Removed uses of GLU in tests.

This commit is contained in:
Camilla Berglund 2014-06-10 14:35:50 +02:00
parent 7653f3af49
commit cb9d194f86
3 changed files with 3 additions and 6 deletions

View File

@ -29,7 +29,6 @@
// //
//======================================================================== //========================================================================
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <stdio.h> #include <stdio.h>
@ -65,7 +64,7 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
gluOrtho2D(0.f, window_width, 0.f, window_height); glOrtho(0.f, window_width, 0.f, window_height, 0.f, 1.f);
} }
static void cursor_position_callback(GLFWwindow* window, double x, double y) static void cursor_position_callback(GLFWwindow* window, double x, double y)

View File

@ -29,7 +29,6 @@
// //
//======================================================================== //========================================================================
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <GL/glext.h> #include <GL/glext.h>
@ -125,7 +124,7 @@ int main(int argc, char** argv)
printf("Context reports FSAA is unavailable\n"); printf("Context reports FSAA is unavailable\n");
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
gluOrtho2D(0.f, 1.f, 0.f, 0.5f); glOrtho(0.f, 1.f, 0.f, 0.5f, 0.f, 1.f);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
while (!glfwWindowShouldClose(window)) while (!glfwWindowShouldClose(window))

View File

@ -27,7 +27,6 @@
// //
//======================================================================== //========================================================================
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <stdio.h> #include <stdio.h>
@ -100,7 +99,7 @@ static void draw_quad(GLuint texture)
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
gluOrtho2D(0.f, 1.f, 0.f, 1.f); glOrtho(0.f, 1.f, 0.f, 1.f, 0.f, 1.f);
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture); glBindTexture(GL_TEXTURE_2D, texture);