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Cleanup of window resizable flag setting.
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25c7ad1706
commit
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@ -866,8 +866,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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if (!initializeAppKit())
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if (!initializeAppKit())
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return GL_FALSE;
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return GL_FALSE;
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window->resizable = wndconfig->resizable;
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// We can only have one application delegate, but we only allocate it the
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// We can only have one application delegate, but we only allocate it the
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// first time we create a window to keep all window code in this file
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// first time we create a window to keep all window code in this file
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if (_glfwLibrary.NS.delegate == nil)
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if (_glfwLibrary.NS.delegate == nil)
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@ -931,8 +929,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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window->cursorPosX = point.x;
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window->cursorPosX = point.x;
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window->cursorPosY = point.y;
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window->cursorPosY = point.y;
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window->resizable = wndconfig->resizable;
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return GL_TRUE;
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return GL_TRUE;
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}
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}
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@ -959,7 +959,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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GLboolean recreateContext = GL_FALSE;
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GLboolean recreateContext = GL_FALSE;
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window->Win32.desiredRefreshRate = wndconfig->refreshRate;
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window->Win32.desiredRefreshRate = wndconfig->refreshRate;
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window->resizable = wndconfig->resizable;
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if (!_glfwLibrary.Win32.classAtom)
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if (!_glfwLibrary.Win32.classAtom)
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{
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{
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@ -300,6 +300,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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window->width = width;
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window->width = width;
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window->height = height;
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window->height = height;
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window->mode = mode;
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window->mode = mode;
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window->resizable = wndconfig.resizable;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->systemKeys = GL_TRUE;
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window->systemKeys = GL_TRUE;
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@ -889,7 +889,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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const _GLFWfbconfig* fbconfig)
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const _GLFWfbconfig* fbconfig)
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{
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{
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window->refreshRate = wndconfig->refreshRate;
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window->refreshRate = wndconfig->refreshRate;
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window->resizable = wndconfig->resizable;
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if (!_glfwCreateContext(window, wndconfig, fbconfig))
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if (!_glfwCreateContext(window, wndconfig, fbconfig))
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return GL_FALSE;
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return GL_FALSE;
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