+ paragraph) shall be included in all copies or substantial portions of the
+ Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+
+
+ This protocol allows a compositor to suggest for surfaces to render at
+ fractional scales.
+
+ A client can submit scaled content by utilizing wp_viewport. This is done by
+ creating a wp_viewport object for the surface and setting the destination
+ rectangle to the surface size before the scale factor is applied.
+
+ The buffer size is calculated by multiplying the surface size by the
+ intended scale.
+
+ The wl_surface buffer scale should remain set to 1.
+
+ If a surface has a surface-local size of 100 px by 50 px and wishes to
+ submit buffers with a scale of 1.5, then a buffer of 150px by 75 px should
+ be used and the wp_viewport destination rectangle should be 100 px by 50 px.
+
+ For toplevel surfaces, the size is rounded halfway away from zero. The
+ rounding algorithm for subsurface position and size is not defined.
+
+
+
+
+ A global interface for requesting surfaces to use fractional scales.
+
+
+
+
+ Informs the server that the client will not be using this protocol
+ object anymore. This does not affect any other objects,
+ wp_fractional_scale_v1 objects included.
+
+
+
+
+
+
+
+
+
+ Create an add-on object for the the wl_surface to let the compositor
+ request fractional scales. If the given wl_surface already has a
+ wp_fractional_scale_v1 object associated, the fractional_scale_exists
+ protocol error is raised.
+
+
+
+
+
+
+
+
+ An additional interface to a wl_surface object which allows the compositor
+ to inform the client of the preferred scale.
+
+
+
+
+ Destroy the fractional scale object. When this object is destroyed,
+ preferred_scale events will no longer be sent.
+
+
+
+
+
+ Notification of a new preferred scale for this surface that the
+ compositor suggests that the client should use.
+
+ The sent scale is the numerator of a fraction with a denominator of 120.
+
+
+
+
+
diff --git a/deps/wayland/xdg-activation-v1.xml b/deps/wayland/xdg-activation-v1.xml
new file mode 100644
index 00000000..9adcc274
--- /dev/null
+++ b/deps/wayland/xdg-activation-v1.xml
@@ -0,0 +1,200 @@
+
+
+
+
+ Copyright © 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
+ Copyright © 2020 Carlos Garnacho <carlosg@gnome.org>
+
+ Permission is hereby granted, free of charge, to any person obtaining a
+ copy of this software and associated documentation files (the "Software"),
+ to deal in the Software without restriction, including without limitation
+ the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ and/or sell copies of the Software, and to permit persons to whom the
+ Software is furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice (including the next
+ paragraph) shall be included in all copies or substantial portions of the
+ Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+
+
+ The way for a client to pass focus to another toplevel is as follows.
+
+ The client that intends to activate another toplevel uses the
+ xdg_activation_v1.get_activation_token request to get an activation token.
+ This token is then forwarded to the client, which is supposed to activate
+ one of its surfaces, through a separate band of communication.
+
+ One established way of doing this is through the XDG_ACTIVATION_TOKEN
+ environment variable of a newly launched child process. The child process
+ should unset the environment variable again right after reading it out in
+ order to avoid propagating it to other child processes.
+
+ Another established way exists for Applications implementing the D-Bus
+ interface org.freedesktop.Application, which should get their token under
+ activation-token on their platform_data.
+
+ In general activation tokens may be transferred across clients through
+ means not described in this protocol.
+
+ The client to be activated will then pass the token
+ it received to the xdg_activation_v1.activate request. The compositor can
+ then use this token to decide how to react to the activation request.
+
+ The token the activating client gets may be ineffective either already at
+ the time it receives it, for example if it was not focused, for focus
+ stealing prevention. The activating client will have no way to discover
+ the validity of the token, and may still forward it to the to be activated
+ client.
+
+ The created activation token may optionally get information attached to it
+ that can be used by the compositor to identify the application that we
+ intend to activate. This can for example be used to display a visual hint
+ about what application is being started.
+
+ Warning! The protocol described in this file is currently in the testing
+ phase. Backward compatible changes may be added together with the
+ corresponding interface version bump. Backward incompatible changes can
+ only be done by creating a new major version of the extension.
+
+
+
+
+ A global interface used for informing the compositor about applications
+ being activated or started, or for applications to request to be
+ activated.
+
+
+
+
+ Notify the compositor that the xdg_activation object will no longer be
+ used.
+
+ The child objects created via this interface are unaffected and should
+ be destroyed separately.
+
+
+
+
+
+ Creates an xdg_activation_token_v1 object that will provide
+ the initiating client with a unique token for this activation. This
+ token should be offered to the clients to be activated.
+
+
+
+
+
+
+
+ Requests surface activation. It's up to the compositor to display
+ this information as desired, for example by placing the surface above
+ the rest.
+
+ The compositor may know who requested this by checking the activation
+ token and might decide not to follow through with the activation if it's
+ considered unwanted.
+
+ Compositors can ignore unknown activation tokens when an invalid
+ token is passed.
+
+
+
+
+
+
+
+
+ An object for setting up a token and receiving a token handle that can
+ be passed as an activation token to another client.
+
+ The object is created using the xdg_activation_v1.get_activation_token
+ request. This object should then be populated with the app_id, surface
+ and serial information and committed. The compositor shall then issue a
+ done event with the token. In case the request's parameters are invalid,
+ the compositor will provide an invalid token.
+
+
+
+
+
+
+
+
+ Provides information about the seat and serial event that requested the
+ token.
+
+ The serial can come from an input or focus event. For instance, if a
+ click triggers the launch of a third-party client, the launcher client
+ should send a set_serial request with the serial and seat from the
+ wl_pointer.button event.
+
+ Some compositors might refuse to activate toplevels when the token
+ doesn't have a valid and recent enough event serial.
+
+ Must be sent before commit. This information is optional.
+
+
+
+
+
+
+
+ The requesting client can specify an app_id to associate the token
+ being created with it.
+
+ Must be sent before commit. This information is optional.
+
+
+
+
+
+
+ This request sets the surface requesting the activation. Note, this is
+ different from the surface that will be activated.
+
+ Some compositors might refuse to activate toplevels when the token
+ doesn't have a requesting surface.
+
+ Must be sent before commit. This information is optional.
+
+
+
+
+
+
+ Requests an activation token based on the different parameters that
+ have been offered through set_serial, set_surface and set_app_id.
+
+
+
+
+
+ The 'done' event contains the unique token of this activation request
+ and notifies that the provider is done.
+
+
+
+
+
+
+ Notify the compositor that the xdg_activation_token_v1 object will no
+ longer be used. The received token stays valid.
+
+
+
+
diff --git a/docs/CMakeLists.txt b/docs/CMakeLists.txt
index 79cad560..50522173 100644
--- a/docs/CMakeLists.txt
+++ b/docs/CMakeLists.txt
@@ -2,20 +2,20 @@
# NOTE: The order of this list determines the order of items in the Guides
# (i.e. Pages) list in the generated documentation
set(source_files
- main.dox
- news.dox
- quick.dox
- moving.dox
- compile.dox
- build.dox
- intro.dox
- context.dox
- monitor.dox
- window.dox
- input.dox
- vulkan.dox
- compat.dox
- internal.dox)
+ main.md
+ news.md
+ quick.md
+ moving.md
+ compile.md
+ build.md
+ intro.md
+ context.md
+ monitor.md
+ window.md
+ input.md
+ vulkan.md
+ compat.md
+ internal.md)
set(extra_files DoxygenLayout.xml header.html footer.html extra.css spaces.svg)
@@ -31,16 +31,27 @@ foreach(file IN LISTS source_files)
string(APPEND GLFW_DOXYGEN_INPUT " \\\n\"${CMAKE_CURRENT_SOURCE_DIR}/${file}\"")
endforeach()
-configure_file(Doxyfile.in Doxyfile @ONLY)
+set(DOXYGEN_SKIP_DOT TRUE)
+find_package(Doxygen)
-add_custom_command(OUTPUT "html/index.html"
- COMMAND "${DOXYGEN_EXECUTABLE}"
- WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
- MAIN_DEPENDENCY Doxyfile
- DEPENDS ${header_paths} ${source_files} ${extra_files}
- COMMENT "Generating HTML documentation"
- VERBATIM)
+if (NOT DOXYGEN_FOUND OR DOXYGEN_VERSION VERSION_LESS "1.9.8")
+ message(STATUS "Documentation generation requires Doxygen 1.9.8 or later")
+else()
+ configure_file(Doxyfile.in Doxyfile @ONLY)
+ add_custom_command(OUTPUT "html/index.html"
+ COMMAND "${DOXYGEN_EXECUTABLE}"
+ WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
+ MAIN_DEPENDENCY Doxyfile
+ DEPENDS ${header_paths} ${source_files} ${extra_files}
+ COMMENT "Generating HTML documentation"
+ VERBATIM)
-add_custom_target(docs ALL SOURCES "html/index.html")
-set_target_properties(docs PROPERTIES FOLDER "GLFW3")
+ add_custom_target(docs ALL SOURCES "html/index.html")
+ set_target_properties(docs PROPERTIES FOLDER "GLFW3")
+
+ if (GLFW_INSTALL)
+ install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
+ DESTINATION "${CMAKE_INSTALL_DOCDIR}")
+ endif()
+endif()
diff --git a/docs/CONTRIBUTING.md b/docs/CONTRIBUTING.md
index 033c7800..73ba01e3 100644
--- a/docs/CONTRIBUTING.md
+++ b/docs/CONTRIBUTING.md
@@ -23,13 +23,12 @@ Questions about how to use GLFW should be asked either in the [support
section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
-Stack Exchange or in the IRC channel `#glfw` on
-[Libera.Chat](https://libera.chat/).
+Stack Exchange.
Questions about the design or implementation of GLFW or about future plans
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
-forum or in the IRC channel. Please don't open a GitHub issue to discuss design
-questions without first checking with a maintainer.
+forum. Please don't open a GitHub issue to discuss design questions without
+first checking with a maintainer.
## Reporting a bug
@@ -358,7 +357,7 @@ feature.
In addition to the code, a complete feature includes:
- Change log entry in `README.md`, listing all new symbols
-- News page entry in `docs/news.dox`, briefly describing the feature
+- News page entry in `docs/news.md`, briefly describing the feature
- Guide documentation, with minimal examples, in the relevant guide in the `docs` folder
- Reference documentation, with all applicable tags
- Cross-references and mentions in appropriate places
@@ -374,7 +373,7 @@ If it adds a new monitor property, support for it must be added to
If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
for it must be added to `tests/glfwinfo.c` and the behavior of the library when
-the extension is missing documented in `docs/compat.dox`.
+the extension is missing documented in `docs/compat.md`.
If you haven't already, read the excellent article [How to Write a Git Commit
Message](https://chris.beams.io/posts/git-commit/).
diff --git a/docs/DoxygenLayout.xml b/docs/DoxygenLayout.xml
index ab971721..66cb87fd 100644
--- a/docs/DoxygenLayout.xml
+++ b/docs/DoxygenLayout.xml
@@ -5,7 +5,7 @@
-
+
diff --git a/docs/SUPPORT.md b/docs/SUPPORT.md
index 79a45a8f..d9be56f7 100644
--- a/docs/SUPPORT.md
+++ b/docs/SUPPORT.md
@@ -4,8 +4,7 @@ See the [latest documentation](https://www.glfw.org/docs/latest/) for tutorials,
guides and the API reference.
If you have questions about using GLFW, we have a
-[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
-[Libera.Chat](https://libera.chat/).
+[forum](https://discourse.glfw.org/).
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
diff --git a/docs/build.dox b/docs/build.md
similarity index 62%
rename from docs/build.dox
rename to docs/build.md
index a1625d60..ab4b6817 100644
--- a/docs/build.dox
+++ b/docs/build.md
@@ -1,8 +1,6 @@
-/*!
+# Building applications {#build_guide}
-@page build_guide Building applications
-
-@tableofcontents
+[TOC]
This is about compiling and linking applications that use GLFW. For information on
how to write such applications, start with the
@@ -16,14 +14,14 @@ and linking process should be explained in your C programming material and in
the documentation for your development environment.
-@section build_include Including the GLFW header file
+## Including the GLFW header file {#build_include}
You should include the GLFW header in the source files where you use OpenGL or
GLFW.
-@code
+```c
#include
-@endcode
+```
This header defines all the constants and declares all the types and function
prototypes of the GLFW API. By default, it also includes the OpenGL header from
@@ -43,17 +41,18 @@ In other words:
- Do not include window system headers unless you will use those APIs directly
- If you do need such headers, include them before the GLFW header
-If you are using an OpenGL extension loading library such as
-[glad](https://github.com/Dav1dde/glad), the extension loader header should
-be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL
-ES header or extension loader header included before it and will then disable
-the inclusion of the default OpenGL header. Most extension loaders also define
-macros that disable similar headers below it.
+If you are using an OpenGL extension loading library such as [glad][], the
+extension loader header should be included before the GLFW one. GLFW attempts
+to detect any OpenGL or OpenGL ES header or extension loader header included
+before it and will then disable the inclusion of the default OpenGL header.
+Most extension loaders also define macros that disable similar headers below it.
-@code
+[glad]: https://github.com/Dav1dde/glad
+
+```c
#include
#include
-@endcode
+```
Both of these mechanisms depend on the extension loader header defining a known
macro. If yours doesn't or you don't know which one your users will pick, the
@@ -61,14 +60,14 @@ macro. If yours doesn't or you don't know which one your users will pick, the
including the OpenGL header. This will also allow you to include the two
headers in any order.
-@code
+```c
#define GLFW_INCLUDE_NONE
#include
#include
-@endcode
+```
-@subsection build_macros GLFW header option macros
+### GLFW header option macros {#build_macros}
These macros may be defined before the inclusion of the GLFW header and affect
its behavior.
@@ -82,8 +81,9 @@ Only one of these may be defined at a time.
@note GLFW does not provide any of the API headers mentioned below. They are
provided by your development environment or your OpenGL, OpenGL ES or Vulkan
-SDK, and most of them can be downloaded from the
-[Khronos Registry](https://www.khronos.org/registry/).
+SDK, and most of them can be downloaded from the [Khronos Registry][registry].
+
+[registry]: https://www.khronos.org/registry/
@anchor GLFW_INCLUDE_GLCOREARB
__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
@@ -142,7 +142,7 @@ If your build includes GLFW and you define any these in your build files, make
sure they are not applied to the GLFW sources.
-@section build_link Link with the right libraries
+## Link with the right libraries {#build_link}
GLFW is essentially a wrapper of various platform-specific APIs and therefore
needs to link against many different system libraries. If you are using GLFW as
@@ -155,28 +155,104 @@ hard-coded into your build environment. See the section for your development
environment below. On Linux and other Unix-like operating systems, the list
varies but can be retrieved in various ways as described below.
-A good general introduction to linking is
-[Beginner's Guide to Linkers](https://www.lurklurk.org/linkers/linkers.html) by
-David Drysdale.
+A good general introduction to linking is [Beginner's Guide to
+Linkers][linker_guide] by David Drysdale.
+
+[linker_guide]: https://www.lurklurk.org/linkers/linkers.html
-@subsection build_link_win32 With MinGW or Visual C++ on Windows
+### With Visual C++ and GLFW binaries {#build_link_win32}
-The static version of the GLFW library is named `glfw3`. When using this
-version, it is also necessary to link with some libraries that GLFW uses.
+If you are using a downloaded [binary
+archive](https://www.glfw.org/download.html), first make sure you have the
+archive matching the architecture you are building for (32-bit or 64-bit), or
+you will get link errors. Also make sure you are using the binaries for your
+version of Visual C++ or you may get other link errors.
-When using MinGW to link an application with the static version of GLFW, you
-must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
-include it in the set of default libraries along with other dependencies like
-`user32` and `kernel32`.
+There are two version of the static GLFW library in the binary archive, because
+it needs to use the same base run-time library variant as the rest of your
+executable.
-The link library for the GLFW DLL is named `glfw3dll`. When compiling an
-application that uses the DLL version of GLFW, you need to define the @ref
-GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
-either with a compiler switch or by defining it in your source code.
+One is named `glfw3.lib` and is for projects with the _Runtime Library_ project
+option set to _Multi-threaded DLL_ or _Multi-threaded Debug DLL_. The other is
+named `glfw3_mt.lib` and is for projects with _Runtime Library_ set to
+_Multi-threaded_ or _Multi-threaded Debug_. To use the static GLFW library you
+will need to add `path/to/glfw3.lib` or `path/to/glfw3_mt.lib` to the
+_Additional Dependencies_ project option.
+
+If you compiled a GLFW static library yourself then there will only be one,
+named `glfw3.lib`, and you have to make sure the run-time library variant
+matches.
+
+The DLL version of the GLFW library is named `glfw3.dll`, but you will be
+linking against the `glfw3dll.lib` link library. To use the DLL you will need
+to add `path/to/glfw3dll.lib` to the _Additional Dependencies_ project option.
+All of its dependencies are already listed there by default, but when building
+with the DLL version of GLFW, you also need to define the @ref GLFW_DLL. This
+can be done either in the _Preprocessor Definitions_ project option or by
+defining it in your source code before including the GLFW header.
+
+```c
+#define GLFW_DLL
+#include
+```
+
+All link-time dependencies for GLFW are already listed in the _Additional
+Dependencies_ option by default.
-@subsection build_link_cmake_source With CMake and GLFW source
+### With MinGW-w64 and GLFW binaries {#build_link_mingw}
+
+This is intended for building a program from the command-line or by writing
+a makefile, on Windows with [MinGW-w64][] and GLFW binaries. These can be from
+a downloaded and extracted [binary archive](https://www.glfw.org/download.html)
+or by compiling GLFW yourself. The paths below assume a binary archive is used.
+
+If you are using a downloaded binary archive, first make sure you have the
+archive matching the architecture you are building for (32-bit or 64-bit) or you
+will get link errors.
+
+Note that the order of source files and libraries matter for GCC. Dependencies
+must be listed after the files that depend on them. Any source files that
+depend on GLFW must be listed before the GLFW library. GLFW in turn depends on
+`gdi32` and must be listed before it.
+
+[MinGW-w64]: https://www.mingw-w64.org/
+
+If you are using the static version of the GLFW library, which is named
+`libglfw3.a`, do:
+
+```sh
+gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3.a -lgdi32
+```
+
+If you are using the DLL version of the GLFW library, which is named
+`glfw3.dll`, you will need to use the `libglfw3dll.a` link library.
+
+```sh
+gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
+```
+
+The resulting executable will need to find `glfw3.dll` to run, typically by
+keeping both files in the same directory.
+
+When you are building with the DLL version of GLFW, you will also need to define
+the @ref GLFW_DLL macro. This can be done in your source files, as long as it
+done before including the GLFW header:
+
+```c
+#define GLFW_DLL
+#include
+```
+
+It can also be done on the command-line:
+
+```sh
+gcc -o myprog myprog.c -D GLFW_DLL -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
+```
+
+
+### With CMake and GLFW source {#build_link_cmake_source}
This section is about using CMake to compile and link GLFW along with your
application. If you want to use an installed binary instead, see @ref
@@ -188,18 +264,18 @@ built along with your application.
Add the root directory of the GLFW source tree to your project. This will add
the `glfw` target to your project.
-@code{.cmake}
+```cmake
add_subdirectory(path/to/glfw)
-@endcode
+```
Once GLFW has been added, link your application against the `glfw` target.
This adds the GLFW library and its link-time dependencies as it is currently
configured, the include directory for the GLFW header and, when applicable, the
@ref GLFW_DLL macro.
-@code{.cmake}
+```cmake
target_link_libraries(myapp glfw)
-@endcode
+```
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
@@ -207,22 +283,24 @@ OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
package.
-@code{.cmake}
+```cmake
find_package(OpenGL REQUIRED)
-@endcode
+```
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like any other library.
-@code{.cmake}
+```cmake
target_link_libraries(myapp OpenGL::GL)
-@endcode
+```
For a minimal example of a program and GLFW sources built with CMake, see the
-[GLFW CMake Starter](https://github.com/juliettef/GLFW-CMake-starter) on GitHub.
+[GLFW CMake Starter][cmake_starter] on GitHub.
+
+[cmake_starter]: https://github.com/juliettef/GLFW-CMake-starter
-@subsection build_link_cmake_package With CMake and installed GLFW binaries
+### With CMake and installed GLFW binaries {#build_link_cmake_package}
This section is about using CMake to link GLFW after it has been built and
installed. If you want to build it along with your application instead, see
@@ -231,17 +309,17 @@ installed. If you want to build it along with your application instead, see
With a few changes to your `CMakeLists.txt` you can locate the package and
target files generated when GLFW is installed.
-@code{.cmake}
-find_package(glfw3 3.4 REQUIRED)
-@endcode
+```cmake
+find_package(glfw3 3.5 REQUIRED)
+```
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds the GLFW library and its link-time dependencies, the include directory
for the GLFW header and, when applicable, the @ref GLFW_DLL macro.
-@code{.cmake}
+```cmake
target_link_libraries(myapp glfw)
-@endcode
+```
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
@@ -249,47 +327,51 @@ OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
package.
-@code{.cmake}
+```cmake
find_package(OpenGL REQUIRED)
-@endcode
+```
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like any other library.
-@code{.cmake}
+```cmake
target_link_libraries(myapp OpenGL::GL)
-@endcode
+```
-@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
+### With pkg-config and GLFW binaries on Unix {#build_link_pkgconfig}
-GLFW supports [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/),
-and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
-and is installed along with it. A pkg-config file describes all necessary
-compile-time and link-time flags and dependencies needed to use a library. When
-they are updated or if they differ between systems, you will get the correct
-ones automatically.
+This is intended for building a program from the command-line or by writing
+a makefile, on macOS or any Unix-like system like Linux, FreeBSD and Cygwin.
+
+GLFW supports [pkg-config][], and the `glfw3.pc` pkg-config file is generated
+when the GLFW library is built and is installed along with it. A pkg-config
+file describes all necessary compile-time and link-time flags and dependencies
+needed to use a library. When they are updated or if they differ between
+systems, you will get the correct ones automatically.
+
+[pkg-config]: https://www.freedesktop.org/wiki/Software/pkg-config/
A typical compile and link command-line when using the static version of the
GLFW library may look like this:
-@code{.sh}
+```sh
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
-@endcode
+```
If you are using the shared version of the GLFW library, omit the `--static`
flag.
-@code{.sh}
+```sh
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
-@endcode
+```
You can also use the `glfw3.pc` file without installing it first, by using the
`PKG_CONFIG_PATH` environment variable.
-@code{.sh}
+```sh
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
-@endcode
+```
The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or
Vulkan libraries it needs at runtime. If your application calls OpenGL
@@ -297,12 +379,12 @@ directly, instead of using a modern
[extension loader library](@ref context_glext_auto), you should add the `gl`
pkg-config package.
-@code{.sh}
+```sh
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
-@endcode
+```
-@subsection build_link_xcode With Xcode on macOS
+### With Xcode on macOS {#build_link_xcode}
If you are using the dynamic library version of GLFW, add it to the project
dependencies.
@@ -312,19 +394,19 @@ OpenGL and IOKit frameworks to the project as dependencies. They can all be
found in `/System/Library/Frameworks`.
-@subsection build_link_osx With command-line on macOS
+### With command-line or makefile on macOS {#build_link_osx}
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
-building from the command line on macOS. That way you will get any new
-dependencies added automatically. If you still wish to build manually, you need
-to add the required frameworks and libraries to your command-line yourself using
-the `-l` and `-framework` switches.
+using installed GLFW binaries from the command line on macOS. That way you will
+get any new dependencies added automatically. If you still wish to build
+manually, you need to add the required frameworks and libraries to your
+command-line yourself using the `-l` and `-framework` switches.
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
-@code{.sh}
+```sh
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
-@endcode
+```
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
for `-lglfw`.
@@ -335,4 +417,3 @@ against it from the command-line.
@note Your machine may have `libGL.*.dylib` style OpenGL library, but that is
for the X Window System and will not work with the macOS native version of GLFW.
-*/
diff --git a/docs/compat.dox b/docs/compat.md
similarity index 71%
rename from docs/compat.dox
rename to docs/compat.md
index 49b52bf4..ef64b0cc 100644
--- a/docs/compat.dox
+++ b/docs/compat.md
@@ -1,8 +1,6 @@
-/*!
+# Standards conformance {#compat_guide}
-@page compat_guide Standards conformance
-
-@tableofcontents
+[TOC]
This guide describes the various API extensions used by this version of GLFW.
It lists what are essentially implementation details, but which are nonetheless
@@ -15,18 +13,18 @@ part of this information may change in future versions of GLFW and that will not
be considered a breaking API change.
-@section compat_x11 X11 extensions, protocols and IPC standards
+## X11 extensions, protocols and IPC standards {#compat_x11}
-As GLFW uses Xlib directly, without any intervening toolkit
-library, it has sole responsibility for interacting well with the many and
-varied window managers in use on Unix-like systems. In order for applications
-and window managers to work well together, a number of standards and
-conventions have been developed that regulate behavior outside the scope of the
-X11 API; most importantly the
-[Inter-Client Communication Conventions Manual](https://www.tronche.com/gui/x/icccm/)
-(ICCCM) and
-[Extended Window Manager Hints](https://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
-(EWMH) standards.
+As GLFW uses Xlib directly, without any intervening toolkit library, it has sole
+responsibility for interacting well with the many and varied window managers in
+use on Unix-like systems. In order for applications and window managers to work
+well together, a number of standards and conventions have been developed that
+regulate behavior outside the scope of the X11 API; most importantly the
+[Inter-Client Communication Conventions Manual][ICCCM] (ICCCM) and [Extended
+Window Manager Hints][EWMH] (EWMH) standards.
+
+[ICCCM]: https://www.tronche.com/gui/x/icccm/
+[EWMH]: https://standards.freedesktop.org/wm-spec/wm-spec-latest.html
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
If the running window manager does not support this property, the
@@ -52,16 +50,18 @@ compositing window manager to un-redirect full screen GLFW windows. If the
running window manager uses compositing but does not support this property then
additional copying may be performed for each buffer swap of full screen windows.
-GLFW uses the
-[clipboard manager protocol](https://www.freedesktop.org/wiki/ClipboardManager/)
-to push a clipboard string (i.e. selection) owned by a GLFW window about to be
-destroyed to the clipboard manager. If there is no running clipboard manager,
-the clipboard string will be unavailable once the window has been destroyed.
+GLFW uses the [clipboard manager protocol][ClipboardManager] to push a clipboard
+string (i.e. selection) owned by a GLFW window about to be destroyed to the
+clipboard manager. If there is no running clipboard manager, the clipboard
+string will be unavailable once the window has been destroyed.
-GLFW uses the
-[X drag-and-drop protocol](https://www.freedesktop.org/wiki/Specifications/XDND/)
-to provide file drop events. If the application originating the drag does not
-support this protocol, drag and drop will not work.
+[clipboardManager]: https://www.freedesktop.org/wiki/ClipboardManager/
+
+GLFW uses the [X drag-and-drop protocol][XDND] to provide file drop events. If
+the application originating the drag does not support this protocol, drag and
+drop will not work.
+
+[XDND]: https://www.freedesktop.org/wiki/Specifications/XDND/
GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the
running X server does not support this version of this extension, multi-monitor
@@ -93,7 +93,7 @@ conventions, the `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR` and
legacy images.
-@section compat_wayland Wayland protocols and IPC standards
+## Wayland protocols and IPC standards {#compat_wayland}
As GLFW uses libwayland directly, without any intervening toolkit library, it
has sole responsibility for interacting well with every compositor in use on
@@ -106,42 +106,60 @@ Wayland protocols to implement certain features if the compositor supports them.
GLFW uses xkbcommon 0.5.0 to provide key and text input support. Earlier
versions are not supported.
-GLFW uses the [xdg-shell protocol](https://wayland.app/protocols/xdg-shell)
-to provide better window management. This protocol is mandatory for GLFW to
-display a window.
+GLFW uses the [xdg-shell][] protocol to provide better window management. This
+protocol is mandatory for GLFW to display a window.
-GLFW uses the
-[relative pointer protocol](https://wayland.app/protocols/relative-pointer-unstable-v1)
-alongside the
-[pointer constraints protocol](https://wayland.app/protocols/pointer-constraints-unstable-v1)
-to implement disabled cursor. If the running compositor does not support both
-of these protocols, disabling the cursor will have no effect.
+[xdg-shell]: https://wayland.app/protocols/xdg-shell
-GLFW uses the
-[idle inhibit protocol](https://wayland.app/protocols/idle-inhibit-unstable-v1)
-to prohibit the screensaver from starting. If the running compositor does not
-support this protocol, the screensaver may start even for full screen windows.
+GLFW uses the [relative-pointer-unstable-v1][] protocol alongside the
+[pointer-constraints-unstable-v1][] protocol to implement disabled cursor. If
+the running compositor does not support both of these protocols, disabling the
+cursor will have no effect.
-GLFW uses the
-[libdecor library](https://gitlab.freedesktop.org/libdecor/libdecor) for window
-decorations, where available. This in turn provides good quality client-side
-decorations (drawn by the application) on desktop systems that do not support
-server-side decorations (drawn by the window manager). On systems that do not
-provide either libdecor or xdg-decoration, very basic window decorations are
-provided. These do not include the window title or any caption buttons.
+[relative-pointer-unstable-v1]: https://wayland.app/protocols/relative-pointer-unstable-v1
+[pointer-constraints-unstable-v1]: https://wayland.app/protocols/pointer-constraints-unstable-v1
-GLFW uses the
-[xdg-decoration protocol](https://wayland.app/protocols/xdg-decoration-unstable-v1)
-to request decorations to be drawn around its windows. This protocol is part
-of wayland-protocols 1.15, and mandatory at build time. If the running
-compositor does not support this protocol, a very simple frame will be drawn by
-GLFW itself, using the
-[viewporter protocol](https://wayland.app/protocols/viewporter)
-alongside subsurfaces. If the running compositor does not support these
-protocols either, no decorations will be drawn around windows.
+GLFW uses the [idle-inhibit-unstable-v1][] protocol to prohibit the screensaver
+from starting. If the running compositor does not support this protocol, the
+screensaver may start even for full screen windows.
+
+[idle-inhibit-unstable-v1]: https://wayland.app/protocols/idle-inhibit-unstable-v1
+
+GLFW uses the [libdecor][] library for window decorations, where available.
+This in turn provides good quality client-side decorations (drawn by the
+application) on desktop systems that do not support server-side decorations
+(drawn by the window manager). On systems that do not provide either libdecor
+or xdg-decoration, very basic window decorations are provided. These do not
+include the window title or any caption buttons.
+
+[libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
+
+GLFW uses the [xdg-decoration-unstable-v1][] protocol to request decorations to
+be drawn around its windows. This protocol is part of wayland-protocols 1.15,
+and mandatory at build time. If the running compositor does not support this
+protocol, a very simple frame will be drawn by GLFW itself, using the
+[viewporter][] protocol alongside subsurfaces. If the running compositor does
+not support these protocols either, no decorations will be drawn around windows.
+
+[xdg-decoration-unstable-v1]: https://wayland.app/protocols/xdg-decoration-unstable-v1
+[viewporter]: https://wayland.app/protocols/viewporter
+
+GLFW uses the [xdg-activation-v1][] protocol to implement window focus and
+attention requests. If the running compositor does not support this protocol,
+window focus and attention requests do nothing.
+
+[xdg-activation-v1]: https://wayland.app/protocols/xdg-activation-v1
+
+GLFW uses the [fractional-scale-v1][] protocol to implement fine-grained
+framebuffer scaling. If the running compositor does not support this protocol,
+the @ref GLFW_SCALE_FRAMEBUFFER window hint will only be able to scale the
+framebuffer by integer scales. This will typically be the smallest integer not
+less than the actual scale.
+
+[fractional-scale-v1]: https://wayland.app/protocols/fractional-scale-v1
-@section compat_glx GLX extensions
+## GLX extensions {#compat_glx}
The GLX API is the default API used to create OpenGL contexts on Unix-like
systems using the X Window System.
@@ -181,7 +199,7 @@ extensions to provide support for sRGB framebuffers. Where both of these
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
-@section compat_wgl WGL extensions
+## WGL extensions {#compat_wgl}
The WGL API is used to create OpenGL contexts on Microsoft Windows and other
implementations of the Win32 API, such as Wine.
@@ -222,7 +240,7 @@ extensions to provide support for sRGB framebuffers. When both of these
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
-@section compat_osx OpenGL on macOS
+## OpenGL on macOS {#compat_osx}
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
only forward-compatible, core profile contexts are supported. Support for
@@ -244,7 +262,7 @@ a non-default value will cause @ref glfwCreateWindow to fail and the
`GLFW_CONTEXT_DEBUG` hint is ignored.
-@section compat_vulkan Vulkan loader and API
+## Vulkan loader and API {#compat_vulkan}
By default, GLFW uses the standard system-wide Vulkan loader to access the
Vulkan API on all platforms except macOS. This is installed by both graphics
@@ -254,7 +272,7 @@ all other Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE
error.
-@section compat_wsi Vulkan WSI extensions
+## Vulkan WSI extensions {#compat_wsi}
The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on
all supported platforms.
@@ -280,4 +298,3 @@ surfaces on Wayland. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
-*/
diff --git a/docs/compile.dox b/docs/compile.md
similarity index 73%
rename from docs/compile.dox
rename to docs/compile.md
index ecf199a5..f8385fef 100644
--- a/docs/compile.dox
+++ b/docs/compile.md
@@ -1,8 +1,6 @@
-/*!
+# Compiling GLFW {#compile_guide}
-@page compile_guide Compiling GLFW
-
-@tableofcontents
+[TOC]
This is about compiling the GLFW library itself. For information on how to
build applications that use GLFW, see @ref build_guide.
@@ -10,7 +8,7 @@ build applications that use GLFW, see @ref build_guide.
GLFW uses some C99 features and does not support Visual Studio 2012 and earlier.
-@section compile_cmake Using CMake
+## Using CMake {#compile_cmake}
GLFW behaves like most other libraries that use CMake so this guide mostly
describes the standard configure, generate and compile sequence. If you are already
@@ -21,8 +19,8 @@ GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
for your chosen development environment. To compile GLFW, first generate these
files with CMake and then use them to compile the GLFW library.
-If you are on Windows and macOS you can
-[download CMake](https://cmake.org/download/) from their site.
+If you are on Windows and macOS you can [download
+CMake](https://cmake.org/download/) from their site.
If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have
a package system like Fink, MacPorts or Homebrew, you can install its CMake
@@ -30,89 +28,65 @@ package.
CMake is a complex tool and this guide will only show a few of the possible ways
to set up and compile GLFW. The CMake project has their own much more detailed
-[CMake user guide](https://cmake.org/cmake/help/latest/guide/user-interaction/)
-that includes everything in this guide not specific to GLFW. It may be a useful
-companion to this one.
+[CMake user guide][cmake-guide] that includes everything in this guide not
+specific to GLFW. It may be a useful companion to this one.
+
+[cmake-guide]: https://cmake.org/cmake/help/latest/guide/user-interaction/
-@subsection compile_deps Installing dependencies
+### Installing dependencies {#compile_deps}
The C/C++ development environments in Visual Studio, Xcode and MinGW come with
all necessary dependencies for compiling GLFW, but on Unix-like systems like
Linux and FreeBSD you will need a few extra packages.
-@subsubsection compile_deps_x11 Dependencies for X11
+#### Dependencies for Wayland and X11 {#compile_deps_wayland}
-To compile GLFW for X11, you need to have the X11 development packages
-installed. They are not needed to build or run programs that use GLFW.
-
-On Debian and derivatives like Ubuntu and Linux Mint the `xorg-dev` meta-package
-pulls in the development packages for all of X11.
-
-@code{.sh}
-sudo apt install xorg-dev
-@endcode
-
-On Fedora and derivatives like Red Hat the X11 extension packages
-`libXcursor-devel`, `libXi-devel`, `libXinerama-devel` and `libXrandr-devel`
-required by GLFW pull in all its other dependencies.
-
-@code{.sh}
-sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
-@endcode
-
-On FreeBSD the X11 headers are installed along the end-user X11 packages, so if
-you have an X server running you should have the headers as well. If not,
-install the `xorgproto` package.
-
-@code{.sh}
-pkg install xorgproto
-@endcode
-
-On Cygwin the `libXcursor-devel`, `libXi-devel`, `libXinerama-devel`,
-`libXrandr-devel` and `libXrender-devel` packages in the Libs section of the GUI
-installer will install all the headers and other development related files GLFW
-requires for X11.
-
-Once you have the required dependencies, move on to @ref compile_generate.
-
-
-@subsubsection compile_deps_wayland Dependencies for Wayland and X11
+By default, both the Wayland and X11 backends are enabled on Linux and other Unix-like
+systems (except macOS). To disable one or both of these, set the @ref GLFW_BUILD_WAYLAND
+or @ref GLFW_BUILD_X11 CMake options in the next step when generating build files.
To compile GLFW for both Wayland and X11, you need to have the X11, Wayland and xkbcommon
-development packages installed. They are not needed to build or run programs that use
-GLFW. You will also need to set the @ref GLFW_BUILD_WAYLAND CMake option in the next
-step when generating build files.
+development packages installed. On some systems a few other packages are also required.
+None of the development packages above are needed to build or run programs that use an
+already compiled GLFW library.
On Debian and derivatives like Ubuntu and Linux Mint you will need the `libwayland-dev`
-and `libxkbcommon-dev` packages and the `xorg-dev` meta-package. These will pull in all
-other dependencies.
+and `libxkbcommon-dev` packages to compile for Wayland and the `xorg-dev` meta-package to
+compile for X11. These will pull in all other dependencies.
-@code{.sh}
+```sh
sudo apt install libwayland-dev libxkbcommon-dev xorg-dev
-@endcode
+```
-On Fedora and derivatives like Red Hat you will need the `wayland-devel`,
-`libxkbcommon-devel`, `libXcursor-devel`, `libXi-devel`, `libXinerama-devel` and
-`libXrandr-devel` packages. These will pull in all other dependencies.
+On Fedora and derivatives like Red Hat you will need the `wayland-devel` and
+`libxkbcommon-devel` packages to compile for Wayland and the `libXcursor-devel`,
+`libXi-devel`, `libXinerama-devel` and `libXrandr-devel` packages to compile for X11.
+These will pull in all other dependencies.
-@code{.sh}
+```sh
sudo dnf install wayland-devel libxkbcommon-devel libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
-@endcode
+```
-On FreeBSD you will need the `wayland` and `libxkbcommon` packages. The X11 headers are
-installed along the end-user X11 packages, so if you have an X server running you should
-have the headers as well. If not, install the `xorgproto` package.
+On FreeBSD you will need the `wayland`, `libxkbcommon` and `evdev-proto` packages to
+compile for Wayland. The X11 headers are installed along the end-user X11 packages, so if
+you have an X server running you should have the headers as well. If not, install the
+`xorgproto` package to compile for X11.
-@code{.sh}
-pkg install wayland libxkbcommon xorgproto
-@endcode
+```sh
+pkg install wayland libxkbcommon evdev-proto xorgproto
+```
+
+On Cygwin Wayland is not supported but you will need the `libXcursor-devel`,
+`libXi-devel`, `libXinerama-devel`, `libXrandr-devel` and `libXrender-devel` packages to
+compile for X11. These can be found in the Libs section of the GUI installer and will
+pull in all other dependencies.
Once you have the required dependencies, move on to @ref compile_generate.
-@subsection compile_generate Generating build files with CMake
+### Generating build files with CMake {#compile_generate}
Once you have all necessary dependencies it is time to generate the project
files or makefiles for your development environment. CMake needs two paths for
@@ -134,7 +108,7 @@ A common pattern when building a single configuration is to have a build
directory named `build` in the root of the source tree.
-@subsubsection compile_generate_gui Generating with the CMake GUI
+#### Generating with the CMake GUI {#compile_generate_gui}
Start the CMake GUI and set the paths to the source and build directories
described above. Then press _Configure_ and _Generate_.
@@ -143,53 +117,54 @@ If you wish change any CMake variables in the list, press _Configure_ and then
_Generate_ to have the new values take effect. The variable list will be
populated after the first configure step.
-By default, GLFW will use X11 on Linux and other Unix-like systems other than macOS. To
-include support for Wayland as well, set the @ref GLFW_BUILD_WAYLAND option in the GLFW
-section of the variable list, then apply the new value as described above.
+By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than
+macOS. To disable support for one or both of these, set the @ref GLFW_BUILD_WAYLAND
+and/or @ref GLFW_BUILD_X11 option in the GLFW section of the variable list, then apply the
+new value as described above.
Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile.
-@subsubsection compile_generate_cli Generating with command-line CMake
+#### Generating with command-line CMake {#compile_generate_cli}
To make a build directory, pass the source and build directories to the `cmake`
command. These can be relative or absolute paths. The build directory is
created if it doesn't already exist.
-@code{.sh}
+```sh
cmake -S path/to/glfw -B path/to/build
-@endcode
+```
It is common to name the build directory `build` and place it in the root of the
source tree when only planning to build a single configuration.
-@code{.sh}
+```sh
cd path/to/glfw
cmake -S . -B build
-@endcode
+```
Without other flags these will generate Visual Studio project files on Windows
and makefiles on other platforms. You can choose other targets using the `-G`
flag.
-@code{.sh}
+```sh
cmake -S path/to/glfw -B path/to/build -G Xcode
-@endcode
+```
-By default, GLFW will use X11 on Linux and other Unix-like systems other
-than macOS. To also include support for Wayland, set the @ref GLFW_BUILD_WAYLAND CMake
-option.
+By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than
+macOS. To disable support for one or both of these, set the @ref GLFW_BUILD_WAYLAND
+and/or @ref GLFW_BUILD_X11 CMake option.
-@code{.sh}
-cmake -S path/to/glfw -B path/to/build -D GLFW_BUILD_WAYLAND=1
-@endcode
+```sh
+cmake -S path/to/glfw -B path/to/build -D GLFW_BUILD_X11=0
+```
Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile.
-@subsection compile_compile Compiling the library
+### Compiling the library {#compile_compile}
You should now have all required dependencies and the project files or makefiles
necessary to compile GLFW. Go ahead and compile the actual GLFW library with
@@ -200,24 +175,24 @@ With Visual Studio open `GLFW.sln` and use the Build menu. With Xcode open
With Linux, macOS and other forms of Unix, run `make`.
-@code{.sh}
+```sh
cd path/to/build
make
-@endcode
+```
With MinGW, it is `mingw32-make`.
-@code{.sh}
+```sh
cd path/to/build
mingw32-make
-@endcode
+```
Any CMake build directory can also be built with the `cmake` command and the
`--build` flag.
-@code{.sh}
+```sh
cmake --build path/to/build
-@endcode
+```
This will run the platform specific build tool the directory was generated for.
@@ -225,7 +200,7 @@ Once the GLFW library is compiled you are ready to build your application,
linking it to the GLFW library. See @ref build_guide for more information.
-@section compile_options CMake options
+## CMake options {#compile_options}
The CMake files for GLFW provide a number of options, although not all are
available on all supported platforms. Some of these are de facto standards
@@ -240,12 +215,12 @@ distributions based on Debian GNU/Linux have this tool in a separate
Finally, if you don't want to use any GUI, you can set options from the `cmake`
command-line with the `-D` flag.
-@code{.sh}
+```sh
cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
-@endcode
+```
-@subsection compile_options_shared Shared CMake options
+### Shared CMake options {#compile_options_shared}
@anchor BUILD_SHARED_LIBS
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static library or as
@@ -277,7 +252,7 @@ with the library. This is enabled by default if
[Doxygen](https://www.doxygen.nl/) is found by CMake during configuration.
-@subsection compile_options_win32 Win32 specific CMake options
+### Win32 specific CMake options {#compile_options_win32}
@anchor GLFW_BUILD_WIN32
__GLFW_BUILD_WIN32__ determines whether to include support for Win32 when compiling the
@@ -289,10 +264,11 @@ __USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or th
static library version of the Visual C++ runtime library. When enabled, the
DLL version of the Visual C++ library is used. This is enabled by default.
-On CMake 3.15 and later you can set the standard CMake
-[CMAKE_MSVC_RUNTIME_LIBRARY](https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html)
+On CMake 3.15 and later you can set the standard CMake [CMAKE_MSVC_RUNTIME_LIBRARY][]
variable instead of this GLFW-specific option.
+[CMAKE_MSVC_RUNTIME_LIBRARY]: https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html
+
@anchor GLFW_USE_HYBRID_HPG
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
@@ -302,7 +278,7 @@ will not work if GLFW is built as a DLL. This is disabled by default, letting
the operating system and driver decide.
-@subsection compile_options_macos macOS specific CMake options
+### macOS specific CMake options {#compile_options_macos}
@anchor GLFW_BUILD_COCOA
__GLFW_BUILD_COCOA__ determines whether to include support for Cocoa when compiling the
@@ -310,12 +286,12 @@ library. This option is only available when compiling for macOS. This is enabl
default.
-@subsection compile_options_unix Unix-like system specific CMake options
+### Unix-like system specific CMake options {#compile_options_unix}
@anchor GLFW_BUILD_WAYLAND
__GLFW_BUILD_WAYLAND__ determines whether to include support for Wayland when compiling
the library. This option is only available when compiling for Linux and other Unix-like
-systems other than macOS. This is disabled by default.
+systems other than macOS. This is enabled by default.
@anchor GLFW_BUILD_X11
__GLFW_BUILD_X11__ determines whether to include support for X11 when compiling the
@@ -323,7 +299,7 @@ library. This option is only available when compiling for Linux and other Unix-
systems other than macOS. This is enabled by default.
-@section compile_mingw_cross Cross-compilation with CMake and MinGW
+## Cross-compilation with CMake and MinGW {#compile_mingw_cross}
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
@@ -335,9 +311,9 @@ cross-compilation of Windows binaries. To use these files you set the
`CMAKE_TOOLCHAIN_FILE` CMake variable with the `-D` flag add an option when
configuring and generating the build files.
-@code{.sh}
+```sh
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
-@endcode
+```
The exact toolchain file to use depends on the prefix used by the MinGW or
MinGW-w64 binaries on your system. You can usually see this in the /usr
@@ -345,18 +321,19 @@ directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have
`/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation
would be:
-@code{.sh}
+```sh
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
-@endcode
+```
The path to the toolchain file is relative to the path to the GLFW source tree
passed to the `-S` flag, not to the current directory.
-For more details see the
-[CMake toolchain guide](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html).
+For more details see the [CMake toolchain guide][cmake-toolchains].
+
+[cmake-toolchains]: https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html
-@section compile_manual Compiling GLFW manually
+## Compiling GLFW manually {#compile_manual}
If you wish to compile GLFW without its CMake build environment then you will have to do
at least some platform-detection yourself. There are preprocessor macros for
@@ -373,8 +350,8 @@ clipboard. The options are:
- @b _GLFW_COCOA to use the Cocoa frameworks
- @b _GLFW_WIN32 to use the Win32 API
+ - @b _GLFW_WAYLAND to use the Wayland protocol
- @b _GLFW_X11 to use the X Window System
- - @b _GLFW_WAYLAND to use the Wayland API (incomplete)
The @b _GLFW_WAYLAND and @b _GLFW_X11 macros may be combined and produces a library that
attempts to detect the appropriate platform at initialization.
@@ -392,4 +369,3 @@ _GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
GLFW. If you define any of these in your build files, make sure they are not
applied to the GLFW sources.
-*/
diff --git a/docs/context.dox b/docs/context.md
similarity index 93%
rename from docs/context.dox
rename to docs/context.md
index 1e1736f7..86ab6166 100644
--- a/docs/context.dox
+++ b/docs/context.md
@@ -1,8 +1,6 @@
-/*!
+# Context guide {#context_guide}
-@page context_guide Context guide
-
-@tableofcontents
+[TOC]
This guide introduces the OpenGL and OpenGL ES context related functions of
GLFW. For details on a specific function in this category, see the @ref
@@ -15,7 +13,7 @@ context. There are also guides for the other areas of the GLFW API.
- @ref input_guide
-@section context_object Context objects
+## Context objects {#context_object}
A window object encapsulates both a top-level window and an OpenGL or OpenGL ES
context. It is created with @ref glfwCreateWindow and destroyed with @ref
@@ -34,22 +32,22 @@ context creation by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint)
hint to `GLFW_NO_API`. For more information, see the @ref vulkan_guide.
-@subsection context_hints Context creation hints
+### Context creation hints {#context_hints}
There are a number of hints, specified using @ref glfwWindowHint, related to
what kind of context is created. See
[context related hints](@ref window_hints_ctx) in the window guide.
-@subsection context_sharing Context object sharing
+### Context object sharing {#context_sharing}
When creating a window and its OpenGL or OpenGL ES context with @ref
glfwCreateWindow, you can specify another window whose context the new one
should share its objects (textures, vertex and element buffers, etc.) with.
-@code
+```c
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
-@endcode
+```
Object sharing is implemented by the operating system and graphics driver. On
platforms where it is possible to choose which types of objects are shared, GLFW
@@ -64,17 +62,17 @@ Contexts_.
GLFW comes with a bare-bones object sharing example program called `sharing`.
-@subsection context_offscreen Offscreen contexts
+### Offscreen contexts {#context_offscreen}
GLFW doesn't support creating contexts without an associated window. However,
contexts with hidden windows can be created with the
[GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint.
-@code
+```c
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
-@endcode
+```
The window never needs to be shown and its context can be used as a plain
offscreen context. Depending on the window manager, the size of a hidden
@@ -85,7 +83,7 @@ You should still [process events](@ref events) as long as you have at least one
window, even if none of them are visible.
-@subsection context_less Windows without contexts
+### Windows without contexts {#context_less}
You can disable context creation by setting the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
@@ -116,7 +114,7 @@ glfwDestroyUserContext(usercontext);
User contexts See also the test program `usercontext`.
-@section context_current Current context
+## Current context {#context_current}
Before you can make OpenGL or OpenGL ES calls, you need to have a current
context of the correct type. A context can only be current for a single thread
@@ -127,15 +125,15 @@ thread before making it current on the new one.
The context of a window is made current with @ref glfwMakeContextCurrent.
-@code
+```c
glfwMakeContextCurrent(window);
-@endcode
+```
The window of the current context is returned by @ref glfwGetCurrentContext.
-@code
+```c
GLFWwindow* window = glfwGetCurrentContext();
-@endcode
+```
The following GLFW functions require a context to be current. Calling any these
functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT
@@ -166,12 +164,12 @@ GLFWusercontext* usercontext = glfwGetCurrentUserContext();
This will return the current user context or `NULL` if either the main window context
or no context is current.
-@section context_swap Buffer swapping
+## Buffer swapping {#context_swap}
See @ref buffer_swap in the window guide.
-@section context_glext OpenGL and OpenGL ES extensions
+## OpenGL and OpenGL ES extensions {#context_glext}
One of the benefits of OpenGL and OpenGL ES is their extensibility.
Hardware vendors may include extensions in their implementations that extend the
@@ -194,7 +192,7 @@ their specifications, can be found at the
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
-@subsection context_glext_auto Loading extension with a loader library
+### Loading extension with a loader library {#context_glext_auto}
An extension loader library is the easiest and best way to access both OpenGL and
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
@@ -211,9 +209,9 @@ both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific
API versions and extension sets can be generated. The generated files are
written to the `output` directory.
-@code{.sh}
+```sh
python main.py --generator c --no-loader --out-path output
-@endcode
+```
The `--no-loader` option is added because GLFW already provides a function for
loading OpenGL and OpenGL ES function pointers, one that automatically uses the
@@ -227,14 +225,14 @@ include the glad header file, which will replace the OpenGL header of your
development environment. By including the glad header before the GLFW header,
it suppresses the development environment's OpenGL or OpenGL ES header.
-@code
+```c
#include
#include
-@endcode
+```
Finally, you need to initialize glad once you have a suitable current context.
-@code
+```c
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
if (!window)
{
@@ -244,7 +242,7 @@ if (!window)
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
-@endcode
+```
Once glad has been loaded, you have access to all OpenGL core and extension
functions supported by both the context you created and the glad loader you
@@ -257,25 +255,25 @@ check the actual OpenGL or OpenGL ES version with
a specific version is supported by the current context with the
`GLAD_GL_VERSION_x_x` booleans.
-@code
+```c
if (GLAD_GL_VERSION_3_2)
{
// Call OpenGL 3.2+ specific code
}
-@endcode
+```
To check whether a specific extension is supported, use the `GLAD_GL_xxx`
booleans.
-@code
+```c
if (GLAD_GL_ARB_gl_spirv)
{
// Use GL_ARB_gl_spirv
}
-@endcode
+```
-@subsection context_glext_manual Loading extensions manually
+### Loading extensions manually {#context_glext_manual}
__Do not use this technique__ unless it is absolutely necessary. An
[extension loader library](@ref context_glext_auto) will save you a ton of
@@ -290,7 +288,7 @@ This section will demonstrate manual loading of OpenGL extensions. The loading
of OpenGL ES extensions is identical except for the name of the extension header.
-@subsubsection context_glext_header The glext.h header
+#### The glext.h header {#context_glext_header}
The `glext.h` extension header is a continually updated file that defines the
interfaces for all OpenGL extensions. The latest version of this can always be
@@ -309,41 +307,41 @@ to function) and `PROC` (procedure) are added to the ends.
To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
the GLFW header.
-@code
+```c
#define GLFW_INCLUDE_GLEXT
#include
-@endcode
+```
-@subsubsection context_glext_string Checking for extensions
+#### Checking for extensions {#context_glext_string}
A given machine may not actually support the extension (it may have older
drivers or a graphics card that lacks the necessary hardware features), so it
is necessary to check at run-time whether the context supports the extension.
This is done with @ref glfwExtensionSupported.
-@code
+```c
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
{
// The extension is supported by the current context
}
-@endcode
+```
The argument is a null terminated ASCII string with the extension name. If the
extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`,
otherwise it returns `GLFW_FALSE`.
-@subsubsection context_glext_proc Fetching function pointers
+#### Fetching function pointers {#context_glext_proc}
Many extensions, though not all, require the use of new OpenGL functions.
These functions often do not have entry points in the client API libraries of
your operating system, making it necessary to fetch them at run time. You can
retrieve pointers to these functions with @ref glfwGetProcAddress.
-@code
+```c
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
-@endcode
+```
In general, you should avoid giving the function pointer variables the (exact)
same name as the function, as this may confuse your linker. Instead, you can
@@ -352,7 +350,7 @@ use a different prefix, like above, or some other naming scheme.
Now that all the pieces have been introduced, here is what they might look like
when used together.
-@code
+```c
#define GLFW_INCLUDE_GLEXT
#include
@@ -380,6 +378,5 @@ void some_function(void)
glSpecializeShaderARB(...);
}
}
-@endcode
+```
-*/
diff --git a/docs/extra.css b/docs/extra.css
index 1a287343..7eb7e9d9 100644
--- a/docs/extra.css
+++ b/docs/extra.css
@@ -1,2 +1,2 @@
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"sources": ["extra.scss"],
"names": [],
"file": "extra.css"
diff --git a/docs/extra.scss b/docs/extra.scss
index 43fe9831..acf28e21 100644
--- a/docs/extra.scss
+++ b/docs/extra.scss
@@ -255,6 +255,10 @@ address.footer {
align-content: stretch;
}
+#main-menu a:focus {
+ outline-style: none;
+}
+
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
color:$navbar-link-color;
}
diff --git a/docs/input.dox b/docs/input.md
similarity index 92%
rename from docs/input.dox
rename to docs/input.md
index f57520bb..56983b08 100644
--- a/docs/input.dox
+++ b/docs/input.md
@@ -1,8 +1,6 @@
-/*!
+# Input guide {#input_guide}
-@page input_guide Input guide
-
-@tableofcontents
+[TOC]
This guide introduces the input related functions of GLFW. For details on
a specific function in this category, see the @ref input. There are also guides
@@ -29,7 +27,7 @@ out all arguments provided for every event, along with time and sequence
information.
-@section events Event processing
+## Event processing {#events}
GLFW needs to poll the window system for events both to provide input to the
application and to prove to the window system that the application hasn't locked
@@ -42,18 +40,18 @@ There are three functions for processing pending events. @ref glfwPollEvents,
processes only those events that have already been received and then returns
immediately.
-@code
+```c
glfwPollEvents();
-@endcode
+```
This is the best choice when rendering continuously, like most games do.
If you only need to update the contents of the window when you receive new
input, @ref glfwWaitEvents is a better choice.
-@code
+```c
glfwWaitEvents();
-@endcode
+```
It puts the thread to sleep until at least one event has been received and then
processes all received events. This saves a great deal of CPU cycles and is
@@ -62,9 +60,9 @@ useful for, for example, editing tools.
If you want to wait for events but have UI elements or other tasks that need
periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout.
-@code
+```c
glfwWaitEventsTimeout(0.7);
-@endcode
+```
It puts the thread to sleep until at least one event has been received, or until
the specified number of seconds have elapsed. It then processes any received
@@ -74,9 +72,9 @@ If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from
another thread by posting an empty event to the event queue with @ref
glfwPostEmptyEvent.
-@code
+```c
glfwPostEmptyEvent();
-@endcode
+```
Do not assume that callbacks will _only_ be called in response to the above
functions. While it is necessary to process events in one or more of the ways
@@ -91,7 +89,7 @@ a [window size callback](@ref window_size) GLFW will call it in turn with the
new size before everything returns back out of the @ref glfwSetWindowSize call.
-@section input_keyboard Keyboard input
+## Keyboard input {#input_keyboard}
GLFW divides keyboard input into two categories; key events and character
events. Key events relate to actual physical keyboard keys, whereas character
@@ -103,25 +101,25 @@ may not be the case on your machine, but your users are likely not all using the
same keyboard layout, input method or even operating system as you.
-@subsection input_key Key input
+### Key input {#input_key}
If you wish to be notified when a physical key is pressed or released or when it
repeats, set a key callback.
-@code
+```c
glfwSetKeyCallback(window, key_callback);
-@endcode
+```
The callback function receives the [keyboard key](@ref keys), platform-specific
scancode, key action and [modifier bits](@ref mods).
-@code
+```c
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_E && action == GLFW_PRESS)
activate_airship();
}
-@endcode
+```
The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. Events with
`GLFW_PRESS` and `GLFW_RELEASE` actions are emitted for every key press. Most
@@ -149,21 +147,21 @@ different scancodes depending on the platform but they are safe to save to disk.
You can query the scancode for any [key token](@ref keys) supported on the
current platform with @ref glfwGetKeyScancode.
-@code
+```c
const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
set_key_mapping(scancode, swap_weapons);
-@endcode
+```
The last reported state for every physical key with a [key token](@ref keys) is
also saved in per-window state arrays that can be polled with @ref glfwGetKey.
-@code
+```c
int state = glfwGetKey(window, GLFW_KEY_E);
if (state == GLFW_PRESS)
{
activate_airship();
}
-@endcode
+```
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
@@ -177,9 +175,9 @@ If a pressed key is released again before you poll its state, you will have
missed the key press. The recommended solution for this is to use a
key callback, but there is also the `GLFW_STICKY_KEYS` input mode.
-@code
+```c
glfwSetInputMode(window, GLFW_STICKY_KEYS, GLFW_TRUE);
-@endcode
+```
When sticky keys mode is enabled, the pollable state of a key will remain
`GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once
@@ -190,9 +188,9 @@ the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
If you wish to know what the state of the Caps Lock and Num Lock keys was when
input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode.
-@code
+```c
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, GLFW_TRUE);
-@endcode
+```
When this input mode is enabled, any callback that receives
[modifier bits](@ref mods) will have the @ref GLFW_MOD_CAPS_LOCK bit set if Caps
@@ -203,7 +201,7 @@ The `GLFW_KEY_LAST` constant holds the highest value of any
[key token](@ref keys).
-@subsection input_char Text input
+### Text input {#input_char}
GLFW supports text input in the form of a stream of
[Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
@@ -217,30 +215,30 @@ you can treat the code point argument as native endian UTF-32.
If you wish to offer regular text input, set a character callback.
-@code
+```c
glfwSetCharCallback(window, character_callback);
-@endcode
+```
The callback function receives Unicode code points for key events that would
have led to regular text input and generally behaves as a standard text field on
that platform.
-@code
+```c
void character_callback(GLFWwindow* window, unsigned int codepoint)
{
}
-@endcode
+```
-@subsection input_key_name Key names
+### Key names {#input_key_name}
If you wish to refer to keys by name, you can query the keyboard layout
dependent name of printable keys with @ref glfwGetKeyName.
-@code
+```c
const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
show_tutorial_hint("Press %s to move forward", key_name);
-@endcode
+```
This function can handle both [keys and scancodes](@ref input_key). If the
specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is
@@ -248,42 +246,42 @@ ignored. This matches the behavior of the key callback, meaning the callback
arguments can always be passed unmodified to this function.
-@section input_mouse Mouse input
+## Mouse input {#input_mouse}
Mouse input comes in many forms, including mouse motion, button presses and
scrolling offsets. The cursor appearance can also be changed, either to
a custom image or a standard cursor shape from the system theme.
-@subsection cursor_pos Cursor position
+### Cursor position {#cursor_pos}
If you wish to be notified when the cursor moves over the window, set a cursor
position callback.
-@code
+```c
glfwSetCursorPosCallback(window, cursor_position_callback);
-@endcode
+```
The callback functions receives the cursor position, measured in screen
coordinates but relative to the top-left corner of the window content area. On
platforms that provide it, the full sub-pixel cursor position is passed on.
-@code
+```c
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
{
}
-@endcode
+```
The cursor position is also saved per-window and can be polled with @ref
glfwGetCursorPos.
-@code
+```c
double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos);
-@endcode
+```
-@subsection cursor_mode Cursor mode
+### Cursor mode {#cursor_mode}
@anchor GLFW_CURSOR
The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
@@ -295,9 +293,9 @@ If you wish to implement mouse motion based camera controls or other input
schemes that require unlimited mouse movement, set the cursor mode to
`GLFW_CURSOR_DISABLED`.
-@code
+```c
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
-@endcode
+```
This will hide the cursor and lock it to the specified window. GLFW will then
take care of all the details of cursor re-centering and offset calculation and
@@ -311,18 +309,18 @@ other features of GLFW. It is not supported and will not work as robustly as
If you only wish the cursor to become hidden when it is over a window but still
want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`.
-@code
+```c
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
-@endcode
+```
This mode puts no limit on the motion of the cursor.
If you wish the cursor to be visible but confined to the content area of the
window, set the cursor mode to `GLFW_CURSOR_CAPTURED`.
-@code
+```c
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_CAPTURED);
-@endcode
+```
The cursor will behave normally inside the content area but will not be able to
leave unless the window loses focus.
@@ -330,15 +328,15 @@ leave unless the window loses focus.
To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL`
cursor mode.
-@code
+```c
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
-@endcode
+```
If the cursor was disabled, this will move it back to its last visible position.
@anchor GLFW_RAW_MOUSE_MOTION
-@subsection raw_mouse_motion Raw mouse motion
+### Raw mouse motion {#raw_mouse_motion}
When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can
be enabled if available.
@@ -353,16 +351,16 @@ Call @ref glfwRawMouseMotionSupported to check if the current machine provides
raw motion and set the `GLFW_RAW_MOUSE_MOTION` input mode to enable it. It is
disabled by default.
-@code
+```c
if (glfwRawMouseMotionSupported())
glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
-@endcode
+```
If supported, raw mouse motion can be enabled or disabled per-window and at any
time but it will only be provided when the cursor is disabled.
-@subsection cursor_object Cursor objects
+### Cursor objects {#cursor_object}
GLFW supports creating both custom and system theme cursor images, encapsulated
as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref
@@ -370,13 +368,13 @@ glfwCreateStandardCursor and destroyed with @ref glfwDestroyCursor, or @ref
glfwTerminate, if any remain.
-@subsubsection cursor_custom Custom cursor creation
+#### Custom cursor creation {#cursor_custom}
A custom cursor is created with @ref glfwCreateCursor, which returns a handle to
the created cursor object. For example, this creates a 16x16 white square
cursor with the hot-spot in the upper-left corner:
-@code
+```c
unsigned char pixels[16 * 16 * 4];
memset(pixels, 0xff, sizeof(pixels));
@@ -386,7 +384,7 @@ image.height = 16;
image.pixels = pixels;
GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
-@endcode
+```
If cursor creation fails, `NULL` will be returned, so it is necessary to check
the return value.
@@ -396,14 +394,14 @@ per channel with the red channel first. The pixels are arranged canonically as
sequential rows, starting from the top-left corner.
-@subsubsection cursor_standard Standard cursor creation
+#### Standard cursor creation {#cursor_standard}
A cursor with a [standard shape](@ref shapes) from the current system cursor
theme can be created with @ref glfwCreateStandardCursor.
-@code
+```c
GLFWcursor* url_cursor = glfwCreateStandardCursor(GLFW_POINTING_HAND_CURSOR);
-@endcode
+```
These cursor objects behave in the exact same way as those created with @ref
glfwCreateCursor except that the system cursor theme provides the actual image.
@@ -412,26 +410,26 @@ A few of these shapes are not available everywhere. If a shape is unavailable,
`NULL` is returned. See @ref glfwCreateStandardCursor for details.
-@subsubsection cursor_destruction Cursor destruction
+#### Cursor destruction {#cursor_destruction}
When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor.
-@code
+```c
glfwDestroyCursor(cursor);
-@endcode
+```
Cursor destruction always succeeds. If the cursor is current for any window,
that window will revert to the default cursor. This does not affect the cursor
mode. All remaining cursors are destroyed when @ref glfwTerminate is called.
-@subsubsection cursor_set Cursor setting
+#### Cursor setting {#cursor_set}
A cursor can be set as current for a window with @ref glfwSetCursor.
-@code
+```c
glfwSetCursor(window, cursor);
-@endcode
+```
Once set, the cursor image will be used as long as the system cursor is over the
content area of the window and the [cursor mode](@ref cursor_mode) is set
@@ -441,26 +439,26 @@ A single cursor may be set for any number of windows.
To revert to the default cursor, set the cursor of that window to `NULL`.
-@code
+```c
glfwSetCursor(window, NULL);
-@endcode
+```
When a cursor is destroyed, any window that has it set will revert to the
default cursor. This does not affect the cursor mode.
-@subsection cursor_enter Cursor enter/leave events
+### Cursor enter/leave events {#cursor_enter}
If you wish to be notified when the cursor enters or leaves the content area of
a window, set a cursor enter/leave callback.
-@code
+```c
glfwSetCursorEnterCallback(window, cursor_enter_callback);
-@endcode
+```
The callback function receives the new classification of the cursor.
-@code
+```c
void cursor_enter_callback(GLFWwindow* window, int entered)
{
if (entered)
@@ -472,38 +470,38 @@ void cursor_enter_callback(GLFWwindow* window, int entered)
// The cursor left the content area of the window
}
}
-@endcode
+```
You can query whether the cursor is currently inside the content area of the
window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute.
-@code
+```c
if (glfwGetWindowAttrib(window, GLFW_HOVERED))
{
highlight_interface();
}
-@endcode
+```
-@subsection input_mouse_button Mouse button input
+### Mouse button input {#input_mouse_button}
If you wish to be notified when a mouse button is pressed or released, set
a mouse button callback.
-@code
+```c
glfwSetMouseButtonCallback(window, mouse_button_callback);
-@endcode
+```
The callback function receives the [mouse button](@ref buttons), button action
and [modifier bits](@ref mods).
-@code
+```c
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
{
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
popup_menu();
}
-@endcode
+```
The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
@@ -511,13 +509,13 @@ The last reported state for every [supported mouse button](@ref buttons) is also
saved in per-window state arrays that can be polled with @ref
glfwGetMouseButton.
-@code
+```c
int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
if (state == GLFW_PRESS)
{
upgrade_cow();
}
-@endcode
+```
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
@@ -531,9 +529,9 @@ missed the button press. The recommended solution for this is to use a
mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS`
input mode.
-@code
+```c
glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, GLFW_TRUE);
-@endcode
+```
When sticky mouse buttons mode is enabled, the pollable state of a mouse button
will remain `GLFW_PRESS` until the state of that button is polled with @ref
@@ -545,27 +543,27 @@ The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
[supported mouse button](@ref buttons).
-@subsection scrolling Scroll input
+### Scroll input {#scrolling}
If you wish to be notified when the user scrolls, whether with a mouse wheel or
touchpad gesture, set a scroll callback.
-@code
+```c
glfwSetScrollCallback(window, scroll_callback);
-@endcode
+```
The callback function receives two-dimensional scroll offsets.
-@code
+```c
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
}
-@endcode
+```
A normal mouse wheel, being vertical, provides offsets along the Y-axis.
-@section joystick Joystick input
+## Joystick input {#joystick}
The joystick functions expose connected joysticks and controllers, with both
referred to as joysticks. It supports up to sixteen joysticks, ranging from
@@ -573,9 +571,9 @@ referred to as joysticks. It supports up to sixteen joysticks, ranging from
`GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is
present with @ref glfwJoystickPresent.
-@code
+```c
int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
-@endcode
+```
Each joystick has zero or more axes, zero or more buttons, zero or more hats,
a human-readable name, a user pointer and an SDL compatible GUID.
@@ -595,30 +593,30 @@ To see all the properties of all connected joysticks in real-time, run the
`joysticks` test program.
-@subsection joystick_axis Joystick axis states
+### Joystick axis states {#joystick_axis}
The positions of all axes of a joystick are returned by @ref
glfwGetJoystickAxes. See the reference documentation for the lifetime of the
returned array.
-@code
+```c
int count;
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count);
-@endcode
+```
Each element in the returned array is a value between -1.0 and 1.0.
-@subsection joystick_button Joystick button states
+### Joystick button states {#joystick_button}
The states of all buttons of a joystick are returned by @ref
glfwGetJoystickButtons. See the reference documentation for the lifetime of the
returned array.
-@code
+```c
int count;
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count);
-@endcode
+```
Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`.
@@ -627,15 +625,15 @@ glfwGetJoystickHats, the button array by default also includes all hats. See
the reference documentation for @ref glfwGetJoystickButtons for details.
-@subsection joystick_hat Joystick hat states
+### Joystick hat states {#joystick_hat}
The states of all hats are returned by @ref glfwGetJoystickHats. See the
reference documentation for the lifetime of the returned array.
-@code
+```c
int count;
const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
-@endcode
+```
Each element in the returned array is one of the following:
@@ -655,34 +653,34 @@ The diagonal directions are bitwise combinations of the primary (up, right, down
and left) directions and you can test for these individually by ANDing it with
the corresponding direction.
-@code
+```c
if (hats[2] & GLFW_HAT_RIGHT)
{
// State of hat 2 could be right-up, right or right-down
}
-@endcode
+```
For backward compatibility with earlier versions that did not have @ref
glfwGetJoystickHats, all hats are by default also included in the button array.
See the reference documentation for @ref glfwGetJoystickButtons for details.
-@subsection joystick_name Joystick name
+### Joystick name {#joystick_name}
The human-readable, UTF-8 encoded name of a joystick is returned by @ref
glfwGetJoystickName. See the reference documentation for the lifetime of the
returned string.
-@code
+```c
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
-@endcode
+```
Joystick names are not guaranteed to be unique. Two joysticks of the same model
and make may have the same name. Only the [joystick ID](@ref joysticks) is
guaranteed to be unique, and only until that joystick is disconnected.
-@subsection joystick_userptr Joystick user pointer
+### Joystick user pointer {#joystick_userptr}
Each joystick has a user pointer that can be set with @ref
glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer.
@@ -693,19 +691,19 @@ terminated.
The initial value of the pointer is `NULL`.
-@subsection joystick_event Joystick configuration changes
+### Joystick configuration changes {#joystick_event}
If you wish to be notified when a joystick is connected or disconnected, set
a joystick callback.
-@code
+```c
glfwSetJoystickCallback(joystick_callback);
-@endcode
+```
The callback function receives the ID of the joystick that has been connected
and disconnected and the event that occurred.
-@code
+```c
void joystick_callback(int jid, int event)
{
if (event == GLFW_CONNECTED)
@@ -717,7 +715,7 @@ void joystick_callback(int jid, int event)
// The joystick was disconnected
}
}
-@endcode
+```
For joystick connection and disconnection events to be delivered on all
platforms, you need to call one of the [event processing](@ref events)
@@ -730,15 +728,17 @@ useful values for a disconnected joystick and only before the monitor callback
returns.
-@subsection gamepad Gamepad input
+### Gamepad input {#gamepad}
The joystick functions provide unlabeled axes, buttons and hats, with no
indication of where they are located on the device. Their order may also vary
between platforms even with the same device.
To solve this problem the SDL community crowdsourced the
-[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) project,
-a database of mappings from many different devices to an Xbox-like gamepad.
+[SDL_GameControllerDB][] project, a database of mappings from many different
+devices to an Xbox-like gamepad.
+
+[SDL_GameControllerDB]: https://github.com/gabomdq/SDL_GameControllerDB
GLFW supports this mapping format and contains a copy of the mappings
available at the time of release. See @ref gamepad_mapping for how to update
@@ -748,12 +748,12 @@ a joystick is connected or the mappings are updated.
You can check whether a joystick is both present and has a gamepad mapping with
@ref glfwJoystickIsGamepad.
-@code
+```c
if (glfwJoystickIsGamepad(GLFW_JOYSTICK_2))
{
// Use as gamepad
}
-@endcode
+```
If you are only interested in gamepad input you can use this function instead of
@ref glfwJoystickPresent.
@@ -762,13 +762,13 @@ You can query the human-readable name provided by the gamepad mapping with @ref
glfwGetGamepadName. This may or may not be the same as the
[joystick name](@ref joystick_name).
-@code
+```c
const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7);
-@endcode
+```
To retrieve the gamepad state of a joystick, call @ref glfwGetGamepadState.
-@code
+```c
GLFWgamepadstate state;
if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state))
@@ -780,7 +780,7 @@ if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state))
input_speed(state.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER]);
}
-@endcode
+```
The @ref GLFWgamepadstate struct has two arrays; one for button states and one
for axis states. The values for each button and axis are the same as for the
@@ -811,18 +811,17 @@ The `GLFW_GAMEPAD_BUTTON_LAST` and `GLFW_GAMEPAD_AXIS_LAST` constants equal
the largest available index for each array.
-@subsection gamepad_mapping Gamepad mappings
+### Gamepad mappings {#gamepad_mapping}
-GLFW contains a copy of the mappings available in
-[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) at the
-time of release. Newer ones can be added at runtime with @ref
+GLFW contains a copy of the mappings available in [SDL_GameControllerDB][] at
+the time of release. Newer ones can be added at runtime with @ref
glfwUpdateGamepadMappings.
-@code
+```c
const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
glfwUpdateGamepadMappings(mappings);
-@endcode
+```
This function supports everything from single lines up to and including the
unmodified contents of the whole `gamecontrollerdb.txt` file.
@@ -882,25 +881,25 @@ one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
This example has been broken into several lines to fit on the page, but real
gamepad mappings must be a single line.
-@code{.unparsed}
+```
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,
b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
-@endcode
+```
@note GLFW does not yet support the output range and modifiers `+` and `-` that
were recently added to SDL. The input modifiers `+`, `-` and `~` are supported
and described above.
-@section time Time input
+## Time input {#time}
GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
-@code
+```c
double seconds = glfwGetTime();
-@endcode
+```
It returns the number of seconds since the library was initialized with @ref
glfwInit. The platform-specific time sources used typically have micro- or
@@ -908,9 +907,9 @@ nanosecond resolution.
You can modify the base time with @ref glfwSetTime.
-@code
+```c
glfwSetTime(4.0);
-@endcode
+```
This sets the time to the specified time, in seconds, and it continues to count
from there.
@@ -918,32 +917,32 @@ from there.
You can also access the raw timer used to implement the functions above,
with @ref glfwGetTimerValue.
-@code
+```c
uint64_t value = glfwGetTimerValue();
-@endcode
+```
This value is in 1 / frequency seconds. The frequency of the raw
timer varies depending on the operating system and hardware. You can query the
frequency, in Hz, with @ref glfwGetTimerFrequency.
-@code
+```c
uint64_t frequency = glfwGetTimerFrequency();
-@endcode
+```
-@section clipboard Clipboard input and output
+## Clipboard input and output {#clipboard}
If the system clipboard contains a UTF-8 encoded string or if it can be
converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
reference documentation for the lifetime of the returned string.
-@code
+```c
const char* text = glfwGetClipboardString(NULL);
if (text)
{
insert_text(text);
}
-@endcode
+```
If the clipboard is empty or if its contents could not be converted, `NULL` is
returned.
@@ -951,33 +950,32 @@ returned.
The contents of the system clipboard can be set to a UTF-8 encoded string with
@ref glfwSetClipboardString.
-@code
+```c
glfwSetClipboardString(NULL, "A string with words in it");
-@endcode
+```
-@section path_drop Path drop input
+## Path drop input {#path_drop}
If you wish to receive the paths of files and/or directories dropped on
a window, set a file drop callback.
-@code
+```c
glfwSetDropCallback(window, drop_callback);
-@endcode
+```
The callback function receives an array of paths encoded as UTF-8.
-@code
+```c
void drop_callback(GLFWwindow* window, int count, const char** paths)
{
int i;
for (i = 0; i < count; i++)
handle_dropped_file(paths[i]);
}
-@endcode
+```
The path array and its strings are only valid until the file drop callback
returns, as they may have been generated specifically for that event. You need
to make a deep copy of the array if you want to keep the paths.
-*/
diff --git a/docs/internal.dox b/docs/internal.md
similarity index 91%
rename from docs/internal.dox
rename to docs/internal.md
index 69227568..b658d77b 100644
--- a/docs/internal.dox
+++ b/docs/internal.md
@@ -1,14 +1,12 @@
-/*!
+# Internal structure {#internals_guide}
-@page internals_guide Internal structure
-
-@tableofcontents
+[TOC]
There are several interfaces inside GLFW. Each interface has its own area of
responsibility and its own naming conventions.
-@section internals_public Public interface
+## Public interface {#internals_public}
The most well-known is the public interface, described in the glfw3.h header
file. This is implemented in source files shared by all platforms and these
@@ -22,7 +20,7 @@ it use headless camel case.
Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS`
-@section internals_native Native interface
+## Native interface {#internals_native}
The [native interface](@ref native) is a small set of publicly available
but platform-specific functions, described in the glfw3native.h header file and
@@ -36,7 +34,7 @@ from.
Examples: `glfwGetX11Window`, `glfwGetWGLContext`
-@section internals_internal Internal interface
+## Internal interface {#internals_internal}
The internal interface consists of utility functions used by all other
interfaces. It is shared code implemented in the same shared source files as
@@ -52,7 +50,7 @@ global names have a leading underscore.
Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount`
-@section internals_platform Platform interface
+## Platform interface {#internals_platform}
The platform interface implements all platform-specific operations as a service
to the public interface. This includes event processing. The platform
@@ -90,7 +88,7 @@ prevents shared code from accidentally using these members.
Examples: `window->win32.handle`, `_glfw.x11.display`
-@section internals_event Event interface
+## Event interface {#internals_event}
The event interface is implemented in the same shared source files as the public
interface and is responsible for delivering the events it receives to the
@@ -102,7 +100,7 @@ ObjectEvent pattern.
Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
-@section internals_static Static functions
+## Static functions {#internals_static}
Static functions may be used by any interface and have no prefixes or suffixes.
These use headless camel case.
@@ -110,7 +108,7 @@ These use headless camel case.
Examples: `isValidElementForJoystick`
-@section internals_config Configuration macros
+## Configuration macros {#internals_config}
GLFW uses a number of configuration macros to select at compile time which
interfaces and code paths to use. They are defined in the GLFW CMake target.
@@ -120,4 +118,3 @@ with a leading underscore.
Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL`
-*/
diff --git a/docs/intro.dox b/docs/intro.md
similarity index 88%
rename from docs/intro.dox
rename to docs/intro.md
index 36ec0ef5..7aa75e31 100644
--- a/docs/intro.dox
+++ b/docs/intro.md
@@ -1,8 +1,6 @@
-/*!
+# Introduction to the API {#intro_guide}
-@page intro_guide Introduction to the API
-
-@tableofcontents
+[TOC]
This guide introduces the basic concepts of GLFW and describes initialization,
error handling and API guarantees and limitations. For a broad but shallow
@@ -18,7 +16,7 @@ There are also guides for the other areas of GLFW.
- @ref input_guide
-@section intro_init Initialization and termination
+## Initialization and termination {#intro_init}
Before most GLFW functions may be called, the library must be initialized.
This initialization checks what features are available on the machine,
@@ -43,17 +41,17 @@ Calling any other function before successful initialization will cause a @ref
GLFW_NOT_INITIALIZED error.
-@subsection intro_init_init Initializing GLFW
+### Initializing GLFW {#intro_init_init}
The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an
error occurred.
-@code
+```c
if (!glfwInit())
{
// Handle initialization failure
}
-@endcode
+```
If any part of initialization fails, any parts that succeeded are terminated as
if @ref glfwTerminate had been called. The library only needs to be initialized
@@ -71,14 +69,14 @@ main menu and dock icon can be disabled with the @ref GLFW_COCOA_MENUBAR init
hint.
-@subsection init_hints Initialization hints
+### Initialization hints {#init_hints}
Initialization hints are set before @ref glfwInit and affect how the library
behaves until termination. Hints are set with @ref glfwInitHint.
-@code
+```c
glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
-@endcode
+```
The values you set hints to are never reset by GLFW, but they only take effect
during initialization. Once GLFW has been initialized, any values you set will
@@ -89,12 +87,12 @@ will only affect their specific platform. Other platforms will ignore them.
Setting these hints requires no platform specific headers or functions.
-@subsubsection init_hints_shared Shared init hints
+#### Shared init hints {#init_hints_shared}
@anchor GLFW_PLATFORM
__GLFW_PLATFORM__ specifies the platform to use for windowing and input.
Possible values are `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`,
-`GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_X11`, `GLFW_PLATFORM_WAYLAND` and
+`GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and
`GLFW_PLATFORM_NULL`. The default value is `GLFW_ANY_PLATFORM`, which will
choose any platform the library includes support for except for the Null
backend.
@@ -107,20 +105,21 @@ glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@anchor GLFW_ANGLE_PLATFORM_TYPE_hint
__GLFW_ANGLE_PLATFORM_TYPE__ specifies the platform type (rendering backend) to
-request when using OpenGL ES and EGL via
-[ANGLE](https://chromium.googlesource.com/angle/angle/). If the requested
-platform type is unavailable, ANGLE will use its default. Possible values are
-one of `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`,
+request when using OpenGL ES and EGL via [ANGLE][]. If the requested platform
+type is unavailable, ANGLE will use its default. Possible values are one of
+`GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`,
`GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`,
`GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` and
`GLFW_ANGLE_PLATFORM_TYPE_METAL`.
+[ANGLE]: https://chromium.googlesource.com/angle/angle/
+
The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
extension. This extension is not used if this hint is
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
-@subsubsection init_hints_osx macOS specific init hints
+#### macOS specific init hints {#init_hints_osx}
@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
@@ -135,7 +134,17 @@ a nib or manually by GLFW. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
This is ignored on other platforms.
-@subsubsection init_hints_x11 X11 specific init hints
+#### Wayland specific init hints {#init_hints_wayland}
+
+@anchor GLFW_WAYLAND_LIBDECOR_hint
+__GLFW_WAYLAND_LIBDECOR__ specifies whether to use [libdecor][] for window
+decorations where available. Possible values are `GLFW_WAYLAND_PREFER_LIBDECOR`
+and `GLFW_WAYLAND_DISABLE_LIBDECOR`. This is ignored on other platforms.
+
+[libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
+
+
+#### X11 specific init hints {#init_hints_x11}
@anchor GLFW_X11_XCB_VULKAN_SURFACE_hint
__GLFW_X11_XCB_VULKAN_SURFACE__ specifies whether to prefer the
@@ -144,76 +153,67 @@ the `VK_KHR_xlib_surface` extension. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`. This is ignored on other platforms.
-@subsubsection init_hints_wayland Wayland specific init hints
-
-@anchor GLFW_WAYLAND_LIBDECOR_hint
-__GLFW_WAYLAND_LIBDECOR__ specifies whether to use
-[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor) for window
-decorations where available. Possible values are `GLFW_WAYLAND_PREFER_LIBDECOR`
-and `GLFW_WAYLAND_DISABLE_LIBDECOR`. This is ignored on other platforms.
-
-
-@subsubsection init_hints_values Supported and default values
+#### Supported and default values {#init_hints_values}
Initialization hint | Default value | Supported values
-------------------------------- | ------------------------------- | ----------------
-@ref GLFW_PLATFORM | `GLFW_ANY_PLATFORM` | `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_X11`, `GLFW_PLATFORM_WAYLAND` or `GLFW_PLATFORM_NULL`
+@ref GLFW_PLATFORM | `GLFW_ANY_PLATFORM` | `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
-@ref GLFW_X11_XCB_VULKAN_SURFACE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_WAYLAND_LIBDECOR | `GLFW_WAYLAND_PREFER_LIBDECOR` | `GLFW_WAYLAND_PREFER_LIBDECOR` or `GLFW_WAYLAND_DISABLE_LIBDECOR`
+@ref GLFW_X11_XCB_VULKAN_SURFACE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
-@subsection platform Runtime platform selection
+### Runtime platform selection {#platform}
GLFW can be compiled for more than one platform (window system) at once. This lets
-a single library binary support both X11 and Wayland on Linux and other Unix-like systems.
+a single library binary support both Wayland and X11 on Linux and other Unix-like systems.
You can control platform selection via the @ref GLFW_PLATFORM initialization hint. By
default, this is set to @ref GLFW_ANY_PLATFORM, which will look for supported window
systems in order of priority and select the first one it finds. It can also be set to any
specific platform to have GLFW only look for that one.
-@code
+```c
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
-@endcode
+```
This mechanism also provides the Null platform, which is always supported but needs to be
explicitly requested. This platform is effectively a stub, emulating a window system on
a single 1080p monitor, but will not interact with any actual window system.
-@code
+```c
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_NULL);
-@endcode
+```
You can test whether a library binary was compiled with support for a specific platform
with @ref glfwPlatformSupported.
-@code
+```c
if (glfwPlatformSupported(GLFW_PLATFORM_WAYLAND))
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_WAYLAND);
-@endcode
+```
Once GLFW has been initialized, you can query which platform was selected with @ref
glfwGetPlatform.
-@code
+```c
int platform = glfwGetPlatform();
-@endcode
+```
If you are using any [native access functions](@ref native), especially on Linux and other
Unix-like systems, then you may need to check that you are calling the ones matching the
selected platform.
-@subsection init_allocator Custom heap memory allocator
+### Custom heap memory allocator {#init_allocator}
The heap memory allocator can be customized before initialization with @ref
glfwInitAllocator.
-@code
+```c
GLFWallocator allocator;
allocator.allocate = my_malloc;
allocator.reallocate = my_realloc;
@@ -221,11 +221,11 @@ allocator.deallocate = my_free;
allocator.user = NULL;
glfwInitAllocator(&allocator);
-@endcode
+```
-The allocator will be picked up at the beginning of initialization and will be
-used until GLFW has been fully terminated. Any allocator set after
-initialization will be picked up only at the next initialization.
+The allocator will be made active at the beginning of initialization and will be used by
+GLFW until the library has been fully terminated. Any allocator set after initialization
+will be picked up only at the next initialization.
The allocator will only be used for allocations that would have been made with
the C standard library. Memory allocations that must be made with platform
@@ -235,45 +235,54 @@ The allocation function must have a signature matching @ref GLFWallocatefun. It
the desired size, in bytes, and the user pointer passed to @ref glfwInitAllocator and
returns the address to the allocated memory block.
-@code
+```c
void* my_malloc(size_t size, void* user)
{
...
}
-@endcode
+```
+
+The documentation for @ref GLFWallocatefun also lists the requirements and limitations for
+an allocation function. If the active one does not meet all of these, GLFW may fail.
The reallocation function must have a function signature matching @ref GLFWreallocatefun.
It receives the memory block to be reallocated, the new desired size, in bytes, and the user
pointer passed to @ref glfwInitAllocator and returns the address to the resized memory
block.
-@code
+```c
void* my_realloc(void* block, size_t size, void* user)
{
...
}
-@endcode
+```
+
+The documentation for @ref GLFWreallocatefun also lists the requirements and limitations
+for a reallocation function. If the active one does not meet all of these, GLFW may fail.
The deallocation function must have a function signature matching @ref GLFWdeallocatefun.
It receives the memory block to be deallocated and the user pointer passed to @ref
glfwInitAllocator.
-@code
+```c
void my_free(void* block, void* user)
{
...
}
-@endcode
+```
+
+The documentation for @ref GLFWdeallocatefun also lists the requirements and limitations
+for a deallocation function. If the active one does not meet all of these, GLFW may fail.
-@subsection intro_init_terminate Terminating GLFW
+### Terminating GLFW {#intro_init_terminate}
Before your application exits, you should terminate the GLFW library if it has
been initialized. This is done with @ref glfwTerminate.
-@code
+```c
glfwTerminate();
-@endcode
+```
This will destroy any remaining window, monitor and cursor objects, restore any
modified gamma ramps, re-enable the screensaver if it had been disabled and free
@@ -285,7 +294,7 @@ library was not initialized or had already been terminated, it returns
immediately.
-@section error_handling Error handling
+## Error handling {#error_handling}
Some GLFW functions have return values that indicate an error, but this is often
not very helpful when trying to figure out what happened or why it occurred.
@@ -296,12 +305,12 @@ values.
The last [error code](@ref errors) for the calling thread can be queried at any
time with @ref glfwGetError.
-@code
+```c
int code = glfwGetError(NULL);
if (code != GLFW_NO_ERROR)
handle_error(code);
-@endcode
+```
If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is
returned. The error is cleared before the function returns.
@@ -315,13 +324,13 @@ can retrieve a UTF-8 encoded human-readable description along with the error
code. If no error has occurred since the last call, the description is set to
`NULL`.
-@code
+```c
const char* description;
int code = glfwGetError(&description);
if (description)
display_error_message(code, description);
-@endcode
+```
The retrieved description string is only valid until the next error occurs.
This means you must make a copy of it if you want to keep it.
@@ -329,19 +338,19 @@ This means you must make a copy of it if you want to keep it.
You can also set an error callback, which will be called each time an error
occurs. It is set with @ref glfwSetErrorCallback.
-@code
+```c
glfwSetErrorCallback(error_callback);
-@endcode
+```
The error callback receives the same error code and human-readable description
returned by @ref glfwGetError.
-@code
+```c
void error_callback(int code, const char* description)
{
display_error_message(code, description);
}
-@endcode
+```
The error callback is called after the error is stored, so calling @ref
glfwGetError from within the error callback returns the same values as the
@@ -360,7 +369,7 @@ Do not rely on a currently invalid call to generate a specific error, as in the
future that same call may generate a different error or become valid.
-@section coordinate_systems Coordinate systems
+## Coordinate systems {#coordinate_systems}
GLFW has two primary coordinate systems: the _virtual screen_ and the window
_content area_ or _content area_. Both use the same unit: _virtual screen
@@ -397,7 +406,7 @@ between screen coordinates and pixels may also change at run-time depending on
which monitor the window is currently considered to be on.
-@section guarantees_limitations Guarantees and limitations
+## Guarantees and limitations {#guarantees_limitations}
This section describes the conditions under which GLFW can be expected to
function, barring bugs in the operating system or drivers. Use of GLFW outside
@@ -406,7 +415,7 @@ time, or on some versions of GLFW, but it may break at any time and this will
not be considered a bug.
-@subsection lifetime Pointer lifetimes
+### Pointer lifetimes {#lifetime}
GLFW will never free any pointer you provide to it, and you must never free any
pointer it provides to you.
@@ -426,7 +435,7 @@ Pointer lifetimes are guaranteed not to be shortened in future minor or patch
releases.
-@subsection reentrancy Reentrancy
+### Reentrancy {#reentrancy}
GLFW event processing and object destruction are not reentrant. This means that
the following functions must not be called from any callback function:
@@ -442,7 +451,7 @@ These functions may be made reentrant in future minor or patch releases, but
functions not on this list will not be made non-reentrant.
-@subsection thread_safety Thread safety
+### Thread safety {#thread_safety}
Most GLFW functions must only be called from the main thread (the thread that
calls main), but some may be called from any thread once the library has been
@@ -523,7 +532,7 @@ but functions that are currently limited to the main thread may be updated to
allow calls from any thread in future releases.
-@subsection compatibility Version compatibility
+### Version compatibility {#compatibility}
GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source
and binary backward compatibility with earlier minor versions of the API. This
@@ -543,14 +552,14 @@ fixed in the next release. The reference documentation will also take
precedence over anything stated in a guide.
-@subsection event_order Event order
+### Event order {#event_order}
The order of arrival of related events is not guaranteed to be consistent
across platforms. The exception is synthetic key and mouse button release
events, which are always delivered after the window defocus event.
-@section intro_version Version management
+## Version management {#intro_version}
GLFW provides mechanisms for identifying what version of GLFW your application
was compiled against as well as what version it is currently running against.
@@ -558,33 +567,33 @@ If you are loading GLFW dynamically (not just linking dynamically), you can use
this to verify that the library binary is compatible with your application.
-@subsection intro_version_compile Compile-time version
+### Compile-time version {#intro_version_compile}
The compile-time version of GLFW is provided by the GLFW header with the
`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros.
-@code
+```c
printf("Compiled against GLFW %i.%i.%i\n",
GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION);
-@endcode
+```
-@subsection intro_version_runtime Run-time version
+### Run-time version {#intro_version_runtime}
The run-time version can be retrieved with @ref glfwGetVersion, a function that
may be called regardless of whether GLFW is initialized.
-@code
+```c
int major, minor, revision;
glfwGetVersion(&major, &minor, &revision);
printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
-@endcode
+```
-@subsection intro_version_string Version string
+### Version string {#intro_version_string}
GLFW 3 also provides a compile-time generated version string that describes the
version, platform, compiler and any platform-specific compile-time options.
@@ -612,18 +621,17 @@ The format of the string is as follows:
- The names of the always supported context creation APIs EGL and OSMesa
- Any additional compile-time options, APIs and (on Windows) what compiler was used
-For example, compiling GLFW 3.4 with MinGW as a DLL for Windows, may result in a version string
+For example, compiling GLFW 3.5 with MinGW as a DLL for Windows, may result in a version string
like this:
-@code
-3.4.0 Win32 WGL Null EGL OSMesa MinGW DLL
-@endcode
+```c
+3.5.0 Win32 WGL Null EGL OSMesa MinGW DLL
+```
Compiling GLFW as a static library for Linux, with both Wayland and X11 enabled, may
result in a version string like this:
-@code
-3.4.0 Wayland X11 GLX Null EGL OSMesa monotonic
-@endcode
+```c
+3.5.0 Wayland X11 GLX Null EGL OSMesa monotonic
+```
-*/
diff --git a/docs/main.dox b/docs/main.md
similarity index 87%
rename from docs/main.dox
rename to docs/main.md
index 995c2f56..c70f735f 100644
--- a/docs/main.dox
+++ b/docs/main.md
@@ -1,14 +1,10 @@
-/*!
-
-@mainpage notitle
-
-@section main_intro Introduction
+# Introduction {#mainpage}
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc.
-@ref news_34 list new features, caveats and deprecations.
+@ref news list new features, caveats and deprecations.
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
write a small but complete program.
@@ -33,9 +29,6 @@ use the new API.
There is a section on @ref guarantees_limitations for pointer lifetimes,
reentrancy, thread safety, event order and backward and forward compatibility.
-The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
-design, implementation and use of GLFW.
-
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
and what happens when they are not present on a given machine.
@@ -43,4 +36,3 @@ This documentation was generated with Doxygen. The sources for it are available
in both the [source distribution](https://www.glfw.org/download.html) and
[GitHub repository](https://github.com/glfw/glfw).
-*/
diff --git a/docs/monitor.dox b/docs/monitor.md
similarity index 83%
rename from docs/monitor.dox
rename to docs/monitor.md
index b4099dbf..12d98541 100644
--- a/docs/monitor.dox
+++ b/docs/monitor.md
@@ -1,8 +1,6 @@
-/*!
+# Monitor guide {#monitor_guide}
-@page monitor_guide Monitor guide
-
-@tableofcontents
+[TOC]
This guide introduces the monitor related functions of GLFW. For details on
a specific function in this category, see the @ref monitor. There are also
@@ -15,7 +13,7 @@ guides for the other areas of GLFW.
- @ref input_guide
-@section monitor_object Monitor objects
+## Monitor objects {#monitor_object}
A monitor object represents a currently connected monitor and is represented as
a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type
@@ -36,42 +34,42 @@ To see how GLFW views your monitor setup and its available video modes, run the
`monitors` test program.
-@subsection monitor_monitors Retrieving monitors
+### Retrieving monitors {#monitor_monitors}
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's
preferred monitor and is usually the one with global UI elements like task bar
or menu bar.
-@code
+```c
GLFWmonitor* primary = glfwGetPrimaryMonitor();
-@endcode
+```
You can retrieve all currently connected monitors with @ref glfwGetMonitors.
See the reference documentation for the lifetime of the returned array.
-@code
+```c
int count;
GLFWmonitor** monitors = glfwGetMonitors(&count);
-@endcode
+```
The primary monitor is always the first monitor in the returned array, but other
monitors may be moved to a different index when a monitor is connected or
disconnected.
-@subsection monitor_event Monitor configuration changes
+### Monitor configuration changes {#monitor_event}
If you wish to be notified when a monitor is connected or disconnected, set
a monitor callback.
-@code
+```c
glfwSetMonitorCallback(monitor_callback);
-@endcode
+```
The callback function receives the handle for the monitor that has been
connected or disconnected and the event that occurred.
-@code
+```c
void monitor_callback(GLFWmonitor* monitor, int event)
{
if (event == GLFW_CONNECTED)
@@ -83,7 +81,7 @@ void monitor_callback(GLFWmonitor* monitor, int event)
// The monitor was disconnected
}
}
-@endcode
+```
If a monitor is disconnected, all windows that are full screen on it will be
switched to windowed mode before the callback is called. Only @ref
@@ -91,14 +89,14 @@ glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
for a disconnected monitor and only before the monitor callback returns.
-@section monitor_properties Monitor properties
+## Monitor properties {#monitor_properties}
Each monitor has a current video mode, a list of supported video modes,
a virtual position, a content scale, a human-readable name, a user pointer, an
estimated physical size and a gamma ramp.
-@subsection monitor_modes Video modes
+### Video modes {#monitor_modes}
GLFW generally does a good job selecting a suitable video mode when you create
a full screen window, change its video mode or make a windowed one full
@@ -109,101 +107,93 @@ Video modes are represented as @ref GLFWvidmode structures. You can get an
array of the video modes supported by a monitor with @ref glfwGetVideoModes.
See the reference documentation for the lifetime of the returned array.
-@code
+```c
int count;
GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
-@endcode
+```
To get the current video mode of a monitor call @ref glfwGetVideoMode. See the
reference documentation for the lifetime of the returned pointer.
-@code
+```c
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
-@endcode
+```
The resolution of a video mode is specified in
[screen coordinates](@ref coordinate_systems), not pixels.
-@subsection monitor_size Physical size
+### Physical size {#monitor_size}
The physical size of a monitor in millimetres, or an estimation of it, can be
retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its
current _resolution_, i.e. the width and height of its current
[video mode](@ref monitor_modes).
-@code
+```c
int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
-@endcode
+```
While this can be used to calculate the raw DPI of a monitor, this is often not
useful. Instead, use the [monitor content scale](@ref monitor_scale) and
[window content scale](@ref window_scale) to scale your content.
-@subsection monitor_scale Content scale
+### Content scale {#monitor_scale}
The content scale for a monitor can be retrieved with @ref
glfwGetMonitorContentScale.
-@code
+```c
float xscale, yscale;
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
-@endcode
+```
-The content scale is the ratio between the current DPI and the platform's
-default DPI. This is especially important for text and any UI elements. If the
-pixel dimensions of your UI scaled by this look appropriate on your machine then
-it should appear at a reasonable size on other machines regardless of their DPI
-and scaling settings. This relies on the system DPI and scaling settings being
-somewhat correct.
-
-The content scale may depend on both the monitor resolution and pixel density
-and on user settings. It may be very different from the raw DPI calculated from
-the physical size and current resolution.
+For more information on what the content scale is and how to use it, see
+[window content scale](@ref window_scale).
-@subsection monitor_pos Virtual position
+### Virtual position {#monitor_pos}
The position of the monitor on the virtual desktop, in
[screen coordinates](@ref coordinate_systems), can be retrieved with @ref
glfwGetMonitorPos.
-@code
+```c
int xpos, ypos;
glfwGetMonitorPos(monitor, &xpos, &ypos);
-@endcode
+```
-@subsection monitor_workarea Work area
+### Work area {#monitor_workarea}
The area of a monitor not occupied by global task bars or menu bars is the work
area. This is specified in [screen coordinates](@ref coordinate_systems) and
can be retrieved with @ref glfwGetMonitorWorkarea.
-@code
+```c
int xpos, ypos, width, height;
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
-@endcode
+```
-@subsection monitor_name Human-readable name
+### Human-readable name {#monitor_name}
The human-readable, UTF-8 encoded name of a monitor is returned by @ref
glfwGetMonitorName. See the reference documentation for the lifetime of the
returned string.
-@code
+```c
const char* name = glfwGetMonitorName(monitor);
-@endcode
+```
Monitor names are not guaranteed to be unique. Two monitors of the same model
and make may have the same name. Only the monitor handle is guaranteed to be
unique, and only until that monitor is disconnected.
-@subsection monitor_userptr User pointer
+### User pointer {#monitor_userptr}
Each monitor has a user pointer that can be set with @ref
glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
@@ -214,12 +204,12 @@ terminated.
The initial value of the pointer is `NULL`.
-@subsection monitor_gamma Gamma ramp
+### Gamma ramp {#monitor_gamma}
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
a monitor handle and a pointer to a @ref GLFWgammaramp structure.
-@code
+```c
GLFWgammaramp ramp;
unsigned short red[256], green[256], blue[256];
@@ -234,7 +224,7 @@ for (i = 0; i < ramp.size; i++)
}
glfwSetGammaRamp(monitor, &ramp);
-@endcode
+```
The gamma ramp data is copied before the function returns, so there is no need
to keep it around once the ramp has been set.
@@ -245,17 +235,17 @@ ramp for that monitor.
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
the reference documentation for the lifetime of the returned structure.
-@code
+```c
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
-@endcode
+```
If you wish to set a regular gamma ramp, you can have GLFW calculate it for you
from the desired exponent with @ref glfwSetGamma, which in turn calls @ref
glfwSetGammaRamp with the resulting ramp.
-@code
+```c
glfwSetGamma(monitor, 1.0);
-@endcode
+```
To experiment with gamma correction via the @ref glfwSetGamma function, run the
`gamma` test program.
@@ -265,4 +255,3 @@ hardware gamma correction, which today is typically an approximation of sRGB
gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will
produce the default (usually sRGB-like) behavior.
-*/
diff --git a/docs/moving.dox b/docs/moving.md
similarity index 77%
rename from docs/moving.dox
rename to docs/moving.md
index 705b4fa8..7c1e2f5a 100644
--- a/docs/moving.dox
+++ b/docs/moving.md
@@ -1,8 +1,6 @@
-/*!
+# Moving from GLFW 2 to 3 {#moving_guide}
-@page moving_guide Moving from GLFW 2 to 3
-
-@tableofcontents
+[TOC]
This is a transition guide for moving from GLFW 2 to 3. It describes what has
changed or been removed, but does _not_ include
@@ -11,61 +9,64 @@ base onto the new API. For example, the new multi-monitor functions are
required to create full screen windows with GLFW 3.
-@section moving_removed Changed and removed features
+## Changed and removed features {#moving_removed}
-@subsection moving_renamed_files Renamed library and header file
+### Renamed library and header file {#moving_renamed_files}
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
avoid collisions with the headers of other major versions. Similarly, the GLFW
3 library is named `glfw3,` except when it's installed as a shared library on
-Unix-like systems, where it uses the
-[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
+Unix-like systems, where it uses the [soname][] `libglfw.so.3`.
-@par Old syntax
-@code
+[soname]: https://en.wikipedia.org/wiki/soname
+
+__Old syntax__
+```c
#include
-@endcode
+```
-@par New syntax
-@code
+__New syntax__
+```c
#include
-@endcode
+```
-@subsection moving_threads Removal of threading functions
+### Removal of threading functions {#moving_threads}
The threading functions have been removed, including the per-thread sleep
function. They were fairly primitive, under-used, poorly integrated and took
time away from the focus of GLFW (i.e. context, input and window). There are
better threading libraries available and native threading support is available
-in both [C++11](https://en.cppreference.com/w/cpp/thread) and
-[C11](https://en.cppreference.com/w/c/thread), both of which are gaining
-traction.
+in both [C++11][] and [C11][], both of which are gaining traction.
+
+[C++11]: https://en.cppreference.com/w/cpp/thread
+[C11]: https://en.cppreference.com/w/c/thread
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
-support them, see the
-[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and
-[TinyCThread](https://github.com/tinycthread/tinycthread) projects created by
+support them, see the [TinyThread++][] and [TinyCThread][] projects created by
the original author of GLFW. These libraries implement a usable subset of the
threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
TinyCThread.
+[TinyThread++]: https://gitorious.org/tinythread/tinythreadpp
+[TinyCThread]: https://github.com/tinycthread/tinycthread
+
However, GLFW 3 has better support for _use from multiple threads_ than GLFW
2 had. Contexts can be made current on any thread, although only a single
thread at a time, and the documentation explicitly states which functions may be
used from any thread and which must only be used from the main thread.
-@par Removed functions
-`glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
-`glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
-`glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
-`glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
+__Removed functions__
+> `glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
+> `glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
+> `glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
+> `glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
-@par Removed types
-`GLFWthreadfun`
+__Removed types__
+> `GLFWthreadfun`
-@subsection moving_image Removal of image and texture loading
+### Removal of image and texture loading {#moving_image}
The image and texture loading functions have been removed. They only supported
the Targa image format, making them mostly useful for beginner level examples.
@@ -79,94 +80,97 @@ As there already are libraries doing this, it is unnecessary both to duplicate
the work and to tie the duplicate to GLFW. The resulting library would also be
platform-independent, as both OpenGL and stdio are available wherever GLFW is.
-@par Removed functions
-`glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
-`glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
+__Removed functions__
+> `glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
+> `glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
-@subsection moving_stdcall Removal of GLFWCALL macro
+### Removal of GLFWCALL macro {#moving_stdcall}
-The `GLFWCALL` macro, which made callback functions use
-[__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
-has been removed. GLFW is written in C, not Pascal. Removing this macro means
-there's one less thing for application programmers to remember, i.e. the
-requirement to mark all callback functions with `GLFWCALL`. It also simplifies
-the creation of DLLs and DLL link libraries, as there's no need to explicitly
-disable `@n` entry point suffixes.
+The `GLFWCALL` macro, which made callback functions use [\_\_stdcall][stdcall]
+on Windows, has been removed. GLFW is written in C, not Pascal. Removing this
+macro means there's one less thing for application programmers to remember, i.e.
+the requirement to mark all callback functions with `GLFWCALL`. It also
+simplifies the creation of DLLs and DLL link libraries, as there's no need to
+explicitly disable `@n` entry point suffixes.
-@par Old syntax
-@code
+[stdcall]: https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx
+
+__Old syntax__
+```c
void GLFWCALL callback_function(...);
-@endcode
+```
-@par New syntax
-@code
+__New syntax__
+```c
void callback_function(...);
-@endcode
+```
-@subsection moving_window_handles Window handle parameters
+### Window handle parameters {#moving_window_handles}
Because GLFW 3 supports multiple windows, window handle parameters have been
added to all window-related GLFW functions and callbacks. The handle of
a newly created window is returned by @ref glfwCreateWindow (formerly
`glfwOpenWindow`). Window handles are pointers to the
-[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow.
+[opaque][opaque-type] type @ref GLFWwindow.
-@par Old syntax
-@code
+[opaque-type]: https://en.wikipedia.org/wiki/Opaque_data_type
+
+__Old syntax__
+```c
glfwSetWindowTitle("New Window Title");
-@endcode
+```
-@par New syntax
-@code
+__New syntax__
+```c
glfwSetWindowTitle(window, "New Window Title");
-@endcode
+```
-@subsection moving_monitor Explicit monitor selection
+### Explicit monitor selection {#moving_monitor}
GLFW 3 provides support for multiple monitors. To request a full screen mode window,
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
GLFW 2 would have selected, but there are many other
[monitor functions](@ref monitor_guide). Monitor handles are pointers to the
-[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor.
+[opaque][opaque-type] type @ref GLFWmonitor.
-@par Old basic full screen
-@code
+__Old basic full screen__
+```c
glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
-@endcode
+```
-@par New basic full screen
-@code
+__New basic full screen__
+```c
window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
-@endcode
+```
@note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned
into [window hints](@ref window_hints), but as they have been given
[sane defaults](@ref window_hints_values) you rarely need to set these hints.
-@subsection moving_autopoll Removal of automatic event polling
+### Removal of automatic event polling {#moving_autopoll}
GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning
you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike
buffer swap, which acts on a single window, the event processing functions act
on all windows at once.
-@par Old basic main loop
-@code
+__Old basic main loop__
+```c
while (...)
{
// Process input
// Render output
glfwSwapBuffers();
}
-@endcode
+```
-@par New basic main loop
-@code
+__New basic main loop__
+```c
while (...)
{
// Process input
@@ -174,10 +178,10 @@ while (...)
glfwSwapBuffers(window);
glfwPollEvents();
}
-@endcode
+```
-@subsection moving_context Explicit context management
+### Explicit context management {#moving_context}
Each GLFW 3 window has its own OpenGL context and only you, the application
programmer, can know which context should be current on which thread at any
@@ -187,7 +191,7 @@ This means that you need to call @ref glfwMakeContextCurrent after creating
a window before you can call any OpenGL functions.
-@subsection moving_hidpi Separation of window and framebuffer sizes
+### Separation of window and framebuffer sizes {#moving_hidpi}
Window positions and sizes now use screen coordinates, which may not be the same
as pixels on machines with high-DPI monitors. This is important as OpenGL uses
@@ -197,20 +201,20 @@ been added. You can retrieve the size of the framebuffer of a window with @ref
glfwGetFramebufferSize function. A framebuffer size callback has also been
added, which can be set with @ref glfwSetFramebufferSizeCallback.
-@par Old basic viewport setup
-@code
+__Old basic viewport setup__
+```c
glfwGetWindowSize(&width, &height);
glViewport(0, 0, width, height);
-@endcode
+```
-@par New basic viewport setup
-@code
+__New basic viewport setup__
+```c
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
-@endcode
+```
-@subsection moving_window_close Window closing changes
+### Window closing changes {#moving_window_close}
The `GLFW_OPENED` window parameter has been removed. As long as the window has
not been destroyed, whether through @ref glfwDestroyWindow or @ref
@@ -226,43 +230,43 @@ the window, take some other action or ignore the request.
You can query the close flag at any time with @ref glfwWindowShouldClose and set
it at any time with @ref glfwSetWindowShouldClose.
-@par Old basic main loop
-@code
+__Old basic main loop__
+```c
while (glfwGetWindowParam(GLFW_OPENED))
{
...
}
-@endcode
+```
-@par New basic main loop
-@code
+__New basic main loop__
+```c
while (!glfwWindowShouldClose(window))
{
...
}
-@endcode
+```
The close callback no longer returns a value. Instead, it is called after the
close flag has been set, so it can optionally override its value, before
event processing completes. You may however not call @ref glfwDestroyWindow
from the close callback (or any other window related callback).
-@par Old syntax
-@code
+__Old syntax__
+```c
int GLFWCALL window_close_callback(void);
-@endcode
+```
-@par New syntax
-@code
+__New syntax__
+```c
void window_close_callback(GLFWwindow* window);
-@endcode
+```
@note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it
for other reasons to close the window as well, for example the user choosing
Quit from an in-game menu.
-@subsection moving_hints Persistent window hints
+### Persistent window hints {#moving_hints}
The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint.
@@ -271,7 +275,7 @@ instead retain their values until modified by @ref glfwWindowHint or @ref
glfwDefaultWindowHints, or until the library is terminated and re-initialized.
-@subsection moving_video_modes Video mode enumeration
+### Video mode enumeration {#moving_video_modes}
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
now returns all available modes for a specific monitor instead of requiring you
@@ -280,7 +284,7 @@ had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
returns the current mode of a monitor.
-@subsection moving_char_up Removal of character actions
+### Removal of character actions {#moving_char_up}
The action parameter of the [character callback](@ref GLFWcharfun) has been
removed. This was an artefact of the origin of GLFW, i.e. being developed in
@@ -288,18 +292,18 @@ English by a Swede. However, many keyboard layouts require more than one key to
produce characters with diacritical marks. Even the Swedish keyboard layout
requires this for uncommon cases like ü.
-@par Old syntax
-@code
+__Old syntax__
+```c
void GLFWCALL character_callback(int character, int action);
-@endcode
+```
-@par New syntax
-@code
+__New syntax__
+```c
void character_callback(GLFWwindow* window, int character);
-@endcode
+```
-@subsection moving_cursorpos Cursor position changes
+### Cursor position changes {#moving_cursorpos}
The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos,
`glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref
@@ -315,7 +319,7 @@ glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
Unless the window is active, the function fails silently.
-@subsection moving_wheel Wheel position replaced by scroll offsets
+### Wheel position replaced by scroll offsets {#moving_wheel}
The `glfwGetMouseWheel` function has been removed. Scrolling is the input of
offsets and has no absolute position. The mouse wheel callback has been
@@ -323,21 +327,21 @@ replaced by a [scroll callback](@ref GLFWscrollfun) that receives
two-dimensional floating point scroll offsets. This allows you to receive
precise scroll data from for example modern touchpads.
-@par Old syntax
-@code
+__Old syntax__
+```c
void GLFWCALL mouse_wheel_callback(int position);
-@endcode
+```
-@par New syntax
-@code
+__New syntax__
+```c
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
-@endcode
+```
-@par Removed functions
-`glfwGetMouseWheel`
+__Removed functions__
+> `glfwGetMouseWheel`
-@subsection moving_repeat Key repeat action
+### Key repeat action {#moving_repeat}
The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
@@ -346,7 +350,7 @@ from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
`GLFW_RELEASE`.
-@subsection moving_keys Physical key input
+### Physical key input {#moving_keys}
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
the values generated by the current keyboard layout. The tokens are named
@@ -366,7 +370,7 @@ having to remember whether to check for `a` or `A`, you now check for
@ref GLFW_KEY_A.
-@subsection moving_joystick Joystick function changes
+### Joystick function changes {#moving_joystick}
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
@@ -376,18 +380,19 @@ function as well as axis and button counts returned by the @ref
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
-@subsection moving_mbcs Win32 MBCS support
+### Win32 MBCS support {#moving_mbcs}
-The Win32 port of GLFW 3 will not compile in
-[MBCS mode](https://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
-However, because the use of the Unicode version of the Win32 API doesn't affect
-the process as a whole, but only those windows created using it, it's perfectly
+The Win32 port of GLFW 3 will not compile in [MBCS mode][MBCS]. However,
+because the use of the Unicode version of the Win32 API doesn't affect the
+process as a whole, but only those windows created using it, it's perfectly
possible to call MBCS functions from other parts of the same application.
Therefore, even if an application using GLFW has MBCS mode code, there's no need
for GLFW itself to support it.
+[MBCS]: https://msdn.microsoft.com/en-us/library/5z097dxa.aspx
-@subsection moving_windows Support for versions of Windows older than XP
+
+### Support for versions of Windows older than XP {#moving_windows}
All explicit support for version of Windows older than XP has been removed.
There is no code that actively prevents GLFW 3 from running on these earlier
@@ -407,7 +412,7 @@ runtime checking for a number of functions that are present only on modern
version of Windows.
-@subsection moving_syskeys Capture of system-wide hotkeys
+### Capture of system-wide hotkeys {#moving_syskeys}
The ability to disable and capture system-wide hotkeys like Alt+Tab has been
removed. Modern applications, whether they're games, scientific visualisations
@@ -415,7 +420,7 @@ or something else, are nowadays expected to be good desktop citizens and allow
these hotkeys to function even when running in full screen mode.
-@subsection moving_terminate Automatic termination
+### Automatic termination {#moving_terminate}
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization,
because `exit` calls registered functions from the calling thread and while it
@@ -428,37 +433,41 @@ destroys all windows not already destroyed with @ref glfwDestroyWindow,
invalidating any window handles you may still have.
-@subsection moving_glu GLU header inclusion
+### GLU header inclusion {#moving_glu}
GLFW 3 does not by default include the GLU header and GLU itself has been
-deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New
-projects should not use GLU__, but if you need it for legacy code that
-has been moved to GLFW 3, you can request that the GLFW header includes it by
-defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header.
+deprecated by [Khronos][]. __New projects should not use GLU__, but if you need
+it for legacy code that has been moved to GLFW 3, you can request that the GLFW
+header includes it by defining @ref GLFW_INCLUDE_GLU before the inclusion of the
+GLFW header.
-@par Old syntax
-@code
+[Khronos]: https://en.wikipedia.org/wiki/Khronos_Group
+
+__Old syntax__
+```c
#include
-@endcode
+```
-@par New syntax
-@code
+__New syntax__
+```c
#define GLFW_INCLUDE_GLU
#include
-@endcode
+```
There are many libraries that offer replacements for the functionality offered
-by GLU. For the matrix helper functions, see math libraries like
-[GLM](https://github.com/g-truc/glm) (for C++),
-[linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the
-tessellation functions, see for example
-[libtess2](https://github.com/memononen/libtess2).
+by GLU. For the matrix helper functions, see math libraries like [GLM][] (for
+C++), [linmath.h][] (for C) and others. For the tessellation functions, see for
+example [libtess2][].
+
+[GLM]: https://github.com/g-truc/glm
+[linmath.h]: https://github.com/datenwolf/linmath.h
+[libtess2]: https://github.com/memononen/libtess2
-@section moving_tables Name change tables
+## Name change tables {#moving_tables}
-@subsection moving_renamed_functions Renamed functions
+### Renamed functions {#moving_renamed_functions}
| GLFW 2 | GLFW 3 | Notes |
| --------------------------- | ----------------------------- | ----- |
@@ -478,7 +487,7 @@ tessellation functions, see for example
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
-@subsection moving_renamed_types Renamed types
+### Renamed types {#moving_renamed_types}
| GLFW 2 | GLFW 3 | Notes |
| ------------------- | --------------------- | |
@@ -486,7 +495,7 @@ tessellation functions, see for example
| `GLFWmouseposfun` | @ref GLFWcursorposfun | |
-@subsection moving_renamed_tokens Renamed tokens
+### Renamed tokens {#moving_renamed_tokens}
| GLFW 2 | GLFW 3 | Notes |
| --------------------------- | ---------------------------- | ----- |
@@ -510,4 +519,3 @@ tessellation functions, see for example
| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |
-*/
diff --git a/docs/news.dox b/docs/news.dox
deleted file mode 100644
index 1ef224cc..00000000
--- a/docs/news.dox
+++ /dev/null
@@ -1,304 +0,0 @@
-/*!
-
-@page news Release notes
-
-@tableofcontents
-
-
-@section news_34 Release notes for version 3.4
-
-@subsection features_34 New features in version 3.4
-
-
-@subsubsection context_user_34 Multiple window contexts
-
-GLFW now provides the ability to create multiple OpenGL and OpenGL ES
-contexts for a given window. Called user contexts, a [GLFWusercontext](@ref context_user)
-can be created using @ref glfwCreateUserContext,
-destroyed using @ref glfwDestroyUserContext, and managed with
-@ref glfwMakeUserContextCurrent and @ref glfwGetCurrentUserContext.
-For more information see the [user context](@ref context_user) documentation.
-
-
-@subsubsection runtime_platform_34 Runtime platform selection
-
-GLFW now supports being compiled for multiple backends and selecting between
-them at runtime with the @ref GLFW_PLATFORM init hint. After initialization the
-selected platform can be queried with @ref glfwGetPlatform. You can check if
-support for a given platform is compiled in with @ref glfwPlatformSupported.
-
-
-@subsubsection standard_cursors_34 More standard cursors
-
-GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
-@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
-for omnidirectional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an
-action is not allowed.
-
-Unlike the original set, these shapes may not be available everywhere and
-creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error.
-
-The cursors for horizontal and vertical resizing are now referred to as @ref
-GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand
-cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names
-are still available.
-
-For more information see @ref cursor_standard.
-
-
-@subsubsection mouse_passthrough_34 Mouse event passthrough
-
-GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
-window hint for making a window transparent to mouse input, lettings events pass
-to whatever window is behind it. This can also be changed after window
-creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
-
-
-@subsubsection wayland_libdecor_34 Wayland libdecor decorations
-
-GLFW now supports improved fallback window decorations via
-[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor).
-
-Support for libdecor can be toggled before GLFW is initialized with the
-[GLFW_WAYLAND_LIBDECOR](@ref GLFW_WAYLAND_LIBDECOR_hint) init hint. It is
-enabled by default.
-
-
-@subsubsection wayland_app_id_34 Wayland app_id specification
-
-GLFW now supports specifying the app_id for a Wayland window using the
-[GLFW_WAYLAND_APP_ID](@ref GLFW_WAYLAND_APP_ID_hint) window hint string.
-
-
-@subsubsection features_34_angle_backend Support for ANGLE rendering backend selection
-
-GLFW now provides the
-[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
-requesting a specific rendering backend when using
-[ANGLE](https://chromium.googlesource.com/angle/angle/) to create OpenGL ES
-contexts.
-
-
-@subsubsection captured_cursor_34 Captured cursor mode
-
-GLFW now supports confining the cursor to the window content area with the @ref
-GLFW_CURSOR_CAPTURED cursor mode.
-
-For more information see @ref cursor_mode.
-
-
-@subsubsection features_34_init_allocator Support for custom memory allocator
-
-GLFW now supports plugging a custom memory allocator at initialization with @ref
-glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator with
-function pointers corresponding to the standard library functions `malloc`,
-`realloc` and `free`.
-
-For more information see @ref init_allocator.
-
-
-@subsubsection features_34_position_hint Window hints for initial position
-
-GLFW now provides the @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints for
-specifying the initial position of the window. This removes the need to create a hidden
-window, move it and then show it. The default value of these hints is
-`GLFW_ANY_POSITION`, which selects the previous behavior.
-
-
-@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
-
-GLFW now provides the
-[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
-enabling keyboard access to the window menu via the Alt+Space and
-Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
-applications.
-
-
-@subsection caveats Caveats for version 3.4
-
-@subsubsection native_34 Multiple sets of native access functions
-
-Because GLFW now supports runtime selection of platform (window system), a library binary
-may export native access functions for multiple platforms. Starting with version 3.4 you
-must not assume that GLFW is running on a platform just because it exports native access
-functions for it. After initialization, you can query the selected platform with @ref
-glfwGetPlatform.
-
-
-@subsubsection version_string_34 Version string format has been changed
-
-Because GLFW now supports runtime selection of platform (window system), the version
-string returned by @ref glfwGetVersionString has been expanded. It now contains the names
-of all APIs for all the platforms that the library binary supports.
-
-
-@subsubsection joysticks_34 Joystick support is initialized on demand
-
-The joystick part of GLFW is now initialized when first used, primarily to work
-around faulty Windows drivers that cause DirectInput to take up to several
-seconds to enumerate devices.
-
-This change will usually not be observable. However, if your application waits
-for events without having first called any joystick function or created any
-visible windows, the wait may never unblock as GLFW may not yet have subscribed
-to joystick related OS events.
-
-To work around this, call any joystick function before waiting for events, for
-example by setting a [joystick callback](@ref joystick_event).
-
-
-@subsubsection wayland_alpha_34 Frambuffer may lack alpha channel on older Wayland systems
-
-On Wayland, when creating an EGL context on a machine lacking the new
-`EGL_EXT_present_opaque` extension, the @ref GLFW_ALPHA_BITS window hint will be
-ignored and the framebuffer will have no alpha channel. This is because some
-Wayland compositors treat any buffer with an alpha channel as per-pixel
-transparent.
-
-If you want a per-pixel transparent window, see the
-[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) window
-hint.
-
-
-@subsubsection standalone_34 Tests and examples are disabled when built as a subproject
-
-GLFW now does not build the tests and examples when it is added as
-a subdirectory of another CMake project. To enable these, set the @ref
-GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the
-GLFW subdirectory.
-
-@code{.cmake}
-set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
-set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
-add_subdirectory(path/to/glfw)
-@endcode
-
-
-@subsubsection initmenu_34 macOS main menu now created at initialization
-
-GLFW now creates the main menu and completes the initialization of NSApplication
-during initialization. Programs that do not want a main menu can disable it
-with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
-
-
-@subsubsection corevideo_34 CoreVideo dependency has been removed
-
-GLFW no longer depends on the CoreVideo framework on macOS and it no longer
-needs to be specified during compilation or linking.
-
-
-@subsubsection caveat_fbtransparency_34 Framebuffer transparency requires DWM transparency
-
-GLFW no longer supports framebuffer transparency enabled via @ref
-GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
-(the Transparency setting under Personalization > Window Color).
-
-
-@subsubsection emptyevents_34 Empty events on X11 no longer round-trip to server
-
-Events posted with @ref glfwPostEmptyEvent now use a separate unnamed pipe
-instead of sending an X11 client event to the helper window.
-
-
-@subsection deprecations_34 Deprecations in version 3.4
-
-@subsection removals_34 Removals in 3.4
-
-@subsubsection vulkan_static_34 GLFW_VULKAN_STATIC CMake option has been removed
-
-This option was used to compile GLFW directly linked with the Vulkan loader, instead of
-using dynamic loading to get hold of `vkGetInstanceProcAddr` at initialization. This is
-now done by calling the @ref glfwInitVulkanLoader function before initialization.
-
-If you need backward compatibility, this macro can still be defined for GLFW 3.4 and will
-have no effect. The call to @ref glfwInitVulkanLoader can be conditionally enabled in
-your code by checking the @ref GLFW_VERSION_MAJOR and @ref GLFW_VERSION_MINOR macros.
-
-
-@subsubsection osmesa_option_34 GLFW_USE_OSMESA CMake option has been removed
-
-This option was used to compile GLFW for the Null platform. The Null platform is now
-always supported. To produce a library binary that only supports this platform, the way
-this CMake option used to do, you will instead need to disable the default platform for
-the target OS. This means setting the @ref GLFW_BUILD_WIN32, @ref GLFW_BUILD_COCOA or
-@ref GLFW_BUILD_X11 CMake option to false.
-
-You can set all of them to false and the ones that don't apply for the target OS will be
-ignored.
-
-
-@subsubsection wl_shell_34 Support for the wl_shell protocol has been removed
-
-Support for the wl_shell protocol has been removed and GLFW now only supports
-the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell
-then GLFW will fail to initialize.
-
-
-@subsection symbols_34 New symbols in version 3.4
-
-@subsubsection functions_34 New functions in version 3.4
-
- - @ref glfwInitAllocator
- - @ref glfwGetPlatform
- - @ref glfwPlatformSupported
- - @ref glfwInitVulkanLoader
-
-
-@subsubsection types_34 New types in version 3.4
-
- - @ref GLFWallocator
- - @ref GLFWallocatefun
- - @ref GLFWreallocatefun
- - @ref GLFWdeallocatefun
-
-
-@subsubsection constants_34 New constants in version 3.4
-
- - @ref GLFW_PLATFORM
- - @ref GLFW_ANY_PLATFORM
- - @ref GLFW_PLATFORM_WIN32
- - @ref GLFW_PLATFORM_COCOA
- - @ref GLFW_PLATFORM_WAYLAND
- - @ref GLFW_PLATFORM_X11
- - @ref GLFW_PLATFORM_NULL
- - @ref GLFW_PLATFORM_UNAVAILABLE
- - @ref GLFW_POINTING_HAND_CURSOR
- - @ref GLFW_RESIZE_EW_CURSOR
- - @ref GLFW_RESIZE_NS_CURSOR
- - @ref GLFW_RESIZE_NWSE_CURSOR
- - @ref GLFW_RESIZE_NESW_CURSOR
- - @ref GLFW_RESIZE_ALL_CURSOR
- - @ref GLFW_MOUSE_PASSTHROUGH
- - @ref GLFW_NOT_ALLOWED_CURSOR
- - @ref GLFW_CURSOR_UNAVAILABLE
- - @ref GLFW_WIN32_KEYBOARD_MENU
- - @ref GLFW_CONTEXT_DEBUG
- - @ref GLFW_FEATURE_UNAVAILABLE
- - @ref GLFW_FEATURE_UNIMPLEMENTED
- - @ref GLFW_ANGLE_PLATFORM_TYPE
- - @ref GLFW_ANGLE_PLATFORM_TYPE_NONE
- - @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL
- - @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES
- - @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9
- - @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
- - @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
- - @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
- - @ref GLFW_X11_XCB_VULKAN_SURFACE
- - @ref GLFW_CURSOR_CAPTURED
- - @ref GLFW_POSITION_X
- - @ref GLFW_POSITION_Y
- - @ref GLFW_ANY_POSITION
- - @ref GLFW_WAYLAND_APP_ID
- - @ref GLFW_WAYLAND_LIBDECOR
- - @ref GLFW_WAYLAND_PREFER_LIBDECOR
- - @ref GLFW_WAYLAND_DISABLE_LIBDECOR
-
-
-@section news_archive Release notes for earlier versions
-
-- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
-- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
-- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
-- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
-
-*/
diff --git a/docs/news.md b/docs/news.md
new file mode 100644
index 00000000..76e0fce2
--- /dev/null
+++ b/docs/news.md
@@ -0,0 +1,38 @@
+# Release notes for version 3.5 {#news}
+
+[TOC]
+
+
+## New features {#features}
+
+### Multiple window contexts {#multiple_window_contexts}
+
+GLFW now provides the ability to create multiple OpenGL and OpenGL ES
+contexts for a given window. Called user contexts, a [GLFWusercontext](@ref context_user)
+can be created using @ref glfwCreateUserContext,
+destroyed using @ref glfwDestroyUserContext, and managed with
+@ref glfwMakeUserContextCurrent and @ref glfwGetCurrentUserContext.
+For more information see the [user context](@ref context_user) documentation.
+
+## Caveats {#caveats}
+
+## Deprecations {#deprecations}
+
+## Removals {#removals}
+
+## New symbols {#new_symbols}
+
+### New functions {#new_functions}
+
+### New types {#new_types}
+
+### New constants {#new_constants}
+
+## Release notes for earlier versions {#news_archive}
+
+- [Release notes for 3.4](https://www.glfw.org/docs/3.4/news.html)
+- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
+- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
+- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
+- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
+
diff --git a/docs/quick.dox b/docs/quick.md
similarity index 91%
rename from docs/quick.dox
rename to docs/quick.md
index 8824ff5b..6f487fc3 100644
--- a/docs/quick.dox
+++ b/docs/quick.md
@@ -1,8 +1,6 @@
-/*!
+# Getting started {#quick_guide}
-@page quick_guide Getting started
-
-@tableofcontents
+[TOC]
This guide takes you through writing a small application using GLFW 3. The
application will create a window and OpenGL context, render a rotating triangle
@@ -14,16 +12,16 @@ have used GLFW 2 in the past, read @ref moving_guide, as some functions
behave differently in GLFW 3.
-@section quick_steps Step by step
+## Step by step {#quick_steps}
-@subsection quick_include Including the GLFW header
+### Including the GLFW header {#quick_include}
In the source files of your application where you use GLFW, you need to include
its header file.
-@code
+```c
#include
-@endcode
+```
This header provides all the constants, types and function prototypes of the
GLFW API.
@@ -38,51 +36,51 @@ This example uses files generated by [glad](https://gen.glad.sh/). The GLFW
header can detect most such headers if they are included first and will then not
include the one from your development environment.
-@code
+```c
#include
#include
-@endcode
+```
To make sure there will be no header conflicts, you can define @ref
GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the
development environment header. This also allows the two headers to be included
in any order.
-@code
+```c
#define GLFW_INCLUDE_NONE
#include
#include
-@endcode
+```
-@subsection quick_init_term Initializing and terminating GLFW
+### Initializing and terminating GLFW {#quick_init_term}
Before you can use most GLFW functions, the library must be initialized. On
successful initialization, `GLFW_TRUE` is returned. If an error occurred,
`GLFW_FALSE` is returned.
-@code
+```c
if (!glfwInit())
{
// Initialization failed
}
-@endcode
+```
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero.
When you are done using GLFW, typically just before the application exits, you
need to terminate GLFW.
-@code
+```c
glfwTerminate();
-@endcode
+```
This destroys any remaining windows and releases any other resources allocated by
GLFW. After this call, you must initialize GLFW again before using any GLFW
functions that require it.
-@subsection quick_capture_error Setting an error callback
+### Setting an error callback {#quick_capture_error}
Most events are reported through callbacks, whether it's a key being pressed,
a GLFW window being moved, or an error occurring. Callbacks are C functions (or
@@ -92,36 +90,36 @@ In case a GLFW function fails, an error is reported to the GLFW error callback.
You can receive these reports with an error callback. This function must have
the signature below but may do anything permitted in other callbacks.
-@code
+```c
void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
-@endcode
+```
Callback functions must be set, so GLFW knows to call them. The function to set
the error callback is one of the few GLFW functions that may be called before
initialization, which lets you be notified of errors both during and after
initialization.
-@code
+```c
glfwSetErrorCallback(error_callback);
-@endcode
+```
-@subsection quick_create_window Creating a window and context
+### Creating a window and context {#quick_create_window}
The window and its OpenGL context are created with a single call to @ref
glfwCreateWindow, which returns a handle to the created combined window and
context object
-@code
+```c
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
if (!window)
{
// Window or OpenGL context creation failed
}
-@endcode
+```
This creates a 640 by 480 windowed mode window with an OpenGL context. If
window or OpenGL context creation fails, `NULL` will be returned. You should
@@ -138,7 +136,7 @@ You can select the OpenGL profile by setting the `GLFW_OPENGL_PROFILE` hint.
This program uses the core profile as that is the only profile macOS supports
for OpenGL 3.x and 4.x.
-@code
+```c
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
@@ -147,25 +145,25 @@ if (!window)
{
// Window or context creation failed
}
-@endcode
+```
When a window and context is no longer needed, destroy it.
-@code
+```c
glfwDestroyWindow(window);
-@endcode
+```
Once this function is called, no more events will be delivered for that window
and its handle becomes invalid.
-@subsection quick_context_current Making the OpenGL context current
+### Making the OpenGL context current {#quick_context_current}
Before you can use the OpenGL API, you must have a current OpenGL context.
-@code
+```c
glfwMakeContextCurrent(window);
-@endcode
+```
The context will remain current until you make another context current or until
the window owning the current context is destroyed.
@@ -176,12 +174,12 @@ a current context to load from. This example uses
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
libraries.
-@code
+```c
gladLoadGL(glfwGetProcAddress);
-@endcode
+```
-@subsection quick_window_close Checking the window close flag
+### Checking the window close flag {#quick_window_close}
Each window has a flag indicating whether the window should be closed.
@@ -191,12 +189,12 @@ Note that __the window isn't actually closed__, so you are expected to monitor
this flag and either destroy the window or give some kind of feedback to the
user.
-@code
+```c
while (!glfwWindowShouldClose(window))
{
// Keep running
}
-@endcode
+```
You can be notified when the user is attempting to close the window by setting
a close callback with @ref glfwSetWindowCloseCallback. The callback will be
@@ -207,41 +205,41 @@ useful if you want to interpret other kinds of input as closing the window, like
for example pressing the _Escape_ key.
-@subsection quick_key_input Receiving input events
+### Receiving input events {#quick_key_input}
Each window has a large number of callbacks that can be set to receive all the
various kinds of events. To receive key press and release events, create a key
callback function.
-@code
+```c
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
-@endcode
+```
The key callback, like other window related callbacks, are set per-window.
-@code
+```c
glfwSetKeyCallback(window, key_callback);
-@endcode
+```
In order for event callbacks to be called when events occur, you need to process
events as described below.
-@subsection quick_render Rendering with OpenGL
+### Rendering with OpenGL {#quick_render}
Once you have a current OpenGL context, you can use OpenGL normally. In this
tutorial, a multicolored rotating triangle will be rendered. The framebuffer
size needs to be retrieved for `glViewport`.
-@code
+```c
int width, height;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
-@endcode
+```
You can also set a framebuffer size callback using @ref
glfwSetFramebufferSizeCallback and be notified when the size changes.
@@ -258,19 +256,19 @@ These all happen to use GLFW, but OpenGL itself works the same whatever API you
use to create the window and context.
-@subsection quick_timer Reading the timer
+### Reading the timer {#quick_timer}
To create smooth animation, a time source is needed. GLFW provides a timer that
returns the number of seconds since initialization. The time source used is the
most accurate on each platform and generally has micro- or nanosecond
resolution.
-@code
+```c
double time = glfwGetTime();
-@endcode
+```
-@subsection quick_swap_buffers Swapping buffers
+### Swapping buffers {#quick_swap_buffers}
GLFW windows by default use double buffering. That means that each window has
two rendering buffers; a front buffer and a back buffer. The front buffer is
@@ -279,9 +277,9 @@ the one being displayed and the back buffer the one you render to.
When the entire frame has been rendered, the buffers need to be swapped with one
another, so the back buffer becomes the front buffer and vice versa.
-@code
+```c
glfwSwapBuffers(window);
-@endcode
+```
The swap interval indicates how many frames to wait until swapping the buffers,
commonly known as _vsync_. By default, the swap interval is zero, meaning
@@ -296,15 +294,15 @@ For these reasons, applications will typically want to set the swap interval to
one. It can be set to higher values, but this is usually not recommended,
because of the input latency it leads to.
-@code
+```c
glfwSwapInterval(1);
-@endcode
+```
This function acts on the current context and will fail unless a context is
current.
-@subsection quick_process_events Processing events
+### Processing events {#quick_process_events}
GLFW needs to communicate regularly with the window system both in order to
receive events and to show that the application hasn't locked up. Event
@@ -315,9 +313,9 @@ There are two methods for processing pending events; polling and waiting. This
example will use event polling, which processes only those events that have
already been received and then returns immediately.
-@code
+```c
glfwPollEvents();
-@endcode
+```
This is the best choice when rendering continually, like most games do. If
instead you only need to update your rendering once you have received new input,
@@ -327,7 +325,7 @@ all received events. This saves a great deal of CPU cycles and is useful for,
for example, many kinds of editing tools.
-@section quick_example Putting it together
+## Putting it together {#quick_example}
Now that you know how to initialize GLFW, create a window and poll for
keyboard input, it's possible to create a small program.
@@ -338,13 +336,14 @@ presses _Escape_ or closes the window.
@snippet triangle-opengl.c code
-The program above can be found in the
-[source package](https://www.glfw.org/download.html) as
+The program above can be found in the [source package][download] as
`examples/triangle-opengl.c` and is compiled along with all other examples when
you build GLFW. If you built GLFW from the source package then you already have
this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
`triangle-opengl.app` on macOS.
+[download]: https://www.glfw.org/download.html
+
This tutorial used only a few of the many functions GLFW provides. There are
guides for each of the areas covered by GLFW. Each guide will introduce all the
functions for that category.
@@ -364,4 +363,3 @@ environment you are using and is best explained by the documentation for that
environment. To learn about the details that are specific to GLFW, see
@ref build_guide.
-*/
diff --git a/docs/vulkan.dox b/docs/vulkan.md
similarity index 92%
rename from docs/vulkan.dox
rename to docs/vulkan.md
index 5e38c014..cb67302f 100644
--- a/docs/vulkan.dox
+++ b/docs/vulkan.md
@@ -1,8 +1,6 @@
-/*!
+# Vulkan guide {#vulkan_guide}
-@page vulkan_guide Vulkan guide
-
-@tableofcontents
+[TOC]
This guide is intended to fill the gaps between the official [Vulkan
resources](https://www.khronos.org/vulkan/) and the rest of the GLFW
@@ -29,7 +27,7 @@ are also guides for the other areas of the GLFW API.
- @ref input_guide
-@section vulkan_loader Finding the Vulkan loader
+## Finding the Vulkan loader {#vulkan_loader}
GLFW itself does not ever need to be linked against the Vulkan loader.
@@ -45,32 +43,32 @@ you will need to direct GLFW to it. Pass your version of `vkGetInstanceProcAddr
glfwInitVulkanLoader before initializing GLFW and it will use that function for all Vulkan
entry point retrieval. This prevents GLFW from dynamically loading the Vulkan loader.
-@code
+```c
glfwInitVulkanLoader(vkGetInstanceProcAddr);
-@endcode
+```
@macos To make your application be redistributable you will need to set up the application
bundle according to the LunarG SDK documentation. This is explained in more detail in the
[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
-@section vulkan_include Including the Vulkan header file
+## Including the Vulkan header file {#vulkan_include}
To have GLFW include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including
the GLFW header.
-@code
+```c
#define GLFW_INCLUDE_VULKAN
#include
-@endcode
+```
If you instead want to include the Vulkan header from a custom location or use
your own custom Vulkan header then do this before the GLFW header.
-@code
+```c
#include
#include
-@endcode
+```
Unless a Vulkan header is included, either by the GLFW header or above it, the following
GLFW functions will not be declared, as depend on Vulkan types.
@@ -84,7 +82,7 @@ The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
of GLFW to work. Define them only if you are using these extensions directly.
-@section vulkan_support Querying for Vulkan support
+## Querying for Vulkan support {#vulkan_support}
If you are linking directly against the Vulkan loader then you can skip this
section. The canonical desktop loader library exports all Vulkan core and
@@ -94,12 +92,12 @@ If you are loading the Vulkan loader dynamically instead of linking directly
against it, you can check for the availability of a loader and ICD with @ref
glfwVulkanSupported.
-@code
+```c
if (glfwVulkanSupported())
{
// Vulkan is available, at least for compute
}
-@endcode
+```
This function returns `GLFW_TRUE` if the Vulkan loader and any minimally
functional ICD was found.
@@ -108,24 +106,24 @@ If one or both were not found, calling any other Vulkan related GLFW function
will generate a @ref GLFW_API_UNAVAILABLE error.
-@subsection vulkan_proc Querying Vulkan function pointers
+### Querying Vulkan function pointers {#vulkan_proc}
To load any Vulkan core or extension function from the found loader, call @ref
glfwGetInstanceProcAddress. To load functions needed for instance creation,
pass `NULL` as the instance.
-@code
+```c
PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
-@endcode
+```
Once you have created an instance, you can load from it all other Vulkan core
functions and functions from any instance extensions you enabled.
-@code
+```c
PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
glfwGetInstanceProcAddress(instance, "vkCreateDevice");
-@endcode
+```
This function in turn calls `vkGetInstanceProcAddr`. If that fails, the
function falls back to a platform-specific query of the Vulkan loader (i.e.
@@ -137,17 +135,17 @@ Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions
of Vulkan function. This function can be retrieved from an instance with @ref
glfwGetInstanceProcAddress.
-@code
+```c
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
-@endcode
+```
Device-specific functions may execute a little faster, due to not having to
dispatch internally based on the device passed to them. For more information
about `vkGetDeviceProcAddr`, see the Vulkan documentation.
-@section vulkan_ext Querying required Vulkan extensions
+## Querying required Vulkan extensions {#vulkan_ext}
To do anything useful with Vulkan you need to create an instance. If you want
to use Vulkan to render to a window, you must enable the instance extensions
@@ -156,10 +154,10 @@ GLFW requires to create Vulkan surfaces.
To query the instance extensions required, call @ref
glfwGetRequiredInstanceExtensions.
-@code
+```c
uint32_t count;
const char** extensions = glfwGetRequiredInstanceExtensions(&count);
-@endcode
+```
These extensions must all be enabled when creating instances that are going to
be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref
@@ -174,14 +172,14 @@ If successful the returned array will always include `VK_KHR_surface`, so if
you don't require any additional extensions you can pass this list directly to
the `VkInstanceCreateInfo` struct.
-@code
+```c
VkInstanceCreateInfo ici;
memset(&ici, 0, sizeof(ici));
ici.enabledExtensionCount = count;
ici.ppEnabledExtensionNames = extensions;
...
-@endcode
+```
Additional extensions may be required by future versions of GLFW. You should
check whether any extensions you wish to enable are already in the returned
@@ -196,52 +194,52 @@ info flags for MoltenVK to show up in the list of physical devices. For more
information, see the Vulkan and MoltenVK documentation.
-@section vulkan_present Querying for Vulkan presentation support
+## Querying for Vulkan presentation support {#vulkan_present}
Not every queue family of every Vulkan device can present images to surfaces.
To check whether a specific queue family of a physical device supports image
presentation without first having to create a window and surface, call @ref
glfwGetPhysicalDevicePresentationSupport.
-@code
+```c
if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
{
// Queue family supports image presentation
}
-@endcode
+```
The `VK_KHR_surface` extension additionally provides the
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
an existing Vulkan surface.
-@section vulkan_window Creating the window
+## Creating the window {#vulkan_window}
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
there is no need to create a context. You can disable context creation with the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint.
-@code
+```c
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
-@endcode
+```
See @ref context_less for more information.
-@section vulkan_surface Creating a Vulkan window surface
+## Creating a Vulkan window surface {#vulkan_surface}
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension)
for a GLFW window with @ref glfwCreateWindowSurface.
-@code
+```c
VkSurfaceKHR surface;
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
if (err)
{
// Window surface creation failed
}
-@endcode
+```
If an OpenGL or OpenGL ES context was created on the window, the context has
ownership of the presentation on the window and a Vulkan surface cannot be
@@ -250,4 +248,3 @@ created.
It is your responsibility to destroy the surface. GLFW does not destroy it for
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
-*/
diff --git a/docs/window.dox b/docs/window.md
similarity index 89%
rename from docs/window.dox
rename to docs/window.md
index 3cec6358..371baa56 100644
--- a/docs/window.dox
+++ b/docs/window.md
@@ -1,8 +1,6 @@
-/*!
+# Window guide {#window_guide}
-@page window_guide Window guide
-
-@tableofcontents
+[TOC]
This guide introduces the window related functions of GLFW. For details on
a specific function in this category, see the @ref window. There are also
@@ -15,7 +13,7 @@ guides for the other areas of GLFW.
- @ref input_guide
-@section window_object Window objects
+## Window objects {#window_object}
The @ref GLFWwindow object encapsulates both a window and a context. They are
created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow, or
@@ -26,15 +24,15 @@ To see the event stream provided to the various window related callbacks, run
the `events` test program.
-@subsection window_creation Window creation
+### Window creation {#window_creation}
A window and its OpenGL or OpenGL ES context are created with @ref
glfwCreateWindow, which returns a handle to the created window object. For
example, this creates a 640 by 480 windowed mode window:
-@code
+```c
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
-@endcode
+```
If window creation fails, `NULL` will be returned, so it is necessary to check
the return value.
@@ -44,15 +42,15 @@ along with all input events, so event handlers can tell which window received
the event.
-@subsubsection window_full_screen Full screen windows
+#### Full screen windows {#window_full_screen}
To create a full screen window, you need to specify which monitor the window
should use. In most cases, the user's primary monitor is a good choice.
For more information about retrieving monitors, see @ref monitor_monitors.
-@code
+```c
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
-@endcode
+```
Full screen windows cover the entire display area of a monitor, have no border
or decorations.
@@ -93,7 +91,7 @@ If a monitor is disconnected, all windows that are full screen on that monitor
will be switched to windowed mode. See @ref monitor_event for more information.
-@subsubsection window_windowed_full_screen "Windowed full screen" windows
+#### "Windowed full screen" windows {#window_windowed_full_screen}
If the closest match for the desired video mode is the current one, the video
mode will not be changed, making window creation faster and application
@@ -101,7 +99,7 @@ switching much smoother. This is sometimes called _windowed full screen_ or
_borderless full screen_ window and counts as a full screen window. To create
such a window, request the current video mode.
-@code
+```c
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwWindowHint(GLFW_RED_BITS, mode->redBits);
@@ -110,28 +108,28 @@ glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL);
-@endcode
+```
This also works for windowed mode windows that are made full screen.
-@code
+```c
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
-@endcode
+```
Note that @ref glfwGetVideoMode returns the _current_ video mode of a monitor,
so if you already have a full screen window on that monitor that you want to
make windowed full screen, you need to have saved the desktop resolution before.
-@subsection window_destruction Window destruction
+### Window destruction {#window_destruction}
When a window is no longer needed, destroy it with @ref glfwDestroyWindow.
-@code
+```c
glfwDestroyWindow(window);
-@endcode
+```
Window destruction always succeeds. Before the actual destruction, all
callbacks are removed so no further events will be delivered for the window.
@@ -141,7 +139,7 @@ When a full screen window is destroyed, the original video mode of its monitor
is restored, but the gamma ramp is left untouched.
-@subsection window_hints Window creation hints
+### Window creation hints {#window_hints}
There are a number of hints that can be set before the creation of a window and
context. Some affect the window itself, others affect the framebuffer or
@@ -160,7 +158,7 @@ you wish to have the specified attributes. They function as additional
arguments to @ref glfwCreateWindow.
-@subsubsection window_hints_hard Hard and soft constraints
+#### Hard and soft constraints {#window_hints_hard}
Some window hints are hard constraints. These must match the available
capabilities _exactly_ for window and context creation to succeed. Hints
@@ -179,7 +177,7 @@ context, but are ignored when requesting an OpenGL ES context:
- [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
-@subsubsection window_hints_wnd Window related hints
+#### Window related hints {#window_hints_wnd}
@anchor GLFW_RESIZABLE_hint
__GLFW_RESIZABLE__ specifies whether the windowed mode window will be resizable
@@ -241,13 +239,28 @@ focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and
@anchor GLFW_SCALE_TO_MONITOR
__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
-resized based on the [monitor content scale](@ref monitor_scale) of any monitor
-it is placed on. This includes the initial placement when the window is
-created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
+resized based on [content scale](@ref window_scale) changes. This can be
+because of a global user settings change or because the window was moved to
+a monitor with different scale settings.
This hint only has an effect on platforms where screen coordinates and pixels
-always map 1:1 such as Windows and X11. On platforms like macOS the resolution
-of the framebuffer is changed independently of the window size.
+always map 1:1, such as Windows and X11. On platforms like macOS the resolution
+of the framebuffer can change independently of the window size.
+
+@anchor GLFW_SCALE_FRAMEBUFFER_hint
+@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
+__GLFW_SCALE_FRAMEBUFFER__ specifies whether the framebuffer should be resized
+based on [content scale](@ref window_scale) changes. This can be
+because of a global user settings change or because the window was moved to
+a monitor with different scale settings.
+
+This hint only has an effect on platforms where screen coordinates can be scaled
+relative to pixel coordinates, such as macOS and Wayland. On platforms like
+Windows and X11 the framebuffer and window content area sizes always map 1:1.
+
+This is the new name, introduced in GLFW 3.4. The older
+`GLFW_COCOA_RETINA_FRAMEBUFFER` name is also available for compatibility. Both
+names modify the same hint value.
@anchor GLFW_MOUSE_PASSTHROUGH_hint
__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
@@ -265,7 +278,7 @@ manager will position the window where it thinks the user will prefer it.
Possible values are any valid screen coordinates and `GLFW_ANY_POSITION`.
-@subsubsection window_hints_fb Framebuffer related hints
+#### Framebuffer related hints {#window_hints_fb}
@anchor GLFW_RED_BITS
@anchor GLFW_GREEN_BITS
@@ -324,7 +337,7 @@ buffered. You nearly always want to use double buffering. This is a hard
constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
-@subsubsection window_hints_mtr Monitor related hints
+#### Monitor related hints {#window_hints_mtr}
@anchor GLFW_REFRESH_RATE
__GLFW_REFRESH_RATE__ specifies the desired refresh rate for full screen
@@ -332,7 +345,7 @@ windows. A value of `GLFW_DONT_CARE` means the highest available refresh rate
will be used. This hint is ignored for windowed mode windows.
-@subsubsection window_hints_ctx Context related hints
+#### Context related hints {#window_hints_ctx}
@anchor GLFW_CLIENT_API_hint
__GLFW_CLIENT_API__ specifies which client API to create the context for.
@@ -408,8 +421,9 @@ mode, which may provide additional error and diagnostic reporting functionality.
Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
Debug contexts for OpenGL and OpenGL ES are described in detail by the
-[GL_KHR_debug](https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt)
-extension.
+[GL_KHR_debug][] extension.
+
+[GL_KHR_debug]: https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt
@note `GLFW_CONTEXT_DEBUG` is the new name introduced in GLFW 3.4. The older
`GLFW_OPENGL_DEBUG_CONTEXT` name is also available for compatibility.
@@ -442,8 +456,9 @@ current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
not be flushed on release.
Context release behaviors are described in detail by the
-[GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt)
-extension.
+[GL_KHR_context_flush_control][] extension.
+
+[GL_KHR_context_flush_control]: https://www.opengl.org/registry/specs/KHR/context_flush_control.txt
@anchor GLFW_CONTEXT_NO_ERROR_hint
__GLFW_CONTEXT_NO_ERROR__ specifies whether errors should be generated by the
@@ -451,24 +466,28 @@ context. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled,
situations that would have generated errors instead cause undefined behavior.
The no error mode for OpenGL and OpenGL ES is described in detail by the
-[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
-extension.
+[GL_KHR_no_error][] extension.
+
+[GL_KHR_no_error]: https://www.opengl.org/registry/specs/KHR/no_error.txt
-@subsubsection window_hints_win32 Win32 specific hints
+#### Win32 specific hints {#window_hints_win32}
@anchor GLFW_WIN32_KEYBOARD_MENU_hint
__GLFW_WIN32_KEYBOARD_MENU__ specifies whether to allow access to the window
menu via the Alt+Space and Alt-and-then-Space keyboard shortcuts. This is
ignored on other platforms.
+@anchor GLFW_WIN32_SHOWDEFAULT_hint
+__GLFW_WIN32_SHOWDEFAULT__ specifies whether to show the window the way
+specified in the program's `STARTUPINFO` when it is shown for the first time.
+This is the same information as the `Run` option in the shortcut properties
+window. If this information was not specified when the program was started,
+GLFW behaves as if this hint was set to `GLFW_FALSE`. Possible values are
+`GLFW_TRUE` and `GLFW_FALSE`. This is ignored on other platforms.
-@subsubsection window_hints_osx macOS specific hints
-@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
-__GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution
-framebuffers on Retina displays. Possible values are `GLFW_TRUE` and
-`GLFW_FALSE`. This is ignored on other platforms.
+#### macOS specific hints {#window_hints_osx}
@anchor GLFW_COCOA_FRAME_NAME_hint
__GLFW_COCOA_FRAME_NAME__ specifies the UTF-8 encoded name to use for autosaving
@@ -492,7 +511,15 @@ should also declare this in its `Info.plist` by setting the
`NSSupportsAutomaticGraphicsSwitching` key to `true`.
-@subsubsection window_hints_x11 X11 specific window hints
+#### Wayland specific window hints {#window_hints_wayland}
+
+@anchor GLFW_WAYLAND_APP_ID_hint
+__GLFW_WAYLAND_APP_ID__ specifies the Wayland app_id for a window, used
+by window managers to identify types of windows. This is set with
+@ref glfwWindowHintString.
+
+
+#### X11 specific window hints {#window_hints_x11}
@anchor GLFW_X11_CLASS_NAME_hint
@anchor GLFW_X11_INSTANCE_NAME_hint
@@ -501,15 +528,8 @@ ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property.
hints need to be set to something other than an empty string for them to take effect.
These are set with @ref glfwWindowHintString.
-@subsubsection window_hints_wayland Wayland specific window hints
-@anchor GLFW_WAYLAND_APP_ID_hint
-__GLFW_WAYLAND_APP_ID__ specifies the Wayland app_id for a window, used
-by window managers to identify types of windows. This is set with
-@ref glfwWindowHintString.
-
-
-@subsubsection window_hints_values Supported and default values
+#### Supported and default values {#window_hints_values}
Window hint | Default value | Supported values
----------------------------- | --------------------------- | ----------------
@@ -524,6 +544,7 @@ GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GL
GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_FOCUS_ON_SHOW | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_SCALE_TO_MONITOR | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_SCALE_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_MOUSE_PASSTHROUGH | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_POSITION_X | `GLFW_ANY_POSITION` | Any valid screen x-coordinate or `GLFW_ANY_POSITION`
GLFW_POSITION_Y | `GLFW_ANY_POSITION` | Any valid screen y-coordinate or `GLFW_ANY_POSITION`
@@ -553,22 +574,22 @@ GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GL
GLFW_CONTEXT_DEBUG | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
GLFW_WIN32_KEYBOARD_MENU | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
-GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_WIN32_SHOWDEFAULT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name
GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_WAYLAND_APP_ID | `""` | An ASCII encoded Wayland `app_id` name
GLFW_X11_CLASS_NAME | `""` | An ASCII encoded `WM_CLASS` class name
GLFW_X11_INSTANCE_NAME | `""` | An ASCII encoded `WM_CLASS` instance name
-GLFW_WAYLAND_APP_ID | `""` | An ASCII encoded Wayland `app_id` name
-@section window_events Window event processing
+## Window event processing {#window_events}
See @ref events.
-@section window_properties Window properties and events
+## Window properties and events {#window_properties}
-@subsection window_userptr User pointer
+### User pointer {#window_userptr}
Each window has a user pointer that can be set with @ref
glfwSetWindowUserPointer and queried with @ref glfwGetWindowUserPointer. This
@@ -578,7 +599,7 @@ the life-time of the window.
The initial value of the pointer is `NULL`.
-@subsection window_close Window closing and close flag
+### Window closing and close flag {#window_close}
When the user attempts to close the window, for example by clicking the close
widget or using a key chord like Alt+F4, the _close flag_ of the window is set.
@@ -589,7 +610,7 @@ The current state of the close flag is returned by @ref glfwWindowShouldClose
and can be set or cleared directly with @ref glfwSetWindowShouldClose. A common
pattern is to use the close flag as a main loop condition.
-@code
+```c
while (!glfwWindowShouldClose(window))
{
render(window);
@@ -597,38 +618,38 @@ while (!glfwWindowShouldClose(window))
glfwSwapBuffers(window);
glfwPollEvents();
}
-@endcode
+```
If you wish to be notified when the user attempts to close a window, set a close
callback.
-@code
+```c
glfwSetWindowCloseCallback(window, window_close_callback);
-@endcode
+```
The callback function is called directly _after_ the close flag has been set.
It can be used for example to filter close requests and clear the close flag
again unless certain conditions are met.
-@code
+```c
void window_close_callback(GLFWwindow* window)
{
if (!time_to_close)
glfwSetWindowShouldClose(window, GLFW_FALSE);
}
-@endcode
+```
-@subsection window_size Window size
+### Window size {#window_size}
The size of a window can be changed with @ref glfwSetWindowSize. For windowed
mode windows, this sets the size, in
[screen coordinates](@ref coordinate_systems) of the _content area_ or _content
area_ of the window. The window system may impose limits on window size.
-@code
+```c
glfwSetWindowSize(window, 640, 480);
-@endcode
+```
For full screen windows, the specified size becomes the new resolution of the
window's desired video mode. The video mode most closely matching the new
@@ -638,26 +659,26 @@ resolution of the set video mode.
If you wish to be notified when a window is resized, whether by the user, the
system or your own code, set a size callback.
-@code
+```c
glfwSetWindowSizeCallback(window, window_size_callback);
-@endcode
+```
The callback function receives the new size, in screen coordinates, of the
content area of the window when the window is resized.
-@code
+```c
void window_size_callback(GLFWwindow* window, int width, int height)
{
}
-@endcode
+```
There is also @ref glfwGetWindowSize for directly retrieving the current size of
a window.
-@code
+```c
int width, height;
glfwGetWindowSize(window, &width, &height);
-@endcode
+```
@note Do not pass the window size to `glViewport` or other pixel-based OpenGL
calls. The window size is in screen coordinates, not pixels. Use the
@@ -668,17 +689,17 @@ The above functions work with the size of the content area, but decorated
windows typically have title bars and window frames around this rectangle. You
can retrieve the extents of these with @ref glfwGetWindowFrameSize.
-@code
+```c
int left, top, right, bottom;
glfwGetWindowFrameSize(window, &left, &top, &right, &bottom);
-@endcode
+```
The returned values are the distances, in screen coordinates, from the edges of
the content area to the corresponding edges of the full window. As they are
distances and not coordinates, they are always zero or positive.
-@subsection window_fbsize Framebuffer size
+### Framebuffer size {#window_fbsize}
While the size of a window is measured in screen coordinates, OpenGL works with
pixels. The size you pass into `glViewport`, for example, should be in pixels.
@@ -689,70 +710,75 @@ pixels, of the framebuffer of a window.
If you wish to be notified when the framebuffer of a window is resized, whether
by the user or the system, set a size callback.
-@code
+```c
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
-@endcode
+```
The callback function receives the new size of the framebuffer when it is
resized, which can for example be used to update the OpenGL viewport.
-@code
+```c
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
-@endcode
+```
There is also @ref glfwGetFramebufferSize for directly retrieving the current
size of the framebuffer of a window.
-@code
+```c
int width, height;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
-@endcode
+```
The size of a framebuffer may change independently of the size of a window, for
example if the window is dragged between a regular monitor and a high-DPI one.
-@subsection window_scale Window content scale
+### Window content scale {#window_scale}
The content scale for a window can be retrieved with @ref
glfwGetWindowContentScale.
-@code
+```c
float xscale, yscale;
glfwGetWindowContentScale(window, &xscale, &yscale);
-@endcode
+```
-The content scale is the ratio between the current DPI and the platform's
-default DPI. This is especially important for text and any UI elements. If the
-pixel dimensions of your UI scaled by this look appropriate on your machine then
-it should appear at a reasonable size on other machines regardless of their DPI
-and scaling settings. This relies on the system DPI and scaling settings being
-somewhat correct.
+The content scale can be thought of as the ratio between the current DPI and the
+platform's default DPI. It is intended to be a scaling factor to apply to the
+pixel dimensions of text and other UI elements. If the dimensions scaled by
+this factor looks appropriate on your machine then it should appear at
+a reasonable size on other machines with different DPI and scaling settings.
+
+This relies on the DPI and scaling settings on both machines being appropriate.
+
+The content scale may depend on both the monitor resolution and pixel density
+and on user settings like DPI or a scaling percentage. It may be very different
+from the raw DPI calculated from the physical size and current resolution.
On systems where each monitors can have its own content scale, the window
-content scale will depend on which monitor the system considers the window to be
-on.
+content scale will depend on which monitor or monitors the system considers the
+window to be "on".
If you wish to be notified when the content scale of a window changes, whether
because of a system setting change or because it was moved to a monitor with
a different scale, set a content scale callback.
-@code
+```c
glfwSetWindowContentScaleCallback(window, window_content_scale_callback);
-@endcode
+```
The callback function receives the new content scale of the window.
-@code
+```c
void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
{
set_interface_scale(xscale, yscale);
}
-@endcode
+```
On platforms where pixels and screen coordinates always map 1:1, the window
will need to be resized to appear the same size when it is moved to a monitor
@@ -760,24 +786,36 @@ with a different content scale. To have this done automatically both when the
window is created and when its content scale later changes, set the @ref
GLFW_SCALE_TO_MONITOR window hint.
+On platforms where pixels do not necessarily equal screen coordinates, the
+framebuffer will instead need to be sized to provide a full resolution image
+for the window. When the window moves between monitors with different content
+scales, the window size will remain the same but the framebuffer size will
+change. This is done automatically by default. To disable this resizing, set
+the @ref GLFW_SCALE_FRAMEBUFFER window hint.
-@subsection window_sizelimits Window size limits
+Both of these hints also apply when the window is created. Every window starts
+out with a content scale of one. A window with one or both of these hints set
+will adapt to the appropriate scale in the process of being created, set up and
+shown.
+
+
+### Window size limits {#window_sizelimits}
The minimum and maximum size of the content area of a windowed mode window can
be enforced with @ref glfwSetWindowSizeLimits. The user may resize the window
to any size and aspect ratio within the specified limits, unless the aspect
ratio is also set.
-@code
+```c
glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
-@endcode
+```
To specify only a minimum size or only a maximum one, set the other pair to
`GLFW_DONT_CARE`.
-@code
+```c
glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
-@endcode
+```
To disable size limits for a window, set them all to `GLFW_DONT_CARE`.
@@ -786,19 +824,19 @@ with @ref glfwSetWindowAspectRatio. The user may resize the window freely
unless size limits are also set, but the size will be constrained to maintain
the aspect ratio.
-@code
+```c
glfwSetWindowAspectRatio(window, 16, 9);
-@endcode
+```
The aspect ratio is specified as a numerator and denominator, corresponding to
the width and height, respectively. If you want a window to maintain its
current aspect ratio, use its current size as the ratio.
-@code
+```c
int width, height;
glfwGetWindowSize(window, &width, &height);
glfwSetWindowAspectRatio(window, width, height);
-@endcode
+```
To disable the aspect ratio limit for a window, set both terms to
`GLFW_DONT_CARE`.
@@ -807,7 +845,7 @@ You can have both size limits and aspect ratio set for a window, but the results
are undefined if they conflict.
-@subsection window_pos Window position
+### Window position {#window_pos}
By default, the window manager chooses the position of new windowed mode
windows, based on its size and which monitor the user appears to be working on.
@@ -815,10 +853,10 @@ This is most often the right choice. If you need to create a window at
a specific position, you can set the desired position with the @ref
GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints.
-@code
+```c
glfwWindowHint(GLFW_POSITION_X, 70);
glfwWindowHint(GLFW_POSITION_Y, 83);
-@endcode
+```
To restore the previous behavior, set these hints to `GLFW_ANY_POSITION`.
@@ -827,44 +865,44 @@ glfwSetWindowPos. This moves the window so that the upper-left corner of its
content area has the specified [screen coordinates](@ref coordinate_systems).
The window system may put limitations on window placement.
-@code
+```c
glfwSetWindowPos(window, 100, 100);
-@endcode
+```
If you wish to be notified when a window is moved, whether by the user, the
system or your own code, set a position callback.
-@code
+```c
glfwSetWindowPosCallback(window, window_pos_callback);
-@endcode
+```
The callback function receives the new position, in screen coordinates, of the
upper-left corner of the content area when the window is moved.
-@code
+```c
void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
{
}
-@endcode
+```
There is also @ref glfwGetWindowPos for directly retrieving the current position
of the content area of the window.
-@code
+```c
int xpos, ypos;
glfwGetWindowPos(window, &xpos, &ypos);
-@endcode
+```
-@subsection window_title Window title
+### Window title {#window_title}
All GLFW windows have a title, although undecorated or full screen windows may
not display it or only display it in a task bar or similar interface. You can
-set a UTF-8 encoded window title with @ref glfwSetWindowTitle.
+set a new UTF-8 encoded window title with @ref glfwSetWindowTitle.
-@code
+```c
glfwSetWindowTitle(window, "My Window");
-@endcode
+```
The specified string is copied before the function returns, so there is no need
to keep it around.
@@ -872,29 +910,34 @@ to keep it around.
As long as your source file is encoded as UTF-8, you can use any Unicode
characters directly in the source.
-@code
+```c
glfwSetWindowTitle(window, "ラストエグザイル");
-@endcode
+```
If you are using C++11 or C11, you can use a UTF-8 string literal.
-@code
+```c
glfwSetWindowTitle(window, u8"This is always a UTF-8 string");
-@endcode
+```
+The current window title can be queried with @ref glfwGetWindowTitle.
-@subsection window_icon Window icon
+```c
+const char* title = glfwGetWindowTitle(window);
+```
+
+### Window icon {#window_icon}
Decorated windows have icons on some platforms. You can set this icon by
specifying a list of candidate images with @ref glfwSetWindowIcon.
-@code
+```c
GLFWimage images[2];
images[0] = load_icon("my_icon.png");
images[1] = load_icon("my_icon_small.png");
glfwSetWindowIcon(window, 2, images);
-@endcode
+```
The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
per channel with the red channel first. The pixels are arranged canonically as
@@ -902,19 +945,19 @@ sequential rows, starting from the top-left corner.
To revert to the default window icon, pass in an empty image array.
-@code
+```c
glfwSetWindowIcon(window, 0, NULL);
-@endcode
+```
-@subsection window_monitor Window monitor
+### Window monitor {#window_monitor}
Full screen windows are associated with a specific monitor. You can get the
handle for this monitor with @ref glfwGetWindowMonitor.
-@code
+```c
GLFWmonitor* monitor = glfwGetWindowMonitor(window);
-@endcode
+```
This monitor handle is one of those returned by @ref glfwGetMonitors.
@@ -926,18 +969,18 @@ with @ref glfwSetWindowMonitor. When making a window full screen on the same or
on a different monitor, specify the desired monitor, resolution and refresh
rate. The position arguments are ignored.
-@code
+```c
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
-@endcode
+```
When making the window windowed, specify the desired position and size. The
refresh rate argument is ignored.
-@code
+```c
glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0);
-@endcode
+```
This restores any previous window settings such as whether it is decorated,
floating, resizable, has size or aspect ratio limits, etc.. To restore a window
@@ -945,13 +988,13 @@ that was originally windowed to its original size and position, save these
before making it full screen and then pass them in as above.
-@subsection window_iconify Window iconification
+### Window iconification {#window_iconify}
Windows can be iconified (i.e. minimized) with @ref glfwIconifyWindow.
-@code
+```c
glfwIconifyWindow(window);
-@endcode
+```
When a full screen window is iconified, the original video mode of its monitor
is restored until the user or application restores the window.
@@ -959,9 +1002,9 @@ is restored until the user or application restores the window.
Iconified windows can be restored with @ref glfwRestoreWindow. This function
also restores windows from maximization.
-@code
+```c
glfwRestoreWindow(window);
-@endcode
+```
When a full screen window is restored, the desired video mode is restored to its
monitor as well.
@@ -969,13 +1012,13 @@ monitor as well.
If you wish to be notified when a window is iconified or restored, whether by
the user, system or your own code, set an iconify callback.
-@code
+```c
glfwSetWindowIconifyCallback(window, window_iconify_callback);
-@endcode
+```
The callback function receives changes in the iconification state of the window.
-@code
+```c
void window_iconify_callback(GLFWwindow* window, int iconified)
{
if (iconified)
@@ -987,22 +1030,22 @@ void window_iconify_callback(GLFWwindow* window, int iconified)
// The window was restored
}
}
-@endcode
+```
You can also get the current iconification state with @ref glfwGetWindowAttrib.
-@code
+```c
int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED);
-@endcode
+```
-@subsection window_maximize Window maximization
+### Window maximization {#window_maximize}
Windows can be maximized (i.e. zoomed) with @ref glfwMaximizeWindow.
-@code
+```c
glfwMaximizeWindow(window);
-@endcode
+```
Full screen windows cannot be maximized and passing a full screen window to this
function does nothing.
@@ -1010,20 +1053,20 @@ function does nothing.
Maximized windows can be restored with @ref glfwRestoreWindow. This function
also restores windows from iconification.
-@code
+```c
glfwRestoreWindow(window);
-@endcode
+```
If you wish to be notified when a window is maximized or restored, whether by
the user, system or your own code, set a maximize callback.
-@code
+```c
glfwSetWindowMaximizeCallback(window, window_maximize_callback);
-@endcode
+```
The callback function receives changes in the maximization state of the window.
-@code
+```c
void window_maximize_callback(GLFWwindow* window, int maximized)
{
if (maximized)
@@ -1035,30 +1078,30 @@ void window_maximize_callback(GLFWwindow* window, int maximized)
// The window was restored
}
}
-@endcode
+```
You can also get the current maximization state with @ref glfwGetWindowAttrib.
-@code
+```c
int maximized = glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
-@endcode
+```
By default, newly created windows are not maximized. You can change this
behavior by setting the [GLFW_MAXIMIZED](@ref GLFW_MAXIMIZED_hint) window hint
before creating the window.
-@code
+```c
glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
-@endcode
+```
-@subsection window_hide Window visibility
+### Window visibility {#window_hide}
Windowed mode windows can be hidden with @ref glfwHideWindow.
-@code
+```c
glfwHideWindow(window);
-@endcode
+```
This makes the window completely invisible to the user, including removing it
from the task bar, dock or window list. Full screen windows cannot be hidden
@@ -1066,9 +1109,9 @@ and calling @ref glfwHideWindow on a full screen window does nothing.
Hidden windows can be shown with @ref glfwShowWindow.
-@code
+```c
glfwShowWindow(window);
-@endcode
+```
By default, this function will also set the input focus to that window. Set
the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint to change
@@ -1077,31 +1120,31 @@ existing window with @ref glfwSetWindowAttrib.
You can also get the current visibility state with @ref glfwGetWindowAttrib.
-@code
+```c
int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE);
-@endcode
+```
By default, newly created windows are visible. You can change this behavior by
setting the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint before creating
the window.
-@code
+```c
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
-@endcode
+```
Windows created hidden are completely invisible to the user until shown. This
can be useful if you need to set up your window further before showing it, for
example moving it to a specific location.
-@subsection window_focus Window input focus
+### Window input focus {#window_focus}
Windows can be given input focus and brought to the front with @ref
glfwFocusWindow.
-@code
+```c
glfwFocusWindow(window);
-@endcode
+```
Keep in mind that it can be very disruptive to the user when a window is forced
to the top. For a less disruptive way of getting the user's attention, see
@@ -1110,13 +1153,13 @@ to the top. For a less disruptive way of getting the user's attention, see
If you wish to be notified when a window gains or loses input focus, whether by
the user, system or your own code, set a focus callback.
-@code
+```c
glfwSetWindowFocusCallback(window, window_focus_callback);
-@endcode
+```
The callback function receives changes in the input focus state of the window.
-@code
+```c
void window_focus_callback(GLFWwindow* window, int focused)
{
if (focused)
@@ -1128,63 +1171,63 @@ void window_focus_callback(GLFWwindow* window, int focused)
// The window lost input focus
}
}
-@endcode
+```
You can also get the current input focus state with @ref glfwGetWindowAttrib.
-@code
+```c
int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
-@endcode
+```
By default, newly created windows are given input focus. You can change this
behavior by setting the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint
before creating the window.
-@code
+```c
glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
-@endcode
+```
-@subsection window_attention Window attention request
+### Window attention request {#window_attention}
If you wish to notify the user of an event without interrupting, you can request
attention with @ref glfwRequestWindowAttention.
-@code
+```c
glfwRequestWindowAttention(window);
-@endcode
+```
The system will highlight the specified window, or on platforms where this is
not supported, the application as a whole. Once the user has given it
attention, the system will automatically end the request.
-@subsection window_refresh Window damage and refresh
+### Window damage and refresh {#window_refresh}
If you wish to be notified when the contents of a window is damaged and needs
to be refreshed, set a window refresh callback.
-@code
+```c
glfwSetWindowRefreshCallback(m_handle, window_refresh_callback);
-@endcode
+```
The callback function is called when the contents of the window needs to be
refreshed.
-@code
+```c
void window_refresh_callback(GLFWwindow* window)
{
draw_editor_ui(window);
glfwSwapBuffers(window);
}
-@endcode
+```
@note On compositing window systems such as Aero, Compiz or Aqua, where the
window contents are saved off-screen, this callback might only be called when
the window or framebuffer is resized.
-@subsection window_transparency Window transparency
+### Window transparency {#window_transparency}
GLFW supports two kinds of transparency for windows; framebuffer transparency
and whole window transparency. A single window may not use both methods. The
@@ -1198,9 +1241,9 @@ Window framebuffers can be made transparent on a per-pixel per-frame basis with
the [GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint)
window hint.
-@code
+```c
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
-@endcode
+```
If supported by the system, the window content area will be composited with the
background using the framebuffer per-pixel alpha channel. This requires desktop
@@ -1211,21 +1254,21 @@ with the
[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib)
window attribute.
-@code
+```c
if (glfwGetWindowAttrib(window, GLFW_TRANSPARENT_FRAMEBUFFER))
{
// window framebuffer is currently transparent
}
-@endcode
+```
GLFW comes with an example that enabled framebuffer transparency called `gears`.
The opacity of the whole window, including any decorations, can be set with @ref
glfwSetWindowOpacity.
-@code
+```c
glfwSetWindowOpacity(window, 0.5f);
-@endcode
+```
The opacity (or alpha) value is a positive finite number between zero and one,
where 0 (zero) is fully transparent and 1 (one) is fully opaque. The initial
@@ -1233,9 +1276,9 @@ opacity value for newly created windows is 1.
The current opacity of a window can be queried with @ref glfwGetWindowOpacity.
-@code
+```c
float opacity = glfwGetWindowOpacity(window);
-@endcode
+```
If the system does not support whole window transparency, this function always
returns one.
@@ -1248,7 +1291,7 @@ overlay like for example a notification, the @ref GLFW_FLOATING and @ref
GLFW_MOUSE_PASSTHROUGH window hints and attributes may be useful.
-@subsection window_attribs Window attributes
+### Window attributes {#window_attribs}
Windows have a number of attributes that can be returned using @ref
glfwGetWindowAttrib. Some reflect state that may change as a result of user
@@ -1256,12 +1299,12 @@ interaction, (e.g. whether it has input focus), while others reflect inherent
properties of the window (e.g. what kind of border it has). Some are related to
the window and others to its OpenGL or OpenGL ES context.
-@code
+```c
if (glfwGetWindowAttrib(window, GLFW_FOCUSED))
{
// window has input focus
}
-@endcode
+```
The [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
@@ -1270,13 +1313,13 @@ The [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) window attributes can be
changed with @ref glfwSetWindowAttrib.
-@code
+```c
glfwSetWindowAttrib(window, GLFW_RESIZABLE, GLFW_FALSE);
-@endcode
+```
-@subsubsection window_attribs_wnd Window related attributes
+#### Window related attributes {#window_attribs_wnd}
@anchor GLFW_FOCUSED_attrib
__GLFW_FOCUSED__ indicates whether the specified window has input focus. See
@@ -1344,7 +1387,7 @@ with @ref glfwSetWindowAttrib. This is only supported for undecorated windows.
Decorated windows with this enabled will behave differently between platforms.
-@subsubsection window_attribs_ctx Context related attributes
+#### Context related attributes {#window_attribs_ctx}
@anchor GLFW_CLIENT_API_attrib
__GLFW_CLIENT_API__ indicates the client API provided by the window's context;
@@ -1375,7 +1418,6 @@ OpenGL forward-compatible one, or `GLFW_FALSE` otherwise.
__GLFW_CONTEXT_DEBUG__ is `GLFW_TRUE` if the window's context is in debug
mode, or `GLFW_FALSE` otherwise.
-@par
This is the new name, introduced in GLFW 3.4. The older
`GLFW_OPENGL_DEBUG_CONTEXT` name is also available for compatibility.
@@ -1408,7 +1450,7 @@ context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION`
if the window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
-@subsubsection window_attribs_fb Framebuffer related attributes
+#### Framebuffer related attributes {#window_attribs_fb}
GLFW does not expose most attributes of the default framebuffer (i.e. the
framebuffer attached to the window) as these can be queried directly with either
@@ -1446,7 +1488,7 @@ when rendering with OpenGL or OpenGL ES. This can be set before creation with
the [GLFW_DOUBLEBUFFER](@ref GLFW_DOUBLEBUFFER_hint) window hint.
-@section buffer_swap Buffer swapping
+## Buffer swapping {#buffer_swap}
GLFW windows are by default double buffered. That means that you have two
rendering buffers; a front buffer and a back buffer. The front buffer is
@@ -1456,18 +1498,18 @@ When the entire frame has been rendered, it is time to swap the back and the
front buffers in order to display what has been rendered and begin rendering
a new frame. This is done with @ref glfwSwapBuffers.
-@code
+```c
glfwSwapBuffers(window);
-@endcode
+```
Sometimes it can be useful to select when the buffer swap will occur. With the
function @ref glfwSwapInterval it is possible to select the minimum number of
monitor refreshes the driver should wait from the time @ref glfwSwapBuffers was
called before swapping the buffers:
-@code
+```c
glfwSwapInterval(1);
-@endcode
+```
If the interval is zero, the swap will take place immediately when @ref
glfwSwapBuffers is called without waiting for a refresh. Otherwise at least
@@ -1486,4 +1528,3 @@ which allows the driver to swap immediately even if a frame arrives a little bit
late. This trades the risk of visible tears for greater framerate stability.
You can check for these extensions with @ref glfwExtensionSupported.
-*/
diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h
index 2ab499bc..aeacb573 100644
--- a/include/GLFW/glfw3.h
+++ b/include/GLFW/glfw3.h
@@ -1,5 +1,5 @@
/*************************************************************************
- * GLFW 3.4 - www.glfw.org
+ * GLFW 3.5 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
@@ -291,7 +291,7 @@ extern "C" {
* features are added to the API but it remains backward-compatible.
* @ingroup init
*/
-#define GLFW_VERSION_MINOR 4
+#define GLFW_VERSION_MINOR 5
/*! @brief The revision number of the GLFW header.
*
* The revision number of the GLFW header. This is incremented when a bug fix
@@ -1098,8 +1098,15 @@ extern "C" {
* [window hint](@ref GLFW_SCALE_TO_MONITOR).
*/
#define GLFW_SCALE_TO_MONITOR 0x0002200C
-/*! @brief macOS specific
- * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
+/*! @brief Window framebuffer scaling
+ * [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint).
+ */
+#define GLFW_SCALE_FRAMEBUFFER 0x0002200D
+/*! @brief Legacy name for compatibility.
+ *
+ * This is an alias for the
+ * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
+ * compatibility with earlier versions.
*/
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
/*! @brief macOS specific
@@ -1119,6 +1126,9 @@ extern "C" {
*/
#define GLFW_X11_INSTANCE_NAME 0x00024002
#define GLFW_WIN32_KEYBOARD_MENU 0x00025001
+/*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint).
+ */
+#define GLFW_WIN32_SHOWDEFAULT 0x00025002
/*! @brief Wayland specific
* [window hint](@ref GLFW_WAYLAND_APP_ID_hint).
*
@@ -1220,11 +1230,11 @@ extern "C" {
* @note @macos This shape is provided by a private system API and may fail
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
*
- * @note @x11 This shape is provided by a newer standard not supported by all
- * cursor themes.
- *
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
+ *
+ * @note @x11 This shape is provided by a newer standard not supported by all
+ * cursor themes.
*/
#define GLFW_RESIZE_NWSE_CURSOR 0x00036007
/*! @brief The top-right to bottom-left diagonal resize/move arrow shape.
@@ -1235,11 +1245,11 @@ extern "C" {
* @note @macos This shape is provided by a private system API and may fail
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
*
- * @note @x11 This shape is provided by a newer standard not supported by all
- * cursor themes.
- *
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
+ *
+ * @note @x11 This shape is provided by a newer standard not supported by all
+ * cursor themes.
*/
#define GLFW_RESIZE_NESW_CURSOR 0x00036008
/*! @brief The omni-directional resize/move cursor shape.
@@ -1253,11 +1263,11 @@ extern "C" {
* The operation-not-allowed shape. This is usually a circle with a diagonal
* line through it.
*
- * @note @x11 This shape is provided by a newer standard not supported by all
- * cursor themes.
- *
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
+ *
+ * @note @x11 This shape is provided by a newer standard not supported by all
+ * cursor themes.
*/
#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A
/*! @brief Legacy name for compatibility.
@@ -1428,16 +1438,25 @@ typedef struct GLFWcursor GLFWcursor;
* or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
* failures gracefully yet.
*
- * This function may be called during @ref glfwInit but before the library is
- * flagged as initialized, as well as during @ref glfwTerminate after the
- * library is no longer flagged as initialized.
+ * This function must support being called during @ref glfwInit but before the library is
+ * flagged as initialized, as well as during @ref glfwTerminate after the library is no
+ * longer flagged as initialized.
*
- * Any memory allocated by this function will be deallocated during library
- * termination or earlier.
+ * Any memory allocated via this function will be deallocated via the same allocator
+ * during library termination or earlier.
+ *
+ * Any memory allocated via this function must be suitably aligned for any object type.
+ * If you are using C99 or earlier, this alignment is platform-dependent but will be the
+ * same as what `malloc` provides. If you are using C11 or later, this is the value of
+ * `alignof(max_align_t)`.
*
* The size will always be greater than zero. Allocations of size zero are filtered out
* before reaching the custom allocator.
*
+ * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
+ *
+ * This function must not call any GLFW function.
+ *
* @param[in] size The minimum size, in bytes, of the memory block.
* @param[in] user The user-defined pointer from the allocator.
* @return The address of the newly allocated memory block, or `NULL` if an
@@ -1448,7 +1467,8 @@ typedef struct GLFWcursor GLFWcursor;
*
* @reentrancy This function should not call any GLFW function.
*
- * @thread_safety This function may be called from any thread that calls GLFW functions.
+ * @thread_safety This function must support being called from any thread that calls GLFW
+ * functions.
*
* @sa @ref init_allocator
* @sa @ref GLFWallocator
@@ -1471,16 +1491,26 @@ typedef void* (* GLFWallocatefun)(size_t size, void* user);
* `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
* failures gracefully yet.
*
- * This function may be called during @ref glfwInit but before the library is
- * flagged as initialized, as well as during @ref glfwTerminate after the
- * library is no longer flagged as initialized.
+ * This function must support being called during @ref glfwInit but before the library is
+ * flagged as initialized, as well as during @ref glfwTerminate after the library is no
+ * longer flagged as initialized.
*
- * Any memory allocated by this function will be deallocated during library
- * termination or earlier.
+ * Any memory allocated via this function will be deallocated via the same allocator
+ * during library termination or earlier.
+ *
+ * Any memory allocated via this function must be suitably aligned for any object type.
+ * If you are using C99 or earlier, this alignment is platform-dependent but will be the
+ * same as what `realloc` provides. If you are using C11 or later, this is the value of
+ * `alignof(max_align_t)`.
*
* The block address will never be `NULL` and the size will always be greater than zero.
- * Reallocations of a block to size zero are converted into deallocations. Reallocations
- * of `NULL` to a non-zero size are converted into regular allocations.
+ * Reallocations of a block to size zero are converted into deallocations before reaching
+ * the custom allocator. Reallocations of `NULL` to a non-zero size are converted into
+ * regular allocations before reaching the custom allocator.
+ *
+ * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
+ *
+ * This function must not call any GLFW function.
*
* @param[in] block The address of the memory block to reallocate.
* @param[in] size The new minimum size, in bytes, of the memory block.
@@ -1493,7 +1523,8 @@ typedef void* (* GLFWallocatefun)(size_t size, void* user);
*
* @reentrancy This function should not call any GLFW function.
*
- * @thread_safety This function may be called from any thread that calls GLFW functions.
+ * @thread_safety This function must support being called from any thread that calls GLFW
+ * functions.
*
* @sa @ref init_allocator
* @sa @ref GLFWallocator
@@ -1515,13 +1546,17 @@ typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
* This function may deallocate the specified memory block. This memory block
* will have been allocated with the same allocator.
*
- * This function may be called during @ref glfwInit but before the library is
- * flagged as initialized, as well as during @ref glfwTerminate after the
- * library is no longer flagged as initialized.
+ * This function must support being called during @ref glfwInit but before the library is
+ * flagged as initialized, as well as during @ref glfwTerminate after the library is no
+ * longer flagged as initialized.
*
* The block address will never be `NULL`. Deallocations of `NULL` are filtered out
* before reaching the custom allocator.
*
+ * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
+ *
+ * This function must not call any GLFW function.
+ *
* @param[in] block The address of the memory block to deallocate.
* @param[in] user The user-defined pointer from the allocator.
*
@@ -1530,7 +1565,8 @@ typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
*
* @reentrancy This function should not call any GLFW function.
*
- * @thread_safety This function may be called from any thread that calls GLFW functions.
+ * @thread_safety This function must support being called from any thread that calls GLFW
+ * functions.
*
* @sa @ref init_allocator
* @sa @ref GLFWallocator
@@ -2098,7 +2134,10 @@ typedef struct GLFWgamepadstate
float axes[6];
} GLFWgamepadstate;
-/*! @brief
+/*! @brief Custom heap memory allocator.
+ *
+ * This describes a custom heap memory allocator for GLFW. To set an allocator, pass it
+ * to @ref glfwInitAllocator before initializing the library.
*
* @sa @ref init_allocator
* @sa @ref glfwInitAllocator
@@ -2109,9 +2148,21 @@ typedef struct GLFWgamepadstate
*/
typedef struct GLFWallocator
{
+ /*! The memory allocation function. See @ref GLFWallocatefun for details about
+ * allocation function.
+ */
GLFWallocatefun allocate;
+ /*! The memory reallocation function. See @ref GLFWreallocatefun for details about
+ * reallocation function.
+ */
GLFWreallocatefun reallocate;
+ /*! The memory deallocation function. See @ref GLFWdeallocatefun for details about
+ * deallocation function.
+ */
GLFWdeallocatefun deallocate;
+ /*! The user pointer for this custom allocator. This value will be passed to the
+ * allocator functions.
+ */
void* user;
} GLFWallocator;
@@ -2156,6 +2207,13 @@ typedef struct GLFWallocator
* and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
* hint.
*
+ * @remark __Wayland, X11:__ If the library was compiled with support for both
+ * Wayland and X11, and the @ref GLFW_PLATFORM init hint is set to
+ * `GLFW_ANY_PLATFORM`, the `XDG_SESSION_TYPE` environment variable affects
+ * which platform is picked. If the environment variable is not set, or is set
+ * to something other than `wayland` or `x11`, the regular detection mechanism
+ * will be used instead.
+ *
* @remark @x11 This function will set the `LC_CTYPE` category of the
* application locale according to the current environment if that category is
* still "C". This is because the "C" locale breaks Unicode text input.
@@ -2244,8 +2302,12 @@ GLFWAPI void glfwInitHint(int hint, int value);
* To use the default allocator, call this function with a `NULL` argument.
*
* If you specify an allocator struct, every member must be a valid function
- * pointer. If any member is `NULL`, this function emits @ref
- * GLFW_INVALID_VALUE and the init allocator is unchanged.
+ * pointer. If any member is `NULL`, this function will emit @ref
+ * GLFW_INVALID_VALUE and the init allocator will be unchanged.
+ *
+ * The functions in the allocator must fulfil a number of requirements. See the
+ * documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref
+ * GLFWdeallocatefun for details.
*
* @param[in] allocator The allocator to use at the next initialization, or
* `NULL` to use the default one.
@@ -2612,9 +2674,10 @@ GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos,
* specified monitor.
*
* Some platforms do not provide accurate monitor size information, either
- * because the monitor
- * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
- * data is incorrect or because the driver does not report it accurately.
+ * because the monitor [EDID][] data is incorrect or because the driver does
+ * not report it accurately.
+ *
+ * [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data
*
* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
@@ -2661,6 +2724,9 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
+ * @remark @wayland Fractional scaling information is not yet available for
+ * monitors, so this function only returns integer content scales.
+ *
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_scale
@@ -3124,23 +3190,35 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
* @remark @macos The GLFW window has no icon, as it is not a document
* window, but the dock icon will be the same as the application bundle's icon.
* For more information on bundles, see the
- * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
- * in the Mac Developer Library.
+ * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
+ *
+ * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
*
* @remark @macos On OS X 10.10 and later the window frame will not be rendered
* at full resolution on Retina displays unless the
- * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
+ * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint)
* hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
* application bundle's `Info.plist`. For more information, see
- * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
- * in the Mac Developer Library. The GLFW test and example programs use
- * a custom `Info.plist` template for this, which can be found as
- * `CMake/Info.plist.in` in the source tree.
+ * [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer
+ * Library. The GLFW test and example programs use a custom `Info.plist`
+ * template for this, which can be found as `CMake/Info.plist.in` in the source
+ * tree.
+ *
+ * [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html
*
* @remark @macos When activating frame autosaving with
* [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
* window size and position may be overridden by previously saved values.
*
+ * @remark @wayland GLFW uses [libdecor][] where available to create its window
+ * decorations. This in turn uses server-side XDG decorations where available
+ * and provides high quality client-side decorations on compositors like GNOME.
+ * If both XDG decorations and libdecor are unavailable, GLFW falls back to
+ * a very simple set of window decorations that only support moving, resizing
+ * and the window manager's right-click menu.
+ *
+ * [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
+ *
* @remark @x11 Some window managers will not respect the placement of
* initially hidden windows.
*
@@ -3157,20 +3235,6 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
* [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
* override this.
*
- * @remark @wayland Compositors should implement the xdg-decoration protocol
- * for GLFW to decorate the window properly. If this protocol isn't
- * supported, or if the compositor prefers client-side decorations, a very
- * simple fallback frame will be drawn using the wp_viewporter protocol. A
- * compositor can still emit close, maximize or fullscreen events, using for
- * instance a keybind mechanism. If neither of these protocols is supported,
- * the window won't be decorated.
- *
- * @remark @wayland A full screen window will not attempt to change the mode,
- * no matter what the requested size or refresh rate.
- *
- * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
- * to be implemented in the user's compositor.
- *
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_creation
@@ -3253,6 +3317,38 @@ GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
*/
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
+/*! @brief Returns the title of the specified window.
+ *
+ * This function returns the window title, encoded as UTF-8, of the specified
+ * window. This is the title set previously by @ref glfwCreateWindow
+ * or @ref glfwSetWindowTitle.
+ *
+ * @param[in] window The window to query.
+ * @return The UTF-8 encoded window title, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark The returned title is currently a copy of the title last set by @ref
+ * glfwCreateWindow or @ref glfwSetWindowTitle. It does not include any
+ * additional text which may be appended by the platform or another program.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the next call to @ref
+ * glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is
+ * terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_title
+ * @sa @ref glfwSetWindowTitle
+ *
+ * @since Added in version 3.4.
+ *
+ * @ingroup window
+ */
+GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window);
+
/*! @brief Sets the title of the specified window.
*
* This function sets the window title, encoded as UTF-8, of the specified
@@ -3270,6 +3366,7 @@ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_title
+ * @sa @ref glfwGetWindowTitle
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
@@ -3309,8 +3406,9 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
* @remark @macos Regular windows do not have icons on macOS. This function
* will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as
* the application bundle's icon. For more information on bundles, see the
- * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
- * in the Mac Developer Library.
+ * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
+ *
+ * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
*
* @remark @wayland There is no existing protocol to change an icon, the
* window will thus inherit the one defined in the application's desktop file.
@@ -3534,9 +3632,6 @@ GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
- * @remark @wayland A full screen window will not attempt to change the mode,
- * no matter what the requested size.
- *
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_size
@@ -3868,11 +3963,11 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
*
* @param[in] window The window to give input focus.
*
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
*
- * @remark @wayland It is not possible for an application to set the input
- * focus. This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
+ * @remark @wayland The compositor will likely ignore focus requests unless
+ * another window created by the same application already has input focus.
*
* @thread_safety This function must only be called from the main thread.
*
@@ -3977,9 +4072,6 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
* @remark @wayland The desired window position is ignored, as there is no way
* for an application to set this property.
*
- * @remark @wayland Setting the window to full screen will not attempt to
- * change the mode, no matter what the requested size or refresh rate.
- *
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_monitor
@@ -4053,11 +4145,14 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref
- * GLFW_FEATURE_UNAVAILABLE.
+ * GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark Calling @ref glfwGetWindowAttrib will always return the latest
* value, even if that value is ignored by the current mode of the window.
*
+ * @remark @wayland The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window attribute is
+ * not supported. Setting this will emit @ref GLFW_FEATURE_UNAVAILABLE.
+ *
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_attribs
@@ -5358,8 +5453,6 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun ca
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
- * @remark @wayland File drop is currently unimplemented.
- *
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref path_drop
diff --git a/include/GLFW/glfw3native.h b/include/GLFW/glfw3native.h
index 46072920..011b239c 100644
--- a/include/GLFW/glfw3native.h
+++ b/include/GLFW/glfw3native.h
@@ -1,5 +1,5 @@
/*************************************************************************
- * GLFW 3.4 - www.glfw.org
+ * GLFW 3.5 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
@@ -286,6 +286,23 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
* @ingroup native
*/
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
+
+/*! @brief Returns the `NSView` of the specified window.
+ *
+ * @return The `NSView` of the specified window, or `nil` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_UNAVAILABLE.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.4.
+ *
+ * @ingroup native
+ */
+GLFWAPI id glfwGetCocoaView(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index c49b31c9..1057a6f9 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -101,6 +101,8 @@ if (GLFW_BUILD_WAYLAND)
generate_wayland_protocol("idle-inhibit-unstable-v1.xml")
generate_wayland_protocol("pointer-constraints-unstable-v1.xml")
generate_wayland_protocol("relative-pointer-unstable-v1.xml")
+ generate_wayland_protocol("fractional-scale-v1.xml")
+ generate_wayland_protocol("xdg-activation-v1.xml")
generate_wayland_protocol("xdg-decoration-unstable-v1.xml")
endif()
diff --git a/src/cocoa_init.m b/src/cocoa_init.m
index 157cb0a4..87076a7a 100644
--- a/src/cocoa_init.m
+++ b/src/cocoa_init.m
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 macOS - www.glfw.org
+// GLFW 3.5 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy
//
@@ -23,8 +23,6 @@
// distribution.
//
//========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
#include "internal.h"
@@ -495,79 +493,79 @@ GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform)
{
const _GLFWplatform cocoa =
{
- GLFW_PLATFORM_COCOA,
- _glfwInitCocoa,
- _glfwTerminateCocoa,
- _glfwGetCursorPosCocoa,
- _glfwSetCursorPosCocoa,
- _glfwSetCursorModeCocoa,
- _glfwSetRawMouseMotionCocoa,
- _glfwRawMouseMotionSupportedCocoa,
- _glfwCreateCursorCocoa,
- _glfwCreateStandardCursorCocoa,
- _glfwDestroyCursorCocoa,
- _glfwSetCursorCocoa,
- _glfwGetScancodeNameCocoa,
- _glfwGetKeyScancodeCocoa,
- _glfwSetClipboardStringCocoa,
- _glfwGetClipboardStringCocoa,
- _glfwInitJoysticksCocoa,
- _glfwTerminateJoysticksCocoa,
- _glfwPollJoystickCocoa,
- _glfwGetMappingNameCocoa,
- _glfwUpdateGamepadGUIDCocoa,
- _glfwFreeMonitorCocoa,
- _glfwGetMonitorPosCocoa,
- _glfwGetMonitorContentScaleCocoa,
- _glfwGetMonitorWorkareaCocoa,
- _glfwGetVideoModesCocoa,
- _glfwGetVideoModeCocoa,
- _glfwGetGammaRampCocoa,
- _glfwSetGammaRampCocoa,
- _glfwCreateWindowCocoa,
- _glfwDestroyWindowCocoa,
- _glfwSetWindowTitleCocoa,
- _glfwSetWindowIconCocoa,
- _glfwGetWindowPosCocoa,
- _glfwSetWindowPosCocoa,
- _glfwGetWindowSizeCocoa,
- _glfwSetWindowSizeCocoa,
- _glfwSetWindowSizeLimitsCocoa,
- _glfwSetWindowAspectRatioCocoa,
- _glfwGetFramebufferSizeCocoa,
- _glfwGetWindowFrameSizeCocoa,
- _glfwGetWindowContentScaleCocoa,
- _glfwIconifyWindowCocoa,
- _glfwRestoreWindowCocoa,
- _glfwMaximizeWindowCocoa,
- _glfwShowWindowCocoa,
- _glfwHideWindowCocoa,
- _glfwRequestWindowAttentionCocoa,
- _glfwFocusWindowCocoa,
- _glfwSetWindowMonitorCocoa,
- _glfwWindowFocusedCocoa,
- _glfwWindowIconifiedCocoa,
- _glfwWindowVisibleCocoa,
- _glfwWindowMaximizedCocoa,
- _glfwWindowHoveredCocoa,
- _glfwFramebufferTransparentCocoa,
- _glfwGetWindowOpacityCocoa,
- _glfwSetWindowResizableCocoa,
- _glfwSetWindowDecoratedCocoa,
- _glfwSetWindowFloatingCocoa,
- _glfwSetWindowOpacityCocoa,
- _glfwSetWindowMousePassthroughCocoa,
- _glfwPollEventsCocoa,
- _glfwWaitEventsCocoa,
- _glfwWaitEventsTimeoutCocoa,
- _glfwPostEmptyEventCocoa,
- _glfwCreateUserContextCocoa,
- _glfwGetEGLPlatformCocoa,
- _glfwGetEGLNativeDisplayCocoa,
- _glfwGetEGLNativeWindowCocoa,
- _glfwGetRequiredInstanceExtensionsCocoa,
- _glfwGetPhysicalDevicePresentationSupportCocoa,
- _glfwCreateWindowSurfaceCocoa,
+ .platformID = GLFW_PLATFORM_COCOA,
+ .init = _glfwInitCocoa,
+ .terminate = _glfwTerminateCocoa,
+ .getCursorPos = _glfwGetCursorPosCocoa,
+ .setCursorPos = _glfwSetCursorPosCocoa,
+ .setCursorMode = _glfwSetCursorModeCocoa,
+ .setRawMouseMotion = _glfwSetRawMouseMotionCocoa,
+ .rawMouseMotionSupported = _glfwRawMouseMotionSupportedCocoa,
+ .createCursor = _glfwCreateCursorCocoa,
+ .createStandardCursor = _glfwCreateStandardCursorCocoa,
+ .destroyCursor = _glfwDestroyCursorCocoa,
+ .setCursor = _glfwSetCursorCocoa,
+ .getScancodeName = _glfwGetScancodeNameCocoa,
+ .getKeyScancode = _glfwGetKeyScancodeCocoa,
+ .setClipboardString = _glfwSetClipboardStringCocoa,
+ .getClipboardString = _glfwGetClipboardStringCocoa,
+ .initJoysticks = _glfwInitJoysticksCocoa,
+ .terminateJoysticks = _glfwTerminateJoysticksCocoa,
+ .pollJoystick = _glfwPollJoystickCocoa,
+ .getMappingName = _glfwGetMappingNameCocoa,
+ .updateGamepadGUID = _glfwUpdateGamepadGUIDCocoa,
+ .freeMonitor = _glfwFreeMonitorCocoa,
+ .getMonitorPos = _glfwGetMonitorPosCocoa,
+ .getMonitorContentScale = _glfwGetMonitorContentScaleCocoa,
+ .getMonitorWorkarea = _glfwGetMonitorWorkareaCocoa,
+ .getVideoModes = _glfwGetVideoModesCocoa,
+ .getVideoMode = _glfwGetVideoModeCocoa,
+ .getGammaRamp = _glfwGetGammaRampCocoa,
+ .setGammaRamp = _glfwSetGammaRampCocoa,
+ .createWindow = _glfwCreateWindowCocoa,
+ .destroyWindow = _glfwDestroyWindowCocoa,
+ .setWindowTitle = _glfwSetWindowTitleCocoa,
+ .setWindowIcon = _glfwSetWindowIconCocoa,
+ .getWindowPos = _glfwGetWindowPosCocoa,
+ .setWindowPos = _glfwSetWindowPosCocoa,
+ .getWindowSize = _glfwGetWindowSizeCocoa,
+ .setWindowSize = _glfwSetWindowSizeCocoa,
+ .setWindowSizeLimits = _glfwSetWindowSizeLimitsCocoa,
+ .setWindowAspectRatio = _glfwSetWindowAspectRatioCocoa,
+ .getFramebufferSize = _glfwGetFramebufferSizeCocoa,
+ .getWindowFrameSize = _glfwGetWindowFrameSizeCocoa,
+ .getWindowContentScale = _glfwGetWindowContentScaleCocoa,
+ .iconifyWindow = _glfwIconifyWindowCocoa,
+ .restoreWindow = _glfwRestoreWindowCocoa,
+ .maximizeWindow = _glfwMaximizeWindowCocoa,
+ .showWindow = _glfwShowWindowCocoa,
+ .hideWindow = _glfwHideWindowCocoa,
+ .requestWindowAttention = _glfwRequestWindowAttentionCocoa,
+ .focusWindow = _glfwFocusWindowCocoa,
+ .setWindowMonitor = _glfwSetWindowMonitorCocoa,
+ .windowFocused = _glfwWindowFocusedCocoa,
+ .windowIconified = _glfwWindowIconifiedCocoa,
+ .windowVisible = _glfwWindowVisibleCocoa,
+ .windowMaximized = _glfwWindowMaximizedCocoa,
+ .windowHovered = _glfwWindowHoveredCocoa,
+ .framebufferTransparent = _glfwFramebufferTransparentCocoa,
+ .getWindowOpacity = _glfwGetWindowOpacityCocoa,
+ .setWindowResizable = _glfwSetWindowResizableCocoa,
+ .setWindowDecorated = _glfwSetWindowDecoratedCocoa,
+ .setWindowFloating = _glfwSetWindowFloatingCocoa,
+ .setWindowOpacity = _glfwSetWindowOpacityCocoa,
+ .setWindowMousePassthrough = _glfwSetWindowMousePassthroughCocoa,
+ .pollEvents = _glfwPollEventsCocoa,
+ .waitEvents = _glfwWaitEventsCocoa,
+ .waitEventsTimeout = _glfwWaitEventsTimeoutCocoa,
+ .postEmptyEvent = _glfwPostEmptyEventCocoa,
+ .createUserContext = _glfwCreateUserContextCocoa,
+ .getEGLPlatform = _glfwGetEGLPlatformCocoa,
+ .getEGLNativeDisplay = _glfwGetEGLNativeDisplayCocoa,
+ .getEGLNativeWindow = _glfwGetEGLNativeWindowCocoa,
+ .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsCocoa,
+ .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportCocoa,
+ .createWindowSurface = _glfwCreateWindowSurfaceCocoa
};
*platform = cocoa;
diff --git a/src/cocoa_joystick.h b/src/cocoa_joystick.h
index 2f46dfcb..c3a58e23 100644
--- a/src/cocoa_joystick.h
+++ b/src/cocoa_joystick.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Cocoa - www.glfw.org
+// GLFW 3.5 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy
//
diff --git a/src/cocoa_joystick.m b/src/cocoa_joystick.m
index caeb4725..bb86ad22 100644
--- a/src/cocoa_joystick.m
+++ b/src/cocoa_joystick.m
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Cocoa - www.glfw.org
+// GLFW 3.5 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy
// Copyright (c) 2012 Torsten Walluhn
@@ -24,8 +24,6 @@
// distribution.
//
//========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
#include "internal.h"
diff --git a/src/cocoa_monitor.m b/src/cocoa_monitor.m
index 6c7315bd..75f8ec53 100644
--- a/src/cocoa_monitor.m
+++ b/src/cocoa_monitor.m
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 macOS - www.glfw.org
+// GLFW 3.5 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -24,8 +24,6 @@
// distribution.
//
//========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
#include "internal.h"
@@ -551,13 +549,20 @@ GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count)
} // autoreleasepool
}
-void _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode *mode)
+GLFWbool _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode *mode)
{
@autoreleasepool {
CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
+ if (!native)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to query display mode");
+ return GLFW_FALSE;
+ }
+
*mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
CGDisplayModeRelease(native);
+ return GLFW_TRUE;
} // autoreleasepool
}
@@ -624,6 +629,13 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
+
+ if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA)
+ {
+ _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Cocoa: Platform not initialized");
+ return kCGNullDirectDisplay;
+ }
+
return monitor->ns.displayID;
}
diff --git a/src/cocoa_platform.h b/src/cocoa_platform.h
index a983297d..31d76ea8 100644
--- a/src/cocoa_platform.h
+++ b/src/cocoa_platform.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 macOS - www.glfw.org
+// GLFW 3.5 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy
//
@@ -154,7 +154,7 @@ typedef struct _GLFWwindowNS
GLFWbool maximized;
GLFWbool occluded;
- GLFWbool retina;
+ GLFWbool scaleFramebuffer;
// Cached window properties to filter out duplicate events
int width, height;
@@ -290,7 +290,7 @@ void _glfwGetMonitorPosCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count);
-void _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode* mode);
+GLFWbool _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampCocoa(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampCocoa(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
diff --git a/src/cocoa_time.c b/src/cocoa_time.c
index d56f145f..a153edb3 100644
--- a/src/cocoa_time.c
+++ b/src/cocoa_time.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 macOS - www.glfw.org
+// GLFW 3.5 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy
//
diff --git a/src/cocoa_time.h b/src/cocoa_time.h
index 3512e8b6..8463cbb6 100644
--- a/src/cocoa_time.h
+++ b/src/cocoa_time.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 macOS - www.glfw.org
+// GLFW 3.5 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2021 Camilla Löwy
//
diff --git a/src/cocoa_window.m b/src/cocoa_window.m
index 130a4801..a61173e3 100644
--- a/src/cocoa_window.m
+++ b/src/cocoa_window.m
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 macOS - www.glfw.org
+// GLFW 3.5 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy
//
@@ -23,8 +23,6 @@
// distribution.
//
//========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
#include "internal.h"
@@ -515,7 +513,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
if (xscale != window->ns.xscale || yscale != window->ns.yscale)
{
- if (window->ns.retina && window->ns.layer)
+ if (window->ns.scaleFramebuffer && window->ns.layer)
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
window->ns.xscale = xscale;
@@ -874,7 +872,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
[window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)];
window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
- window->ns.retina = wndconfig->ns.retina;
+ window->ns.scaleFramebuffer = wndconfig->scaleFramebuffer;
if (fbconfig->transparent)
{
@@ -1659,14 +1657,15 @@ const char* _glfwGetScancodeNameCocoa(int scancode)
{
@autoreleasepool {
- if (scancode < 0 || scancode > 0xff ||
- _glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+ if (scancode < 0 || scancode > 0xff)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
return NULL;
}
const int key = _glfw.ns.keycodes[scancode];
+ if (key == GLFW_KEY_UNKNOWN)
+ return NULL;
UInt32 deadKeyState = 0;
UniChar characters[4];
@@ -1970,7 +1969,7 @@ VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance,
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
- if (window->ns.retina)
+ if (window->ns.scaleFramebuffer)
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
[window->ns.view setLayer:window->ns.layer];
@@ -2067,11 +2066,26 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"Cocoa: Platform not initialized");
- return NULL;
+ return nil;
}
return window->ns.object;
}
+GLFWAPI id glfwGetCocoaView(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(nil);
+
+ if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA)
+ {
+ _glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
+ "Cocoa: Platform not initialized");
+ return nil;
+ }
+
+ return window->ns.view;
+}
+
#endif // _GLFW_COCOA
diff --git a/src/context.c b/src/context.c
index eb23a2bd..573af60d 100644
--- a/src/context.c
+++ b/src/context.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy
diff --git a/src/egl_context.c b/src/egl_context.c
index 23bf57d6..3e604438 100644
--- a/src/egl_context.c
+++ b/src/egl_context.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 EGL - www.glfw.org
+// GLFW 3.5 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
diff --git a/src/glx_context.c b/src/glx_context.c
index 10039d30..5ce58874 100644
--- a/src/glx_context.c
+++ b/src/glx_context.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 GLX - www.glfw.org
+// GLFW 3.5 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
diff --git a/src/init.c b/src/init.c
index 4475ad7d..715d7824 100644
--- a/src/init.c
+++ b/src/init.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy
@@ -49,19 +49,22 @@ static GLFWerrorfun _glfwErrorCallback;
static GLFWallocator _glfwInitAllocator;
static _GLFWinitconfig _glfwInitHints =
{
- GLFW_TRUE, // hat buttons
- GLFW_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend
- GLFW_ANY_PLATFORM, // preferred platform
- NULL, // vkGetInstanceProcAddr function
+ .hatButtons = GLFW_TRUE,
+ .angleType = GLFW_ANGLE_PLATFORM_TYPE_NONE,
+ .platformID = GLFW_ANY_PLATFORM,
+ .vulkanLoader = NULL,
+ .ns =
{
- GLFW_TRUE, // macOS menu bar
- GLFW_TRUE // macOS bundle chdir
+ .menubar = GLFW_TRUE,
+ .chdir = GLFW_TRUE
},
+ .x11 =
{
- GLFW_TRUE, // X11 XCB Vulkan surface
+ .xcbVulkanSurface = GLFW_TRUE,
},
+ .wl =
{
- GLFW_WAYLAND_PREFER_LIBDECOR // Wayland libdecor mode
+ .libdecorMode = GLFW_WAYLAND_PREFER_LIBDECOR
},
};
@@ -244,30 +247,6 @@ int _glfw_max(int a, int b)
return a > b ? a : b;
}
-float _glfw_fminf(float a, float b)
-{
- if (a != a)
- return b;
- else if (b != b)
- return a;
- else if (a < b)
- return a;
- else
- return b;
-}
-
-float _glfw_fmaxf(float a, float b)
-{
- if (a != a)
- return b;
- else if (b != b)
- return a;
- else if (a > b)
- return a;
- else
- return b;
-}
-
void* _glfw_calloc(size_t count, size_t size)
{
if (count && size)
diff --git a/src/input.c b/src/input.c
index b5bb69d6..3f8ddb30 100644
--- a/src/input.c
+++ b/src/input.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -721,7 +721,7 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode)
GLFWAPI int glfwGetKeyScancode(int key)
{
- _GLFW_REQUIRE_INIT_OR_RETURN(-1);
+ _GLFW_REQUIRE_INIT_OR_RETURN(0);
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
{
@@ -1438,7 +1438,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
if (e->type == _GLFW_JOYSTICK_AXIS)
{
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
- state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f);
+ state->axes[i] = fminf(fmaxf(value, -1.f), 1.f);
}
else if (e->type == _GLFW_JOYSTICK_HATBIT)
{
diff --git a/src/internal.h b/src/internal.h
index 9f5fb154..28df8256 100644
--- a/src/internal.h
+++ b/src/internal.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -109,12 +109,6 @@ typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
-#if defined(_GLFW_WIN32)
- #define EGLAPIENTRY __stdcall
-#else
- #define EGLAPIENTRY
-#endif
-
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
@@ -204,24 +198,24 @@ typedef void* EGLNativeDisplayType;
typedef void* EGLNativeWindowType;
// EGL function pointer typedefs
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
-typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
-typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
-typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
-typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
-typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
-typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
-typedef EGLSurface (EGLAPIENTRY * PFN_eglCreatePbufferSurface)(EGLDisplay,EGLConfig,const EGLint*);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglChooseConfig)(EGLDisplay,EGLint const*,EGLConfig*,EGLint,EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
+typedef EGLDisplay (APIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
+typedef EGLint (APIENTRY * PFN_eglGetError)(void);
+typedef EGLBoolean (APIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglTerminate)(EGLDisplay);
+typedef EGLBoolean (APIENTRY * PFN_eglBindAPI)(EGLenum);
+typedef EGLContext (APIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
+typedef EGLBoolean (APIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
+typedef EGLSurface (APIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
+typedef EGLBoolean (APIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
+typedef EGLBoolean (APIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
+typedef const char* (APIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
+typedef GLFWglproc (APIENTRY * PFN_eglGetProcAddress)(const char*);
+typedef EGLSurface (APIENTRY * PFN_eglCreatePbufferSurface)(EGLDisplay,EGLConfig,const EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglChooseConfig)(EGLDisplay,EGLint const*,EGLConfig*,EGLint,EGLint*);
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
@@ -241,8 +235,8 @@ typedef EGLBoolean (EGLAPIENTRY * PFN_eglChooseConfig)(EGLDisplay,EGLint const*,
#define eglCreatePbufferSurface _glfw.egl.CreatePbufferSurface
#define eglChooseConfig _glfw.egl.ChooseConfig
-typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*);
-typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*);
+typedef EGLDisplay (APIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*);
+typedef EGLSurface (APIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*);
#define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT
#define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT
@@ -338,6 +332,9 @@ typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const c
#include "platform.h"
+#define GLFW_NATIVE_INCLUDE_NONE
+#include "../include/GLFW/glfw3native.h"
+
// Checks for whether the library has been initialized
#define _GLFW_REQUIRE_INIT() \
if (!_glfw.initialized) \
@@ -416,8 +413,8 @@ struct _GLFWwndconfig
GLFWbool focusOnShow;
GLFWbool mousePassthrough;
GLFWbool scaleToMonitor;
+ GLFWbool scaleFramebuffer;
struct {
- GLFWbool retina;
char frameName[256];
} ns;
struct {
@@ -426,6 +423,7 @@ struct _GLFWwndconfig
} x11;
struct {
GLFWbool keymenu;
+ GLFWbool showDefault;
} win32;
struct {
char appId[256];
@@ -568,6 +566,7 @@ struct _GLFWwindow
GLFWvidmode videoMode;
_GLFWmonitor* monitor;
_GLFWcursor* cursor;
+ char* title;
int minwidth, minheight;
int maxwidth, maxheight;
@@ -732,7 +731,7 @@ struct _GLFWplatform
void (*getMonitorContentScale)(_GLFWmonitor*,float*,float*);
void (*getMonitorWorkarea)(_GLFWmonitor*,int*,int*,int*,int*);
GLFWvidmode* (*getVideoModes)(_GLFWmonitor*,int*);
- void (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*);
+ GLFWbool (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*);
GLFWbool (*getGammaRamp)(_GLFWmonitor*,GLFWgammaramp*);
void (*setGammaRamp)(_GLFWmonitor*,const GLFWgammaramp*);
// window
@@ -1040,8 +1039,6 @@ char** _glfwParseUriList(char* text, int* count);
char* _glfw_strdup(const char* source);
int _glfw_min(int a, int b);
int _glfw_max(int a, int b);
-float _glfw_fminf(float a, float b);
-float _glfw_fmaxf(float a, float b);
void* _glfw_calloc(size_t count, size_t size);
void* _glfw_realloc(void* pointer, size_t size);
diff --git a/src/linux_joystick.c b/src/linux_joystick.c
index c67f3d77..d8a916b0 100644
--- a/src/linux_joystick.c
+++ b/src/linux_joystick.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Linux - www.glfw.org
+// GLFW 3.5 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy
@@ -135,7 +135,7 @@ static GLFWbool openJoystickDevice(const char* path)
}
_GLFWjoystickLinux linjs = {0};
- linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
+ linjs.fd = open(path, O_RDONLY | O_NONBLOCK | O_CLOEXEC);
if (linjs.fd == -1)
return GLFW_FALSE;
diff --git a/src/linux_joystick.h b/src/linux_joystick.h
index 64462b04..1ea3deb3 100644
--- a/src/linux_joystick.h
+++ b/src/linux_joystick.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Linux - www.glfw.org
+// GLFW 3.5 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl
//
diff --git a/src/mappings.h b/src/mappings.h
index 270fa4cd..cd32e5d0 100644
--- a/src/mappings.h
+++ b/src/mappings.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2018 Camilla Löwy
//
diff --git a/src/mappings.h.in b/src/mappings.h.in
index ed623680..99d18330 100644
--- a/src/mappings.h.in
+++ b/src/mappings.h.in
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2018 Camilla Löwy
//
diff --git a/src/monitor.c b/src/monitor.c
index 61cdcb8f..6f802e32 100644
--- a/src/monitor.c
+++ b/src/monitor.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -450,7 +450,9 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
- _glfw.platform.getVideoMode(monitor, &monitor->currentMode);
+ if (!_glfw.platform.getVideoMode(monitor, &monitor->currentMode))
+ return NULL;
+
return &monitor->currentMode;
}
@@ -487,7 +489,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
// Apply gamma curve
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
// Clamp to value range
- value = _glfw_fminf(value, 65535.f);
+ value = fminf(value, 65535.f);
values[i] = (unsigned short) value;
}
diff --git a/src/nsgl_context.m b/src/nsgl_context.m
index a10d5797..6493291e 100644
--- a/src/nsgl_context.m
+++ b/src/nsgl_context.m
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 macOS - www.glfw.org
+// GLFW 3.5 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy
//
@@ -23,8 +23,6 @@
// distribution.
//
//========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
#include "internal.h"
@@ -163,7 +161,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
- "NSGL: OpenGL ES is not available on macOS");
+ "NSGL: OpenGL ES is not available via NSGL");
return GLFW_FALSE;
}
@@ -177,6 +175,13 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
}
}
+ if (ctxconfig->major >= 3 && ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "NSGL: The compatibility profile is not available on macOS");
+ return GLFW_FALSE;
+ }
+
// Context robustness modes (GL_KHR_robustness) are not yet supported by
// macOS but are not a hard constraint, so ignore and continue
@@ -335,7 +340,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
forParameter:NSOpenGLContextParameterSurfaceOpacity];
}
- [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];
+ [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.scaleFramebuffer];
[window->context.nsgl.object setView:window->ns.view];
diff --git a/src/null_init.c b/src/null_init.c
index 0b3240a4..b828a7f0 100644
--- a/src/null_init.c
+++ b/src/null_init.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy
@@ -39,79 +39,79 @@ GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform)
{
const _GLFWplatform null =
{
- GLFW_PLATFORM_NULL,
- _glfwInitNull,
- _glfwTerminateNull,
- _glfwGetCursorPosNull,
- _glfwSetCursorPosNull,
- _glfwSetCursorModeNull,
- _glfwSetRawMouseMotionNull,
- _glfwRawMouseMotionSupportedNull,
- _glfwCreateCursorNull,
- _glfwCreateStandardCursorNull,
- _glfwDestroyCursorNull,
- _glfwSetCursorNull,
- _glfwGetScancodeNameNull,
- _glfwGetKeyScancodeNull,
- _glfwSetClipboardStringNull,
- _glfwGetClipboardStringNull,
- _glfwInitJoysticksNull,
- _glfwTerminateJoysticksNull,
- _glfwPollJoystickNull,
- _glfwGetMappingNameNull,
- _glfwUpdateGamepadGUIDNull,
- _glfwFreeMonitorNull,
- _glfwGetMonitorPosNull,
- _glfwGetMonitorContentScaleNull,
- _glfwGetMonitorWorkareaNull,
- _glfwGetVideoModesNull,
- _glfwGetVideoModeNull,
- _glfwGetGammaRampNull,
- _glfwSetGammaRampNull,
- _glfwCreateWindowNull,
- _glfwDestroyWindowNull,
- _glfwSetWindowTitleNull,
- _glfwSetWindowIconNull,
- _glfwGetWindowPosNull,
- _glfwSetWindowPosNull,
- _glfwGetWindowSizeNull,
- _glfwSetWindowSizeNull,
- _glfwSetWindowSizeLimitsNull,
- _glfwSetWindowAspectRatioNull,
- _glfwGetFramebufferSizeNull,
- _glfwGetWindowFrameSizeNull,
- _glfwGetWindowContentScaleNull,
- _glfwIconifyWindowNull,
- _glfwRestoreWindowNull,
- _glfwMaximizeWindowNull,
- _glfwShowWindowNull,
- _glfwHideWindowNull,
- _glfwRequestWindowAttentionNull,
- _glfwFocusWindowNull,
- _glfwSetWindowMonitorNull,
- _glfwWindowFocusedNull,
- _glfwWindowIconifiedNull,
- _glfwWindowVisibleNull,
- _glfwWindowMaximizedNull,
- _glfwWindowHoveredNull,
- _glfwFramebufferTransparentNull,
- _glfwGetWindowOpacityNull,
- _glfwSetWindowResizableNull,
- _glfwSetWindowDecoratedNull,
- _glfwSetWindowFloatingNull,
- _glfwSetWindowOpacityNull,
- _glfwSetWindowMousePassthroughNull,
- _glfwPollEventsNull,
- _glfwWaitEventsNull,
- _glfwWaitEventsTimeoutNull,
- _glfwPostEmptyEventNull,
- _glfwCreateUserContextNull,
- _glfwGetEGLPlatformNull,
- _glfwGetEGLNativeDisplayNull,
- _glfwGetEGLNativeWindowNull,
- _glfwGetRequiredInstanceExtensionsNull,
- _glfwGetPhysicalDevicePresentationSupportNull,
- _glfwCreateWindowSurfaceNull,
+ .platformID = GLFW_PLATFORM_NULL,
+ .init = _glfwInitNull,
+ .terminate = _glfwTerminateNull,
+ .getCursorPos = _glfwGetCursorPosNull,
+ .setCursorPos = _glfwSetCursorPosNull,
+ .setCursorMode = _glfwSetCursorModeNull,
+ .setRawMouseMotion = _glfwSetRawMouseMotionNull,
+ .rawMouseMotionSupported = _glfwRawMouseMotionSupportedNull,
+ .createCursor = _glfwCreateCursorNull,
+ .createStandardCursor = _glfwCreateStandardCursorNull,
+ .destroyCursor = _glfwDestroyCursorNull,
+ .setCursor = _glfwSetCursorNull,
+ .getScancodeName = _glfwGetScancodeNameNull,
+ .getKeyScancode = _glfwGetKeyScancodeNull,
+ .setClipboardString = _glfwSetClipboardStringNull,
+ .getClipboardString = _glfwGetClipboardStringNull,
+ .initJoysticks = _glfwInitJoysticksNull,
+ .terminateJoysticks = _glfwTerminateJoysticksNull,
+ .pollJoystick = _glfwPollJoystickNull,
+ .getMappingName = _glfwGetMappingNameNull,
+ .updateGamepadGUID = _glfwUpdateGamepadGUIDNull,
+ .freeMonitor = _glfwFreeMonitorNull,
+ .getMonitorPos = _glfwGetMonitorPosNull,
+ .getMonitorContentScale = _glfwGetMonitorContentScaleNull,
+ .getMonitorWorkarea = _glfwGetMonitorWorkareaNull,
+ .getVideoModes = _glfwGetVideoModesNull,
+ .getVideoMode = _glfwGetVideoModeNull,
+ .getGammaRamp = _glfwGetGammaRampNull,
+ .setGammaRamp = _glfwSetGammaRampNull,
+ .createWindow = _glfwCreateWindowNull,
+ .destroyWindow = _glfwDestroyWindowNull,
+ .setWindowTitle = _glfwSetWindowTitleNull,
+ .setWindowIcon = _glfwSetWindowIconNull,
+ .getWindowPos = _glfwGetWindowPosNull,
+ .setWindowPos = _glfwSetWindowPosNull,
+ .getWindowSize = _glfwGetWindowSizeNull,
+ .setWindowSize = _glfwSetWindowSizeNull,
+ .setWindowSizeLimits = _glfwSetWindowSizeLimitsNull,
+ .setWindowAspectRatio = _glfwSetWindowAspectRatioNull,
+ .getFramebufferSize = _glfwGetFramebufferSizeNull,
+ .getWindowFrameSize = _glfwGetWindowFrameSizeNull,
+ .getWindowContentScale = _glfwGetWindowContentScaleNull,
+ .iconifyWindow = _glfwIconifyWindowNull,
+ .restoreWindow = _glfwRestoreWindowNull,
+ .maximizeWindow = _glfwMaximizeWindowNull,
+ .showWindow = _glfwShowWindowNull,
+ .hideWindow = _glfwHideWindowNull,
+ .requestWindowAttention = _glfwRequestWindowAttentionNull,
+ .focusWindow = _glfwFocusWindowNull,
+ .setWindowMonitor = _glfwSetWindowMonitorNull,
+ .windowFocused = _glfwWindowFocusedNull,
+ .windowIconified = _glfwWindowIconifiedNull,
+ .windowVisible = _glfwWindowVisibleNull,
+ .windowMaximized = _glfwWindowMaximizedNull,
+ .windowHovered = _glfwWindowHoveredNull,
+ .framebufferTransparent = _glfwFramebufferTransparentNull,
+ .getWindowOpacity = _glfwGetWindowOpacityNull,
+ .setWindowResizable = _glfwSetWindowResizableNull,
+ .setWindowDecorated = _glfwSetWindowDecoratedNull,
+ .setWindowFloating = _glfwSetWindowFloatingNull,
+ .setWindowOpacity = _glfwSetWindowOpacityNull,
+ .setWindowMousePassthrough = _glfwSetWindowMousePassthroughNull,
+ .pollEvents = _glfwPollEventsNull,
+ .waitEvents = _glfwWaitEventsNull,
+ .waitEventsTimeout = _glfwWaitEventsTimeoutNull,
+ .postEmptyEvent = _glfwPostEmptyEventNull,
+ .createUserContext = _glfwCreateUserContextNull,
+ .getEGLPlatform = _glfwGetEGLPlatformNull,
+ .getEGLNativeDisplay = _glfwGetEGLNativeDisplayNull,
+ .getEGLNativeWindow = _glfwGetEGLNativeWindowNull,
+ .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsNull,
+ .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportNull,
+ .createWindowSurface = _glfwCreateWindowSurfaceNull
};
*platform = null;
diff --git a/src/null_joystick.c b/src/null_joystick.c
index ec1f6b55..16dc8cf3 100644
--- a/src/null_joystick.c
+++ b/src/null_joystick.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016-2017 Camilla Löwy
//
diff --git a/src/null_joystick.h b/src/null_joystick.h
index a2199c56..40a490f9 100644
--- a/src/null_joystick.h
+++ b/src/null_joystick.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy
//
diff --git a/src/null_monitor.c b/src/null_monitor.c
index 787fde71..a9b528f0 100644
--- a/src/null_monitor.c
+++ b/src/null_monitor.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2019 Camilla Löwy
@@ -109,9 +109,10 @@ GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found)
return mode;
}
-void _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode)
+GLFWbool _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
*mode = getVideoMode();
+ return GLFW_TRUE;
}
GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
@@ -128,7 +129,7 @@ GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
float value;
value = i / (float) (monitor->null.ramp.size - 1);
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
- value = _glfw_fminf(value, 65535.f);
+ value = fminf(value, 65535.f);
monitor->null.ramp.red[i] = (unsigned short) value;
monitor->null.ramp.green[i] = (unsigned short) value;
diff --git a/src/null_platform.h b/src/null_platform.h
index 8858f7b6..f2604525 100644
--- a/src/null_platform.h
+++ b/src/null_platform.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy
@@ -165,7 +165,6 @@ typedef struct _GLFWwindowNull
int ypos;
int width;
int height;
- char* title;
GLFWbool visible;
GLFWbool iconified;
GLFWbool maximized;
@@ -206,7 +205,7 @@ void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found);
-void _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode);
+GLFWbool _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
diff --git a/src/null_window.c b/src/null_window.c
index 2107a39f..d87513ce 100644
--- a/src/null_window.c
+++ b/src/null_window.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2019 Camilla Löwy
@@ -258,8 +258,9 @@ void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height)
{
window->null.width = width;
window->null.height = height;
- _glfwInputWindowSize(window, width, height);
_glfwInputFramebufferSize(window, width, height);
+ _glfwInputWindowDamage(window);
+ _glfwInputWindowSize(window, width, height);
}
}
diff --git a/src/osmesa_context.c b/src/osmesa_context.c
index d9945436..ea0b00f6 100644
--- a/src/osmesa_context.c
+++ b/src/osmesa_context.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 OSMesa - www.glfw.org
+// GLFW 3.5 OSMesa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy
@@ -25,13 +25,12 @@
//
//========================================================================
+#include "internal.h"
+
#include
#include
#include
-#include "internal.h"
-
-
static void makeContextCurrentOSMesa(_GLFWwindow* window)
{
if (window)
diff --git a/src/platform.c b/src/platform.c
index e666ccd8..9ca64963 100644
--- a/src/platform.c
+++ b/src/platform.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy
@@ -27,6 +27,9 @@
#include "internal.h"
+#include
+#include
+
// These construct a string literal from individual numeric constants
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
@@ -47,12 +50,12 @@ static const struct
#if defined(_GLFW_COCOA)
{ GLFW_PLATFORM_COCOA, _glfwConnectCocoa },
#endif
-#if defined(_GLFW_X11)
- { GLFW_PLATFORM_X11, _glfwConnectX11 },
-#endif
#if defined(_GLFW_WAYLAND)
{ GLFW_PLATFORM_WAYLAND, _glfwConnectWayland },
#endif
+#if defined(_GLFW_X11)
+ { GLFW_PLATFORM_X11, _glfwConnectX11 },
+#endif
};
GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform)
@@ -80,6 +83,22 @@ GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform)
return GLFW_FALSE;
}
+#if defined(_GLFW_WAYLAND) && defined(_GLFW_X11)
+ if (desiredID == GLFW_ANY_PLATFORM)
+ {
+ const char* const session = getenv("XDG_SESSION_TYPE");
+ if (session)
+ {
+ // Only follow XDG_SESSION_TYPE if it is set correctly and the
+ // environment looks plausble; otherwise fall back to detection
+ if (strcmp(session, "wayland") == 0 && getenv("WAYLAND_DISPLAY"))
+ desiredID = GLFW_PLATFORM_WAYLAND;
+ else if (strcmp(session, "x11") == 0 && getenv("DISPLAY"))
+ desiredID = GLFW_PLATFORM_X11;
+ }
+ }
+#endif
+
if (desiredID == GLFW_ANY_PLATFORM)
{
// If there is exactly one platform available for auto-selection, let it emit the
diff --git a/src/platform.h b/src/platform.h
index 358f586f..6edd709c 100644
--- a/src/platform.h
+++ b/src/platform.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy
@@ -38,9 +38,13 @@
#endif
#include "null_platform.h"
+#define GLFW_EXPOSE_NATIVE_EGL
+#define GLFW_EXPOSE_NATIVE_OSMESA
#if defined(_GLFW_WIN32)
#include "win32_platform.h"
+ #define GLFW_EXPOSE_NATIVE_WIN32
+ #define GLFW_EXPOSE_NATIVE_WGL
#else
#define GLFW_WIN32_WINDOW_STATE
#define GLFW_WIN32_MONITOR_STATE
@@ -53,6 +57,8 @@
#if defined(_GLFW_COCOA)
#include "cocoa_platform.h"
+ #define GLFW_EXPOSE_NATIVE_COCOA
+ #define GLFW_EXPOSE_NATIVE_NSGL
#else
#define GLFW_COCOA_WINDOW_STATE
#define GLFW_COCOA_MONITOR_STATE
@@ -65,6 +71,7 @@
#if defined(_GLFW_WAYLAND)
#include "wl_platform.h"
+ #define GLFW_EXPOSE_NATIVE_WAYLAND
#else
#define GLFW_WAYLAND_WINDOW_STATE
#define GLFW_WAYLAND_MONITOR_STATE
@@ -74,6 +81,8 @@
#if defined(_GLFW_X11)
#include "x11_platform.h"
+ #define GLFW_EXPOSE_NATIVE_X11
+ #define GLFW_EXPOSE_NATIVE_GLX
#else
#define GLFW_X11_WINDOW_STATE
#define GLFW_X11_MONITOR_STATE
diff --git a/src/posix_module.c b/src/posix_module.c
index 7d81c672..b3482d26 100644
--- a/src/posix_module.c
+++ b/src/posix_module.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 POSIX - www.glfw.org
+// GLFW 3.5 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2021 Camilla Löwy
//
diff --git a/src/posix_poll.c b/src/posix_poll.c
index b53e36e8..595cf717 100644
--- a/src/posix_poll.c
+++ b/src/posix_poll.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 POSIX - www.glfw.org
+// GLFW 3.5 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2022 Camilla Löwy
//
diff --git a/src/posix_poll.h b/src/posix_poll.h
index 4bdd2448..a0ef3962 100644
--- a/src/posix_poll.h
+++ b/src/posix_poll.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 POSIX - www.glfw.org
+// GLFW 3.5 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2022 Camilla Löwy
//
diff --git a/src/posix_thread.c b/src/posix_thread.c
index 3c355a53..bab74d4f 100644
--- a/src/posix_thread.c
+++ b/src/posix_thread.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 POSIX - www.glfw.org
+// GLFW 3.5 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy
diff --git a/src/posix_thread.h b/src/posix_thread.h
index 5a5d7b7c..ce298a8b 100644
--- a/src/posix_thread.h
+++ b/src/posix_thread.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 POSIX - www.glfw.org
+// GLFW 3.5 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy
diff --git a/src/posix_time.c b/src/posix_time.c
index a1724084..4d7bd7ce 100644
--- a/src/posix_time.c
+++ b/src/posix_time.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 POSIX - www.glfw.org
+// GLFW 3.5 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy
diff --git a/src/posix_time.h b/src/posix_time.h
index 94374adb..39faa0fc 100644
--- a/src/posix_time.h
+++ b/src/posix_time.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 POSIX - www.glfw.org
+// GLFW 3.5 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy
diff --git a/src/vulkan.c b/src/vulkan.c
index d9fabdea..274d21ca 100644
--- a/src/vulkan.c
+++ b/src/vulkan.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy
diff --git a/src/wgl_context.c b/src/wgl_context.c
index 2723be06..1dd9bd23 100644
--- a/src/wgl_context.c
+++ b/src/wgl_context.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 WGL - www.glfw.org
+// GLFW 3.5 WGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -115,6 +115,23 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
if (_glfw.wgl.EXT_colorspace)
ADD_ATTRIB(WGL_COLORSPACE_EXT);
}
+
+ // NOTE: In a Parallels VM WGL_ARB_pixel_format returns fewer pixel formats than
+ // DescribePixelFormat, violating the guarantees of the extension spec
+ // HACK: Iterate through the minimum of both counts
+
+ const int attrib = WGL_NUMBER_PIXEL_FORMATS_ARB;
+ int extensionCount;
+
+ if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
+ 1, 0, 1, &attrib, &extensionCount))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to retrieve pixel format attribute");
+ return 0;
+ }
+
+ nativeCount = _glfw_min(nativeCount, extensionCount);
}
usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig));
diff --git a/src/win32_init.c b/src/win32_init.c
index 6c9c8844..c077b142 100644
--- a/src/win32_init.c
+++ b/src/win32_init.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Win32 - www.glfw.org
+// GLFW 3.5 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -430,7 +430,6 @@ static GLFWbool createHelperWindow(void)
return GLFW_TRUE;
}
-
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
@@ -603,79 +602,79 @@ GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform)
{
const _GLFWplatform win32 =
{
- GLFW_PLATFORM_WIN32,
- _glfwInitWin32,
- _glfwTerminateWin32,
- _glfwGetCursorPosWin32,
- _glfwSetCursorPosWin32,
- _glfwSetCursorModeWin32,
- _glfwSetRawMouseMotionWin32,
- _glfwRawMouseMotionSupportedWin32,
- _glfwCreateCursorWin32,
- _glfwCreateStandardCursorWin32,
- _glfwDestroyCursorWin32,
- _glfwSetCursorWin32,
- _glfwGetScancodeNameWin32,
- _glfwGetKeyScancodeWin32,
- _glfwSetClipboardStringWin32,
- _glfwGetClipboardStringWin32,
- _glfwInitJoysticksWin32,
- _glfwTerminateJoysticksWin32,
- _glfwPollJoystickWin32,
- _glfwGetMappingNameWin32,
- _glfwUpdateGamepadGUIDWin32,
- _glfwFreeMonitorWin32,
- _glfwGetMonitorPosWin32,
- _glfwGetMonitorContentScaleWin32,
- _glfwGetMonitorWorkareaWin32,
- _glfwGetVideoModesWin32,
- _glfwGetVideoModeWin32,
- _glfwGetGammaRampWin32,
- _glfwSetGammaRampWin32,
- _glfwCreateWindowWin32,
- _glfwDestroyWindowWin32,
- _glfwSetWindowTitleWin32,
- _glfwSetWindowIconWin32,
- _glfwGetWindowPosWin32,
- _glfwSetWindowPosWin32,
- _glfwGetWindowSizeWin32,
- _glfwSetWindowSizeWin32,
- _glfwSetWindowSizeLimitsWin32,
- _glfwSetWindowAspectRatioWin32,
- _glfwGetFramebufferSizeWin32,
- _glfwGetWindowFrameSizeWin32,
- _glfwGetWindowContentScaleWin32,
- _glfwIconifyWindowWin32,
- _glfwRestoreWindowWin32,
- _glfwMaximizeWindowWin32,
- _glfwShowWindowWin32,
- _glfwHideWindowWin32,
- _glfwRequestWindowAttentionWin32,
- _glfwFocusWindowWin32,
- _glfwSetWindowMonitorWin32,
- _glfwWindowFocusedWin32,
- _glfwWindowIconifiedWin32,
- _glfwWindowVisibleWin32,
- _glfwWindowMaximizedWin32,
- _glfwWindowHoveredWin32,
- _glfwFramebufferTransparentWin32,
- _glfwGetWindowOpacityWin32,
- _glfwSetWindowResizableWin32,
- _glfwSetWindowDecoratedWin32,
- _glfwSetWindowFloatingWin32,
- _glfwSetWindowOpacityWin32,
- _glfwSetWindowMousePassthroughWin32,
- _glfwPollEventsWin32,
- _glfwWaitEventsWin32,
- _glfwWaitEventsTimeoutWin32,
- _glfwPostEmptyEventWin32,
- _glfwCreateUserContextWin32,
- _glfwGetEGLPlatformWin32,
- _glfwGetEGLNativeDisplayWin32,
- _glfwGetEGLNativeWindowWin32,
- _glfwGetRequiredInstanceExtensionsWin32,
- _glfwGetPhysicalDevicePresentationSupportWin32,
- _glfwCreateWindowSurfaceWin32,
+ .platformID = GLFW_PLATFORM_WIN32,
+ .init = _glfwInitWin32,
+ .terminate = _glfwTerminateWin32,
+ .getCursorPos = _glfwGetCursorPosWin32,
+ .setCursorPos = _glfwSetCursorPosWin32,
+ .setCursorMode = _glfwSetCursorModeWin32,
+ .setRawMouseMotion = _glfwSetRawMouseMotionWin32,
+ .rawMouseMotionSupported = _glfwRawMouseMotionSupportedWin32,
+ .createCursor = _glfwCreateCursorWin32,
+ .createStandardCursor = _glfwCreateStandardCursorWin32,
+ .destroyCursor = _glfwDestroyCursorWin32,
+ .setCursor = _glfwSetCursorWin32,
+ .getScancodeName = _glfwGetScancodeNameWin32,
+ .getKeyScancode = _glfwGetKeyScancodeWin32,
+ .setClipboardString = _glfwSetClipboardStringWin32,
+ .getClipboardString = _glfwGetClipboardStringWin32,
+ .initJoysticks = _glfwInitJoysticksWin32,
+ .terminateJoysticks = _glfwTerminateJoysticksWin32,
+ .pollJoystick = _glfwPollJoystickWin32,
+ .getMappingName = _glfwGetMappingNameWin32,
+ .updateGamepadGUID = _glfwUpdateGamepadGUIDWin32,
+ .freeMonitor = _glfwFreeMonitorWin32,
+ .getMonitorPos = _glfwGetMonitorPosWin32,
+ .getMonitorContentScale = _glfwGetMonitorContentScaleWin32,
+ .getMonitorWorkarea = _glfwGetMonitorWorkareaWin32,
+ .getVideoModes = _glfwGetVideoModesWin32,
+ .getVideoMode = _glfwGetVideoModeWin32,
+ .getGammaRamp = _glfwGetGammaRampWin32,
+ .setGammaRamp = _glfwSetGammaRampWin32,
+ .createWindow = _glfwCreateWindowWin32,
+ .destroyWindow = _glfwDestroyWindowWin32,
+ .setWindowTitle = _glfwSetWindowTitleWin32,
+ .setWindowIcon = _glfwSetWindowIconWin32,
+ .getWindowPos = _glfwGetWindowPosWin32,
+ .setWindowPos = _glfwSetWindowPosWin32,
+ .getWindowSize = _glfwGetWindowSizeWin32,
+ .setWindowSize = _glfwSetWindowSizeWin32,
+ .setWindowSizeLimits = _glfwSetWindowSizeLimitsWin32,
+ .setWindowAspectRatio = _glfwSetWindowAspectRatioWin32,
+ .getFramebufferSize = _glfwGetFramebufferSizeWin32,
+ .getWindowFrameSize = _glfwGetWindowFrameSizeWin32,
+ .getWindowContentScale = _glfwGetWindowContentScaleWin32,
+ .iconifyWindow = _glfwIconifyWindowWin32,
+ .restoreWindow = _glfwRestoreWindowWin32,
+ .maximizeWindow = _glfwMaximizeWindowWin32,
+ .showWindow = _glfwShowWindowWin32,
+ .hideWindow = _glfwHideWindowWin32,
+ .requestWindowAttention = _glfwRequestWindowAttentionWin32,
+ .focusWindow = _glfwFocusWindowWin32,
+ .setWindowMonitor = _glfwSetWindowMonitorWin32,
+ .windowFocused = _glfwWindowFocusedWin32,
+ .windowIconified = _glfwWindowIconifiedWin32,
+ .windowVisible = _glfwWindowVisibleWin32,
+ .windowMaximized = _glfwWindowMaximizedWin32,
+ .windowHovered = _glfwWindowHoveredWin32,
+ .framebufferTransparent = _glfwFramebufferTransparentWin32,
+ .getWindowOpacity = _glfwGetWindowOpacityWin32,
+ .setWindowResizable = _glfwSetWindowResizableWin32,
+ .setWindowDecorated = _glfwSetWindowDecoratedWin32,
+ .setWindowFloating = _glfwSetWindowFloatingWin32,
+ .setWindowOpacity = _glfwSetWindowOpacityWin32,
+ .setWindowMousePassthrough = _glfwSetWindowMousePassthroughWin32,
+ .pollEvents = _glfwPollEventsWin32,
+ .waitEvents = _glfwWaitEventsWin32,
+ .waitEventsTimeout = _glfwWaitEventsTimeoutWin32,
+ .postEmptyEvent = _glfwPostEmptyEventWin32,
+ .createUserContext = _glfwCreateUserContextWin32,
+ .getEGLPlatform = _glfwGetEGLPlatformWin32,
+ .getEGLNativeDisplay = _glfwGetEGLNativeDisplayWin32,
+ .getEGLNativeWindow = _glfwGetEGLNativeWindowWin32,
+ .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsWin32,
+ .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportWin32,
+ .createWindowSurface = _glfwCreateWindowSurfaceWin32
};
*platform = win32;
@@ -706,6 +705,9 @@ int _glfwInitWin32(void)
void _glfwTerminateWin32(void)
{
+ if (_glfw.win32.blankCursor)
+ DestroyIcon((HICON) _glfw.win32.blankCursor);
+
if (_glfw.win32.deviceNotificationHandle)
UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle);
diff --git a/src/win32_joystick.c b/src/win32_joystick.c
index 59389a90..6703485e 100644
--- a/src/win32_joystick.c
+++ b/src/win32_joystick.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Win32 - www.glfw.org
+// GLFW 3.5 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
diff --git a/src/win32_joystick.h b/src/win32_joystick.h
index 9ab6438b..2d8f59d0 100644
--- a/src/win32_joystick.h
+++ b/src/win32_joystick.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Win32 - www.glfw.org
+// GLFW 3.5 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy
//
diff --git a/src/win32_module.c b/src/win32_module.c
index 47c8dff6..b76599b6 100644
--- a/src/win32_module.c
+++ b/src/win32_module.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Win32 - www.glfw.org
+// GLFW 3.5 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2021 Camilla Löwy
//
diff --git a/src/win32_monitor.c b/src/win32_monitor.c
index 13f7bfe7..1be43e66 100644
--- a/src/win32_monitor.c
+++ b/src/win32_monitor.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Win32 - www.glfw.org
+// GLFW 3.5 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -470,13 +470,17 @@ GLFWvidmode* _glfwGetVideoModesWin32(_GLFWmonitor* monitor, int* count)
return result;
}
-void _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode)
+GLFWbool _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
DEVMODEW dm;
ZeroMemory(&dm, sizeof(dm));
dm.dmSize = sizeof(dm);
- EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm);
+ if (!EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to query display settings");
+ return GLFW_FALSE;
+ }
mode->width = dm.dmPelsWidth;
mode->height = dm.dmPelsHeight;
@@ -485,6 +489,8 @@ void _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode)
&mode->redBits,
&mode->greenBits,
&mode->blueBits);
+
+ return GLFW_TRUE;
}
GLFWbool _glfwGetGammaRampWin32(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
@@ -535,6 +541,13 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32)
+ {
+ _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Win32: Platform not initialized");
+ return NULL;
+ }
+
return monitor->win32.publicAdapterName;
}
@@ -542,6 +555,13 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32)
+ {
+ _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Win32: Platform not initialized");
+ return NULL;
+ }
+
return monitor->win32.publicDisplayName;
}
diff --git a/src/win32_platform.h b/src/win32_platform.h
index fe3b70aa..43b60df7 100644
--- a/src/win32_platform.h
+++ b/src/win32_platform.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Win32 - www.glfw.org
+// GLFW 3.5 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -433,6 +433,7 @@ typedef struct _GLFWwindowWin32
GLFWbool transparent;
GLFWbool scaleToMonitor;
GLFWbool keymenu;
+ GLFWbool showDefault;
// Cached size used to filter out duplicate events
int width, height;
@@ -466,6 +467,8 @@ typedef struct _GLFWlibraryWin32
RAWINPUT* rawInput;
int rawInputSize;
UINT mouseTrailSize;
+ // The cursor handle to use to hide the cursor (NULL or a transparent cursor)
+ HCURSOR blankCursor;
struct {
HINSTANCE instance;
@@ -615,7 +618,7 @@ void _glfwGetMonitorPosWin32(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleWin32(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaWin32(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesWin32(_GLFWmonitor* monitor, int* count);
-void _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode);
+GLFWbool _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampWin32(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampWin32(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
diff --git a/src/win32_thread.c b/src/win32_thread.c
index 212e666c..6e418d7a 100644
--- a/src/win32_thread.c
+++ b/src/win32_thread.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Win32 - www.glfw.org
+// GLFW 3.5 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy
diff --git a/src/win32_thread.h b/src/win32_thread.h
index dd5948f0..ca96fae2 100644
--- a/src/win32_thread.h
+++ b/src/win32_thread.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Win32 - www.glfw.org
+// GLFW 3.5 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy
diff --git a/src/win32_time.c b/src/win32_time.c
index a38e15dd..4a4b2cbb 100644
--- a/src/win32_time.c
+++ b/src/win32_time.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Win32 - www.glfw.org
+// GLFW 3.5 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy
diff --git a/src/win32_time.h b/src/win32_time.h
index ef57a5a6..f72a5d04 100644
--- a/src/win32_time.h
+++ b/src/win32_time.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Win32 - www.glfw.org
+// GLFW 3.5 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy
diff --git a/src/win32_window.c b/src/win32_window.c
index dd4f3dfb..a48bd084 100644
--- a/src/win32_window.c
+++ b/src/win32_window.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Win32 - www.glfw.org
+// GLFW 3.5 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -232,7 +232,12 @@ static void updateCursorImage(_GLFWwindow* window)
SetCursor(LoadCursorW(NULL, IDC_ARROW));
}
else
- SetCursor(NULL);
+ {
+ // NOTE: Via Remote Desktop, setting the cursor to NULL does not hide it.
+ // HACK: When running locally, it is set to NULL, but when connected via Remote
+ // Desktop, this is a transparent cursor.
+ SetCursor(_glfw.win32.blankCursor);
+ }
}
// Sets the cursor clip rect to the window content area
@@ -924,8 +929,28 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
data = _glfw.win32.rawInput;
if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
{
- dx = data->data.mouse.lLastX - window->win32.lastCursorPosX;
- dy = data->data.mouse.lLastY - window->win32.lastCursorPosY;
+ POINT pos = {0};
+ int width, height;
+
+ if (data->data.mouse.usFlags & MOUSE_VIRTUAL_DESKTOP)
+ {
+ pos.x += GetSystemMetrics(SM_XVIRTUALSCREEN);
+ pos.y += GetSystemMetrics(SM_YVIRTUALSCREEN);
+ width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
+ height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
+ }
+ else
+ {
+ width = GetSystemMetrics(SM_CXSCREEN);
+ height = GetSystemMetrics(SM_CYSCREEN);
+ }
+
+ pos.x += (int) ((data->data.mouse.lLastX / 65535.f) * width);
+ pos.y += (int) ((data->data.mouse.lLastY / 65535.f) * height);
+ ScreenToClient(window->win32.handle, &pos);
+
+ dx = pos.x - window->win32.lastCursorPosX;
+ dy = pos.y - window->win32.lastCursorPosY;
}
else
{
@@ -1289,6 +1314,34 @@ static int createNativeWindow(_GLFWwindow* window,
}
}
+ if (GetSystemMetrics(SM_REMOTESESSION))
+ {
+ // NOTE: On Remote Desktop, setting the cursor to NULL does not hide it
+ // HACK: Create a transparent cursor and always set that instead of NULL
+ // When not on Remote Desktop, this handle is NULL and normal hiding is used
+ if (!_glfw.win32.blankCursor)
+ {
+ const int cursorWidth = GetSystemMetrics(SM_CXCURSOR);
+ const int cursorHeight = GetSystemMetrics(SM_CYCURSOR);
+
+ unsigned char* cursorPixels = _glfw_calloc(cursorWidth * cursorHeight, 4);
+ if (!cursorPixels)
+ return GLFW_FALSE;
+
+ // NOTE: Windows checks whether the image is fully transparent and if so
+ // just ignores the alpha channel and makes the whole cursor opaque
+ // HACK: Make one pixel slightly less transparent
+ cursorPixels[3] = 1;
+
+ const GLFWimage cursorImage = { cursorWidth, cursorHeight, cursorPixels };
+ _glfw.win32.blankCursor = createIcon(&cursorImage, 0, 0, FALSE);
+ _glfw_free(cursorPixels);
+
+ if (!_glfw.win32.blankCursor)
+ return GLFW_FALSE;
+ }
+ }
+
if (window->monitor)
{
MONITORINFO mi = { sizeof(mi) };
@@ -1365,6 +1418,7 @@ static int createNativeWindow(_GLFWwindow* window,
window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
window->win32.keymenu = wndconfig->win32.keymenu;
+ window->win32.showDefault = wndconfig->win32.showDefault;
if (!window->monitor)
{
@@ -1747,7 +1801,23 @@ void _glfwMaximizeWindowWin32(_GLFWwindow* window)
void _glfwShowWindowWin32(_GLFWwindow* window)
{
- ShowWindow(window->win32.handle, SW_SHOWNA);
+ int showCommand = SW_SHOWNA;
+
+ if (window->win32.showDefault)
+ {
+ // NOTE: GLFW windows currently do not seem to match the Windows 10 definition of
+ // a main window, so even SW_SHOWDEFAULT does nothing
+ // This definition is undocumented and can change (source: Raymond Chen)
+ // HACK: Apply the STARTUPINFO show command manually if available
+ STARTUPINFOW si = { sizeof(si) };
+ GetStartupInfoW(&si);
+ if (si.dwFlags & STARTF_USESHOWWINDOW)
+ showCommand = si.wShowWindow;
+
+ window->win32.showDefault = GLFW_FALSE;
+ }
+
+ ShowWindow(window->win32.handle, showCommand);
}
void _glfwHideWindowWin32(_GLFWwindow* window)
@@ -2102,6 +2172,7 @@ void _glfwPollEventsWin32(void)
// NOTE: Re-center the cursor only if it has moved since the last call,
// to avoid breaking glfwWaitEvents with WM_MOUSEMOVE
+ // The re-center is required in order to prevent the mouse cursor stopping at the edges of the screen.
if (window->win32.lastCursorPosX != width / 2 ||
window->win32.lastCursorPosY != height / 2)
{
@@ -2197,14 +2268,17 @@ void _glfwSetCursorModeWin32(_GLFWwindow* window, int mode)
const char* _glfwGetScancodeNameWin32(int scancode)
{
- if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) ||
- _glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+ if (scancode < 0 || scancode > (KF_EXTENDED | 0xff))
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
return NULL;
}
- return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]];
+ const int key = _glfw.win32.keycodes[scancode];
+ if (key == GLFW_KEY_UNKNOWN)
+ return NULL;
+
+ return _glfw.win32.keynames[key];
}
int _glfwGetKeyScancodeWin32(int key)
diff --git a/src/window.c b/src/window.c
index 1117df2f..8b5d9f34 100644
--- a/src/window.c
+++ b/src/window.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -242,6 +242,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
window->maxheight = GLFW_DONT_CARE;
window->numer = GLFW_DONT_CARE;
window->denom = GLFW_DONT_CARE;
+ window->title = _glfw_strdup(title);
if (!_glfw.platform.createWindow(window, &wndconfig, &ctxconfig, &fbconfig))
{
@@ -274,6 +275,7 @@ void glfwDefaultWindowHints(void)
_glfw.hints.window.focusOnShow = GLFW_TRUE;
_glfw.hints.window.xpos = GLFW_ANY_POSITION;
_glfw.hints.window.ypos = GLFW_ANY_POSITION;
+ _glfw.hints.window.scaleFramebuffer = GLFW_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
// double buffered
@@ -288,9 +290,6 @@ void glfwDefaultWindowHints(void)
// The default is to select the highest available refresh rate
_glfw.hints.refreshRate = GLFW_DONT_CARE;
-
- // The default is to use full Retina resolution framebuffers
- _glfw.hints.window.ns.retina = GLFW_TRUE;
}
GLFWAPI void glfwWindowHint(int hint, int value)
@@ -374,18 +373,22 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_POSITION_Y:
_glfw.hints.window.ypos = value;
return;
- case GLFW_COCOA_RETINA_FRAMEBUFFER:
- _glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
- return;
case GLFW_WIN32_KEYBOARD_MENU:
_glfw.hints.window.win32.keymenu = value ? GLFW_TRUE : GLFW_FALSE;
return;
+ case GLFW_WIN32_SHOWDEFAULT:
+ _glfw.hints.window.win32.showDefault = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
case GLFW_COCOA_GRAPHICS_SWITCHING:
_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_SCALE_TO_MONITOR:
_glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE;
return;
+ case GLFW_SCALE_FRAMEBUFFER:
+ case GLFW_COCOA_RETINA_FRAMEBUFFER:
+ _glfw.hints.window.scaleFramebuffer = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
case GLFW_CENTER_CURSOR:
_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
return;
@@ -492,6 +495,7 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
*prev = window->next;
}
+ _glfw_free(window->title);
_glfw_free(window);
}
@@ -513,6 +517,16 @@ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value)
window->shouldClose = value;
}
+GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ return window->title;
+}
+
GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -520,7 +534,12 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
assert(title != NULL);
_GLFW_REQUIRE_INIT();
+
+ char* prev = window->title;
+ window->title = _glfw_strdup(title);
+
_glfw.platform.setWindowTitle(window, title);
+ _glfw_free(prev);
}
GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle,
@@ -740,7 +759,7 @@ GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle)
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
- _GLFW_REQUIRE_INIT_OR_RETURN(1.f);
+ _GLFW_REQUIRE_INIT_OR_RETURN(0.f);
return _glfw.platform.getWindowOpacity(window);
}
diff --git a/src/wl_init.c b/src/wl_init.c
index 48f34e9b..c6edca82 100644
--- a/src/wl_init.c
+++ b/src/wl_init.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Wayland - www.glfw.org
+// GLFW 3.5 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl
//
@@ -46,6 +46,8 @@
#include "viewporter-client-protocol.h"
#include "relative-pointer-unstable-v1-client-protocol.h"
#include "pointer-constraints-unstable-v1-client-protocol.h"
+#include "fractional-scale-v1-client-protocol.h"
+#include "xdg-activation-v1-client-protocol.h"
#include "idle-inhibit-unstable-v1-client-protocol.h"
// NOTE: Versions of wayland-scanner prior to 1.17.91 named every global array of
@@ -77,6 +79,14 @@
#include "pointer-constraints-unstable-v1-client-protocol-code.h"
#undef types
+#define types _glfw_fractional_scale_types
+#include "fractional-scale-v1-client-protocol-code.h"
+#undef types
+
+#define types _glfw_xdg_activation_types
+#include "xdg-activation-v1-client-protocol-code.h"
+#undef types
+
#define types _glfw_idle_inhibit_types
#include "idle-inhibit-unstable-v1-client-protocol-code.h"
#undef types
@@ -177,6 +187,20 @@ static void registryHandleGlobal(void* userData,
&zwp_idle_inhibit_manager_v1_interface,
1);
}
+ else if (strcmp(interface, "xdg_activation_v1") == 0)
+ {
+ _glfw.wl.activationManager =
+ wl_registry_bind(registry, name,
+ &xdg_activation_v1_interface,
+ 1);
+ }
+ else if (strcmp(interface, "wp_fractional_scale_manager_v1") == 0)
+ {
+ _glfw.wl.fractionalScaleManager =
+ wl_registry_bind(registry, name,
+ &wp_fractional_scale_manager_v1_interface,
+ 1);
+ }
}
static void registryHandleGlobalRemove(void* userData,
@@ -405,87 +429,87 @@ GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform)
{
const _GLFWplatform wayland =
{
- GLFW_PLATFORM_WAYLAND,
- _glfwInitWayland,
- _glfwTerminateWayland,
- _glfwGetCursorPosWayland,
- _glfwSetCursorPosWayland,
- _glfwSetCursorModeWayland,
- _glfwSetRawMouseMotionWayland,
- _glfwRawMouseMotionSupportedWayland,
- _glfwCreateCursorWayland,
- _glfwCreateStandardCursorWayland,
- _glfwDestroyCursorWayland,
- _glfwSetCursorWayland,
- _glfwGetScancodeNameWayland,
- _glfwGetKeyScancodeWayland,
- _glfwSetClipboardStringWayland,
- _glfwGetClipboardStringWayland,
+ .platformID = GLFW_PLATFORM_WAYLAND,
+ .init = _glfwInitWayland,
+ .terminate = _glfwTerminateWayland,
+ .getCursorPos = _glfwGetCursorPosWayland,
+ .setCursorPos = _glfwSetCursorPosWayland,
+ .setCursorMode = _glfwSetCursorModeWayland,
+ .setRawMouseMotion = _glfwSetRawMouseMotionWayland,
+ .rawMouseMotionSupported = _glfwRawMouseMotionSupportedWayland,
+ .createCursor = _glfwCreateCursorWayland,
+ .createStandardCursor = _glfwCreateStandardCursorWayland,
+ .destroyCursor = _glfwDestroyCursorWayland,
+ .setCursor = _glfwSetCursorWayland,
+ .getScancodeName = _glfwGetScancodeNameWayland,
+ .getKeyScancode = _glfwGetKeyScancodeWayland,
+ .setClipboardString = _glfwSetClipboardStringWayland,
+ .getClipboardString = _glfwGetClipboardStringWayland,
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
- _glfwInitJoysticksLinux,
- _glfwTerminateJoysticksLinux,
- _glfwPollJoystickLinux,
- _glfwGetMappingNameLinux,
- _glfwUpdateGamepadGUIDLinux,
+ .initJoysticks = _glfwInitJoysticksLinux,
+ .terminateJoysticks = _glfwTerminateJoysticksLinux,
+ .pollJoystick = _glfwPollJoystickLinux,
+ .getMappingName = _glfwGetMappingNameLinux,
+ .updateGamepadGUID = _glfwUpdateGamepadGUIDLinux,
#else
- _glfwInitJoysticksNull,
- _glfwTerminateJoysticksNull,
- _glfwPollJoystickNull,
- _glfwGetMappingNameNull,
- _glfwUpdateGamepadGUIDNull,
+ .initJoysticks = _glfwInitJoysticksNull,
+ .terminateJoysticks = _glfwTerminateJoysticksNull,
+ .pollJoystick = _glfwPollJoystickNull,
+ .getMappingName = _glfwGetMappingNameNull,
+ .updateGamepadGUID = _glfwUpdateGamepadGUIDNull,
#endif
- _glfwFreeMonitorWayland,
- _glfwGetMonitorPosWayland,
- _glfwGetMonitorContentScaleWayland,
- _glfwGetMonitorWorkareaWayland,
- _glfwGetVideoModesWayland,
- _glfwGetVideoModeWayland,
- _glfwGetGammaRampWayland,
- _glfwSetGammaRampWayland,
- _glfwCreateWindowWayland,
- _glfwDestroyWindowWayland,
- _glfwSetWindowTitleWayland,
- _glfwSetWindowIconWayland,
- _glfwGetWindowPosWayland,
- _glfwSetWindowPosWayland,
- _glfwGetWindowSizeWayland,
- _glfwSetWindowSizeWayland,
- _glfwSetWindowSizeLimitsWayland,
- _glfwSetWindowAspectRatioWayland,
- _glfwGetFramebufferSizeWayland,
- _glfwGetWindowFrameSizeWayland,
- _glfwGetWindowContentScaleWayland,
- _glfwIconifyWindowWayland,
- _glfwRestoreWindowWayland,
- _glfwMaximizeWindowWayland,
- _glfwShowWindowWayland,
- _glfwHideWindowWayland,
- _glfwRequestWindowAttentionWayland,
- _glfwFocusWindowWayland,
- _glfwSetWindowMonitorWayland,
- _glfwWindowFocusedWayland,
- _glfwWindowIconifiedWayland,
- _glfwWindowVisibleWayland,
- _glfwWindowMaximizedWayland,
- _glfwWindowHoveredWayland,
- _glfwFramebufferTransparentWayland,
- _glfwGetWindowOpacityWayland,
- _glfwSetWindowResizableWayland,
- _glfwSetWindowDecoratedWayland,
- _glfwSetWindowFloatingWayland,
- _glfwSetWindowOpacityWayland,
- _glfwSetWindowMousePassthroughWayland,
- _glfwPollEventsWayland,
- _glfwWaitEventsWayland,
- _glfwWaitEventsTimeoutWayland,
- _glfwPostEmptyEventWayland,
- _glfwCreateUserContextWayland,
- _glfwGetEGLPlatformWayland,
- _glfwGetEGLNativeDisplayWayland,
- _glfwGetEGLNativeWindowWayland,
- _glfwGetRequiredInstanceExtensionsWayland,
- _glfwGetPhysicalDevicePresentationSupportWayland,
- _glfwCreateWindowSurfaceWayland,
+ .freeMonitor = _glfwFreeMonitorWayland,
+ .getMonitorPos = _glfwGetMonitorPosWayland,
+ .getMonitorContentScale = _glfwGetMonitorContentScaleWayland,
+ .getMonitorWorkarea = _glfwGetMonitorWorkareaWayland,
+ .getVideoModes = _glfwGetVideoModesWayland,
+ .getVideoMode = _glfwGetVideoModeWayland,
+ .getGammaRamp = _glfwGetGammaRampWayland,
+ .setGammaRamp = _glfwSetGammaRampWayland,
+ .createWindow = _glfwCreateWindowWayland,
+ .destroyWindow = _glfwDestroyWindowWayland,
+ .setWindowTitle = _glfwSetWindowTitleWayland,
+ .setWindowIcon = _glfwSetWindowIconWayland,
+ .getWindowPos = _glfwGetWindowPosWayland,
+ .setWindowPos = _glfwSetWindowPosWayland,
+ .getWindowSize = _glfwGetWindowSizeWayland,
+ .setWindowSize = _glfwSetWindowSizeWayland,
+ .setWindowSizeLimits = _glfwSetWindowSizeLimitsWayland,
+ .setWindowAspectRatio = _glfwSetWindowAspectRatioWayland,
+ .getFramebufferSize = _glfwGetFramebufferSizeWayland,
+ .getWindowFrameSize = _glfwGetWindowFrameSizeWayland,
+ .getWindowContentScale = _glfwGetWindowContentScaleWayland,
+ .iconifyWindow = _glfwIconifyWindowWayland,
+ .restoreWindow = _glfwRestoreWindowWayland,
+ .maximizeWindow = _glfwMaximizeWindowWayland,
+ .showWindow = _glfwShowWindowWayland,
+ .hideWindow = _glfwHideWindowWayland,
+ .requestWindowAttention = _glfwRequestWindowAttentionWayland,
+ .focusWindow = _glfwFocusWindowWayland,
+ .setWindowMonitor = _glfwSetWindowMonitorWayland,
+ .windowFocused = _glfwWindowFocusedWayland,
+ .windowIconified = _glfwWindowIconifiedWayland,
+ .windowVisible = _glfwWindowVisibleWayland,
+ .windowMaximized = _glfwWindowMaximizedWayland,
+ .windowHovered = _glfwWindowHoveredWayland,
+ .framebufferTransparent = _glfwFramebufferTransparentWayland,
+ .getWindowOpacity = _glfwGetWindowOpacityWayland,
+ .setWindowResizable = _glfwSetWindowResizableWayland,
+ .setWindowDecorated = _glfwSetWindowDecoratedWayland,
+ .setWindowFloating = _glfwSetWindowFloatingWayland,
+ .setWindowOpacity = _glfwSetWindowOpacityWayland,
+ .setWindowMousePassthrough = _glfwSetWindowMousePassthroughWayland,
+ .pollEvents = _glfwPollEventsWayland,
+ .waitEvents = _glfwWaitEventsWayland,
+ .waitEventsTimeout = _glfwWaitEventsTimeoutWayland,
+ .postEmptyEvent = _glfwPostEmptyEventWayland,
+ .createUserContext = _glfwCreateUserContextWayland,
+ .getEGLPlatform = _glfwGetEGLPlatformWayland,
+ .getEGLNativeDisplay = _glfwGetEGLNativeDisplayWayland,
+ .getEGLNativeWindow = _glfwGetEGLNativeWindowWayland,
+ .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsWayland,
+ .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportWayland,
+ .createWindowSurface = _glfwCreateWindowSurfaceWayland
};
void* module = _glfwPlatformLoadModule("libwayland-client.so.0");
@@ -682,6 +706,32 @@ int _glfwInitWayland(void)
_glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym");
+ if (!_glfw.wl.xkb.context_new ||
+ !_glfw.wl.xkb.context_unref ||
+ !_glfw.wl.xkb.keymap_new_from_string ||
+ !_glfw.wl.xkb.keymap_unref ||
+ !_glfw.wl.xkb.keymap_mod_get_index ||
+ !_glfw.wl.xkb.keymap_key_repeats ||
+ !_glfw.wl.xkb.keymap_key_get_syms_by_level ||
+ !_glfw.wl.xkb.state_new ||
+ !_glfw.wl.xkb.state_unref ||
+ !_glfw.wl.xkb.state_key_get_syms ||
+ !_glfw.wl.xkb.state_update_mask ||
+ !_glfw.wl.xkb.state_key_get_layout ||
+ !_glfw.wl.xkb.state_mod_index_is_active ||
+ !_glfw.wl.xkb.compose_table_new_from_locale ||
+ !_glfw.wl.xkb.compose_table_unref ||
+ !_glfw.wl.xkb.compose_state_new ||
+ !_glfw.wl.xkb.compose_state_unref ||
+ !_glfw.wl.xkb.compose_state_feed ||
+ !_glfw.wl.xkb.compose_state_get_status ||
+ !_glfw.wl.xkb.compose_state_get_one_sym)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to load all entry points from libxkbcommon");
+ return GLFW_FALSE;
+ }
+
if (_glfw.hints.init.wl.libdecorMode == GLFW_WAYLAND_PREFER_LIBDECOR)
_glfw.wl.libdecor.handle = _glfwPlatformLoadModule("libdecor-0.so.0");
@@ -930,6 +980,10 @@ void _glfwTerminateWayland(void)
zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints);
if (_glfw.wl.idleInhibitManager)
zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager);
+ if (_glfw.wl.activationManager)
+ xdg_activation_v1_destroy(_glfw.wl.activationManager);
+ if (_glfw.wl.fractionalScaleManager)
+ wp_fractional_scale_manager_v1_destroy(_glfw.wl.fractionalScaleManager);
if (_glfw.wl.registry)
wl_registry_destroy(_glfw.wl.registry);
if (_glfw.wl.display)
diff --git a/src/wl_monitor.c b/src/wl_monitor.c
index df64f603..dca8ebbd 100644
--- a/src/wl_monitor.c
+++ b/src/wl_monitor.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Wayland - www.glfw.org
+// GLFW 3.5 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl
//
@@ -112,16 +112,16 @@ static void outputHandleScale(void* userData,
{
struct _GLFWmonitor* monitor = userData;
- monitor->wl.contentScale = factor;
+ monitor->wl.scale = factor;
for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next)
{
- for (int i = 0; i < window->wl.scaleCount; i++)
+ for (size_t i = 0; i < window->wl.outputScaleCount; i++)
{
- if (window->wl.scales[i].output == monitor->wl.output)
+ if (window->wl.outputScales[i].output == monitor->wl.output)
{
- window->wl.scales[i].factor = monitor->wl.contentScale;
- _glfwUpdateContentScaleWayland(window);
+ window->wl.outputScales[i].factor = monitor->wl.scale;
+ _glfwUpdateBufferScaleFromOutputsWayland(window);
break;
}
}
@@ -176,7 +176,7 @@ void _glfwAddOutputWayland(uint32_t name, uint32_t version)
// The actual name of this output will be set in the geometry handler
_GLFWmonitor* monitor = _glfwAllocMonitor("", 0, 0);
- monitor->wl.contentScale = 1;
+ monitor->wl.scale = 1;
monitor->wl.output = output;
monitor->wl.name = name;
@@ -207,9 +207,9 @@ void _glfwGetMonitorContentScaleWayland(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
- *xscale = (float) monitor->wl.contentScale;
+ *xscale = (float) monitor->wl.scale;
if (yscale)
- *yscale = (float) monitor->wl.contentScale;
+ *yscale = (float) monitor->wl.scale;
}
void _glfwGetMonitorWorkareaWayland(_GLFWmonitor* monitor,
@@ -232,9 +232,10 @@ GLFWvidmode* _glfwGetVideoModesWayland(_GLFWmonitor* monitor, int* found)
return monitor->modes;
}
-void _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode)
+GLFWbool _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
*mode = monitor->modes[monitor->wl.currentMode];
+ return GLFW_TRUE;
}
GLFWbool _glfwGetGammaRampWayland(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
@@ -259,6 +260,13 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND)
+ {
+ _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Wayland: Platform not initialized");
+ return NULL;
+ }
+
return monitor->wl.output;
}
diff --git a/src/wl_platform.h b/src/wl_platform.h
index c0f7ae7b..25199d6f 100644
--- a/src/wl_platform.h
+++ b/src/wl_platform.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Wayland - www.glfw.org
+// GLFW 3.5 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl
//
@@ -129,6 +129,10 @@ struct wl_output;
#define xdg_surface_interface _glfw_xdg_surface_interface
#define xdg_toplevel_interface _glfw_xdg_toplevel_interface
#define xdg_wm_base_interface _glfw_xdg_wm_base_interface
+#define xdg_activation_v1_interface _glfw_xdg_activation_v1_interface
+#define xdg_activation_token_v1_interface _glfw_xdg_activation_token_v1_interface
+#define wl_surface_interface _glfw_wl_surface_interface
+#define wp_fractional_scale_v1_interface _glfw_wp_fractional_scale_v1_interface
#define GLFW_WAYLAND_WINDOW_STATE _GLFWwindowWayland wl;
#define GLFW_WAYLAND_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl;
@@ -321,21 +325,12 @@ typedef void (* PFN_libdecor_state_free)(struct libdecor_state*);
#define libdecor_state_new _glfw.wl.libdecor.libdecor_state_new_
#define libdecor_state_free _glfw.wl.libdecor.libdecor_state_free_
-typedef enum _GLFWdecorationSideWayland
-{
- GLFW_MAIN_WINDOW,
- GLFW_TOP_DECORATION,
- GLFW_LEFT_DECORATION,
- GLFW_RIGHT_DECORATION,
- GLFW_BOTTOM_DECORATION
-} _GLFWdecorationSideWayland;
-
-typedef struct _GLFWdecorationWayland
+typedef struct _GLFWfallbackEdgeWayland
{
struct wl_surface* surface;
struct wl_subsurface* subsurface;
struct wp_viewport* viewport;
-} _GLFWdecorationWayland;
+} _GLFWfallbackEdgeWayland;
typedef struct _GLFWofferWayland
{
@@ -347,7 +342,7 @@ typedef struct _GLFWofferWayland
typedef struct _GLFWscaleWayland
{
struct wl_output* output;
- int factor;
+ int32_t factor;
} _GLFWscaleWayland;
// Wayland-specific per-window data
@@ -355,12 +350,14 @@ typedef struct _GLFWscaleWayland
typedef struct _GLFWwindowWayland
{
int width, height;
+ int fbWidth, fbHeight;
GLFWbool visible;
GLFWbool maximized;
GLFWbool activated;
GLFWbool fullscreen;
GLFWbool hovered;
GLFWbool transparent;
+ GLFWbool scaleFramebuffer;
struct wl_surface* surface;
struct wl_callback* callback;
@@ -385,33 +382,37 @@ typedef struct _GLFWwindowWayland
struct {
struct libdecor_frame* frame;
- int mode;
} libdecor;
_GLFWcursor* currentCursor;
double cursorPosX, cursorPosY;
- char* title;
char* appId;
// We need to track the monitors the window spans on to calculate the
// optimal scaling factor.
- int contentScale;
- _GLFWscaleWayland* scales;
- int scaleCount;
- int scaleSize;
+ int32_t bufferScale;
+ _GLFWscaleWayland* outputScales;
+ size_t outputScaleCount;
+ size_t outputScaleSize;
+
+ struct wp_viewport* scalingViewport;
+ uint32_t scalingNumerator;
+ struct wp_fractional_scale_v1* fractionalScale;
struct zwp_relative_pointer_v1* relativePointer;
struct zwp_locked_pointer_v1* lockedPointer;
struct zwp_confined_pointer_v1* confinedPointer;
- struct zwp_idle_inhibitor_v1* idleInhibitor;
+ struct zwp_idle_inhibitor_v1* idleInhibitor;
+ struct xdg_activation_token_v1* activationToken;
struct {
- struct wl_buffer* buffer;
- _GLFWdecorationWayland top, left, right, bottom;
- _GLFWdecorationSideWayland focus;
- } decorations;
+ GLFWbool decorations;
+ struct wl_buffer* buffer;
+ _GLFWfallbackEdgeWayland top, left, right, bottom;
+ struct wl_surface* focus;
+ } fallback;
} _GLFWwindowWayland;
// Wayland-specific global data
@@ -434,6 +435,8 @@ typedef struct _GLFWlibraryWayland
struct zwp_relative_pointer_manager_v1* relativePointerManager;
struct zwp_pointer_constraints_v1* pointerConstraints;
struct zwp_idle_inhibit_manager_v1* idleInhibitManager;
+ struct xdg_activation_v1* activationManager;
+ struct wp_fractional_scale_manager_v1* fractionalScaleManager;
_GLFWofferWayland* offers;
unsigned int offerCount;
@@ -590,7 +593,7 @@ typedef struct _GLFWmonitorWayland
int x;
int y;
- int contentScale;
+ int32_t scale;
} _GLFWmonitorWayland;
// Wayland-specific per-cursor data
@@ -676,12 +679,12 @@ void _glfwGetMonitorPosWayland(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleWayland(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaWayland(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesWayland(_GLFWmonitor* monitor, int* count);
-void _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode);
+GLFWbool _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampWayland(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampWayland(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
void _glfwAddOutputWayland(uint32_t name, uint32_t version);
-void _glfwUpdateContentScaleWayland(_GLFWwindow* window);
+void _glfwUpdateBufferScaleFromOutputsWayland(_GLFWwindow* window);
_GLFWusercontext* _glfwCreateUserContextWayland(_GLFWwindow* window);
diff --git a/src/wl_window.c b/src/wl_window.c
index 1ac315f3..3548be20 100644
--- a/src/wl_window.c
+++ b/src/wl_window.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Wayland - www.glfw.org
+// GLFW 3.5 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl
//
@@ -40,6 +40,7 @@
#include
#include
#include
+#include
#include "wayland-client-protocol.h"
#include "xdg-shell-client-protocol.h"
@@ -47,7 +48,9 @@
#include "viewporter-client-protocol.h"
#include "relative-pointer-unstable-v1-client-protocol.h"
#include "pointer-constraints-unstable-v1-client-protocol.h"
+#include "xdg-activation-v1-client-protocol.h"
#include "idle-inhibit-unstable-v1-client-protocol.h"
+#include "fractional-scale-v1-client-protocol.h"
#define GLFW_BORDER_SIZE 4
#define GLFW_CAPTION_HEIGHT 24
@@ -190,29 +193,28 @@ static struct wl_buffer* createShmBuffer(const GLFWimage* image)
return buffer;
}
-static void createFallbackDecoration(_GLFWwindow* window,
- _GLFWdecorationWayland* decoration,
- struct wl_surface* parent,
- struct wl_buffer* buffer,
- int x, int y,
- int width, int height)
+static void createFallbackEdge(_GLFWwindow* window,
+ _GLFWfallbackEdgeWayland* edge,
+ struct wl_surface* parent,
+ struct wl_buffer* buffer,
+ int x, int y,
+ int width, int height)
{
- decoration->surface = wl_compositor_create_surface(_glfw.wl.compositor);
- wl_surface_set_user_data(decoration->surface, window);
- wl_proxy_set_tag((struct wl_proxy*) decoration->surface, &_glfw.wl.tag);
- decoration->subsurface =
- wl_subcompositor_get_subsurface(_glfw.wl.subcompositor,
- decoration->surface, parent);
- wl_subsurface_set_position(decoration->subsurface, x, y);
- decoration->viewport = wp_viewporter_get_viewport(_glfw.wl.viewporter,
- decoration->surface);
- wp_viewport_set_destination(decoration->viewport, width, height);
- wl_surface_attach(decoration->surface, buffer, 0, 0);
+ edge->surface = wl_compositor_create_surface(_glfw.wl.compositor);
+ wl_surface_set_user_data(edge->surface, window);
+ wl_proxy_set_tag((struct wl_proxy*) edge->surface, &_glfw.wl.tag);
+ edge->subsurface = wl_subcompositor_get_subsurface(_glfw.wl.subcompositor,
+ edge->surface, parent);
+ wl_subsurface_set_position(edge->subsurface, x, y);
+ edge->viewport = wp_viewporter_get_viewport(_glfw.wl.viewporter,
+ edge->surface);
+ wp_viewport_set_destination(edge->viewport, width, height);
+ wl_surface_attach(edge->surface, buffer, 0, 0);
struct wl_region* region = wl_compositor_create_region(_glfw.wl.compositor);
wl_region_add(region, 0, 0, width, height);
- wl_surface_set_opaque_region(decoration->surface, region);
- wl_surface_commit(decoration->surface);
+ wl_surface_set_opaque_region(edge->surface, region);
+ wl_surface_commit(edge->surface);
wl_region_destroy(region);
}
@@ -224,48 +226,53 @@ static void createFallbackDecorations(_GLFWwindow* window)
if (!_glfw.wl.viewporter)
return;
- if (!window->wl.decorations.buffer)
- window->wl.decorations.buffer = createShmBuffer(&image);
- if (!window->wl.decorations.buffer)
+ if (!window->wl.fallback.buffer)
+ window->wl.fallback.buffer = createShmBuffer(&image);
+ if (!window->wl.fallback.buffer)
return;
- createFallbackDecoration(window, &window->wl.decorations.top, window->wl.surface,
- window->wl.decorations.buffer,
- 0, -GLFW_CAPTION_HEIGHT,
- window->wl.width, GLFW_CAPTION_HEIGHT);
- createFallbackDecoration(window, &window->wl.decorations.left, window->wl.surface,
- window->wl.decorations.buffer,
- -GLFW_BORDER_SIZE, -GLFW_CAPTION_HEIGHT,
- GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
- createFallbackDecoration(window, &window->wl.decorations.right, window->wl.surface,
- window->wl.decorations.buffer,
- window->wl.width, -GLFW_CAPTION_HEIGHT,
- GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
- createFallbackDecoration(window, &window->wl.decorations.bottom, window->wl.surface,
- window->wl.decorations.buffer,
- -GLFW_BORDER_SIZE, window->wl.height,
- window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE);
+ createFallbackEdge(window, &window->wl.fallback.top, window->wl.surface,
+ window->wl.fallback.buffer,
+ 0, -GLFW_CAPTION_HEIGHT,
+ window->wl.width, GLFW_CAPTION_HEIGHT);
+ createFallbackEdge(window, &window->wl.fallback.left, window->wl.surface,
+ window->wl.fallback.buffer,
+ -GLFW_BORDER_SIZE, -GLFW_CAPTION_HEIGHT,
+ GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
+ createFallbackEdge(window, &window->wl.fallback.right, window->wl.surface,
+ window->wl.fallback.buffer,
+ window->wl.width, -GLFW_CAPTION_HEIGHT,
+ GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
+ createFallbackEdge(window, &window->wl.fallback.bottom, window->wl.surface,
+ window->wl.fallback.buffer,
+ -GLFW_BORDER_SIZE, window->wl.height,
+ window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE);
+
+ window->wl.fallback.decorations = GLFW_TRUE;
}
-static void destroyFallbackDecoration(_GLFWdecorationWayland* decoration)
+static void destroyFallbackEdge(_GLFWfallbackEdgeWayland* edge)
{
- if (decoration->subsurface)
- wl_subsurface_destroy(decoration->subsurface);
- if (decoration->surface)
- wl_surface_destroy(decoration->surface);
- if (decoration->viewport)
- wp_viewport_destroy(decoration->viewport);
- decoration->surface = NULL;
- decoration->subsurface = NULL;
- decoration->viewport = NULL;
+ if (edge->subsurface)
+ wl_subsurface_destroy(edge->subsurface);
+ if (edge->surface)
+ wl_surface_destroy(edge->surface);
+ if (edge->viewport)
+ wp_viewport_destroy(edge->viewport);
+
+ edge->surface = NULL;
+ edge->subsurface = NULL;
+ edge->viewport = NULL;
}
static void destroyFallbackDecorations(_GLFWwindow* window)
{
- destroyFallbackDecoration(&window->wl.decorations.top);
- destroyFallbackDecoration(&window->wl.decorations.left);
- destroyFallbackDecoration(&window->wl.decorations.right);
- destroyFallbackDecoration(&window->wl.decorations.bottom);
+ window->wl.fallback.decorations = GLFW_FALSE;
+
+ destroyFallbackEdge(&window->wl.fallback.top);
+ destroyFallbackEdge(&window->wl.fallback.left);
+ destroyFallbackEdge(&window->wl.fallback.right);
+ destroyFallbackEdge(&window->wl.fallback.bottom);
}
static void xdgDecorationHandleConfigure(void* userData,
@@ -304,44 +311,84 @@ static void setContentAreaOpaque(_GLFWwindow* window)
wl_region_destroy(region);
}
-
-static void resizeWindow(_GLFWwindow* window)
+static void resizeFramebuffer(_GLFWwindow* window)
{
- int scale = window->wl.contentScale;
- int scaledWidth = window->wl.width * scale;
- int scaledHeight = window->wl.height * scale;
+ if (window->wl.fractionalScale)
+ {
+ window->wl.fbWidth = (window->wl.width * window->wl.scalingNumerator) / 120;
+ window->wl.fbHeight = (window->wl.height * window->wl.scalingNumerator) / 120;
+ }
+ else
+ {
+ window->wl.fbWidth = window->wl.width * window->wl.bufferScale;
+ window->wl.fbHeight = window->wl.height * window->wl.bufferScale;
+ }
if (window->wl.egl.window)
- wl_egl_window_resize(window->wl.egl.window, scaledWidth, scaledHeight, 0, 0);
+ {
+ wl_egl_window_resize(window->wl.egl.window,
+ window->wl.fbWidth,
+ window->wl.fbHeight,
+ 0, 0);
+ }
+
if (!window->wl.transparent)
setContentAreaOpaque(window);
- _glfwInputFramebufferSize(window, scaledWidth, scaledHeight);
- if (!window->wl.decorations.top.surface)
- return;
-
- wp_viewport_set_destination(window->wl.decorations.top.viewport,
- window->wl.width, GLFW_CAPTION_HEIGHT);
- wl_surface_commit(window->wl.decorations.top.surface);
-
- wp_viewport_set_destination(window->wl.decorations.left.viewport,
- GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
- wl_surface_commit(window->wl.decorations.left.surface);
-
- wl_subsurface_set_position(window->wl.decorations.right.subsurface,
- window->wl.width, -GLFW_CAPTION_HEIGHT);
- wp_viewport_set_destination(window->wl.decorations.right.viewport,
- GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
- wl_surface_commit(window->wl.decorations.right.surface);
-
- wl_subsurface_set_position(window->wl.decorations.bottom.subsurface,
- -GLFW_BORDER_SIZE, window->wl.height);
- wp_viewport_set_destination(window->wl.decorations.bottom.viewport,
- window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE);
- wl_surface_commit(window->wl.decorations.bottom.surface);
+ _glfwInputFramebufferSize(window, window->wl.fbWidth, window->wl.fbHeight);
}
-void _glfwUpdateContentScaleWayland(_GLFWwindow* window)
+static GLFWbool resizeWindow(_GLFWwindow* window, int width, int height)
+{
+ width = _glfw_max(width, 1);
+ height = _glfw_max(height, 1);
+
+ if (width == window->wl.width && height == window->wl.height)
+ return GLFW_FALSE;
+
+ window->wl.width = width;
+ window->wl.height = height;
+
+ resizeFramebuffer(window);
+
+ if (window->wl.scalingViewport)
+ {
+ wp_viewport_set_destination(window->wl.scalingViewport,
+ window->wl.width,
+ window->wl.height);
+ }
+
+ if (window->wl.fallback.decorations)
+ {
+ wp_viewport_set_destination(window->wl.fallback.top.viewport,
+ window->wl.width,
+ GLFW_CAPTION_HEIGHT);
+ wl_surface_commit(window->wl.fallback.top.surface);
+
+ wp_viewport_set_destination(window->wl.fallback.left.viewport,
+ GLFW_BORDER_SIZE,
+ window->wl.height + GLFW_CAPTION_HEIGHT);
+ wl_surface_commit(window->wl.fallback.left.surface);
+
+ wl_subsurface_set_position(window->wl.fallback.right.subsurface,
+ window->wl.width, -GLFW_CAPTION_HEIGHT);
+ wp_viewport_set_destination(window->wl.fallback.right.viewport,
+ GLFW_BORDER_SIZE,
+ window->wl.height + GLFW_CAPTION_HEIGHT);
+ wl_surface_commit(window->wl.fallback.right.surface);
+
+ wl_subsurface_set_position(window->wl.fallback.bottom.subsurface,
+ -GLFW_BORDER_SIZE, window->wl.height);
+ wp_viewport_set_destination(window->wl.fallback.bottom.viewport,
+ window->wl.width + GLFW_BORDER_SIZE * 2,
+ GLFW_BORDER_SIZE);
+ wl_surface_commit(window->wl.fallback.bottom.surface);
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwUpdateBufferScaleFromOutputsWayland(_GLFWwindow* window)
{
if (wl_compositor_get_version(_glfw.wl.compositor) <
WL_SURFACE_SET_BUFFER_SCALE_SINCE_VERSION)
@@ -349,19 +396,26 @@ void _glfwUpdateContentScaleWayland(_GLFWwindow* window)
return;
}
- // Get the scale factor from the highest scale monitor.
- int maxScale = 1;
+ if (!window->wl.scaleFramebuffer)
+ return;
- for (int i = 0; i < window->wl.scaleCount; i++)
- maxScale = _glfw_max(window->wl.scales[i].factor, maxScale);
+ // When using fractional scaling, the buffer scale should remain at 1
+ if (window->wl.fractionalScale)
+ return;
+
+ // Get the scale factor from the highest scale monitor.
+ int32_t maxScale = 1;
+
+ for (size_t i = 0; i < window->wl.outputScaleCount; i++)
+ maxScale = _glfw_max(window->wl.outputScales[i].factor, maxScale);
// Only change the framebuffer size if the scale changed.
- if (window->wl.contentScale != maxScale)
+ if (window->wl.bufferScale != maxScale)
{
- window->wl.contentScale = maxScale;
+ window->wl.bufferScale = maxScale;
wl_surface_set_buffer_scale(window->wl.surface, maxScale);
_glfwInputWindowContentScale(window, maxScale, maxScale);
- resizeWindow(window);
+ resizeFramebuffer(window);
if (window->wl.visible)
_glfwInputWindowDamage(window);
@@ -380,19 +434,19 @@ static void surfaceHandleEnter(void* userData,
if (!window || !monitor)
return;
- if (window->wl.scaleCount + 1 > window->wl.scaleSize)
+ if (window->wl.outputScaleCount + 1 > window->wl.outputScaleSize)
{
- window->wl.scaleSize++;
- window->wl.scales =
- _glfw_realloc(window->wl.scales,
- window->wl.scaleSize * sizeof(_GLFWscaleWayland));
+ window->wl.outputScaleSize++;
+ window->wl.outputScales =
+ _glfw_realloc(window->wl.outputScales,
+ window->wl.outputScaleSize * sizeof(_GLFWscaleWayland));
}
- window->wl.scaleCount++;
- window->wl.scales[window->wl.scaleCount - 1].factor = monitor->wl.contentScale;
- window->wl.scales[window->wl.scaleCount - 1].output = output;
+ window->wl.outputScaleCount++;
+ window->wl.outputScales[window->wl.outputScaleCount - 1] =
+ (_GLFWscaleWayland) { output, monitor->wl.scale };
- _glfwUpdateContentScaleWayland(window);
+ _glfwUpdateBufferScaleFromOutputsWayland(window);
}
static void surfaceHandleLeave(void* userData,
@@ -404,17 +458,18 @@ static void surfaceHandleLeave(void* userData,
_GLFWwindow* window = userData;
- for (int i = 0; i < window->wl.scaleCount; i++)
+ for (size_t i = 0; i < window->wl.outputScaleCount; i++)
{
- if (window->wl.scales[i].output == output)
+ if (window->wl.outputScales[i].output == output)
{
- window->wl.scales[i] = window->wl.scales[window->wl.scaleCount - 1];
- window->wl.scaleCount--;
+ window->wl.outputScales[i] =
+ window->wl.outputScales[window->wl.outputScaleCount - 1];
+ window->wl.outputScaleCount--;
break;
}
}
- _glfwUpdateContentScaleWayland(window);
+ _glfwUpdateBufferScaleFromOutputsWayland(window);
}
static const struct wl_surface_listener surfaceListener =
@@ -458,7 +513,7 @@ static void acquireMonitor(_GLFWwindow* window)
setIdleInhibitor(window, GLFW_TRUE);
- if (window->wl.decorations.top.surface)
+ if (window->wl.fallback.decorations)
destroyFallbackDecorations(window);
}
@@ -481,6 +536,25 @@ static void releaseMonitor(_GLFWwindow* window)
}
}
+void fractionalScaleHandlePreferredScale(void* userData,
+ struct wp_fractional_scale_v1* fractionalScale,
+ uint32_t numerator)
+{
+ _GLFWwindow* window = userData;
+
+ window->wl.scalingNumerator = numerator;
+ _glfwInputWindowContentScale(window, numerator / 120.f, numerator / 120.f);
+ resizeFramebuffer(window);
+
+ if (window->wl.visible)
+ _glfwInputWindowDamage(window);
+}
+
+const struct wp_fractional_scale_v1_listener fractionalScaleListener =
+{
+ fractionalScaleHandlePreferredScale,
+};
+
static void xdgToplevelHandleConfigure(void* userData,
struct xdg_toplevel* toplevel,
int32_t width,
@@ -514,7 +588,7 @@ static void xdgToplevelHandleConfigure(void* userData,
if (width && height)
{
- if (window->wl.decorations.top.surface)
+ if (window->wl.fallback.decorations)
{
window->wl.pending.width = _glfw_max(0, width - GLFW_BORDER_SIZE * 2);
window->wl.pending.height =
@@ -588,13 +662,9 @@ static void xdgSurfaceHandleConfigure(void* userData,
}
}
- if (width != window->wl.width || height != window->wl.height)
+ if (resizeWindow(window, width, height))
{
- window->wl.width = width;
- window->wl.height = height;
- resizeWindow(window);
-
- _glfwInputWindowSize(window, width, height);
+ _glfwInputWindowSize(window, window->wl.width, window->wl.height);
if (window->wl.visible)
_glfwInputWindowDamage(window);
@@ -689,13 +759,9 @@ void libdecorFrameHandleConfigure(struct libdecor_frame* frame,
damaged = GLFW_TRUE;
}
- if (width != window->wl.width || height != window->wl.height)
+ if (resizeWindow(window, width, height))
{
- window->wl.width = width;
- window->wl.height = height;
- resizeWindow(window);
-
- _glfwInputWindowSize(window, width, height);
+ _glfwInputWindowSize(window, window->wl.width, window->wl.height);
damaged = GLFW_TRUE;
}
@@ -756,8 +822,7 @@ static GLFWbool createLibdecorFrame(_GLFWwindow* window)
if (strlen(window->wl.appId))
libdecor_frame_set_app_id(window->wl.libdecor.frame, window->wl.appId);
- if (strlen(window->wl.title))
- libdecor_frame_set_title(window->wl.libdecor.frame, window->wl.title);
+ libdecor_frame_set_title(window->wl.libdecor.frame, window->title);
if (window->minwidth != GLFW_DONT_CARE &&
window->minheight != GLFW_DONT_CARE)
@@ -803,6 +868,50 @@ static GLFWbool createLibdecorFrame(_GLFWwindow* window)
return GLFW_TRUE;
}
+static void updateXdgSizeLimits(_GLFWwindow* window)
+{
+ int minwidth, minheight, maxwidth, maxheight;
+
+ if (window->resizable)
+ {
+ if (window->minwidth == GLFW_DONT_CARE || window->minheight == GLFW_DONT_CARE)
+ minwidth = minheight = 0;
+ else
+ {
+ minwidth = window->minwidth;
+ minheight = window->minheight;
+
+ if (window->wl.fallback.decorations)
+ {
+ minwidth += GLFW_BORDER_SIZE * 2;
+ minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
+ }
+ }
+
+ if (window->maxwidth == GLFW_DONT_CARE || window->maxheight == GLFW_DONT_CARE)
+ maxwidth = maxheight = 0;
+ else
+ {
+ maxwidth = window->maxwidth;
+ maxheight = window->maxheight;
+
+ if (window->wl.fallback.decorations)
+ {
+ maxwidth += GLFW_BORDER_SIZE * 2;
+ maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
+ }
+ }
+ }
+ else
+ {
+ minwidth = maxwidth = window->wl.width;
+ minheight = maxheight = window->wl.height;
+ }
+
+ xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight);
+ xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight);
+}
+
static GLFWbool createXdgShellObjects(_GLFWwindow* window)
{
window->wl.xdg.surface = xdg_wm_base_get_xdg_surface(_glfw.wl.wmBase,
@@ -829,8 +938,7 @@ static GLFWbool createXdgShellObjects(_GLFWwindow* window)
if (window->wl.appId)
xdg_toplevel_set_app_id(window->wl.xdg.toplevel, window->wl.appId);
- if (window->wl.title)
- xdg_toplevel_set_title(window->wl.xdg.toplevel, window->wl.title);
+ xdg_toplevel_set_title(window->wl.xdg.toplevel, window->title);
if (window->monitor)
{
@@ -869,33 +977,7 @@ static GLFWbool createXdgShellObjects(_GLFWwindow* window)
createFallbackDecorations(window);
}
- if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE)
- {
- int minwidth = window->minwidth;
- int minheight = window->minheight;
-
- if (window->wl.decorations.top.surface)
- {
- minwidth += GLFW_BORDER_SIZE * 2;
- minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
- }
-
- xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight);
- }
-
- if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE)
- {
- int maxwidth = window->maxwidth;
- int maxheight = window->maxheight;
-
- if (window->wl.decorations.top.surface)
- {
- maxwidth += GLFW_BORDER_SIZE * 2;
- maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
- }
-
- xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight);
- }
+ updateXdgSizeLimits(window);
wl_surface_commit(window->wl.surface);
wl_display_roundtrip(_glfw.wl.display);
@@ -954,16 +1036,42 @@ static GLFWbool createNativeSurface(_GLFWwindow* window,
window->wl.width = wndconfig->width;
window->wl.height = wndconfig->height;
- window->wl.contentScale = 1;
- window->wl.title = _glfw_strdup(wndconfig->title);
+ window->wl.fbWidth = wndconfig->width;
+ window->wl.fbHeight = wndconfig->height;
window->wl.appId = _glfw_strdup(wndconfig->wl.appId);
+ window->wl.bufferScale = 1;
+ window->wl.scalingNumerator = 120;
+ window->wl.scaleFramebuffer = wndconfig->scaleFramebuffer;
+
window->wl.maximized = wndconfig->maximized;
window->wl.transparent = fbconfig->transparent;
if (!window->wl.transparent)
setContentAreaOpaque(window);
+ if (_glfw.wl.fractionalScaleManager)
+ {
+ if (window->wl.scaleFramebuffer)
+ {
+ window->wl.scalingViewport =
+ wp_viewporter_get_viewport(_glfw.wl.viewporter, window->wl.surface);
+
+ wp_viewport_set_destination(window->wl.scalingViewport,
+ window->wl.width,
+ window->wl.height);
+
+ window->wl.fractionalScale =
+ wp_fractional_scale_manager_v1_get_fractional_scale(
+ _glfw.wl.fractionalScaleManager,
+ window->wl.surface);
+
+ wp_fractional_scale_v1_add_listener(window->wl.fractionalScale,
+ &fractionalScaleListener,
+ window);
+ }
+ }
+
return GLFW_TRUE;
}
@@ -981,7 +1089,7 @@ static void setCursorImage(_GLFWwindow* window,
buffer = cursorWayland->buffer;
else
{
- if (window->wl.contentScale > 1 && cursorWayland->cursorHiDPI)
+ if (window->wl.bufferScale > 1 && cursorWayland->cursorHiDPI)
{
wlCursor = cursorWayland->cursorHiDPI;
scale = 2;
@@ -1017,7 +1125,7 @@ static void incrementCursorImage(_GLFWwindow* window)
{
_GLFWcursor* cursor;
- if (!window || window->wl.decorations.focus != GLFW_MAIN_WINDOW)
+ if (!window || !window->wl.hovered)
return;
cursor = window->wl.currentCursor;
@@ -1102,16 +1210,17 @@ static void handleEvents(double* timeout)
#endif
GLFWbool event = GLFW_FALSE;
- struct pollfd fds[4] =
+ enum { DISPLAY_FD, KEYREPEAT_FD, CURSOR_FD, LIBDECOR_FD };
+ struct pollfd fds[] =
{
- { wl_display_get_fd(_glfw.wl.display), POLLIN },
- { _glfw.wl.keyRepeatTimerfd, POLLIN },
- { _glfw.wl.cursorTimerfd, POLLIN },
- { -1, POLLIN }
+ [DISPLAY_FD] = { wl_display_get_fd(_glfw.wl.display), POLLIN },
+ [KEYREPEAT_FD] = { _glfw.wl.keyRepeatTimerfd, POLLIN },
+ [CURSOR_FD] = { _glfw.wl.cursorTimerfd, POLLIN },
+ [LIBDECOR_FD] = { -1, POLLIN }
};
if (_glfw.wl.libdecor.context)
- fds[3].fd = libdecor_get_fd(_glfw.wl.libdecor.context);
+ fds[LIBDECOR_FD].fd = libdecor_get_fd(_glfw.wl.libdecor.context);
while (!event)
{
@@ -1143,7 +1252,7 @@ static void handleEvents(double* timeout)
return;
}
- if (fds[0].revents & POLLIN)
+ if (fds[DISPLAY_FD].revents & POLLIN)
{
wl_display_read_events(_glfw.wl.display);
if (wl_display_dispatch_pending(_glfw.wl.display) > 0)
@@ -1152,7 +1261,7 @@ static void handleEvents(double* timeout)
else
wl_display_cancel_read(_glfw.wl.display);
- if (fds[1].revents & POLLIN)
+ if (fds[KEYREPEAT_FD].revents & POLLIN)
{
uint64_t repeats;
@@ -1172,7 +1281,7 @@ static void handleEvents(double* timeout)
}
}
- if (fds[2].revents & POLLIN)
+ if (fds[CURSOR_FD].revents & POLLIN)
{
uint64_t repeats;
@@ -1180,7 +1289,7 @@ static void handleEvents(double* timeout)
incrementCursorImage(_glfw.wl.pointerFocus);
}
- if (fds[3].revents & POLLIN)
+ if (fds[LIBDECOR_FD].revents & POLLIN)
{
if (libdecor_dispatch(_glfw.wl.libdecor.context, 0) > 0)
event = GLFW_TRUE;
@@ -1268,25 +1377,21 @@ static void pointerHandleEnter(void* userData,
_GLFWwindow* window = wl_surface_get_user_data(surface);
- if (surface == window->wl.decorations.top.surface)
- window->wl.decorations.focus = GLFW_TOP_DECORATION;
- else if (surface == window->wl.decorations.left.surface)
- window->wl.decorations.focus = GLFW_LEFT_DECORATION;
- else if (surface == window->wl.decorations.right.surface)
- window->wl.decorations.focus = GLFW_RIGHT_DECORATION;
- else if (surface == window->wl.decorations.bottom.surface)
- window->wl.decorations.focus = GLFW_BOTTOM_DECORATION;
- else
- window->wl.decorations.focus = GLFW_MAIN_WINDOW;
-
_glfw.wl.serial = serial;
_glfw.wl.pointerEnterSerial = serial;
_glfw.wl.pointerFocus = window;
- window->wl.hovered = GLFW_TRUE;
-
- _glfwSetCursorWayland(window, window->wl.currentCursor);
- _glfwInputCursorEnter(window, GLFW_TRUE);
+ if (surface == window->wl.surface)
+ {
+ window->wl.hovered = GLFW_TRUE;
+ _glfwSetCursorWayland(window, window->wl.currentCursor);
+ _glfwInputCursorEnter(window, GLFW_TRUE);
+ }
+ else
+ {
+ if (window->wl.fallback.decorations)
+ window->wl.fallback.focus = surface;
+ }
}
static void pointerHandleLeave(void* userData,
@@ -1304,12 +1409,20 @@ static void pointerHandleLeave(void* userData,
if (!window)
return;
- window->wl.hovered = GLFW_FALSE;
-
_glfw.wl.serial = serial;
_glfw.wl.pointerFocus = NULL;
_glfw.wl.cursorPreviousName = NULL;
- _glfwInputCursorEnter(window, GLFW_FALSE);
+
+ if (window->wl.hovered)
+ {
+ window->wl.hovered = GLFW_FALSE;
+ _glfwInputCursorEnter(window, GLFW_FALSE);
+ }
+ else
+ {
+ if (window->wl.fallback.decorations)
+ window->wl.fallback.focus = NULL;
+ }
}
static void pointerHandleMotion(void* userData,
@@ -1330,81 +1443,87 @@ static void pointerHandleMotion(void* userData,
window->wl.cursorPosX = xpos;
window->wl.cursorPosY = ypos;
- const char* cursorName = NULL;
-
- switch (window->wl.decorations.focus)
+ if (window->wl.hovered)
{
- case GLFW_MAIN_WINDOW:
- _glfw.wl.cursorPreviousName = NULL;
- _glfwInputCursorPos(window, xpos, ypos);
- return;
- case GLFW_TOP_DECORATION:
- if (ypos < GLFW_BORDER_SIZE)
- cursorName = "n-resize";
- else
- cursorName = "left_ptr";
- break;
- case GLFW_LEFT_DECORATION:
- if (ypos < GLFW_BORDER_SIZE)
- cursorName = "nw-resize";
- else
- cursorName = "w-resize";
- break;
- case GLFW_RIGHT_DECORATION:
- if (ypos < GLFW_BORDER_SIZE)
- cursorName = "ne-resize";
- else
- cursorName = "e-resize";
- break;
- case GLFW_BOTTOM_DECORATION:
- if (xpos < GLFW_BORDER_SIZE)
- cursorName = "sw-resize";
- else if (xpos > window->wl.width + GLFW_BORDER_SIZE)
- cursorName = "se-resize";
- else
- cursorName = "s-resize";
- break;
- default:
- assert(0);
+ _glfw.wl.cursorPreviousName = NULL;
+ _glfwInputCursorPos(window, xpos, ypos);
+ return;
}
- if (_glfw.wl.cursorPreviousName != cursorName)
+ if (window->wl.fallback.decorations)
{
- struct wl_surface* surface = _glfw.wl.cursorSurface;
- struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
- int scale = 1;
+ const char* cursorName = "left_ptr";
- if (window->wl.contentScale > 1 && _glfw.wl.cursorThemeHiDPI)
+ if (window->resizable)
{
- // We only support up to scale=2 for now, since libwayland-cursor
- // requires us to load a different theme for each size.
- scale = 2;
- theme = _glfw.wl.cursorThemeHiDPI;
+ if (window->wl.fallback.focus == window->wl.fallback.top.surface)
+ {
+ if (ypos < GLFW_BORDER_SIZE)
+ cursorName = "n-resize";
+ }
+ else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
+ {
+ if (ypos < GLFW_BORDER_SIZE)
+ cursorName = "nw-resize";
+ else
+ cursorName = "w-resize";
+ }
+ else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
+ {
+ if (ypos < GLFW_BORDER_SIZE)
+ cursorName = "ne-resize";
+ else
+ cursorName = "e-resize";
+ }
+ else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
+ {
+ if (xpos < GLFW_BORDER_SIZE)
+ cursorName = "sw-resize";
+ else if (xpos > window->wl.width + GLFW_BORDER_SIZE)
+ cursorName = "se-resize";
+ else
+ cursorName = "s-resize";
+ }
}
- struct wl_cursor* cursor = wl_cursor_theme_get_cursor(theme, cursorName);
- if (!cursor)
- return;
+ if (_glfw.wl.cursorPreviousName != cursorName)
+ {
+ struct wl_surface* surface = _glfw.wl.cursorSurface;
+ struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
+ int scale = 1;
- // TODO: handle animated cursors too.
- struct wl_cursor_image* image = cursor->images[0];
- if (!image)
- return;
+ if (window->wl.bufferScale > 1 && _glfw.wl.cursorThemeHiDPI)
+ {
+ // We only support up to scale=2 for now, since libwayland-cursor
+ // requires us to load a different theme for each size.
+ scale = 2;
+ theme = _glfw.wl.cursorThemeHiDPI;
+ }
- struct wl_buffer* buffer = wl_cursor_image_get_buffer(image);
- if (!buffer)
- return;
+ struct wl_cursor* cursor = wl_cursor_theme_get_cursor(theme, cursorName);
+ if (!cursor)
+ return;
- wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
- surface,
- image->hotspot_x / scale,
- image->hotspot_y / scale);
- wl_surface_set_buffer_scale(surface, scale);
- wl_surface_attach(surface, buffer, 0, 0);
- wl_surface_damage(surface, 0, 0, image->width, image->height);
- wl_surface_commit(surface);
+ // TODO: handle animated cursors too.
+ struct wl_cursor_image* image = cursor->images[0];
+ if (!image)
+ return;
- _glfw.wl.cursorPreviousName = cursorName;
+ struct wl_buffer* buffer = wl_cursor_image_get_buffer(image);
+ if (!buffer)
+ return;
+
+ wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
+ surface,
+ image->hotspot_x / scale,
+ image->hotspot_y / scale);
+ wl_surface_set_buffer_scale(surface, scale);
+ wl_surface_attach(surface, buffer, 0, 0);
+ wl_surface_damage(surface, 0, 0, image->width, image->height);
+ wl_surface_commit(surface);
+
+ _glfw.wl.cursorPreviousName = cursorName;
+ }
}
}
@@ -1416,82 +1535,74 @@ static void pointerHandleButton(void* userData,
uint32_t state)
{
_GLFWwindow* window = _glfw.wl.pointerFocus;
- int glfwButton;
- uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
-
if (!window)
return;
- if (button == BTN_LEFT)
+
+ if (window->wl.hovered)
{
- switch (window->wl.decorations.focus)
+ _glfw.wl.serial = serial;
+
+ _glfwInputMouseClick(window,
+ button - BTN_LEFT,
+ state == WL_POINTER_BUTTON_STATE_PRESSED,
+ _glfw.wl.xkb.modifiers);
+ return;
+ }
+
+ if (window->wl.fallback.decorations)
+ {
+ if (button == BTN_LEFT)
{
- case GLFW_MAIN_WINDOW:
- break;
- case GLFW_TOP_DECORATION:
+ uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
+
+ if (window->wl.fallback.focus == window->wl.fallback.top.surface)
+ {
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
else
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
- break;
- case GLFW_LEFT_DECORATION:
+ }
+ else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
+ {
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
- break;
- case GLFW_RIGHT_DECORATION:
+ }
+ else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
+ {
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
- break;
- case GLFW_BOTTOM_DECORATION:
+ }
+ else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
+ {
if (window->wl.cursorPosX < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
- break;
- default:
- assert(0);
+ }
+
+ if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
+ {
+ xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
+ serial, edges);
+ }
}
- if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
+ else if (button == BTN_RIGHT)
{
- xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
- serial, edges);
- return;
+ if (window->wl.xdg.toplevel)
+ {
+ xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
+ _glfw.wl.seat, serial,
+ window->wl.cursorPosX,
+ window->wl.cursorPosY);
+ }
}
}
- else if (button == BTN_RIGHT)
- {
- if (window->wl.decorations.focus != GLFW_MAIN_WINDOW &&
- window->wl.xdg.toplevel)
- {
- xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
- _glfw.wl.seat, serial,
- window->wl.cursorPosX,
- window->wl.cursorPosY);
- return;
- }
- }
-
- // Don’t pass the button to the user if it was related to a decoration.
- if (window->wl.decorations.focus != GLFW_MAIN_WINDOW)
- return;
-
- _glfw.wl.serial = serial;
-
- /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev
- * codes. */
- glfwButton = button - BTN_LEFT;
-
- _glfwInputMouseClick(window,
- glfwButton,
- state == WL_POINTER_BUTTON_STATE_PRESSED
- ? GLFW_PRESS
- : GLFW_RELEASE,
- _glfw.wl.xkb.modifiers);
}
static void pointerHandleAxis(void* userData,
@@ -1501,24 +1612,14 @@ static void pointerHandleAxis(void* userData,
wl_fixed_t value)
{
_GLFWwindow* window = _glfw.wl.pointerFocus;
- double x = 0.0, y = 0.0;
- // Wayland scroll events are in pointer motion coordinate space (think two
- // finger scroll). The factor 10 is commonly used to convert to "scroll
- // step means 1.0.
- const double scrollFactor = 1.0 / 10.0;
-
if (!window)
return;
- assert(axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL ||
- axis == WL_POINTER_AXIS_VERTICAL_SCROLL);
-
+ // NOTE: 10 units of motion per mouse wheel step seems to be a common ratio
if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
- x = -wl_fixed_to_double(value) * scrollFactor;
+ _glfwInputScroll(window, -wl_fixed_to_double(value) / 10.0, 0.0);
else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL)
- y = -wl_fixed_to_double(value) * scrollFactor;
-
- _glfwInputScroll(window, x, y);
+ _glfwInputScroll(window, 0.0, -wl_fixed_to_double(value) / 10.0);
}
static const struct wl_pointer_listener pointerListener =
@@ -1988,6 +2089,25 @@ const struct wl_data_device_listener dataDeviceListener =
dataDeviceHandleSelection,
};
+static void xdgActivationHandleDone(void* userData,
+ struct xdg_activation_token_v1* activationToken,
+ const char* token)
+{
+ _GLFWwindow* window = userData;
+
+ if (activationToken != window->wl.activationToken)
+ return;
+
+ xdg_activation_v1_activate(_glfw.wl.activationManager, token, window->wl.surface);
+ xdg_activation_token_v1_destroy(window->wl.activationToken);
+ window->wl.activationToken = NULL;
+}
+
+static const struct xdg_activation_token_v1_listener xdgActivationListener =
+{
+ xdgActivationHandleDone
+};
+
void _glfwAddSeatListenerWayland(struct wl_seat* seat)
{
wl_seat_add_listener(seat, &seatListener, NULL);
@@ -2017,8 +2137,8 @@ GLFWbool _glfwCreateWindowWayland(_GLFWwindow* window,
ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
{
window->wl.egl.window = wl_egl_window_create(window->wl.surface,
- wndconfig->width,
- wndconfig->height);
+ window->wl.fbWidth,
+ window->wl.fbHeight);
if (!window->wl.egl.window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
@@ -2063,6 +2183,9 @@ void _glfwDestroyWindowWayland(_GLFWwindow* window)
if (window == _glfw.wl.keyboardFocus)
_glfw.wl.keyboardFocus = NULL;
+ if (window->wl.activationToken)
+ xdg_activation_token_v1_destroy(window->wl.activationToken);
+
if (window->wl.idleInhibitor)
zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
@@ -2080,8 +2203,8 @@ void _glfwDestroyWindowWayland(_GLFWwindow* window)
destroyShellObjects(window);
- if (window->wl.decorations.buffer)
- wl_buffer_destroy(window->wl.decorations.buffer);
+ if (window->wl.fallback.buffer)
+ wl_buffer_destroy(window->wl.fallback.buffer);
if (window->wl.egl.window)
wl_egl_window_destroy(window->wl.egl.window);
@@ -2089,17 +2212,12 @@ void _glfwDestroyWindowWayland(_GLFWwindow* window)
if (window->wl.surface)
wl_surface_destroy(window->wl.surface);
- _glfw_free(window->wl.title);
_glfw_free(window->wl.appId);
- _glfw_free(window->wl.scales);
+ _glfw_free(window->wl.outputScales);
}
void _glfwSetWindowTitleWayland(_GLFWwindow* window, const char* title)
{
- char* copy = _glfw_strdup(title);
- _glfw_free(window->wl.title);
- window->wl.title = copy;
-
if (window->wl.libdecor.frame)
libdecor_frame_set_title(window->wl.libdecor.frame, title);
else if (window->wl.xdg.toplevel)
@@ -2146,13 +2264,13 @@ void _glfwSetWindowSizeWayland(_GLFWwindow* window, int width, int height)
}
else
{
- window->wl.width = width;
- window->wl.height = height;
- resizeWindow(window);
+ if (!resizeWindow(window, width, height))
+ return;
if (window->wl.libdecor.frame)
{
- struct libdecor_state* frameState = libdecor_state_new(width, height);
+ struct libdecor_state* frameState =
+ libdecor_state_new(window->wl.width, window->wl.height);
libdecor_frame_commit(window->wl.libdecor.frame, frameState, NULL);
libdecor_state_free(frameState);
}
@@ -2180,33 +2298,7 @@ void _glfwSetWindowSizeLimitsWayland(_GLFWwindow* window,
maxwidth, maxheight);
}
else if (window->wl.xdg.toplevel)
- {
- if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
- minwidth = minheight = 0;
- else
- {
- if (window->wl.decorations.top.surface)
- {
- minwidth += GLFW_BORDER_SIZE * 2;
- minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
- }
- }
-
- if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
- maxwidth = maxheight = 0;
- else
- {
- if (window->wl.decorations.top.surface)
- {
- maxwidth += GLFW_BORDER_SIZE * 2;
- maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
- }
- }
-
- xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight);
- xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight);
- wl_surface_commit(window->wl.surface);
- }
+ updateXdgSizeLimits(window);
}
void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom)
@@ -2226,20 +2318,17 @@ void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom)
width *= targetRatio;
}
- if (width != window->wl.width || height != window->wl.height)
+ if (resizeWindow(window, width, height))
{
- window->wl.width = width;
- window->wl.height = height;
- resizeWindow(window);
-
if (window->wl.libdecor.frame)
{
- struct libdecor_state* frameState = libdecor_state_new(width, height);
+ struct libdecor_state* frameState =
+ libdecor_state_new(window->wl.width, window->wl.height);
libdecor_frame_commit(window->wl.libdecor.frame, frameState, NULL);
libdecor_state_free(frameState);
}
- _glfwInputWindowSize(window, width, height);
+ _glfwInputWindowSize(window, window->wl.width, window->wl.height);
if (window->wl.visible)
_glfwInputWindowDamage(window);
@@ -2248,18 +2337,17 @@ void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom)
void _glfwGetFramebufferSizeWayland(_GLFWwindow* window, int* width, int* height)
{
- _glfwGetWindowSizeWayland(window, width, height);
if (width)
- *width *= window->wl.contentScale;
+ *width = window->wl.fbWidth;
if (height)
- *height *= window->wl.contentScale;
+ *height = window->wl.fbHeight;
}
void _glfwGetWindowFrameSizeWayland(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
- if (window->wl.decorations.top.surface)
+ if (window->wl.fallback.decorations)
{
if (top)
*top = GLFW_CAPTION_HEIGHT;
@@ -2275,10 +2363,20 @@ void _glfwGetWindowFrameSizeWayland(_GLFWwindow* window,
void _glfwGetWindowContentScaleWayland(_GLFWwindow* window,
float* xscale, float* yscale)
{
- if (xscale)
- *xscale = (float) window->wl.contentScale;
- if (yscale)
- *yscale = (float) window->wl.contentScale;
+ if (window->wl.fractionalScale)
+ {
+ if (xscale)
+ *xscale = (float) window->wl.scalingNumerator / 120.f;
+ if (yscale)
+ *yscale = (float) window->wl.scalingNumerator / 120.f;
+ }
+ else
+ {
+ if (xscale)
+ *xscale = (float) window->wl.bufferScale;
+ if (yscale)
+ *yscale = (float) window->wl.bufferScale;
+ }
}
void _glfwIconifyWindowWayland(_GLFWwindow* window)
@@ -2346,15 +2444,54 @@ void _glfwHideWindowWayland(_GLFWwindow* window)
void _glfwRequestWindowAttentionWayland(_GLFWwindow* window)
{
- // TODO
- _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
- "Wayland: Window attention request not implemented yet");
+ if (!_glfw.wl.activationManager)
+ return;
+
+ // We're about to overwrite this with a new request
+ if (window->wl.activationToken)
+ xdg_activation_token_v1_destroy(window->wl.activationToken);
+
+ window->wl.activationToken =
+ xdg_activation_v1_get_activation_token(_glfw.wl.activationManager);
+ xdg_activation_token_v1_add_listener(window->wl.activationToken,
+ &xdgActivationListener,
+ window);
+
+ xdg_activation_token_v1_commit(window->wl.activationToken);
}
void _glfwFocusWindowWayland(_GLFWwindow* window)
{
- _glfwInputError(GLFW_FEATURE_UNAVAILABLE,
- "Wayland: The platform does not support setting the input focus");
+ if (!_glfw.wl.activationManager)
+ return;
+
+ if (window->wl.activationToken)
+ xdg_activation_token_v1_destroy(window->wl.activationToken);
+
+ window->wl.activationToken =
+ xdg_activation_v1_get_activation_token(_glfw.wl.activationManager);
+ xdg_activation_token_v1_add_listener(window->wl.activationToken,
+ &xdgActivationListener,
+ window);
+
+ xdg_activation_token_v1_set_serial(window->wl.activationToken,
+ _glfw.wl.serial,
+ _glfw.wl.seat);
+
+ _GLFWwindow* requester = _glfw.wl.keyboardFocus;
+ if (requester)
+ {
+ xdg_activation_token_v1_set_surface(window->wl.activationToken,
+ requester->wl.surface);
+
+ if (requester->wl.appId)
+ {
+ xdg_activation_token_v1_set_app_id(window->wl.activationToken,
+ requester->wl.appId);
+ }
+ }
+
+ xdg_activation_token_v1_commit(window->wl.activationToken);
}
void _glfwSetWindowMonitorWayland(_GLFWwindow* window,
@@ -2429,12 +2566,8 @@ void _glfwSetWindowResizableWayland(_GLFWwindow* window, GLFWbool enabled)
LIBDECOR_ACTION_RESIZE);
}
}
- else
- {
- // TODO
- _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
- "Wayland: Window attribute setting not implemented yet");
- }
+ else if (window->wl.xdg.toplevel)
+ updateXdgSizeLimits(window);
}
void _glfwSetWindowDecoratedWayland(_GLFWwindow* window, GLFWbool enabled)
@@ -2545,8 +2678,7 @@ void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode)
const char* _glfwGetScancodeNameWayland(int scancode)
{
- if (scancode < 0 || scancode > 255 ||
- _glfw.wl.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+ if (scancode < 0 || scancode > 255)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Wayland: Invalid scancode %i",
@@ -2555,6 +2687,9 @@ const char* _glfwGetScancodeNameWayland(int scancode)
}
const int key = _glfw.wl.keycodes[scancode];
+ if (key == GLFW_KEY_UNKNOWN)
+ return NULL;
+
const xkb_keycode_t keycode = scancode + 8;
const xkb_layout_index_t layout =
xkb_state_key_get_layout(_glfw.wl.xkb.state, keycode);
@@ -2864,11 +2999,8 @@ void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor)
// If we're not in the correct window just save the cursor
// the next time the pointer enters the window the cursor will change
- if (window != _glfw.wl.pointerFocus ||
- window->wl.decorations.focus != GLFW_MAIN_WINDOW)
- {
+ if (!window->wl.hovered)
return;
- }
// Update pointer lock to match cursor mode
if (window->cursorMode == GLFW_CURSOR_DISABLED)
diff --git a/src/x11_init.c b/src/x11_init.c
index c3b2fe14..e773d17b 100644
--- a/src/x11_init.c
+++ b/src/x11_init.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 X11 - www.glfw.org
+// GLFW 3.5 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -1166,87 +1166,87 @@ GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform)
{
const _GLFWplatform x11 =
{
- GLFW_PLATFORM_X11,
- _glfwInitX11,
- _glfwTerminateX11,
- _glfwGetCursorPosX11,
- _glfwSetCursorPosX11,
- _glfwSetCursorModeX11,
- _glfwSetRawMouseMotionX11,
- _glfwRawMouseMotionSupportedX11,
- _glfwCreateCursorX11,
- _glfwCreateStandardCursorX11,
- _glfwDestroyCursorX11,
- _glfwSetCursorX11,
- _glfwGetScancodeNameX11,
- _glfwGetKeyScancodeX11,
- _glfwSetClipboardStringX11,
- _glfwGetClipboardStringX11,
+ .platformID = GLFW_PLATFORM_X11,
+ .init = _glfwInitX11,
+ .terminate = _glfwTerminateX11,
+ .getCursorPos = _glfwGetCursorPosX11,
+ .setCursorPos = _glfwSetCursorPosX11,
+ .setCursorMode = _glfwSetCursorModeX11,
+ .setRawMouseMotion = _glfwSetRawMouseMotionX11,
+ .rawMouseMotionSupported = _glfwRawMouseMotionSupportedX11,
+ .createCursor = _glfwCreateCursorX11,
+ .createStandardCursor = _glfwCreateStandardCursorX11,
+ .destroyCursor = _glfwDestroyCursorX11,
+ .setCursor = _glfwSetCursorX11,
+ .getScancodeName = _glfwGetScancodeNameX11,
+ .getKeyScancode = _glfwGetKeyScancodeX11,
+ .setClipboardString = _glfwSetClipboardStringX11,
+ .getClipboardString = _glfwGetClipboardStringX11,
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
- _glfwInitJoysticksLinux,
- _glfwTerminateJoysticksLinux,
- _glfwPollJoystickLinux,
- _glfwGetMappingNameLinux,
- _glfwUpdateGamepadGUIDLinux,
+ .initJoysticks = _glfwInitJoysticksLinux,
+ .terminateJoysticks = _glfwTerminateJoysticksLinux,
+ .pollJoystick = _glfwPollJoystickLinux,
+ .getMappingName = _glfwGetMappingNameLinux,
+ .updateGamepadGUID = _glfwUpdateGamepadGUIDLinux,
#else
- _glfwInitJoysticksNull,
- _glfwTerminateJoysticksNull,
- _glfwPollJoystickNull,
- _glfwGetMappingNameNull,
- _glfwUpdateGamepadGUIDNull,
+ .initJoysticks = _glfwInitJoysticksNull,
+ .terminateJoysticks = _glfwTerminateJoysticksNull,
+ .pollJoystick = _glfwPollJoystickNull,
+ .getMappingName = _glfwGetMappingNameNull,
+ .updateGamepadGUID = _glfwUpdateGamepadGUIDNull,
#endif
- _glfwFreeMonitorX11,
- _glfwGetMonitorPosX11,
- _glfwGetMonitorContentScaleX11,
- _glfwGetMonitorWorkareaX11,
- _glfwGetVideoModesX11,
- _glfwGetVideoModeX11,
- _glfwGetGammaRampX11,
- _glfwSetGammaRampX11,
- _glfwCreateWindowX11,
- _glfwDestroyWindowX11,
- _glfwSetWindowTitleX11,
- _glfwSetWindowIconX11,
- _glfwGetWindowPosX11,
- _glfwSetWindowPosX11,
- _glfwGetWindowSizeX11,
- _glfwSetWindowSizeX11,
- _glfwSetWindowSizeLimitsX11,
- _glfwSetWindowAspectRatioX11,
- _glfwGetFramebufferSizeX11,
- _glfwGetWindowFrameSizeX11,
- _glfwGetWindowContentScaleX11,
- _glfwIconifyWindowX11,
- _glfwRestoreWindowX11,
- _glfwMaximizeWindowX11,
- _glfwShowWindowX11,
- _glfwHideWindowX11,
- _glfwRequestWindowAttentionX11,
- _glfwFocusWindowX11,
- _glfwSetWindowMonitorX11,
- _glfwWindowFocusedX11,
- _glfwWindowIconifiedX11,
- _glfwWindowVisibleX11,
- _glfwWindowMaximizedX11,
- _glfwWindowHoveredX11,
- _glfwFramebufferTransparentX11,
- _glfwGetWindowOpacityX11,
- _glfwSetWindowResizableX11,
- _glfwSetWindowDecoratedX11,
- _glfwSetWindowFloatingX11,
- _glfwSetWindowOpacityX11,
- _glfwSetWindowMousePassthroughX11,
- _glfwPollEventsX11,
- _glfwWaitEventsX11,
- _glfwWaitEventsTimeoutX11,
- _glfwPostEmptyEventX11,
- _glfwCreateUserContextX11,
- _glfwGetEGLPlatformX11,
- _glfwGetEGLNativeDisplayX11,
- _glfwGetEGLNativeWindowX11,
- _glfwGetRequiredInstanceExtensionsX11,
- _glfwGetPhysicalDevicePresentationSupportX11,
- _glfwCreateWindowSurfaceX11,
+ .freeMonitor = _glfwFreeMonitorX11,
+ .getMonitorPos = _glfwGetMonitorPosX11,
+ .getMonitorContentScale = _glfwGetMonitorContentScaleX11,
+ .getMonitorWorkarea = _glfwGetMonitorWorkareaX11,
+ .getVideoModes = _glfwGetVideoModesX11,
+ .getVideoMode = _glfwGetVideoModeX11,
+ .getGammaRamp = _glfwGetGammaRampX11,
+ .setGammaRamp = _glfwSetGammaRampX11,
+ .createWindow = _glfwCreateWindowX11,
+ .destroyWindow = _glfwDestroyWindowX11,
+ .setWindowTitle = _glfwSetWindowTitleX11,
+ .setWindowIcon = _glfwSetWindowIconX11,
+ .getWindowPos = _glfwGetWindowPosX11,
+ .setWindowPos = _glfwSetWindowPosX11,
+ .getWindowSize = _glfwGetWindowSizeX11,
+ .setWindowSize = _glfwSetWindowSizeX11,
+ .setWindowSizeLimits = _glfwSetWindowSizeLimitsX11,
+ .setWindowAspectRatio = _glfwSetWindowAspectRatioX11,
+ .getFramebufferSize = _glfwGetFramebufferSizeX11,
+ .getWindowFrameSize = _glfwGetWindowFrameSizeX11,
+ .getWindowContentScale = _glfwGetWindowContentScaleX11,
+ .iconifyWindow = _glfwIconifyWindowX11,
+ .restoreWindow = _glfwRestoreWindowX11,
+ .maximizeWindow = _glfwMaximizeWindowX11,
+ .showWindow = _glfwShowWindowX11,
+ .hideWindow = _glfwHideWindowX11,
+ .requestWindowAttention = _glfwRequestWindowAttentionX11,
+ .focusWindow = _glfwFocusWindowX11,
+ .setWindowMonitor = _glfwSetWindowMonitorX11,
+ .windowFocused = _glfwWindowFocusedX11,
+ .windowIconified = _glfwWindowIconifiedX11,
+ .windowVisible = _glfwWindowVisibleX11,
+ .windowMaximized = _glfwWindowMaximizedX11,
+ .windowHovered = _glfwWindowHoveredX11,
+ .framebufferTransparent = _glfwFramebufferTransparentX11,
+ .getWindowOpacity = _glfwGetWindowOpacityX11,
+ .setWindowResizable = _glfwSetWindowResizableX11,
+ .setWindowDecorated = _glfwSetWindowDecoratedX11,
+ .setWindowFloating = _glfwSetWindowFloatingX11,
+ .setWindowOpacity = _glfwSetWindowOpacityX11,
+ .setWindowMousePassthrough = _glfwSetWindowMousePassthroughX11,
+ .pollEvents = _glfwPollEventsX11,
+ .waitEvents = _glfwWaitEventsX11,
+ .waitEventsTimeout = _glfwWaitEventsTimeoutX11,
+ .postEmptyEvent = _glfwPostEmptyEventX11,
+ .createUserContext = _glfwCreateUserContextX11,
+ .getEGLPlatform = _glfwGetEGLPlatformX11,
+ .getEGLNativeDisplay = _glfwGetEGLNativeDisplayX11,
+ .getEGLNativeWindow = _glfwGetEGLNativeWindowX11,
+ .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsX11,
+ .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportX11,
+ .createWindowSurface = _glfwCreateWindowSurfaceX11
};
// HACK: If the application has left the locale as "C" then both wide
diff --git a/src/x11_monitor.c b/src/x11_monitor.c
index ae626643..cab81127 100644
--- a/src/x11_monitor.c
+++ b/src/x11_monitor.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 X11 - www.glfw.org
+// GLFW 3.5 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -491,24 +491,31 @@ GLFWvidmode* _glfwGetVideoModesX11(_GLFWmonitor* monitor, int* count)
return result;
}
-void _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode)
+GLFWbool _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
{
XRRScreenResources* sr =
XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
- XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+ const XRRModeInfo* mi = NULL;
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
if (ci)
{
- const XRRModeInfo* mi = getModeInfo(sr, ci->mode);
- if (mi) // mi can be NULL if the monitor has been disconnected
+ mi = getModeInfo(sr, ci->mode);
+ if (mi)
*mode = vidmodeFromModeInfo(mi, ci);
XRRFreeCrtcInfo(ci);
}
XRRFreeScreenResources(sr);
+
+ if (!mi)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to query video mode");
+ return GLFW_FALSE;
+ }
}
else
{
@@ -519,6 +526,8 @@ void _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode)
_glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),
&mode->redBits, &mode->greenBits, &mode->blueBits);
}
+
+ return GLFW_TRUE;
}
GLFWbool _glfwGetGammaRampX11(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
@@ -604,6 +613,13 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(None);
+
+ if (_glfw.platform.platformID != GLFW_PLATFORM_X11)
+ {
+ _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized");
+ return None;
+ }
+
return monitor->x11.crtc;
}
@@ -611,6 +627,13 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(None);
+
+ if (_glfw.platform.platformID != GLFW_PLATFORM_X11)
+ {
+ _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized");
+ return None;
+ }
+
return monitor->x11.output;
}
diff --git a/src/x11_platform.h b/src/x11_platform.h
index e9c9f7ec..fca1d76d 100644
--- a/src/x11_platform.h
+++ b/src/x11_platform.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 X11 - www.glfw.org
+// GLFW 3.5 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -976,7 +976,7 @@ void _glfwGetMonitorPosX11(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleX11(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaX11(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesX11(_GLFWmonitor* monitor, int* count);
-void _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode);
+GLFWbool _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampX11(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampX11(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
diff --git a/src/x11_window.c b/src/x11_window.c
index 9be4ae06..0d0d5bc8 100644
--- a/src/x11_window.c
+++ b/src/x11_window.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 X11 - www.glfw.org
+// GLFW 3.5 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy
@@ -79,24 +79,25 @@ static GLFWbool waitForX11Event(double* timeout)
//
static GLFWbool waitForAnyEvent(double* timeout)
{
- nfds_t count = 2;
- struct pollfd fds[3] =
+ enum { XLIB_FD, PIPE_FD, INOTIFY_FD };
+ struct pollfd fds[] =
{
- { ConnectionNumber(_glfw.x11.display), POLLIN },
- { _glfw.x11.emptyEventPipe[0], POLLIN }
+ [XLIB_FD] = { ConnectionNumber(_glfw.x11.display), POLLIN },
+ [PIPE_FD] = { _glfw.x11.emptyEventPipe[0], POLLIN },
+ [INOTIFY_FD] = { -1, POLLIN }
};
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
if (_glfw.joysticksInitialized)
- fds[count++] = (struct pollfd) { _glfw.linjs.inotify, POLLIN };
+ fds[INOTIFY_FD].fd = _glfw.linjs.inotify;
#endif
while (!XPending(_glfw.x11.display))
{
- if (!_glfwPollPOSIX(fds, count, timeout))
+ if (!_glfwPollPOSIX(fds, sizeof(fds) / sizeof(fds[0]), timeout))
return GLFW_FALSE;
- for (int i = 1; i < count; i++)
+ for (int i = 1; i < sizeof(fds) / sizeof(fds[0]); i++)
{
if (fds[i].revents & POLLIN)
return GLFW_TRUE;
@@ -1487,6 +1488,9 @@ static void processEvent(XEvent *event)
if (event->xconfigure.width != window->x11.width ||
event->xconfigure.height != window->x11.height)
{
+ window->x11.width = event->xconfigure.width;
+ window->x11.height = event->xconfigure.height;
+
_glfwInputFramebufferSize(window,
event->xconfigure.width,
event->xconfigure.height);
@@ -1494,9 +1498,6 @@ static void processEvent(XEvent *event)
_glfwInputWindowSize(window,
event->xconfigure.width,
event->xconfigure.height);
-
- window->x11.width = event->xconfigure.width;
- window->x11.height = event->xconfigure.height;
}
int xpos = event->xconfigure.x;
@@ -1524,9 +1525,10 @@ static void processEvent(XEvent *event)
if (xpos != window->x11.xpos || ypos != window->x11.ypos)
{
- _glfwInputWindowPos(window, xpos, ypos);
window->x11.xpos = xpos;
window->x11.ypos = ypos;
+
+ _glfwInputWindowPos(window, xpos, ypos);
}
return;
@@ -2901,14 +2903,16 @@ const char* _glfwGetScancodeNameX11(int scancode)
if (!_glfw.x11.xkb.available)
return NULL;
- if (scancode < 0 || scancode > 0xff ||
- _glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+ if (scancode < 0 || scancode > 0xff)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
return NULL;
}
const int key = _glfw.x11.keycodes[scancode];
+ if (key == GLFW_KEY_UNKNOWN)
+ return NULL;
+
const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display,
scancode, _glfw.x11.xkb.group, 0);
if (keysym == NoSymbol)
diff --git a/src/xkb_unicode.c b/src/xkb_unicode.c
index 6b8dfcac..68767cc3 100644
--- a/src/xkb_unicode.c
+++ b/src/xkb_unicode.c
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 X11 - www.glfw.org
+// GLFW 3.5 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy
diff --git a/src/xkb_unicode.h b/src/xkb_unicode.h
index b07408f6..d52748ac 100644
--- a/src/xkb_unicode.h
+++ b/src/xkb_unicode.h
@@ -1,5 +1,5 @@
//========================================================================
-// GLFW 3.4 Linux - www.glfw.org
+// GLFW 3.5 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl
//
diff --git a/tests/events.c b/tests/events.c
index 60d4fc89..fdc3c199 100644
--- a/tests/events.c
+++ b/tests/events.c
@@ -400,24 +400,34 @@ static void scroll_callback(GLFWwindow* window, double x, double y)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
Slot* slot = glfwGetWindowUserPointer(window);
- const char* name = glfwGetKeyName(key, scancode);
- if (name)
+ if (key == GLFW_KEY_UNKNOWN)
{
- printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (%s) (with%s) was %s\n",
- counter++, slot->number, glfwGetTime(), key, scancode,
- get_key_name(key),
- name,
- get_mods_name(mods),
- get_action_name(action));
+ printf("%08x to %i at %0.3f: Key (%s) Scancode 0x%04x (with%s) was %s\n",
+ counter++, slot->number, glfwGetTime(),
+ get_key_name(key), scancode,
+ get_mods_name(mods),
+ get_action_name(action));
}
else
{
- printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n",
- counter++, slot->number, glfwGetTime(), key, scancode,
- get_key_name(key),
- get_mods_name(mods),
- get_action_name(action));
+ const char* name = glfwGetKeyName(key, scancode);
+ if (name)
+ {
+ printf("%08x to %i at %0.3f: Key 0x%04x (%s) Scancode 0x%04x Name %s (with%s) was %s\n",
+ counter++, slot->number, glfwGetTime(),
+ key, get_key_name(key), scancode, name,
+ get_mods_name(mods),
+ get_action_name(action));
+ }
+ else
+ {
+ printf("%08x to %i at %0.3f: Key 0x%04x (%s) Scancode 0x%04x (with%s) was %s\n",
+ counter++, slot->number, glfwGetTime(),
+ key, get_key_name(key), scancode,
+ get_mods_name(mods),
+ get_action_name(action));
+ }
}
if (action != GLFW_PRESS)
diff --git a/tests/window.c b/tests/window.c
index 83baff46..c81bf024 100644
--- a/tests/window.c
+++ b/tests/window.c
@@ -62,6 +62,7 @@ int main(int argc, char** argv)
char min_width_buffer[12] = "", min_height_buffer[12] = "";
char max_width_buffer[12] = "", max_height_buffer[12] = "";
int may_close = true;
+ char window_title[64] = "";
if (!glfwInit())
exit(EXIT_FAILURE);
@@ -71,7 +72,7 @@ int main(int argc, char** argv)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
- GLFWwindow* window = glfwCreateWindow(600, 600, "Window Features", NULL, NULL);
+ GLFWwindow* window = glfwCreateWindow(600, 660, "Window Features", NULL, NULL);
if (!window)
{
glfwTerminate();
@@ -109,6 +110,8 @@ int main(int argc, char** argv)
nk_glfw3_font_stash_begin(&atlas);
nk_glfw3_font_stash_end();
+ strncpy(window_title, glfwGetWindowTitle(window), sizeof(window_title));
+
while (!(may_close && glfwWindowShouldClose(window)))
{
int width, height;
@@ -121,17 +124,20 @@ int main(int argc, char** argv)
nk_glfw3_new_frame();
if (nk_begin(nk, "main", area, 0))
{
- nk_layout_row_dynamic(nk, 30, 5);
+ nk_layout_row_dynamic(nk, 30, 4);
- if (nk_button_label(nk, "Toggle Fullscreen"))
+ if (glfwGetWindowMonitor(window))
{
- if (glfwGetWindowMonitor(window))
+ if (nk_button_label(nk, "Make Windowed"))
{
glfwSetWindowMonitor(window, NULL,
windowed_x, windowed_y,
windowed_width, windowed_height, 0);
}
- else
+ }
+ else
+ {
+ if (nk_button_label(nk, "Make Fullscreen"))
{
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
@@ -149,7 +155,10 @@ int main(int argc, char** argv)
glfwIconifyWindow(window);
if (nk_button_label(nk, "Restore"))
glfwRestoreWindow(window);
- if (nk_button_label(nk, "Hide (briefly)"))
+
+ nk_layout_row_dynamic(nk, 30, 2);
+
+ if (nk_button_label(nk, "Hide (for 3s)"))
{
glfwHideWindow(window);
@@ -159,6 +168,16 @@ int main(int argc, char** argv)
glfwShowWindow(window);
}
+ if (nk_button_label(nk, "Request Attention (after 3s)"))
+ {
+ glfwIconifyWindow(window);
+
+ const double time = glfwGetTime() + 3.0;
+ while (glfwGetTime() < time)
+ glfwWaitEventsTimeout(1.0);
+
+ glfwRequestWindowAttention(window);
+ }
nk_layout_row_dynamic(nk, 30, 1);
@@ -177,6 +196,16 @@ int main(int argc, char** argv)
NK_EDIT_SIG_ENTER |
NK_EDIT_GOTO_END_ON_ACTIVATE;
+ nk_layout_row_begin(nk, NK_DYNAMIC, 30, 2);
+ nk_layout_row_push(nk, 1.f / 3.f);
+ nk_label(nk, "Title", NK_TEXT_LEFT);
+ nk_layout_row_push(nk, 2.f / 3.f);
+ events = nk_edit_string_zero_terminated(nk, flags, window_title,
+ sizeof(window_title), NULL);
+ if (events & NK_EDIT_COMMITED)
+ glfwSetWindowTitle(window, window_title);
+ nk_layout_row_end(nk);
+
if (position_supported)
{
int xpos, ypos;
@@ -211,7 +240,7 @@ int main(int argc, char** argv)
last_ypos = ypos;
}
else
- nk_label(nk, "Position not supported", NK_TEXT_LEFT);
+ nk_label(nk, "Platform does not support window position", NK_TEXT_LEFT);
nk_layout_row_dynamic(nk, 30, 3);
nk_label(nk, "Size", NK_TEXT_LEFT);