Merge branch 'master' into EGL

Conflicts:
	include/GL/glfw3.h
	src/opengl.c
	src/win32_opengl.c
	src/window.c
	src/x11_fullscreen.c
	src/x11_glx_opengl.c
	src/x11_platform.h
	src/x11_window.c
	tests/glfwinfo.c
This commit is contained in:
Camilla Berglund 2012-09-06 21:05:03 +02:00
commit cbcab56a25
76 changed files with 1473 additions and 3805 deletions

View File

@ -8,6 +8,7 @@ set(GLFW_VERSION_PATCH "0")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64")
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
@ -334,11 +335,11 @@ install(FILES COPYING.txt readme.html
# Create and install pkg-config file on supported platforms
#--------------------------------------------------------------------
if (_GLFW_X11_GLX OR _GLFW_COCOA_NSGL)
configure_file(${GLFW_SOURCE_DIR}/src/libglfw3.pc.in
${GLFW_BINARY_DIR}/src/libglfw3.pc @ONLY)
configure_file(${GLFW_SOURCE_DIR}/src/glfw3.pc.in
${GLFW_BINARY_DIR}/src/glfw3.pc @ONLY)
install(FILES ${GLFW_BINARY_DIR}/src/libglfw3.pc
DESTINATION lib/pkgconfig)
install(FILES ${GLFW_BINARY_DIR}/src/glfw3.pc
DESTINATION lib${LIB_SUFFIX}/pkgconfig)
endif()
#--------------------------------------------------------------------

View File

@ -1,22 +1,29 @@
IF(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
MESSAGE(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
ENDIF(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
FILE(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
STRING(REGEX REPLACE "\n" ";" files "${files}")
FOREACH(file ${files})
MESSAGE(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
IF(EXISTS "$ENV{DESTDIR}${file}")
EXEC_PROGRAM(
"@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
OUTPUT_VARIABLE rm_out
RETURN_VALUE rm_retval
)
IF(NOT "${rm_retval}" STREQUAL 0)
if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
endif()
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach (file ${files})
message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
if (EXISTS "$ENV{DESTDIR}${file}")
exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
OUTPUT_VARIABLE rm_out
RETURN_VALUE rm_retval)
if (NOT "${rm_retval}" STREQUAL 0)
MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
ENDIF(NOT "${rm_retval}" STREQUAL 0)
ELSE(EXISTS "$ENV{DESTDIR}${file}")
MESSAGE(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.")
ENDIF(EXISTS "$ENV{DESTDIR}${file}")
ENDFOREACH(file)
endif()
elseif (IS_SYMLINK "$ENV{DESTDIR}${file}")
EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
OUTPUT_VARIABLE rm_out
RETURN_VALUE rm_retval)
if (NOT "${rm_retval}" STREQUAL 0)
message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"")
endif()
else()
message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.")
endif()
endforeach()

View File

@ -12,6 +12,9 @@ include_directories(${GLFW_SOURCE_DIR}/include
${GLFW_SOURCE_DIR}/support
${OPENGL_INCLUDE_DIR})
set(GETOPT ${GLFW_SOURCE_DIR}/support/getopt.h
${GLFW_SOURCE_DIR}/support/getopt.c)
if (APPLE)
# Set fancy names for bundles
add_executable(Boing MACOSX_BUNDLE boing.c)
@ -29,7 +32,7 @@ else()
# Set boring names for executables
add_executable(boing WIN32 boing.c)
add_executable(gears WIN32 gears.c)
add_executable(heightmap WIN32 heightmap.c getopt.c)
add_executable(heightmap WIN32 heightmap.c ${GETOPT})
add_executable(splitview WIN32 splitview.c)
add_executable(triangle WIN32 triangle.c)
add_executable(wave WIN32 wave.c)

View File

@ -330,7 +330,7 @@ void DrawBoingBall( void )
/*****************************************************************************
* Bounce the ball.
*****************************************************************************/
void BounceBall( double dt )
void BounceBall( double delta_t )
{
GLfloat sign;
GLfloat deg;
@ -358,8 +358,8 @@ void BounceBall( double dt )
}
/* Update ball position */
ball_x += ball_x_inc * ((float)dt*ANIMATION_SPEED);
ball_y += ball_y_inc * ((float)dt*ANIMATION_SPEED);
ball_x += ball_x_inc * ((float)delta_t*ANIMATION_SPEED);
ball_y += ball_y_inc * ((float)delta_t*ANIMATION_SPEED);
/*
* Simulate the effects of gravity on Y movement.
@ -567,8 +567,8 @@ void DrawGrid( void )
int main( void )
{
int running;
GLFWwindow window;
int width, height;
/* Init GLFW */
if( !glfwInit() )
@ -577,9 +577,11 @@ int main( void )
exit( EXIT_FAILURE );
}
glfwOpenWindowHint(GLFW_DEPTH_BITS, 16);
glfwSetWindowSizeCallback( reshape );
window = glfwOpenWindow( 400, 400, GLFW_WINDOWED, "Boing (classic Amiga demo)", NULL );
glfwWindowHint(GLFW_DEPTH_BITS, 16);
window = glfwCreateWindow( 400, 400, GLFW_WINDOWED, "Boing (classic Amiga demo)", NULL );
if (!window)
{
fprintf( stderr, "Failed to open GLFW window\n" );
@ -587,15 +589,19 @@ int main( void )
exit( EXIT_FAILURE );
}
glfwSetWindowSizeCallback( reshape );
glfwSetInputMode( window, GLFW_STICKY_KEYS, GL_TRUE );
glfwMakeContextCurrent(window);
glfwSwapInterval( 1 );
glfwGetWindowSize(window, &width, &height);
reshape(window, width, height);
glfwSetInputMode( window, GLFW_STICKY_KEYS, GL_TRUE );
glfwSetTime( 0.0 );
init();
/* Main loop */
do
for (;;)
{
/* Timing */
t = glfwGetTime();
@ -606,13 +612,15 @@ int main( void )
display();
/* Swap buffers */
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwPollEvents();
/* Check if we are still running */
running = glfwIsWindow(window) && !glfwGetKey( window, GLFW_KEY_ESCAPE );
if (glfwGetKey( window, GLFW_KEY_ESCAPE ))
break;
if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
break;
}
while( running );
glfwTerminate();
exit( EXIT_SUCCESS );

View File

@ -267,6 +267,14 @@ void reshape( GLFWwindow window, int width, int height )
}
/* close callback */
static int window_close_callback(GLFWwindow window)
{
running = 0;
return GL_TRUE;
}
/* program & OpenGL initialization */
static void init(int argc, char *argv[])
{
@ -322,6 +330,7 @@ static void init(int argc, char *argv[])
int main(int argc, char *argv[])
{
GLFWwindow window;
int width, height;
if( !glfwInit() )
{
@ -329,9 +338,14 @@ int main(int argc, char *argv[])
exit( EXIT_FAILURE );
}
glfwOpenWindowHint(GLFW_DEPTH_BITS, 16);
// Set callback functions
glfwSetWindowCloseCallback(window_close_callback);
glfwSetWindowSizeCallback( reshape );
glfwSetKeyCallback( key );
window = glfwOpenWindow( 300, 300, GLFW_WINDOWED, "Gears", NULL );
glfwWindowHint(GLFW_DEPTH_BITS, 16);
window = glfwCreateWindow( 300, 300, GLFW_WINDOWED, "Gears", NULL );
if (!window)
{
fprintf( stderr, "Failed to open GLFW window\n" );
@ -339,16 +353,17 @@ int main(int argc, char *argv[])
exit( EXIT_FAILURE );
}
glfwSetInputMode( window, GLFW_KEY_REPEAT, GL_TRUE );
glfwMakeContextCurrent(window);
glfwSwapInterval( 1 );
glfwGetWindowSize(window, &width, &height);
reshape(window, width, height);
glfwSetInputMode( window, GLFW_KEY_REPEAT, GL_TRUE );
// Parse command-line options
init(argc, argv);
// Set callback functions
glfwSetWindowSizeCallback( reshape );
glfwSetKeyCallback( key );
// Main loop
while( running )
{
@ -359,14 +374,8 @@ int main(int argc, char *argv[])
animate();
// Swap buffers
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwPollEvents();
// Was the window closed?
if( !glfwIsWindow( window ) )
{
running = 0;
}
}
// Terminate GLFW

View File

@ -1,63 +0,0 @@
/*****************************************************************************
* getopt.h - competent and free getopt library.
* $Header: /cvsroot/freegetopt/freegetopt/getopt.h,v 1.2 2003/10/26 03:10:20 vindaci Exp $
*
* Copyright (c)2002-2003 Mark K. Kim
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* * Neither the original author of this software nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef GETOPT_H_
#define GETOPT_H_
#ifdef __cplusplus
extern "C" {
#endif
extern char* optarg;
extern int optind;
extern int opterr;
extern int optopt;
int getopt(int argc, char** argv, char* optstr);
#ifdef __cplusplus
}
#endif
#endif /* GETOPT_H_ */
/* vim:ts=3
*/

View File

@ -581,13 +581,13 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
glfwOpenWindowHint(GLFW_WINDOW_RESIZABLE, GL_FALSE);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE);
glfwWindowHint(GLFW_WINDOW_RESIZABLE, GL_FALSE);
glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE);
window = glfwOpenWindow(800, 600, GLFW_WINDOWED, "GLFW OpenGL3 Heightmap demo", NULL);
window = glfwCreateWindow(800, 600, GLFW_WINDOWED, "GLFW OpenGL3 Heightmap demo", NULL);
if (! window )
{
fprintf(stderr, "ERROR: Unable to create the OpenGL context and associated window\n");
@ -597,10 +597,12 @@ int main(int argc, char** argv)
free(fragment_shader_src);
exit(EXIT_FAILURE);
}
/* Register events callback */
glfwSetWindowCloseCallback(window_close_callback);
glfwSetKeyCallback(key_callback);
/* Register events callback */
glfwMakeContextCurrent(window);
if (GL_TRUE != init_opengl())
{
fprintf(stderr, "ERROR: unable to resolve OpenGL function pointers\n");
@ -663,7 +665,7 @@ int main(int argc, char** argv)
glDrawElements(GL_LINES, 2* MAP_NUM_LINES , GL_UNSIGNED_INT, 0);
/* display and process events through callbacks */
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwPollEvents();
/* Check the frame rate and update the heightmap if needed */
dt = glfwGetTime();

File diff suppressed because it is too large Load Diff

View File

@ -1,854 +0,0 @@
//========================================================================
// This is a small test application for GLFW.
// This is an OpenGL port of the famous "PONG" game (the first computer
// game ever?). It is very simple, and could be improved alot. It was
// created in order to show off the gaming capabilities of GLFW.
//========================================================================
#include <GL/glfw.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
//========================================================================
// Constants
//========================================================================
// Screen resolution
#define WIDTH 640
#define HEIGHT 480
// Player size (units)
#define PLAYER_XSIZE 0.05f
#define PLAYER_YSIZE 0.15f
// Ball size (units)
#define BALL_SIZE 0.02f
// Maximum player movement speed (units / second)
#define MAX_SPEED 1.5f
// Player movement acceleration (units / seconds^2)
#define ACCELERATION 4.0f
// Player movement deceleration (units / seconds^2)
#define DECELERATION 2.0f
// Ball movement speed (units / second)
#define BALL_SPEED 0.4f
// Menu options
#define MENU_NONE 0
#define MENU_PLAY 1
#define MENU_QUIT 2
// Game events
#define NOBODY_WINS 0
#define PLAYER1_WINS 1
#define PLAYER2_WINS 2
// Winner ID
#define NOBODY 0
#define PLAYER1 1
#define PLAYER2 2
// Camera positions
#define CAMERA_CLASSIC 0
#define CAMERA_ABOVE 1
#define CAMERA_SPECTATOR 2
#define CAMERA_DEFAULT CAMERA_CLASSIC
//========================================================================
// Textures
//========================================================================
#define TEX_TITLE 0
#define TEX_MENU 1
#define TEX_INSTR 2
#define TEX_WINNER1 3
#define TEX_WINNER2 4
#define TEX_FIELD 5
#define NUM_TEXTURES 6
// Texture names
char * tex_name[ NUM_TEXTURES ] = {
"pong3d_title.tga",
"pong3d_menu.tga",
"pong3d_instr.tga",
"pong3d_winner1.tga",
"pong3d_winner2.tga",
"pong3d_field.tga"
};
// OpenGL texture object IDs
GLuint tex_id[ NUM_TEXTURES ];
//========================================================================
// Global variables
//========================================================================
// Display information
int width, height;
// Frame information
double thistime, oldtime, dt, starttime;
// Camera information
int camerapos;
// Player information
struct {
double ypos; // -1.0 to +1.0
double yspeed; // -MAX_SPEED to +MAX_SPEED
} player1, player2;
// Ball information
struct {
double xpos, ypos;
double xspeed, yspeed;
} ball;
// And the winner is...
int winner;
// Lighting configuration
const GLfloat env_ambient[4] = {1.0f,1.0f,1.0f,1.0f};
const GLfloat light1_position[4] = {-3.0f,3.0f,2.0f,1.0f};
const GLfloat light1_diffuse[4] = {1.0f,1.0f,1.0f,0.0f};
const GLfloat light1_ambient[4] = {0.0f,0.0f,0.0f,0.0f};
// Object material properties
const GLfloat player1_diffuse[4] = {1.0f,0.3f,0.3f,1.0f};
const GLfloat player1_ambient[4] = {0.3f,0.1f,0.0f,1.0f};
const GLfloat player2_diffuse[4] = {0.3f,1.0f,0.3f,1.0f};
const GLfloat player2_ambient[4] = {0.1f,0.3f,0.1f,1.0f};
const GLfloat ball_diffuse[4] = {1.0f,1.0f,0.5f,1.0f};
const GLfloat ball_ambient[4] = {0.3f,0.3f,0.1f,1.0f};
const GLfloat border_diffuse[4] = {0.3f,0.3f,1.0f,1.0f};
const GLfloat border_ambient[4] = {0.1f,0.1f,0.3f,1.0f};
const GLfloat floor_diffuse[4] = {1.0f,1.0f,1.0f,1.0f};
const GLfloat floor_ambient[4] = {0.3f,0.3f,0.3f,1.0f};
//========================================================================
// LoadTextures() - Load textures from disk and upload to OpenGL card
//========================================================================
GLboolean LoadTextures( void )
{
int i;
// Generate texture objects
glGenTextures( NUM_TEXTURES, tex_id );
// Load textures
for( i = 0; i < NUM_TEXTURES; i ++ )
{
// Select texture object
glBindTexture( GL_TEXTURE_2D, tex_id[ i ] );
// Set texture parameters
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
// Upload texture from file to texture memory
if( !glfwLoadTexture2D( tex_name[ i ], 0 ) )
{
fprintf( stderr, "Failed to load texture %s\n", tex_name[ i ] );
return GL_FALSE;
}
}
return GL_TRUE;
}
//========================================================================
// DrawImage() - Draw a 2D image as a texture
//========================================================================
void DrawImage( int texnum, float x1, float x2, float y1, float y2 )
{
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, tex_id[ texnum ] );
glBegin( GL_QUADS );
glTexCoord2f( 0.0f, 1.0f );
glVertex2f( x1, y1 );
glTexCoord2f( 1.0f, 1.0f );
glVertex2f( x2, y1 );
glTexCoord2f( 1.0f, 0.0f );
glVertex2f( x2, y2 );
glTexCoord2f( 0.0f, 0.0f );
glVertex2f( x1, y2 );
glEnd();
glDisable( GL_TEXTURE_2D );
}
//========================================================================
// GameMenu() - Game menu (returns menu option)
//========================================================================
int GameMenu( void )
{
int option;
// Enable sticky keys
glfwEnable( GLFW_STICKY_KEYS );
// Wait for a game menu key to be pressed
do
{
// Get window size
glfwGetWindowSize( &width, &height );
// Set viewport
glViewport( 0, 0, width, height );
// Clear display
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT );
// Setup projection matrix
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f );
// Setup modelview matrix
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
// Display title
glColor3f( 1.0f, 1.0f, 1.0f );
DrawImage( TEX_TITLE, 0.1f, 0.9f, 0.0f, 0.3f );
// Display menu
glColor3f( 1.0f, 1.0f, 0.0f );
DrawImage( TEX_MENU, 0.38f, 0.62f, 0.35f, 0.5f );
// Display instructions
glColor3f( 0.0f, 1.0f, 1.0f );
DrawImage( TEX_INSTR, 0.32f, 0.68f, 0.65f, 0.85f );
// Swap buffers
glfwSwapBuffers();
// Check for keys
if( glfwGetKey( 'Q' ) || !glfwGetWindowParam( GLFW_OPENED ) )
{
option = MENU_QUIT;
}
else if( glfwGetKey( GLFW_KEY_F1 ) )
{
option = MENU_PLAY;
}
else
{
option = MENU_NONE;
}
// To avoid horrible busy waiting, sleep for at least 20 ms
glfwSleep( 0.02 );
}
while( option == MENU_NONE );
// Disable sticky keys
glfwDisable( GLFW_STICKY_KEYS );
return option;
}
//========================================================================
// NewGame() - Initialize a new game
//========================================================================
void NewGame( void )
{
// Frame information
starttime = thistime = glfwGetTime();
// Camera information
camerapos = CAMERA_DEFAULT;
// Player 1 information
player1.ypos = 0.0;
player1.yspeed = 0.0;
// Player 2 information
player2.ypos = 0.0;
player2.yspeed = 0.0;
// Ball information
ball.xpos = -1.0 + PLAYER_XSIZE;
ball.ypos = player1.ypos;
ball.xspeed = 1.0;
ball.yspeed = 1.0;
}
//========================================================================
// PlayerControl() - Player control
//========================================================================
void PlayerControl( void )
{
float joy1pos[ 2 ], joy2pos[ 2 ];
// Get joystick X & Y axis positions
glfwGetJoystickPos( GLFW_JOYSTICK_1, joy1pos, 2 );
glfwGetJoystickPos( GLFW_JOYSTICK_2, joy2pos, 2 );
// Player 1 control
if( glfwGetKey( 'A' ) || joy1pos[ 1 ] > 0.2f )
{
player1.yspeed += dt * ACCELERATION;
if( player1.yspeed > MAX_SPEED )
{
player1.yspeed = MAX_SPEED;
}
}
else if( glfwGetKey( 'Z' ) || joy1pos[ 1 ] < -0.2f )
{
player1.yspeed -= dt * ACCELERATION;
if( player1.yspeed < -MAX_SPEED )
{
player1.yspeed = -MAX_SPEED;
}
}
else
{
player1.yspeed /= exp( DECELERATION * dt );
}
// Player 2 control
if( glfwGetKey( 'K' ) || joy2pos[ 1 ] > 0.2f )
{
player2.yspeed += dt * ACCELERATION;
if( player2.yspeed > MAX_SPEED )
{
player2.yspeed = MAX_SPEED;
}
}
else if( glfwGetKey( 'M' ) || joy2pos[ 1 ] < -0.2f )
{
player2.yspeed -= dt * ACCELERATION;
if( player2.yspeed < -MAX_SPEED )
{
player2.yspeed = -MAX_SPEED;
}
}
else
{
player2.yspeed /= exp( DECELERATION * dt );
}
// Update player 1 position
player1.ypos += dt * player1.yspeed;
if( player1.ypos > 1.0 - PLAYER_YSIZE )
{
player1.ypos = 1.0 - PLAYER_YSIZE;
player1.yspeed = 0.0;
}
else if( player1.ypos < -1.0 + PLAYER_YSIZE )
{
player1.ypos = -1.0 + PLAYER_YSIZE;
player1.yspeed = 0.0;
}
// Update player 2 position
player2.ypos += dt * player2.yspeed;
if( player2.ypos > 1.0 - PLAYER_YSIZE )
{
player2.ypos = 1.0 - PLAYER_YSIZE;
player2.yspeed = 0.0;
}
else if( player2.ypos < -1.0 + PLAYER_YSIZE )
{
player2.ypos = -1.0 + PLAYER_YSIZE;
player2.yspeed = 0.0;
}
}
//========================================================================
// BallControl() - Ball control
//========================================================================
int BallControl( void )
{
int event;
double ballspeed;
// Calculate new ball speed
ballspeed = BALL_SPEED * (1.0 + 0.02*(thistime-starttime));
ball.xspeed = ball.xspeed > 0 ? ballspeed : -ballspeed;
ball.yspeed = ball.yspeed > 0 ? ballspeed : -ballspeed;
ball.yspeed *= 0.74321;
// Update ball position
ball.xpos += dt * ball.xspeed;
ball.ypos += dt * ball.yspeed;
// Did the ball hit a top/bottom wall?
if( ball.ypos >= 1.0 )
{
ball.ypos = 2.0 - ball.ypos;
ball.yspeed = -ball.yspeed;
}
else if( ball.ypos <= -1.0 )
{
ball.ypos = -2.0 - ball.ypos;
ball.yspeed = -ball.yspeed;
}
// Did the ball hit/miss a player?
event = NOBODY_WINS;
// Is the ball entering the player 1 goal?
if( ball.xpos < -1.0 + PLAYER_XSIZE )
{
// Did player 1 catch the ball?
if( ball.ypos > (player1.ypos-PLAYER_YSIZE) &&
ball.ypos < (player1.ypos+PLAYER_YSIZE) )
{
ball.xpos = -2.0 + 2.0*PLAYER_XSIZE - ball.xpos;
ball.xspeed = -ball.xspeed;
}
else
{
event = PLAYER2_WINS;
}
}
// Is the ball entering the player 2 goal?
if( ball.xpos > 1.0 - PLAYER_XSIZE )
{
// Did player 2 catch the ball?
if( ball.ypos > (player2.ypos-PLAYER_YSIZE) &&
ball.ypos < (player2.ypos+PLAYER_YSIZE) )
{
ball.xpos = 2.0 - 2.0*PLAYER_XSIZE - ball.xpos;
ball.xspeed = -ball.xspeed;
}
else
{
event = PLAYER1_WINS;
}
}
return event;
}
//========================================================================
// DrawBox() - Draw a 3D box
//========================================================================
#define TEX_SCALE 4.0f
void DrawBox( float x1, float y1, float z1, float x2, float y2, float z2 )
{
// Draw six sides of a cube
glBegin( GL_QUADS );
// Side 1 (down)
glNormal3f( 0.0f, 0.0f, -1.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex3f( x1,y2,z1 );
glTexCoord2f( TEX_SCALE, 0.0f );
glVertex3f( x2,y2,z1 );
glTexCoord2f( TEX_SCALE, TEX_SCALE );
glVertex3f( x2,y1,z1 );
glTexCoord2f( 0.0f, TEX_SCALE );
glVertex3f( x1,y1,z1 );
// Side 2 (up)
glNormal3f( 0.0f, 0.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex3f( x1,y1,z2 );
glTexCoord2f( TEX_SCALE, 0.0f );
glVertex3f( x2,y1,z2 );
glTexCoord2f( TEX_SCALE, TEX_SCALE );
glVertex3f( x2,y2,z2 );
glTexCoord2f( 0.0f, TEX_SCALE );
glVertex3f( x1,y2,z2 );
// Side 3 (backward)
glNormal3f( 0.0f, -1.0f, 0.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex3f( x1,y1,z1 );
glTexCoord2f( TEX_SCALE, 0.0f );
glVertex3f( x2,y1,z1 );
glTexCoord2f( TEX_SCALE, TEX_SCALE );
glVertex3f( x2,y1,z2 );
glTexCoord2f( 0.0f, TEX_SCALE );
glVertex3f( x1,y1,z2 );
// Side 4 (forward)
glNormal3f( 0.0f, 1.0f, 0.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex3f( x1,y2,z2 );
glTexCoord2f( TEX_SCALE, 0.0f );
glVertex3f( x2,y2,z2 );
glTexCoord2f( TEX_SCALE, TEX_SCALE );
glVertex3f( x2,y2,z1 );
glTexCoord2f( 0.0f, TEX_SCALE );
glVertex3f( x1,y2,z1 );
// Side 5 (left)
glNormal3f( -1.0f, 0.0f, 0.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex3f( x1,y1,z2 );
glTexCoord2f( TEX_SCALE, 0.0f );
glVertex3f( x1,y2,z2 );
glTexCoord2f( TEX_SCALE, TEX_SCALE );
glVertex3f( x1,y2,z1 );
glTexCoord2f( 0.0f, TEX_SCALE );
glVertex3f( x1,y1,z1 );
// Side 6 (right)
glNormal3f( 1.0f, 0.0f, 0.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex3f( x2,y1,z1 );
glTexCoord2f( TEX_SCALE, 0.0f );
glVertex3f( x2,y2,z1 );
glTexCoord2f( TEX_SCALE, TEX_SCALE );
glVertex3f( x2,y2,z2 );
glTexCoord2f( 0.0f, TEX_SCALE );
glVertex3f( x2,y1,z2 );
glEnd();
}
//========================================================================
// UpdateDisplay() - Draw graphics (all game related OpenGL stuff goes
// here)
//========================================================================
void UpdateDisplay( void )
{
// Get window size
glfwGetWindowSize( &width, &height );
// Set viewport
glViewport( 0, 0, width, height );
// Clear display
glClearColor( 0.02f, 0.02f, 0.02f, 0.0f );
glClearDepth( 1.0f );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
// Setup projection matrix
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective(
55.0f, // Angle of view
(GLfloat)width/(GLfloat)height, // Aspect
1.0f, // Near Z
100.0f // Far Z
);
// Setup modelview matrix
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
switch( camerapos )
{
default:
case CAMERA_CLASSIC:
gluLookAt(
0.0f, 0.0f, 2.5f,
0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f
);
break;
case CAMERA_ABOVE:
gluLookAt(
0.0f, 0.0f, 2.5f,
(float)ball.xpos, (float)ball.ypos, 0.0f,
0.0f, 1.0f, 0.0f
);
break;
case CAMERA_SPECTATOR:
gluLookAt(
0.0f, -2.0, 1.2f,
(float)ball.xpos, (float)ball.ypos, 0.0f,
0.0f, 0.0f, 1.0f
);
break;
}
// Enable depth testing
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LEQUAL );
// Enable lighting
glEnable( GL_LIGHTING );
glLightModelfv( GL_LIGHT_MODEL_AMBIENT, env_ambient );
glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE );
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE );
glLightfv( GL_LIGHT1, GL_POSITION, light1_position );
glLightfv( GL_LIGHT1, GL_DIFFUSE, light1_diffuse );
glLightfv( GL_LIGHT1, GL_AMBIENT, light1_ambient );
glEnable( GL_LIGHT1 );
// Front face is counter-clock-wise
glFrontFace( GL_CCW );
// Enable face culling (not necessary, but speeds up rendering)
glCullFace( GL_BACK );
glEnable( GL_CULL_FACE );
// Draw Player 1
glMaterialfv( GL_FRONT, GL_DIFFUSE, player1_diffuse );
glMaterialfv( GL_FRONT, GL_AMBIENT, player1_ambient );
DrawBox( -1.f, (GLfloat)player1.ypos-PLAYER_YSIZE, 0.f,
-1.f+PLAYER_XSIZE, (GLfloat)player1.ypos+PLAYER_YSIZE, 0.1f );
// Draw Player 2
glMaterialfv( GL_FRONT, GL_DIFFUSE, player2_diffuse );
glMaterialfv( GL_FRONT, GL_AMBIENT, player2_ambient );
DrawBox( 1.f-PLAYER_XSIZE, (GLfloat)player2.ypos-PLAYER_YSIZE, 0.f,
1.f, (GLfloat)player2.ypos+PLAYER_YSIZE, 0.1f );
// Draw Ball
glMaterialfv( GL_FRONT, GL_DIFFUSE, ball_diffuse );
glMaterialfv( GL_FRONT, GL_AMBIENT, ball_ambient );
DrawBox( (GLfloat)ball.xpos-BALL_SIZE, (GLfloat)ball.ypos-BALL_SIZE, 0.f,
(GLfloat)ball.xpos+BALL_SIZE, (GLfloat)ball.ypos+BALL_SIZE, BALL_SIZE*2 );
// Top game field border
glMaterialfv( GL_FRONT, GL_DIFFUSE, border_diffuse );
glMaterialfv( GL_FRONT, GL_AMBIENT, border_ambient );
DrawBox( -1.1f, 1.0f, 0.0f, 1.1f, 1.1f, 0.1f );
// Bottom game field border
glColor3f( 0.0f, 0.0f, 0.7f );
DrawBox( -1.1f, -1.1f, 0.0f, 1.1f, -1.0f, 0.1f );
// Left game field border
DrawBox( -1.1f, -1.0f, 0.0f, -1.0f, 1.0f, 0.1f );
// Left game field border
DrawBox( 1.0f, -1.0f, 0.0f, 1.1f, 1.0f, 0.1f );
// Enable texturing
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, tex_id[ TEX_FIELD ] );
// Game field floor
glMaterialfv( GL_FRONT, GL_DIFFUSE, floor_diffuse );
glMaterialfv( GL_FRONT, GL_AMBIENT, floor_ambient );
DrawBox( -1.01f, -1.01f, -0.01f, 1.01f, 1.01f, 0.0f );
// Disable texturing
glDisable( GL_TEXTURE_2D );
// Disable face culling
glDisable( GL_CULL_FACE );
// Disable lighting
glDisable( GL_LIGHTING );
// Disable depth testing
glDisable( GL_DEPTH_TEST );
}
//========================================================================
// GameOver()
//========================================================================
void GameOver( void )
{
// Enable sticky keys
glfwEnable( GLFW_STICKY_KEYS );
// Until the user presses ESC or SPACE
while( !glfwGetKey( GLFW_KEY_ESC ) && !glfwGetKey( ' ' ) &&
glfwGetWindowParam( GLFW_OPENED ) )
{
// Draw display
UpdateDisplay();
// Setup projection matrix
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f );
// Setup modelview matrix
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
// Enable blending
glEnable( GL_BLEND );
// Dim background
glBlendFunc( GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA );
glColor4f( 0.3f, 0.3f, 0.3f, 0.3f );
glBegin( GL_QUADS );
glVertex2f( 0.0f, 0.0f );
glVertex2f( 1.0f, 0.0f );
glVertex2f( 1.0f, 1.0f );
glVertex2f( 0.0f, 1.0f );
glEnd();
// Display winner text
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_COLOR );
if( winner == PLAYER1 )
{
glColor4f( 1.0f, 0.5f, 0.5f, 1.0f );
DrawImage( TEX_WINNER1, 0.35f, 0.65f, 0.46f, 0.54f );
}
else if( winner == PLAYER2 )
{
glColor4f( 0.5f, 1.0f, 0.5f, 1.0f );
DrawImage( TEX_WINNER2, 0.35f, 0.65f, 0.46f, 0.54f );
}
// Disable blending
glDisable( GL_BLEND );
// Swap buffers
glfwSwapBuffers();
}
// Disable sticky keys
glfwDisable( GLFW_STICKY_KEYS );
}
//========================================================================
// GameLoop() - Game loop
//========================================================================
void GameLoop( void )
{
int playing, event;
// Initialize a new game
NewGame();
// Enable sticky keys
glfwEnable( GLFW_STICKY_KEYS );
// Loop until the game ends
playing = GL_TRUE;
while( playing && glfwGetWindowParam( GLFW_OPENED ) )
{
// Frame timer
oldtime = thistime;
thistime = glfwGetTime();
dt = thistime - oldtime;
// Get user input and update player positions
PlayerControl();
// Move the ball, and check if a player hits/misses the ball
event = BallControl();
// Did we have a winner?
switch( event )
{
case PLAYER1_WINS:
winner = PLAYER1;
playing = GL_FALSE;
break;
case PLAYER2_WINS:
winner = PLAYER2;
playing = GL_FALSE;
break;
default:
break;
}
// Did the user press ESC?
if( glfwGetKey( GLFW_KEY_ESC ) )
{
playing = GL_FALSE;
}
// Did the user change camera view?
if( glfwGetKey( '1' ) )
{
camerapos = CAMERA_CLASSIC;
}
else if( glfwGetKey( '2' ) )
{
camerapos = CAMERA_ABOVE;
}
else if( glfwGetKey( '3' ) )
{
camerapos = CAMERA_SPECTATOR;
}
// Draw display
UpdateDisplay();
// Swap buffers
glfwSwapBuffers();
}
// Disable sticky keys
glfwDisable( GLFW_STICKY_KEYS );
// Show winner
GameOver();
}
//========================================================================
// main() - Program entry point
//========================================================================
int main( void )
{
int menuoption;
// Initialize GLFW
if( !glfwInit() )
{
fprintf( stderr, "Failed to initialize GLFW\n" );
exit( EXIT_FAILURE );
}
// Open OpenGL window
if( !glfwOpenWindow( WIDTH, HEIGHT, 0,0,0,0, 16,0, GLFW_FULLSCREEN ) )
{
fprintf( stderr, "Failed to open GLFW window\n" );
glfwTerminate();
exit( EXIT_FAILURE );
}
glfwSwapInterval( 1 );
// Load all textures
if( !LoadTextures() )
{
glfwTerminate();
exit( EXIT_FAILURE );
}
// Main loop
do
{
// Get menu option
menuoption = GameMenu();
// If the user wants to play, let him...
if( menuoption == MENU_PLAY )
{
GameLoop();
}
}
while( menuoption != MENU_QUIT );
// Unload all textures
if( glfwGetWindowParam( GLFW_OPENED ) )
{
glDeleteTextures( NUM_TEXTURES, tex_id );
}
// Terminate GLFW
glfwTerminate();
exit( EXIT_SUCCESS );
}

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View File

@ -450,10 +450,16 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwOpenWindowHint(GLFW_DEPTH_BITS, 16);
// Set callback functions
glfwSetWindowSizeCallback(windowSizeFun);
glfwSetWindowRefreshCallback(windowRefreshFun);
glfwSetCursorPosCallback(cursorPosFun);
glfwSetMouseButtonCallback(mouseButtonFun);
glfwWindowHint(GLFW_DEPTH_BITS, 16);
// Open OpenGL window
window = glfwOpenWindow(500, 500, GLFW_WINDOWED, "Split view demo", NULL);
window = glfwCreateWindow(500, 500, GLFW_WINDOWED, "Split view demo", NULL);
if (!window)
{
fprintf(stderr, "Failed to open GLFW window\n");
@ -461,22 +467,20 @@ int main(void)
}
// Enable vsync
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwGetWindowSize(window, &width, &height);
windowSizeFun(window, width, height);
// Enable sticky keys
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
// Enable mouse cursor (only needed for fullscreen mode)
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
// Set callback functions
glfwSetWindowSizeCallback(windowSizeFun);
glfwSetWindowRefreshCallback(windowRefreshFun);
glfwSetCursorPosCallback(cursorPosFun);
glfwSetMouseButtonCallback(mouseButtonFun);
// Main loop
do
for (;;)
{
// Only redraw if we need to
if (do_redraw)
@ -485,7 +489,7 @@ int main(void)
drawAllViews();
// Swap buffers
glfwSwapBuffers();
glfwSwapBuffers(window);
do_redraw = 0;
}
@ -493,9 +497,12 @@ int main(void)
// Wait for new events
glfwWaitEvents();
} // Check if the ESC key was pressed or the window was closed
while (glfwIsWindow(window) &&
glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS);
// Check if the ESC key was pressed or the window should be closed
if (glfwGetKey(window, GLFW_KEY_ESCAPE))
break;
if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
break;
}
// Close OpenGL window and terminate GLFW
glfwTerminate();

View File

@ -23,20 +23,21 @@ int main(void)
}
// Open a window and create its OpenGL context
window = glfwOpenWindow(640, 480, GLFW_WINDOWED, "Spinning Triangle", NULL);
window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Spinning Triangle", NULL);
if (!window)
{
fprintf(stderr, "Failed to open GLFW window\n");
exit(EXIT_FAILURE);
}
// Enable vertical sync (on cards that support it)
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
// Enable vertical sync (on cards that support it)
glfwSwapInterval(1);
do
for (;;)
{
double t = glfwGetTime();
glfwGetCursorPos(window, &x, NULL);
@ -79,12 +80,15 @@ int main(void)
glEnd();
// Swap buffers
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwPollEvents();
} // Check if the ESC key was pressed or the window was closed
while (glfwIsWindow(window) &&
glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS);
// Check if the ESC key was pressed or the window should be closed
if (glfwGetKey(window, GLFW_KEY_ESCAPE))
break;
if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
break;
}
// Close OpenGL window and terminate GLFW
glfwTerminate();

View File

@ -145,7 +145,7 @@ void init_grid(void)
// Draw scene
//========================================================================
void draw_scene(void)
void draw_scene(GLFWwindow window)
{
// Clear the color and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -162,7 +162,7 @@ void draw_scene(void)
glDrawElements(GL_QUADS, 4 * QUADNUM, GL_UNSIGNED_INT, quad);
glfwSwapBuffers();
glfwSwapBuffers(window);
}
@ -355,7 +355,7 @@ void scroll_callback(GLFWwindow window, double x, double y)
// Callback function for window resize events
//========================================================================
void window_resize_callback(GLFWwindow window, int width, int height)
void window_size_callback(GLFWwindow window, int width, int height)
{
float ratio = 1.f;
@ -372,6 +372,17 @@ void window_resize_callback(GLFWwindow window, int width, int height)
}
//========================================================================
// Callback function for window close events
//========================================================================
static int window_close_callback(GLFWwindow window)
{
running = GL_FALSE;
return GL_TRUE;
}
//========================================================================
// main
//========================================================================
@ -380,6 +391,7 @@ int main(int argc, char* argv[])
{
GLFWwindow window;
double t, dt_total, t_old;
int width, height;
if (!glfwInit())
{
@ -387,24 +399,27 @@ int main(int argc, char* argv[])
exit(EXIT_FAILURE);
}
window = glfwOpenWindow(640, 480, GLFW_WINDOWED, "Wave Simulation", NULL);
glfwSetKeyCallback(key_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetMouseButtonCallback(mouse_button_callback);
glfwSetCursorPosCallback(cursor_position_callback);
glfwSetScrollCallback(scroll_callback);
window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Wave Simulation", NULL);
if (!window)
{
fprintf(stderr, "Could not open window\n");
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
// Keyboard handler
glfwSetKeyCallback(key_callback);
glfwSetInputMode(window, GLFW_KEY_REPEAT, GL_TRUE);
glfwGetWindowSize(window, &width, &height);
window_size_callback(window, width, height);
// Window resize handler
glfwSetWindowSizeCallback(window_resize_callback);
glfwSetMouseButtonCallback(mouse_button_callback);
glfwSetCursorPosCallback(cursor_position_callback);
glfwSetScrollCallback(scroll_callback);
glfwSetInputMode(window, GLFW_KEY_REPEAT, GL_TRUE);
// Initialize OpenGL
init_opengl();
@ -438,12 +453,9 @@ int main(int argc, char* argv[])
adjust_grid();
// Draw wave grid to OpenGL display
draw_scene();
draw_scene(window);
glfwPollEvents();
// Still running?
running = running && glfwIsWindow(window);
}
exit(EXIT_SUCCESS);

View File

@ -67,13 +67,6 @@ extern "C" {
#endif
#endif /* APIENTRY */
/* TEMPORARY MinGW-w64 hacks.
*/
#if __MINGW64__
#define WINAPI
#include <stddef.h>
#endif
/* The following three defines are here solely to make some Windows-based
* <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
* it has the major drawback of severely polluting our namespace.
@ -110,11 +103,10 @@ extern "C" {
#define GLFW_CALLBACK_DEFINED
#endif /* CALLBACK */
/* Microsoft Visual C++, Borland C++ and Pelles C <GL*glu.h> needs wchar_t */
#if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED)
typedef unsigned short wchar_t;
#define _WCHAR_T_DEFINED
#endif /* _WCHAR_T_DEFINED */
/* Most <GL/glu.h> variants on Windows need wchar_t */
#if defined(_WIN32)
#include <stddef.h>
#endif
/* ---------------- GLFW related system specific defines ----------------- */
@ -385,18 +377,17 @@ extern "C" {
* Other definitions
*************************************************************************/
/* glfwOpenWindow modes */
/* glfwCreateWindow modes */
#define GLFW_WINDOWED 0x00010001
#define GLFW_FULLSCREEN 0x00010002
/* glfwGetWindowParam tokens */
#define GLFW_ACTIVE 0x00020001
#define GLFW_ICONIFIED 0x00020002
#define GLFW_CLOSE_REQUESTED 0x00020003
#define GLFW_OPENGL_REVISION 0x00020004
/* The following constants are used for both glfwGetWindowParam
* and glfwOpenWindowHint
*/
/* glfwWindowHint tokens */
#define GLFW_RED_BITS 0x00021000
#define GLFW_GREEN_BITS 0x00021001
#define GLFW_BLUE_BITS 0x00021002
@ -412,6 +403,10 @@ extern "C" {
#define GLFW_STEREO 0x0002100C
#define GLFW_WINDOW_RESIZABLE 0x0002100D
#define GLFW_FSAA_SAMPLES 0x0002100E
/* The following constants are used with both glfwGetWindowParam
* and glfwWindowHint
*/
#define GLFW_CLIENT_API 0x0002100F
#define GLFW_OPENGL_VERSION_MAJOR 0x00021010
#define GLFW_OPENGL_VERSION_MINOR 0x00021011
@ -454,7 +449,7 @@ extern "C" {
/* glfwGetError/glfwErrorString tokens */
#define GLFW_NO_ERROR 0
#define GLFW_NOT_INITIALIZED 0x00070001
#define GLFW_NO_CURRENT_WINDOW 0x00070002
#define GLFW_NO_CURRENT_CONTEXT 0x00070002
#define GLFW_INVALID_ENUM 0x00070003
#define GLFW_INVALID_VALUE 0x00070004
#define GLFW_OUT_OF_MEMORY 0x00070005
@ -526,7 +521,7 @@ GLFWAPI const char* glfwErrorString(int error);
GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun);
/* Video mode functions */
GLFWAPI int glfwGetVideoModes(GLFWvidmode* list, int maxcount);
GLFWAPI GLFWvidmode* glfwGetVideoModes(int* count);
GLFWAPI void glfwGetDesktopMode(GLFWvidmode* mode);
/* Gamma ramp functions */
@ -535,15 +530,14 @@ GLFWAPI void glfwGetGammaRamp(GLFWgammaramp* ramp);
GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp);
/* Window handling */
GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, int mode, const char* title, GLFWwindow share);
GLFWAPI void glfwOpenWindowHint(int target, int hint);
GLFWAPI int glfwIsWindow(GLFWwindow window);
GLFWAPI void glfwCloseWindow(GLFWwindow window);
GLFWAPI void glfwSetWindowTitle(GLFWwindow, const char* title);
GLFWAPI void glfwGetWindowSize(GLFWwindow, int* width, int* height);
GLFWAPI void glfwSetWindowSize(GLFWwindow, int width, int height);
GLFWAPI void glfwGetWindowPos(GLFWwindow, int* xpos, int* ypos);
GLFWAPI void glfwSetWindowPos(GLFWwindow, int xpos, int ypos);
GLFWAPI void glfwWindowHint(int target, int hint);
GLFWAPI GLFWwindow glfwCreateWindow(int width, int height, int mode, const char* title, GLFWwindow share);
GLFWAPI void glfwDestroyWindow(GLFWwindow window);
GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title);
GLFWAPI void glfwGetWindowSize(GLFWwindow window, int* width, int* height);
GLFWAPI void glfwSetWindowSize(GLFWwindow window, int width, int height);
GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* xpos, int* ypos);
GLFWAPI void glfwSetWindowPos(GLFWwindow window, int xpos, int ypos);
GLFWAPI void glfwIconifyWindow(GLFWwindow window);
GLFWAPI void glfwRestoreWindow(GLFWwindow window);
GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
@ -576,7 +570,7 @@ GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun);
/* Joystick input */
GLFWAPI int glfwGetJoystickParam(int joy, int param);
GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes);
GLFWAPI int glfwGetJoystickAxes(int joy, float* axes, int numaxes);
GLFWAPI int glfwGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
/* Clipboard */
@ -590,7 +584,7 @@ GLFWAPI void glfwSetTime(double time);
/* OpenGL support */
GLFWAPI void glfwMakeContextCurrent(GLFWwindow window);
GLFWAPI GLFWwindow glfwGetCurrentContext(void);
GLFWAPI void glfwSwapBuffers(void);
GLFWAPI void glfwSwapBuffers(GLFWwindow window);
GLFWAPI void glfwSwapInterval(int interval);
GLFWAPI int glfwExtensionSupported(const char* extension);
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);

View File

@ -268,7 +268,6 @@ version of GLFW.</p>
<h3>v3.0</h3>
<ul>
<li>Added <code>GLFWwindow</code> window handle type and updated window-related functions and callbacks to take a window handle</li>
<li>Added <code>glfwIsWindow</code> function for verifying that a given window handle is (still) valid</li>
<li>Added <code>glfwMakeContextCurrent</code> function for making the context of the specified window current</li>
<li>Added <code>glfwGetError</code> and <code>glfwErrorString</code> error reporting functions and a number of error tokens</li>
<li>Added <code>glfwSetErrorCallback</code> function and <code>GLFWerrorfun</code> type for receiving more specific and/or nested errors</li>
@ -289,24 +288,28 @@ version of GLFW.</p>
<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
<li>Added <code>modes</code> video mode enumeration and setting test program</li>
<li>Added <code>glfw3native.h</code> header and platform-specific functions for explicit access to native display, window and context handles</li>
<li>Added a parameter to <code>glfwOpenWindow</code> for specifying a context the new window's context will share objects with</li>
<li>Added initial window title parameter to <code>glfwOpenWindow</code></li>
<li>Added <code>glfwSetGamma</code>, <code>glfwSetGammaRamp</code> and <code>glfwGetGammaRamp</code> functions and <code>GLFWgammaramp</code> type for monitor gamma ramp control</li>
<li>Added window parameter to <code>glfwSwapBuffers</code></li>
<li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li>
<li>Changed <code>glfwOpenWindow</code> and <code>glfwSetWindowTitle</code> to use UTF-8 encoded strings</li>
<li>Changed <code>glfwGetProcAddress</code> to return a (generic) function pointer</li>
<li>Changed <code>glfwGetVideoModes</code> to return a dynamic, unlimited number of video modes</li>
<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
<li>Renamed <code>glfwOpenWindowHint</code> to <code>glfwWindowHint</code></li>
<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_WINDOW_RESIZABLE</code></li>
<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
<li>Renamed <code>GLFW_NO_GLU</code> to <code>GLFW_INCLUDE_GLU</code> and made it disabled by default</li>
<li>Renamed <code>glfwGetJoystickPos</code> to <code>glfwGetJoystickAxes</code> to match <code>glfwGetJoystickButtons</code></li>
<li>Renamed mouse position functions to cursor position equivalents</li>
<li>Replaced <code>glfwOpenWindow</code> and <code>glfwCloseWindow</code> with <code>glfwCreateWindow</code> and <code>glfwDestroyWindow</code></li>
<li>Replaced ad hoc build system with CMake</li>
<li>Replaced layout-dependent key codes with single, platform-independent set based on US layout</li>
<li>Replaced mouse wheel interface with two-dimensional, floating point scrolling interface</li>
<li>Replaced <code>glfwEnable</code> and <code>glfwDisable</code> with <code>glfwGetInputMode</code> and <code>glfwSetInputMode</code></li>
<li>Replaced <code>joystick</code> test with graphical version</li>
<li>Replaced automatic closing of windows with <code>GLFW_CLOSE_REQUESTED</code> window parameter</li>
<li>Made Unicode character input unaffected by <code>GLFW_KEY_REPEAT</code></li>
<li>Removed event auto-polling and the <code>GLFW_AUTO_POLL_EVENTS</code> window enable</li>
<li>Removed the Win32 port .def files</li>
@ -320,6 +323,7 @@ version of GLFW.</p>
<li>Removed nonsensical key actions for Unicode character input</li>
<li>Removed <code>GLFWCALL</code> and <code>GLFWAPIENTRY</code> macros for stdcall calling convention</li>
<li>Removed <code>GLFW_ACCELERATED</code> window parameter</li>
<li>Removed default framebuffer attributes from <code>glfwGetWindowParam</code></li>
<li>Bugfix: The default OpenGL version in the <code>glfwinfo</code> test was set to 1.1</li>
<li>Bugfix: The OpenGL profile and forward-compatibility window parameters were not saved after context creation</li>
<li>Bugfix: The FSAA test did not check for the availability of <code>GL_ARB_multisample</code></li>
@ -920,6 +924,9 @@ their skills. Special thanks go out to:</p>
Much of the Windows code of GLFW was originally based on Jeff's
code</li>
<li>Arturo J. Pérez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow
Leopard</li>
<li>Douglas C. Schmidt and Irfan Pyarali, for their excellent article
<a href="http://www.cs.wustl.edu/~schmidt/win32-cv-1.html">Strategies for Implementing POSIX Condition Variables on Win32</a></li>
@ -945,6 +952,8 @@ their skills. Special thanks go out to:</p>
<li>Samuli Tuomola, for support, bug reports and testing</li>
<li>Torsten Walluhn, for fixing various compilation issues on OS X</li>
<li>Frank Wille, for helping with the AmigaOS port and making GLFW
compile under IRIX 5.3</li>

View File

@ -1,10 +1,9 @@
include_directories(${GLFW_SOURCE_DIR}/src
${GLFW_BINARY_DIR}/src
${glfw_INCLUDE_DIRS})
set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
set(common_SOURCES clipboard.c error.c fullscreen.c gamma.c init.c input.c
set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
joystick.c opengl.c time.c window.c)
if (_GLFW_COCOA_NSGL)
@ -47,10 +46,13 @@ if (BUILD_SHARED_LIBS)
if (_GLFW_WIN32_WGL)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(glfw PROPERTIES
PREFIX ""
IMPORT_PREFIX ""
IMPORT_SUFFIX "dll.lib")
set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
if (MINGW)
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
else()
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
elseif (_GLFW_COCOA_NSGL)
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
@ -65,5 +67,5 @@ if (BUILD_SHARED_LIBS)
target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
endif()
install(TARGETS glfw DESTINATION lib)
install(TARGETS glfw DESTINATION lib${LIB_SUFFIX} )

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -70,7 +70,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!object)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSGL: Failed to retrieve object from pasteboard");
"Cocoa: Failed to retrieve object from pasteboard");
return NULL;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -197,25 +197,32 @@ void _glfwRestoreVideoMode(void)
// Get a list of available video modes
//========================================================================
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
GLFWvidmode* _glfwPlatformGetVideoModes(int* found)
{
CGDisplayModeRef mode;
CFArrayRef modes;
CFIndex count, i;
int stored = 0;
GLFWvidmode* result;
modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
count = CFArrayGetCount(modes);
for (i = 0; i < count && stored < maxcount; i++)
result = (GLFWvidmode*) malloc(sizeof(GLFWvidmode) * count);
*found = 0;
for (i = 0; i < count; i++)
{
CGDisplayModeRef mode;
mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (modeIsGood(mode))
list[stored++] = vidmodeFromCGDisplayMode(mode);
{
result[*found] = vidmodeFromCGDisplayMode(mode);
(*found)++;
}
}
CFRelease(modes);
return stored;
return result;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -40,7 +40,7 @@
//************************************************************************
//========================================================================
// Save the original gamma ramp so that we can restore it later
// Save the original gamma ramp so that it can be restored later
//========================================================================
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -40,13 +40,14 @@
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
{
// This is checked in macosx_window.m; we take no action here
// This is checked in cocoa_window.m; no action needed here
}
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
{
// This is checked in macosx_window.m; we take no action here
// I don't think it's really possible to disable stuff like Exposé
// This is checked in cocoa_window.m; no action needed here
// Note that it may not be possible to disable things like Exposé
// except in full-screen mode.
}

View File

@ -1,10 +1,11 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -46,7 +47,6 @@
//------------------------------------------------------------------------
// Joystick element information
//------------------------------------------------------------------------
typedef struct
{
IOHIDElementCookie cookie;
@ -65,7 +65,6 @@ typedef struct
//------------------------------------------------------------------------
// Joystick information & state
//------------------------------------------------------------------------
typedef struct
{
int present;
@ -86,7 +85,7 @@ typedef struct
static _glfwJoystick _glfwJoysticks[GLFW_JOYSTICK_LAST + 1];
void GetElementsCFArrayHandler(const void* value, void* parameter);
static void getElementsCFArrayHandler(const void* value, void* parameter);
//========================================================================
@ -112,7 +111,7 @@ static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement)
(elementType == kIOHIDElementTypeInput_Button) ||
(elementType == kIOHIDElementTypeInput_Misc))
{
switch (usagePage) /* only interested in kHIDPage_GenericDesktop and kHIDPage_Button */
switch (usagePage)
{
case kHIDPage_GenericDesktop:
{
@ -175,10 +174,10 @@ static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement)
if (refElementTop)
{
CFTypeID type = CFGetTypeID (refElementTop);
if (type == CFArrayGetTypeID()) /* if element is an array */
if (type == CFArrayGetTypeID())
{
CFRange range = {0, CFArrayGetCount (refElementTop)};
CFArrayApplyFunction(refElementTop, range, GetElementsCFArrayHandler, joystick);
CFArrayApplyFunction(refElementTop, range, getElementsCFArrayHandler, joystick);
}
}
}
@ -189,7 +188,7 @@ static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement)
// Adds an element to the specified joystick
//========================================================================
void GetElementsCFArrayHandler(const void* value, void* parameter)
static void getElementsCFArrayHandler(const void* value, void* parameter)
{
if (CFGetTypeID(value) == CFDictionaryGetTypeID())
addJoystickElement((_glfwJoystick*) parameter, (CFTypeRef) value);
@ -213,7 +212,7 @@ static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* eleme
&hidEvent);
if (kIOReturnSuccess == result)
{
/* record min and max for auto calibration */
// Record min and max for auto calibration
if (hidEvent.value < element->minReport)
element->minReport = hidEvent.value;
if (hidEvent.value > element->maxReport)
@ -221,7 +220,7 @@ static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* eleme
}
}
/* auto user scale */
// Auto user scale
return (long) hidEvent.value;
}
@ -284,7 +283,7 @@ static void removalCallback(void* target, IOReturn result, void* refcon, void* s
//========================================================================
// Polls for joystick events and updates GFLW state
// Polls for joystick events and updates GLFW state
//========================================================================
static void pollJoystickEvents(void)
@ -340,13 +339,15 @@ void _glfwInitJoysticks(void)
CFMutableDictionaryRef hidMatchDictionary = NULL;
io_object_t ioHIDDeviceObject = 0;
memset(&_glfwJoysticks, 0, sizeof(_glfwJoysticks));
result = IOMasterPort(bootstrap_port, &masterPort);
hidMatchDictionary = IOServiceMatching(kIOHIDDeviceKey);
if (kIOReturnSuccess != result || !hidMatchDictionary)
{
if (hidMatchDictionary)
CFRelease(hidMatchDictionary);
return;
}
@ -356,8 +357,11 @@ void _glfwInitJoysticks(void)
if (result != kIOReturnSuccess)
return;
if (!objectIterator) /* there are no joysticks */
if (!objectIterator)
{
// There are no joysticks
return;
}
while ((ioHIDDeviceObject = IOIteratorNext(objectIterator)))
{
@ -379,14 +383,14 @@ void _glfwInitJoysticks(void)
if (result != kIOReturnSuccess)
continue;
/* Check device type */
// Check device type
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsagePageKey));
if (refCF)
{
CFNumberGetValue(refCF, kCFNumberLongType, &usagePage);
if (usagePage != kHIDPage_GenericDesktop)
{
/* We are not interested in this device */
// This device is not relevant to GLFW
continue;
}
}
@ -395,12 +399,12 @@ void _glfwInitJoysticks(void)
if (refCF)
{
CFNumberGetValue(refCF, kCFNumberLongType, &usage);
if ((usage != kHIDUsage_GD_Joystick &&
usage != kHIDUsage_GD_GamePad &&
usage != kHIDUsage_GD_MultiAxisController))
{
/* We are not interested in this device */
// This device is not relevant to GLFW
continue;
}
}
@ -434,7 +438,7 @@ void _glfwInitJoysticks(void)
joystick,
joystick);
/* Get product string */
// Get product string
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey));
if (refCF)
{
@ -459,7 +463,7 @@ void _glfwInitJoysticks(void)
CFRange range = { 0, CFArrayGetCount(refTopElement) };
CFArrayApplyFunction(refTopElement,
range,
GetElementsCFArrayHandler,
getElementsCFArrayHandler,
(void*) joystick);
}
@ -509,7 +513,8 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
return (int) CFArrayGetCount(_glfwJoysticks[joy].axes);
case GLFW_BUTTONS:
return (int) CFArrayGetCount(_glfwJoysticks[joy].buttons) + ((int) CFArrayGetCount(_glfwJoysticks[joy].hats)) * 4;
return (int) CFArrayGetCount(_glfwJoysticks[joy].buttons) +
(int) CFArrayGetCount(_glfwJoysticks[joy].hats) * 4;
default:
break;
@ -523,7 +528,7 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
{
int i;
@ -551,14 +556,12 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
long readScale = axes->maxReport - axes->minReport;
if (readScale == 0)
pos[i] = axes->value;
axes[i] = axes->value;
else
pos[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
//printf("%ld, %ld, %ld\n", axes->value, axes->minReport, axes->maxReport);
axes[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
if (i & 1)
pos[i] = -pos[i];
axes[i] = -axes[i];
}
return numaxes;
@ -597,19 +600,28 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
// Virtual buttons - Inject data from hats
// Each hat is exposed as 4 buttons which exposes 8 directions with concurrent button presses
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; // Bit fields of button presses for each direction, including nil
// Bit fields of button presses for each direction, including nil
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
for (i = 0; i < joystick.numHats; i++)
{
_glfwJoystickElement* hat = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.hats, i);
int value = hat->value;
if (value < 0 || value > 8) value = 8;
for (j = 0; j < 4 && button < numbuttons; j++)
int value = hat->value;
if (value < 0 || value > 8)
value = 8;
for (j = 0; j < 4 && button < numbuttons; j++)
{
buttons[button++] = directions[value] & (1 << j) ? GLFW_PRESS : GLFW_RELEASE;
if (directions[value] & (1 << j))
buttons[button] = GLFW_PRESS;
else
buttons[button] = GLFW_RELEASE;
button++;
}
}
return button;
}

View File

@ -51,10 +51,8 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
// Swap buffers
//========================================================================
void _glfwPlatformSwapBuffers(void)
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
// ARP appears to be unnecessary, but this is future-proof
[window->NSGL.context flushBuffer];
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -59,8 +59,7 @@
- (BOOL)windowShouldClose:(id)sender
{
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
return NO;
}
@ -127,7 +126,7 @@
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; window = window->next)
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
return NSTerminateCancel;
}
@ -278,9 +277,6 @@ static int convertMacKeyCode(unsigned int macKeyCode)
if (macKeyCode >= 128)
return -1;
// This treats keycodes as *positional*; that is, we'll return 'a'
// for the key left of 's', even on an AZERTY keyboard. The charInput
// function should still get 'q' though.
return table[macKeyCode];
}
@ -425,6 +421,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
userInfo:nil];
[self addTrackingArea:trackingArea];
[super updateTrackingAreas];
}
- (void)keyDown:(NSEvent *)event
@ -541,7 +538,7 @@ static NSString* findAppName(void)
}
}
// If we get here, we're unbundled
// If we get here, the application is unbundled
ProcessSerialNumber psn = { 0, kCurrentProcess };
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
@ -551,10 +548,7 @@ static NSString* findAppName(void)
char** progname = _NSGetProgname();
if (progname && *progname)
{
// TODO: UTF-8?
return [NSString stringWithUTF8String:*progname];
}
// Really shouldn't get here
return @"GLFW Application";
@ -680,8 +674,7 @@ static GLboolean createWindow(_GLFWwindow* window,
if (window->NS.object == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create window");
_glfwSetError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
return GL_FALSE;
}
@ -730,8 +723,8 @@ static GLboolean createContext(_GLFWwindow* window,
(wndconfig->glMajor == 3 && wndconfig->glMinor != 2))
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X does "
"not support any OpenGL version above 2.1 except 3.2");
"NSOpenGL: The targeted version of Mac OS X does not "
"support any OpenGL version above 2.1 except 3.2");
return GL_FALSE;
}
@ -740,8 +733,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (!wndconfig->glForward)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
"only supports OpenGL 3.2 contexts if they are "
"NSOpenGL: The targeted version of Mac OS X only "
"supports OpenGL 3.2 contexts if they are "
"forward-compatible");
return GL_FALSE;
}
@ -749,8 +742,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
"only supports OpenGL 3.2 contexts if they use the "
"NSOpenGL: The targeted version of Mac OS X only "
"supports OpenGL 3.2 contexts if they use the "
"core profile");
return GL_FALSE;
}
@ -760,8 +753,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glMajor > 2)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X does "
"not support OpenGL version 3.0 or above");
"NSOpenGL: The targeted version of Mac OS X does not "
"support OpenGL version 3.0 or above");
return GL_FALSE;
}
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
@ -770,8 +763,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glRobustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: Mac OS X does not support OpenGL "
"robustness strategies");
"NSOpenGL: Mac OS X does not support OpenGL robustness "
"strategies");
return GL_FALSE;
}
@ -834,7 +827,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (window->NSGL.pixelFormat == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create OpenGL pixel format");
"NSOpenGL: Failed to create OpenGL pixel format");
return GL_FALSE;
}
@ -849,7 +842,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (window->NSGL.context == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create OpenGL context");
"NSOpenGL: Failed to create OpenGL context");
return GL_FALSE;
}
@ -866,25 +859,22 @@ static GLboolean createContext(_GLFWwindow* window,
// created
//========================================================================
int _glfwPlatformOpenWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
if (!initializeAppKit())
return GL_FALSE;
window->resizable = wndconfig->resizable;
// We can only have one application delegate, but we only allocate it the
// first time we create a window to keep all window code in this file
// There can only be one application delegate, but we allocate it the
// first time a window is created to keep all window code in this file
if (_glfwLibrary.NS.delegate == nil)
{
_glfwLibrary.NS.delegate = [[GLFWApplicationDelegate alloc] init];
if (_glfwLibrary.NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create application "
"delegate");
"Cocoa: Failed to create application delegate");
return GL_FALSE;
}
@ -895,7 +885,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
if (window->NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create window delegate");
"Cocoa: Failed to create window delegate");
return GL_FALSE;
}
@ -934,14 +924,10 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
withOptions:nil];
}
glfwMakeContextCurrent(window);
NSPoint point = [[NSCursor currentCursor] hotSpot];
window->cursorPosX = point.x;
window->cursorPosY = point.y;
window->resizable = wndconfig->resizable;
return GL_TRUE;
}
@ -950,7 +936,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
// Properly kill the window / video display
//========================================================================
void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
[window->NS.object orderOut:nil];
@ -1047,7 +1033,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
// Write back window parameters into GLFW window structure
//========================================================================
void _glfwPlatformRefreshWindowParams(void)
void _glfwPlatformRefreshWindowParams(_GLFWwindow* window)
{
}

View File

@ -1,129 +0,0 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: All
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2008-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// The current error value and callback
// These are not in _glfwLibrary since they need to be initialized and
// accessible before glfwInit so it can report errors
//========================================================================
static int _glfwError = GLFW_NO_ERROR;
static GLFWerrorfun _glfwErrorCallback = NULL;
//========================================================================
// Sets the current error value
// This function may be called without GLFW having been initialized
//========================================================================
void _glfwSetError(int error, const char* description)
{
if (_glfwErrorCallback)
{
if (!description)
description = glfwErrorString(error);
_glfwErrorCallback(error, description);
}
else
_glfwError = error;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Returns the current error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI int glfwGetError(void)
{
int error = _glfwError;
_glfwError = GLFW_NO_ERROR;
return error;
}
//========================================================================
// Returns a string representation of the specified error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI const char* glfwErrorString(int error)
{
switch (error)
{
case GLFW_NO_ERROR:
return "No error";
case GLFW_NOT_INITIALIZED:
return "The GLFW library is not initialized";
case GLFW_NO_CURRENT_WINDOW:
return "There is no current GLFW window";
case GLFW_INVALID_ENUM:
return "Invalid argument for enum parameter";
case GLFW_INVALID_VALUE:
return "Invalid value for parameter";
case GLFW_OUT_OF_MEMORY:
return "Out of memory";
case GLFW_OPENGL_UNAVAILABLE:
return "OpenGL is not available on this machine";
case GLFW_VERSION_UNAVAILABLE:
return "The requested OpenGL version is unavailable";
case GLFW_PLATFORM_ERROR:
return "A platform-specific error occurred";
case GLFW_WINDOW_NOT_ACTIVE:
return "The specified window is not active";
case GLFW_FORMAT_UNAVAILABLE:
return "The requested format is unavailable";
}
return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
}
//========================================================================
// Sets the callback function for GLFW errors
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)
{
_glfwErrorCallback = cbfun;
}

View File

@ -6,6 +6,7 @@
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -31,6 +32,11 @@
#include "internal.h"
#include <stdlib.h>
#ifdef __APPLE__
#include <sys/malloc.h>
#else
#include <malloc.h>
#endif
//========================================================================
@ -68,6 +74,16 @@ static int compareVideoModes(const void* firstPtr, const void* secondPtr)
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Lexical comparison of GLFW video modes
//========================================================================
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second)
{
return compareVideoModes(first, second);
}
//========================================================================
// Convert BPP to RGB bits based on "best guess"
//========================================================================
@ -76,7 +92,7 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
{
int delta;
// We assume that by 32 they really meant 24
// We assume that by 32 the user really meant 24
if (bpp == 32)
bpp = 24;
@ -100,36 +116,27 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
// Get a list of available video modes
//========================================================================
GLFWAPI int glfwGetVideoModes(GLFWvidmode* list, int maxcount)
GLFWAPI GLFWvidmode* glfwGetVideoModes(int* count)
{
int count;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return 0;
return NULL;
}
if (maxcount <= 0)
if (count == NULL)
{
_glfwSetError(GLFW_INVALID_VALUE,
"glfwGetVideoModes: Parameter 'maxcount' must be "
"greater than zero");
return 0;
_glfwSetError(GLFW_INVALID_VALUE, NULL);
return NULL;
}
if (list == NULL)
{
_glfwSetError(GLFW_INVALID_VALUE,
"glfwGetVideoModes: Parameter 'list' cannot be NULL");
return 0;
}
free(_glfwLibrary.modes);
count = _glfwPlatformGetVideoModes(list, maxcount);
if (count > 0)
qsort(list, count, sizeof(GLFWvidmode), compareVideoModes);
_glfwLibrary.modes = _glfwPlatformGetVideoModes(count);
if (_glfwLibrary.modes)
qsort(_glfwLibrary.modes, *count, sizeof(GLFWvidmode), compareVideoModes);
return count;
return _glfwLibrary.modes;
}

View File

@ -28,11 +28,82 @@
//
//========================================================================
#define _init_c_
#include "internal.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
//------------------------------------------------------------------------
// Flag indicating whether GLFW has been successfully initialized
//------------------------------------------------------------------------
GLboolean _glfwInitialized = GL_FALSE;
//------------------------------------------------------------------------
// All shared and API-specific global data protected by _glfwInitialized
// This should only be touched after a call to glfwInit that has not been
// followed by a call to glfwTerminate
//------------------------------------------------------------------------
_GLFWlibrary _glfwLibrary;
//------------------------------------------------------------------------
// The current GLFW error code
// This is outside of _glfwLibrary so it can be initialized and usable
// before glfwInit is called, which lets that function report errors
// TODO: Make this thread-local
//------------------------------------------------------------------------
static int _glfwError = GLFW_NO_ERROR;
//------------------------------------------------------------------------
// The current error callback
// This is outside of _glfwLibrary so it can be initialized and usable
// before glfwInit is called, which lets that function report errors
//------------------------------------------------------------------------
static GLFWerrorfun _glfwErrorCallback = NULL;
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Sets the current error value
//========================================================================
void _glfwSetError(int error, const char* format, ...)
{
if (_glfwErrorCallback)
{
char buffer[16384];
const char* description;
if (format)
{
int count;
va_list vl;
va_start(vl, format);
count = vsnprintf(buffer, sizeof(buffer), format, vl);
va_end(vl);
if (count < 0)
buffer[sizeof(buffer) - 1] = '\0';
description = buffer;
}
else
description = glfwErrorString(error);
_glfwErrorCallback(error, description);
}
else
_glfwError = error;
}
//////////////////////////////////////////////////////////////////////////
@ -50,8 +121,7 @@ GLFWAPI int glfwInit(void)
memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
// Not all window hints have zero as their default value, so this
// needs to be here despite the memset above
// Not all window hints have zero as their default value
_glfwSetDefaultWindowHints();
if (!_glfwPlatformInit())
@ -79,17 +149,21 @@ GLFWAPI void glfwTerminate(void)
// Close all remaining windows
while (_glfwLibrary.windowListHead)
glfwCloseWindow(_glfwLibrary.windowListHead);
glfwDestroyWindow(_glfwLibrary.windowListHead);
if (!_glfwPlatformTerminate())
return;
if (_glfwLibrary.modes)
free(_glfwLibrary.modes);
_glfwInitialized = GL_FALSE;
}
//========================================================================
// Get GLFW version
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
@ -107,6 +181,7 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
//========================================================================
// Get the GLFW version string
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI const char* glfwGetVersionString(void)
@ -114,3 +189,64 @@ GLFWAPI const char* glfwGetVersionString(void)
return _glfwPlatformGetVersionString();
}
//========================================================================
// Returns the current error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI int glfwGetError(void)
{
int error = _glfwError;
_glfwError = GLFW_NO_ERROR;
return error;
}
//========================================================================
// Returns a string representation of the specified error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI const char* glfwErrorString(int error)
{
switch (error)
{
case GLFW_NO_ERROR:
return "No error";
case GLFW_NOT_INITIALIZED:
return "The GLFW library is not initialized";
case GLFW_NO_CURRENT_CONTEXT:
return "There is no current OpenGL context";
case GLFW_INVALID_ENUM:
return "Invalid argument for enum parameter";
case GLFW_INVALID_VALUE:
return "Invalid value for parameter";
case GLFW_OUT_OF_MEMORY:
return "Out of memory";
case GLFW_OPENGL_UNAVAILABLE:
return "OpenGL is not available on this machine";
case GLFW_VERSION_UNAVAILABLE:
return "The requested OpenGL version is unavailable";
case GLFW_PLATFORM_ERROR:
return "A platform-specific error occurred";
case GLFW_WINDOW_NOT_ACTIVE:
return "The specified window is not active";
case GLFW_FORMAT_UNAVAILABLE:
return "The requested format is unavailable";
}
return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
}
//========================================================================
// Sets the callback function for GLFW errors
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)
{
_glfwErrorCallback = cbfun;
}

View File

@ -551,16 +551,6 @@ GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun)
}
_glfwLibrary.cursorPosCallback = cbfun;
// Call the callback function to let the application know the current
// cursor position
if (cbfun)
{
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; window = window->next)
cbfun(window, window->cursorPosX, window->cursorPosY);
}
}

View File

@ -31,17 +31,6 @@
#ifndef _internal_h_
#define _internal_h_
//========================================================================
// GLFWGLOBAL is a macro that places all global variables in the init.c
// module (all other modules reference global variables as 'extern')
//========================================================================
#if defined(_init_c_)
#define GLFWGLOBAL
#else
#define GLFWGLOBAL extern
#endif
//========================================================================
// Input handling definitions
@ -88,10 +77,10 @@ typedef struct _GLFWlibrary _GLFWlibrary;
//------------------------------------------------------------------------
// Window hints, set by glfwOpenWindowHint and consumed by glfwOpenWindow
// Window hints, set by glfwWindowHint and consumed by glfwCreateWindow
// A bucket of semi-random stuff lumped together for historical reasons
// This is used only by the platform independent code and only to store
// parameters passed to us by glfwOpenWindowHint
// parameters passed to us by glfwWindowHint
//------------------------------------------------------------------------
struct _GLFWhints
{
@ -197,21 +186,6 @@ struct _GLFWwindow
char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1];
char key[GLFW_KEY_LAST + 1];
// Framebuffer attributes
GLint redBits;
GLint greenBits;
GLint blueBits;
GLint alphaBits;
GLint depthBits;
GLint stencilBits;
GLint accumRedBits;
GLint accumGreenBits;
GLint accumBlueBits;
GLint accumAlphaBits;
GLint auxBuffers;
GLboolean stereo;
GLint samples;
// OpenGL extensions and context attributes
int clientAPI;
int glMajor, glMinor, glRevision;
@ -254,104 +228,98 @@ struct _GLFWlibrary
int originalRampSize;
GLboolean rampChanged;
GLFWvidmode* modes;
// This is defined in the current port's platform.h
_GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
_GLFW_PLATFORM_LIBRARY_OPENGL_STATE;
};
//========================================================================
// System independent global variables (GLFW internals)
//========================================================================
// Flag indicating if GLFW has been initialized
#if defined(_init_c_)
GLboolean _glfwInitialized = GL_FALSE;
#else
GLFWGLOBAL GLboolean _glfwInitialized;
#endif
GLFWGLOBAL _GLFWlibrary _glfwLibrary;
//------------------------------------------------------------------------
// Global state shared between compilation units of GLFW
// These are exported from and documented in init.c
//------------------------------------------------------------------------
extern GLboolean _glfwInitialized;
extern _GLFWlibrary _glfwLibrary;
//========================================================================
// Prototypes for platform specific implementation functions
// Prototypes for the platform API
// This is the interface exposed by the platform-specific code for each
// platform and is called by the shared code of the public API
// It mirrors the public API except it uses objects instead of handles
//========================================================================
// Init/terminate
// Platform init and version
int _glfwPlatformInit(void);
int _glfwPlatformTerminate(void);
const char* _glfwPlatformGetVersionString(void);
// Input
// Input mode support
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window);
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window);
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
// Fullscreen
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount);
// Video mode support
GLFWvidmode* _glfwPlatformGetVideoModes(int* count);
void _glfwPlatformGetDesktopMode(GLFWvidmode* mode);
// Gamma ramp
// Gamma ramp support
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp);
void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp);
// Clipboard
// Clipboard support
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
// Joystick
// Joystick input
int _glfwPlatformGetJoystickParam(int joy, int param);
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes);
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes);
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
// Time
// Time input
double _glfwPlatformGetTime(void);
void _glfwPlatformSetTime(double time);
// Window management
int _glfwPlatformOpenWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig);
void _glfwPlatformCloseWindow(_GLFWwindow* window);
int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig);
void _glfwPlatformDestroyWindow(_GLFWwindow* window);
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
// Event management
// Event processing
void _glfwPlatformPollEvents(void);
void _glfwPlatformWaitEvents(void);
// OpenGL context management
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window);
void _glfwPlatformSwapBuffers(void);
void _glfwPlatformSwapBuffers(_GLFWwindow* window);
void _glfwPlatformSwapInterval(int interval);
void _glfwPlatformRefreshWindowParams(void);
void _glfwPlatformRefreshWindowParams(_GLFWwindow* window);
int _glfwPlatformExtensionSupported(const char* extension);
GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask);
//========================================================================
// Prototypes for platform independent internal functions
// Prototypes for the event API
// This is used by the platform-specific code to notify the shared code of
// events that can be translated into state changes and/or callback calls,
// instead of directly calling callbacks or modifying shared state
//========================================================================
// Fullscren management (fullscreen.c)
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
// Error handling (error.c)
void _glfwSetError(int error, const char* description);
// Window management (window.c)
void _glfwSetDefaultWindowHints(void);
// Window event notification (window.c)
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
void _glfwInputWindowDamage(_GLFWwindow* window);
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
// Input event notification (input.c)
void _glfwInputKey(_GLFWwindow* window, int key, int action);
@ -361,14 +329,32 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
//========================================================================
// Prototypes for internal utility functions
// These functions are shared code and may be used by any part of GLFW
// Each platform may add its own utility functions, but those may only be
// called by the platform-specific code
//========================================================================
// Fullscren management (fullscreen.c)
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
// Error handling (init.c)
void _glfwSetError(int error, const char* format, ...);
// Window management (window.c)
void _glfwSetDefaultWindowHints(void);
// OpenGL context helpers (opengl.c)
int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives,
unsigned int count);
void _glfwRefreshContextParams(void);
GLboolean _glfwRefreshContextParams(void);
GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig);
GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig);
GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig);
#endif // _internal_h_

View File

@ -47,6 +47,12 @@ GLFWAPI int glfwGetJoystickParam(int joy, int param)
return 0;
}
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return 0;
}
return _glfwPlatformGetJoystickParam(joy, param);
}
@ -55,7 +61,7 @@ GLFWAPI int glfwGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes)
GLFWAPI int glfwGetJoystickAxes(int joy, float* axes, int numaxes)
{
int i;
@ -65,11 +71,23 @@ GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes)
return 0;
}
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return 0;
}
if (axes == NULL || numaxes < 0)
{
_glfwSetError(GLFW_INVALID_VALUE, NULL);
return 0;
}
// Clear positions
for (i = 0; i < numaxes; i++)
pos[i] = 0.0f;
axes[i] = 0.0f;
return _glfwPlatformGetJoystickPos(joy, pos, numaxes);
return _glfwPlatformGetJoystickAxes(joy, axes, numaxes);
}
@ -89,6 +107,18 @@ GLFWAPI int glfwGetJoystickButtons(int joy,
return 0;
}
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return 0;
}
if (buttons == NULL || numbuttons < 0)
{
_glfwSetError(GLFW_INVALID_VALUE, NULL);
return 0;
}
// Clear button states
for (i = 0; i < numbuttons; i++)
buttons[i] = GLFW_RELEASE;

View File

@ -30,6 +30,7 @@
#include "internal.h"
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <stdio.h>
@ -323,8 +324,8 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
{
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
_glfwSetError(GLFW_INVALID_VALUE,
"glfwOpenWindow: Forward compatibility only exist for "
"OpenGL version 3.0 and above");
"glfwOpenWindow: Forward compatibility only exist "
"for OpenGL version 3.0 and above");
return GL_FALSE;
}
}
@ -386,9 +387,10 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
//========================================================================
// Reads back context properties
// It blames glfwCreateWindow because that's the only caller
//========================================================================
void _glfwRefreshContextParams(void)
GLboolean _glfwRefreshContextParams(void)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
@ -397,7 +399,22 @@ void _glfwRefreshContextParams(void)
&window->glMinor,
&window->glRevision))
{
return;
return GL_FALSE;
}
if (window->glMajor > 2)
{
// OpenGL 3.0+ uses a different function for extension string retrieval
// We cache it here instead of in glfwExtensionSupported mostly to alert
// users as early as possible that their build may be broken
window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
if (!window->GetStringi)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwCreateWindow: Entry point retrieval is broken");
return GL_FALSE;
}
}
// Read back forward-compatibility flag
@ -432,36 +449,19 @@ void _glfwRefreshContextParams(void)
}
}
glGetIntegerv(GL_RED_BITS, &window->redBits);
glGetIntegerv(GL_GREEN_BITS, &window->greenBits);
glGetIntegerv(GL_BLUE_BITS, &window->blueBits);
glGetIntegerv(GL_ALPHA_BITS, &window->alphaBits);
glGetIntegerv(GL_DEPTH_BITS, &window->depthBits);
glGetIntegerv(GL_STENCIL_BITS, &window->stencilBits);
glGetIntegerv(GL_ACCUM_RED_BITS, &window->accumRedBits);
glGetIntegerv(GL_ACCUM_GREEN_BITS, &window->accumGreenBits);
glGetIntegerv(GL_ACCUM_BLUE_BITS, &window->accumBlueBits);
glGetIntegerv(GL_ACCUM_ALPHA_BITS, &window->accumAlphaBits);
glGetIntegerv(GL_AUX_BUFFERS, &window->auxBuffers);
glGetBooleanv(GL_STEREO, &window->stereo);
if (_glfwPlatformExtensionSupported("GL_ARB_multisample"))
glGetIntegerv(GL_SAMPLES_ARB, &window->samples);
else
window->samples = 0;
return GL_TRUE;
}
//========================================================================
// Checks whether the specified context fulfils the requirements
// It blames glfwOpenWindow because that's the only caller
// Checks whether the current context fulfils the specified requirements
// It blames glfwCreateWindow because that's the only caller
//========================================================================
GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
if (window->glMajor < wndconfig->glMajor ||
(window->glMajor == wndconfig->glMajor &&
window->glMinor < wndconfig->glMinor))
@ -474,25 +474,10 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
// {GLX|WGL}_ARB_create_context extension and fail here
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"glfwOpenWindow: The requested OpenGL version is not available");
"glfwCreateWindow: The requested OpenGL version is not available");
return GL_FALSE;
}
if (window->glMajor > 2)
{
// OpenGL 3.0+ uses a different function for extension string retrieval
// We cache it here instead of in glfwExtensionSupported mostly to alert
// users as early as possible that their build may be broken
window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
if (!window->GetStringi)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwOpenWindow: Entry point retrieval is broken");
return GL_FALSE;
}
}
return GL_TRUE;
}
@ -567,7 +552,7 @@ GLFWAPI GLFWwindow glfwGetCurrentContext(void)
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return GL_FALSE;
return NULL;
}
return _glfwLibrary.currentWindow;
@ -578,21 +563,17 @@ GLFWAPI GLFWwindow glfwGetCurrentContext(void)
// Swap buffers (double-buffering)
//========================================================================
GLFWAPI void glfwSwapBuffers(void)
GLFWAPI void glfwSwapBuffers(GLFWwindow handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (!_glfwLibrary.currentWindow)
{
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
return;
}
_glfwPlatformSwapBuffers();
_glfwPlatformSwapBuffers(window);
}
@ -610,7 +591,7 @@ GLFWAPI void glfwSwapInterval(int interval)
if (!_glfwLibrary.currentWindow)
{
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
_glfwSetError(GLFW_NO_CURRENT_CONTEXT, NULL);
return;
}
@ -626,9 +607,6 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
{
const GLubyte* extensions;
_GLFWwindow* window;
GLubyte* where;
GLint count;
int i;
if (!_glfwInitialized)
{
@ -639,14 +617,15 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
window = _glfwLibrary.currentWindow;
if (!window)
{
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
_glfwSetError(GLFW_NO_CURRENT_CONTEXT, NULL);
return GL_FALSE;
}
// Extension names should not have spaces
where = (GLubyte*) strchr(extension, ' ');
if (where || *extension == '\0')
if (extension == NULL || *extension == '\0')
{
_glfwSetError(GLFW_INVALID_VALUE, NULL);
return GL_FALSE;
}
if (window->glMajor < 3)
{
@ -661,6 +640,9 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
}
else
{
int i;
GLint count;
// Check if extension is in the modern OpenGL extensions string list
glGetIntegerv(GL_NUM_EXTENSIONS, &count);
@ -675,11 +657,8 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
}
}
// Additional platform specific extension checking (e.g. WGL)
if (_glfwPlatformExtensionSupported(extension))
return GL_TRUE;
return GL_FALSE;
// Check if extension is in the platform-specific string
return _glfwPlatformExtensionSupported(extension);
}
@ -698,7 +677,7 @@ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
if (!_glfwLibrary.currentWindow)
{
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
_glfwSetError(GLFW_NO_CURRENT_CONTEXT, NULL);
return NULL;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -32,6 +32,7 @@
#include <limits.h>
#include <string.h>
#include <stdlib.h>
#include <malloc.h>
//////////////////////////////////////////////////////////////////////////
@ -52,7 +53,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
if (!wideString)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to convert clipboard string to "
"Win32: Failed to convert clipboard string to "
"wide string");
return;
}
@ -65,7 +66,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
free(wideString);
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to allocate global handle for clipboard");
"Win32: Failed to allocate global handle for clipboard");
return;
}
@ -78,7 +79,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
free(wideString);
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to open clipboard");
"Win32: Failed to open clipboard");
return;
}
@ -107,7 +108,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!OpenClipboard(window->Win32.handle))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to open clipboard");
"Win32: Failed to open clipboard");
return NULL;
}
@ -117,7 +118,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
CloseClipboard();
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to retrieve clipboard data");
"Win32: Failed to retrieve clipboard data");
return NULL;
}
@ -131,7 +132,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!_glfwLibrary.Win32.clipboardString)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to convert wide string to UTF-8");
"Win32: Failed to convert wide string to UTF-8");
return NULL;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -32,6 +32,7 @@
#include <stdlib.h>
#include <limits.h>
#include <malloc.h>
//========================================================================
@ -182,71 +183,78 @@ void _glfwRestoreVideoMode(void)
// Get a list of available video modes
//========================================================================
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
GLFWvidmode* _glfwPlatformGetVideoModes(int* found)
{
int count, success, mode, i, j;
int m1, m2, bpp, r, g, b;
DEVMODE dm;
int dmIndex = 0, count = 0;
GLFWvidmode* result = NULL;
// Loop through all video modes and extract all the UNIQUE modes
count = 0;
mode = 0;
*found = 0;
do
for (;;)
{
// Get video mode properties
int i;
GLFWvidmode mode;
DEVMODE dm;
ZeroMemory(&dm, sizeof(DEVMODE));
dm.dmSize = sizeof(DEVMODE);
success = EnumDisplaySettings(NULL, mode, &dm);
// Is it a valid mode? (only list depths >= 15 bpp)
if (success && dm.dmBitsPerPel >= 15)
if (!EnumDisplaySettings(NULL, dmIndex, &dm))
break;
dmIndex++;
if (dm.dmBitsPerPel < 15)
{
// Convert to RGB, and back to bpp ("mask out" alpha bits etc)
_glfwSplitBPP(dm.dmBitsPerPel, &r, &g, &b);
bpp = r + g + b;
// Mode "code" for this mode
m1 = (bpp << 25) | (dm.dmPelsWidth * dm.dmPelsHeight);
// Insert mode in list (sorted), and avoid duplicates
for (i = 0; i < count; i++)
{
// Mode "code" for already listed mode
bpp = list[i].redBits + list[i].greenBits + list[i].blueBits;
m2 = (bpp << 25) | (list[i].width * list[i].height);
if (m1 <= m2)
break;
}
// New entry at the end of the list?
if (i >= count)
{
list[count].width = dm.dmPelsWidth;
list[count].height = dm.dmPelsHeight;
list[count].redBits = r;
list[count].greenBits = g;
list[count].blueBits = b;
count ++;
}
// Insert new entry in the list?
else if (m1 < m2)
{
for (j = count; j > i; j--)
list[j] = list[j - 1];
list[i].width = dm.dmPelsWidth;
list[i].height = dm.dmPelsHeight;
list[i].redBits = r;
list[i].greenBits = g;
list[i].blueBits = b;
count++;
}
// Skip modes with less than 15 BPP
continue;
}
mode++;
}
while (success && (count < maxcount));
return count;
mode.width = dm.dmPelsWidth;
mode.height = dm.dmPelsHeight;
_glfwSplitBPP(dm.dmBitsPerPel,
&mode.redBits,
&mode.greenBits,
&mode.blueBits);
for (i = 0; i < *found; i++)
{
if (_glfwCompareVideoModes(result + i, &mode) == 0)
break;
}
if (i < *found)
{
// This is a duplicate, so skip it
continue;
}
if (*found == count)
{
void* larger;
if (count)
count *= 2;
else
count = 128;
larger = realloc(result, count * sizeof(GLFWvidmode));
if (!larger)
{
free(result);
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
result = (GLFWvidmode*) larger;
}
result[*found] = mode;
(*found)++;
}
return result;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -31,6 +31,7 @@
#include "internal.h"
#include <stdlib.h>
#include <malloc.h>
#ifdef __BORLANDC__
// With the Borland C++ compiler, we want to disable FPU exceptions

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -116,7 +116,7 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
{
JOYCAPS jc;
JOYINFOEX ji;
@ -137,22 +137,22 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
// Get position values for all axes
axis = 0;
if (axis < numaxes)
pos[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax);
axes[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax);
if (axis < numaxes)
pos[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax);
axes[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASZ)
pos[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax);
axes[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASR)
pos[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax);
axes[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASU)
pos[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax);
axes[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASV)
pos[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax);
axes[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax);
return axis;
}

View File

@ -30,6 +30,9 @@
#include "internal.h"
#include <stdlib.h>
#include <malloc.h>
//========================================================================
// Initialize WGL-specific extensions
@ -168,15 +171,14 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!available)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: No pixel formats found");
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "WGL: No pixel formats found");
return NULL;
}
fbconfigs = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * available);
if (!fbconfigs)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"Win32/WGL: Failed to allocate _GLFWfbconfig array");
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
@ -282,6 +284,9 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (*found == 0)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: No usable pixel formats found");
free(fbconfigs);
return NULL;
}
@ -307,15 +312,15 @@ static GLboolean createContext(_GLFWwindow* window,
if (!DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"Win32/WGL: Failed to retrieve PFD for selected pixel format");
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32: Failed to retrieve PFD for selected pixel format");
return GL_FALSE;
}
if (!SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"Win32/WGL: Failed to set selected pixel format");
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32: Failed to set selected pixel format");
return GL_FALSE;
}
@ -372,7 +377,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: OpenGL profile requested but "
"WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@ -393,7 +398,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_robustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: An OpenGL robustness strategy was "
"WGL: An OpenGL robustness strategy was "
"requested but WGL_ARB_create_context_robustness "
"is unavailable");
return GL_FALSE;
@ -416,7 +421,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.context)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: Failed to create OpenGL context");
"WGL: Failed to create OpenGL context");
return GL_FALSE;
}
}
@ -426,7 +431,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.context)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to create OpenGL context");
"WGL: Failed to create OpenGL context");
return GL_FALSE;
}
@ -435,8 +440,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (!wglShareLists(share, window->WGL.context))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to enable sharing with "
"specified OpenGL context");
"WGL: Failed to enable sharing with specified "
"OpenGL context");
return GL_FALSE;
}
}
@ -467,7 +472,7 @@ int _glfwCreateContext(_GLFWwindow* window,
if (!window->WGL.DC)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to retrieve DC for window");
"Win32: Failed to retrieve DC for window");
return GL_FALSE;
}
@ -479,16 +484,12 @@ int _glfwCreateContext(_GLFWwindow* window,
fbconfigs = getFBConfigs(window, &fbcount);
if (!fbconfigs)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: No usable pixel formats found");
return GL_FALSE;
}
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!result)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
_glfwSetError(GLFW_FORMAT_UNAVAILABLE,
"Win32/WGL: No pixel format matched the criteria");
free(fbconfigs);
@ -509,7 +510,7 @@ int _glfwCreateContext(_GLFWwindow* window,
void _glfwDestroyContext(_GLFWwindow* window)
{
// This is duplicated from glfwCloseWindow
// This is duplicated from glfwDestroyWindow
// TODO: Stop duplicating code
if (window == _glfwLibrary.currentWindow)
glfwMakeContextCurrent(NULL);
@ -549,10 +550,8 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
// Swap buffers (double-buffering)
//========================================================================
void _glfwPlatformSwapBuffers(void)
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
SwapBuffers(window->WGL.DC);
}
@ -623,7 +622,7 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
if (!wglCopyContext(src->WGL.context, dst->WGL.context, mask))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to copy OpenGL context attributes");
"WGL: Failed to copy OpenGL context attributes");
}
}

View File

@ -191,7 +191,7 @@ typedef struct _GLFWlibraryWin32
// Timer data
struct {
GLboolean hasPerformanceCounter;
GLboolean hasPC;
double resolution;
unsigned int t0_32;
__int64 t0_64;

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -45,13 +45,13 @@ void _glfwInitTimer(void)
if (QueryPerformanceFrequency((LARGE_INTEGER*) &freq))
{
_glfwLibrary.Win32.timer.hasPerformanceCounter = GL_TRUE;
_glfwLibrary.Win32.timer.hasPC = GL_TRUE;
_glfwLibrary.Win32.timer.resolution = 1.0 / (double) freq;
QueryPerformanceCounter((LARGE_INTEGER*) &_glfwLibrary.Win32.timer.t0_64);
}
else
{
_glfwLibrary.Win32.timer.hasPerformanceCounter = GL_FALSE;
_glfwLibrary.Win32.timer.hasPC = GL_FALSE;
_glfwLibrary.Win32.timer.resolution = 0.001; // winmm resolution is 1 ms
_glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime();
}
@ -71,7 +71,7 @@ double _glfwPlatformGetTime(void)
double t;
__int64 t_64;
if (_glfwLibrary.Win32.timer.hasPerformanceCounter)
if (_glfwLibrary.Win32.timer.hasPC)
{
QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
t = (double)(t_64 - _glfwLibrary.Win32.timer.t0_64);
@ -91,7 +91,7 @@ void _glfwPlatformSetTime(double t)
{
__int64 t_64;
if (_glfwLibrary.Win32.timer.hasPerformanceCounter)
if (_glfwLibrary.Win32.timer.hasPC)
{
QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
_glfwLibrary.Win32.timer.t0_64 = t_64 - (__int64) (t / _glfwLibrary.Win32.timer.resolution);

View File

@ -32,6 +32,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
//========================================================================
@ -532,8 +533,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_CLOSE:
{
// Flag this window for closing (handled in glfwPollEvents)
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
return 0;
}
@ -813,7 +813,7 @@ static ATOM registerWindowClass(void)
if (!classAtom)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to register window class");
"Win32: Failed to register window class");
return 0;
}
@ -886,7 +886,7 @@ static int createWindow(_GLFWwindow* window,
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwOpenWindow: Failed to convert title to wide string");
"Win32: Failed to convert title to wide string");
return GL_FALSE;
}
@ -904,7 +904,7 @@ static int createWindow(_GLFWwindow* window,
if (!window->Win32.handle)
{
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to create window");
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window");
return GL_FALSE;
}
@ -931,7 +931,7 @@ static void destroyWindow(_GLFWwindow* window)
{
_glfwDestroyContext(window);
// This is duplicated from glfwCloseWindow
// This is duplicated from glfwDestroyWindow
// TODO: Stop duplicating code
if (window == _glfwLibrary.activeWindow)
_glfwLibrary.activeWindow = NULL;
@ -953,14 +953,13 @@ static void destroyWindow(_GLFWwindow* window)
// created
//========================================================================
int _glfwPlatformOpenWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
GLboolean recreateContext = GL_FALSE;
window->Win32.desiredRefreshRate = wndconfig->refreshRate;
window->resizable = wndconfig->resizable;
if (!_glfwLibrary.Win32.classAtom)
{
@ -1009,8 +1008,8 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
if (!window->WGL.ARB_create_context)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: A forward compatible OpenGL context "
"requested but WGL_ARB_create_context is unavailable");
"WGL: A forward compatible OpenGL context requested "
"but WGL_ARB_create_context is unavailable");
return GL_FALSE;
}
@ -1022,7 +1021,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: OpenGL profile requested but "
"WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@ -1083,7 +1082,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
// Properly kill the window / video display
//========================================================================
void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
destroyWindow(window);
@ -1108,7 +1107,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwSetWindowTitle: Failed to convert title to wide string");
"Win32: Failed to convert title to wide string");
return;
}
@ -1198,10 +1197,9 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
// Write back window parameters into GLFW window structure
//========================================================================
void _glfwPlatformRefreshWindowParams(void)
void _glfwPlatformRefreshWindowParams(_GLFWwindow* window)
{
DEVMODE dm;
_GLFWwindow* window = _glfwLibrary.currentWindow;
ZeroMemory(&dm, sizeof(DEVMODE));
dm.dmSize = sizeof(DEVMODE);
@ -1250,7 +1248,7 @@ void _glfwPlatformPollEvents(void)
window = _glfwLibrary.windowListHead;
while (window)
{
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
window = window->next;
}

View File

@ -6,6 +6,7 @@
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -32,6 +33,11 @@
#include <string.h>
#include <stdlib.h>
#ifdef __APPLE__
#include <sys/malloc.h>
#else
#include <malloc.h>
#endif
//========================================================================
@ -44,31 +50,6 @@ static int Max(int a, int b)
}
//========================================================================
// Close all GLFW windows with the closed flag set
//========================================================================
static void closeFlaggedWindows(void)
{
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; )
{
if (window->closeRequested && _glfwLibrary.windowCloseCallback)
window->closeRequested = _glfwLibrary.windowCloseCallback(window);
if (window->closeRequested)
{
_GLFWwindow* next = window->next;
glfwCloseWindow(window);
window = next;
}
else
window = window->next;
}
}
//========================================================================
// Clear scroll offsets for all windows
//========================================================================
@ -104,6 +85,12 @@ void _glfwSetDefaultWindowHints(void)
// The default is to allow window resizing
_glfwLibrary.hints.resizable = GL_TRUE;
// The default is 24 bits of depth, 8 bits of color
_glfwLibrary.hints.depthBits = 24;
_glfwLibrary.hints.redBits = 8;
_glfwLibrary.hints.greenBits = 8;
_glfwLibrary.hints.blueBits = 8;
}
@ -207,6 +194,19 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
}
//========================================================================
// Register window close request events
//========================================================================
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
if (_glfwLibrary.windowCloseCallback)
window->closeRequested = _glfwLibrary.windowCloseCallback(window);
else
window->closeRequested = GL_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
@ -215,13 +215,14 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
// Create the GLFW window and its associated context
//========================================================================
GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
int mode, const char* title,
GLFWwindow share)
GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
int mode, const char* title,
GLFWwindow share)
{
_GLFWfbconfig fbconfig;
_GLFWwndconfig wndconfig;
_GLFWwindow* window;
_GLFWwindow* previous;
if (!_glfwInitialized)
{
@ -268,10 +269,13 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
if (!_glfwIsValidContextConfig(&wndconfig))
return GL_FALSE;
// Save the currently current context so it can be restored later
previous = glfwGetCurrentContext();
if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN)
{
_glfwSetError(GLFW_INVALID_ENUM,
"glfwOpenWindow: Invalid enum for 'mode' parameter");
"glfwCreateWindow: Invalid window mode");
return GL_FALSE;
}
@ -296,8 +300,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
window = (_GLFWwindow*) malloc(sizeof(_GLFWwindow));
if (!window)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"glfwOpenWindow: Failed to allocate window structure");
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
@ -310,27 +313,41 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
window->width = width;
window->height = height;
window->mode = mode;
window->resizable = wndconfig.resizable;
window->cursorMode = GLFW_CURSOR_NORMAL;
window->systemKeys = GL_TRUE;
// Open the actual window and create its context
if (!_glfwPlatformOpenWindow(window, &wndconfig, &fbconfig))
if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig))
{
glfwCloseWindow(window);
glfwDestroyWindow(window);
glfwMakeContextCurrent(previous);
return GL_FALSE;
}
// Cache the actual (as opposed to desired) window parameters
// Cache the actual (as opposed to requested) window parameters
_glfwPlatformRefreshWindowParams(window);
// Cache the actual (as opposed to requested) context parameters
glfwMakeContextCurrent(window);
_glfwRefreshContextParams();
_glfwPlatformRefreshWindowParams();
if (!_glfwIsValidContext(window, &wndconfig))
if (!_glfwRefreshContextParams())
{
glfwCloseWindow(window);
glfwDestroyWindow(window);
glfwMakeContextCurrent(previous);
return GL_FALSE;
}
// Verify the context against the requested parameters
if (!_glfwIsValidContext(&wndconfig))
{
glfwDestroyWindow(window);
glfwMakeContextCurrent(previous);
return GL_FALSE;
}
// Restore the previously current context (or NULL)
glfwMakeContextCurrent(previous);
// The GLFW specification states that fullscreen windows have the cursor
// captured by default
if (mode == GLFW_FULLSCREEN)
@ -339,45 +356,17 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
// Clearing the front buffer to black to avoid garbage pixels left over
// from previous uses of our bit of VRAM
glClear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers();
_glfwPlatformSwapBuffers(window);
return window;
}
//========================================================================
// Returns GL_TRUE if the specified window handle is an actual window
// Set hints for creating the window
//========================================================================
GLFWAPI int glfwIsWindow(GLFWwindow handle)
{
_GLFWwindow* entry;
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return GL_FALSE;
}
if (window == NULL)
return GL_FALSE;
for (entry = _glfwLibrary.windowListHead; entry; entry = entry->next)
{
if (entry == window)
return GL_TRUE;
}
return GL_FALSE;
}
//========================================================================
// Set hints for opening the window
//========================================================================
GLFWAPI void glfwOpenWindowHint(int target, int hint)
GLFWAPI void glfwWindowHint(int target, int hint)
{
if (!_glfwInitialized)
{
@ -464,7 +453,7 @@ GLFWAPI void glfwOpenWindowHint(int target, int hint)
// Properly kill the window / video display
//========================================================================
GLFWAPI void glfwCloseWindow(GLFWwindow handle)
GLFWAPI void glfwDestroyWindow(GLFWwindow handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@ -486,7 +475,7 @@ GLFWAPI void glfwCloseWindow(GLFWwindow handle)
if (window == _glfwLibrary.activeWindow)
_glfwLibrary.activeWindow = NULL;
_glfwPlatformCloseWindow(window);
_glfwPlatformDestroyWindow(window);
// Unlink window from global linked list
{
@ -572,7 +561,7 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow handle, int width, int height)
{
// Refresh window parameters (may have changed due to changed video
// modes)
_glfwPlatformRefreshWindowParams();
_glfwPlatformRefreshWindowParams(window);
}
}
@ -664,7 +653,7 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow handle)
_glfwPlatformRestoreWindow(window);
if (window->mode == GLFW_FULLSCREEN)
_glfwPlatformRefreshWindowParams();
_glfwPlatformRefreshWindowParams(window);
}
@ -688,36 +677,12 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
return window == _glfwLibrary.activeWindow;
case GLFW_ICONIFIED:
return window->iconified;
case GLFW_RED_BITS:
return window->redBits;
case GLFW_GREEN_BITS:
return window->greenBits;
case GLFW_BLUE_BITS:
return window->blueBits;
case GLFW_ALPHA_BITS:
return window->alphaBits;
case GLFW_DEPTH_BITS:
return window->depthBits;
case GLFW_STENCIL_BITS:
return window->stencilBits;
case GLFW_ACCUM_RED_BITS:
return window->accumRedBits;
case GLFW_ACCUM_GREEN_BITS:
return window->accumGreenBits;
case GLFW_ACCUM_BLUE_BITS:
return window->accumBlueBits;
case GLFW_ACCUM_ALPHA_BITS:
return window->accumAlphaBits;
case GLFW_AUX_BUFFERS:
return window->auxBuffers;
case GLFW_STEREO:
return window->stereo;
case GLFW_CLOSE_REQUESTED:
return window->closeRequested;
case GLFW_REFRESH_RATE:
return window->refreshRate;
case GLFW_WINDOW_RESIZABLE:
return window->resizable;
case GLFW_FSAA_SAMPLES:
return window->samples;
case GLFW_CLIENT_API:
return window->clientAPI;
case GLFW_OPENGL_VERSION_MAJOR:
@ -790,16 +755,6 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
}
_glfwLibrary.windowSizeCallback = cbfun;
// Call the callback function to let the application know the current
// window size
if (cbfun)
{
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; window = window->next)
cbfun(window, window->width, window->height);
}
}
@ -882,8 +837,6 @@ GLFWAPI void glfwPollEvents(void)
clearScrollOffsets();
_glfwPlatformPollEvents();
closeFlaggedWindows();
}
@ -902,7 +855,5 @@ GLFWAPI void glfwWaitEvents(void)
clearScrollOffsets();
_glfwPlatformWaitEvents();
closeFlaggedWindows();
}

View File

@ -519,10 +519,9 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
// Swap OpenGL buffers
//========================================================================
void _glfwPlatformSwapBuffers(void)
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
eglSwapBuffers(_glfwLibrary.EGL.display,
_glfwLibrary.currentWindow->EGL.surface);
eglSwapBuffers(_glfwLibrary.EGL.display, window->EGL.surface);
}

View File

@ -32,6 +32,105 @@
#include <limits.h>
#include <stdlib.h>
#include <string.h>
//------------------------------------------------------------------------
// Display resolution
//------------------------------------------------------------------------
typedef struct
{
int width;
int height;
} _GLFWvidsize;
//========================================================================
// List available resolutions
//========================================================================
static _GLFWvidsize* getResolutions(int* found)
{
int i, j;
_GLFWvidsize* result = NULL;
*found = 0;
// Build array of available resolutions
if (_glfwLibrary.X11.RandR.available)
{
#if defined(_GLFW_HAS_XRANDR)
XRRScreenConfiguration* sc;
XRRScreenSize* sizes;
sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
sizes = XRRConfigSizes(sc, found);
result = (_GLFWvidsize*) malloc(sizeof(_GLFWvidsize) * *found);
for (i = 0; i < *found; i++)
{
result[i].width = sizes[i].width;
result[i].height = sizes[i].height;
}
XRRFreeScreenConfigInfo(sc);
#endif /*_GLFW_HAS_XRANDR*/
}
else if (_glfwLibrary.X11.VidMode.available)
{
#if defined(_GLFW_HAS_XF86VIDMODE)
XF86VidModeModeInfo** modes;
int modeCount;
XF86VidModeGetAllModeLines(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen,
&modeCount, &modes);
result = (_GLFWvidsize*) malloc(sizeof(_GLFWvidsize) * modeCount);
for (i = 0; i < modeCount; i++)
{
_GLFWvidsize size;
size.width = modes[i]->hdisplay;
size.height = modes[i]->vdisplay;
for (j = 0; j < *found; j++)
{
if (memcmp(result + j, &size, sizeof(_GLFWvidsize)) == 0)
break;
}
if (j < *found)
{
// This size is a duplicate, so skip it
continue;
}
result[*found] = size;
(*found)++;
}
XFree(modes);
#endif /*_GLFW_HAS_XF86VIDMODE*/
}
if (result == NULL)
{
*found = 1;
result = (_GLFWvidsize*) malloc(sizeof(_GLFWvidsize));
result[0].width = DisplayWidth(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
result[0].height = DisplayHeight(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
}
return result;
}
//////////////////////////////////////////////////////////////////////////
@ -325,166 +424,93 @@ void _glfwRestoreVideoMode(void)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
struct _glfwResolution
{
int width;
int height;
};
//========================================================================
// List available video modes
//========================================================================
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
GLFWvidmode* _glfwPlatformGetVideoModes(int* found)
{
int count, k, l, r, g, b, rgba, gl;
int depth;
XVisualInfo* vislist;
XVisualInfo* visuals;
XVisualInfo dummy;
int viscount, rgbcount, rescount;
int* rgbarray;
struct _glfwResolution* resarray;
int i, j, visualCount, sizeCount, rgbCount;
int* rgbs;
_GLFWvidsize* sizes;
GLFWvidmode* result;
// Get list of visuals
vislist = XGetVisualInfo(_glfwLibrary.X11.display, 0, &dummy, &viscount);
if (vislist == NULL)
visuals = XGetVisualInfo(_glfwLibrary.X11.display, 0, &dummy, &visualCount);
if (visuals == NULL)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11: Failed to retrieve the available visuals");
return 0;
}
rgbarray = (int*) malloc(sizeof(int) * viscount);
rgbcount = 0;
rgbs = (int*) malloc(sizeof(int) * visualCount);
rgbCount = 0;
// Temporary solution
#if !defined(_GLFW_X11_EGL)
// Build RGB array
for (k = 0; k < viscount; k++)
for (i = 0; i < visualCount; i++)
{
// Does the visual support OpenGL & true color?
glXGetConfig(_glfwLibrary.X11.display, &vislist[k], GLX_USE_GL, &gl);
glXGetConfig(_glfwLibrary.X11.display, &vislist[k], GLX_RGBA, &rgba);
if (gl && rgba)
int gl, rgba, rgb, r, g, b;
glXGetConfig(_glfwLibrary.X11.display, &visuals[i], GLX_USE_GL, &gl);
glXGetConfig(_glfwLibrary.X11.display, &visuals[i], GLX_RGBA, &rgba);
if (!gl || !rgba)
{
// Get color depth for this visual
depth = vislist[k].depth;
// Convert to RGB
_glfwSplitBPP(depth, &r, &g, &b);
depth = (r << 16) | (g << 8) | b;
// Is this mode unique?
for (l = 0; l < rgbcount; l++)
{
if (depth == rgbarray[l])
break;
}
if (l >= rgbcount)
{
rgbarray[rgbcount] = depth;
rgbcount++;
}
// The visual lacks OpenGL or true color, so skip it
continue;
}
// Convert to RGB channel depths and encode
_glfwSplitBPP(visuals[i].depth, &r, &g, &b);
rgb = (r << 16) | (g << 8) | b;
for (j = 0; j < rgbCount; j++)
{
if (rgbs[j] == rgb)
break;
}
if (j < rgbCount)
{
// This channel depth is a duplicate, so skip it
continue;
}
rgbs[rgbCount] = rgb;
rgbCount++;
}
XFree(visuals);
#endif
XFree(vislist);
// Build all permutations of channel depths and resolutions
rescount = 0;
resarray = NULL;
sizes = getResolutions(&sizeCount);
// Build resolution array
result = (GLFWvidmode*) malloc(sizeof(GLFWvidmode) * rgbCount * sizeCount);
*found = 0;
if (_glfwLibrary.X11.RandR.available)
for (i = 0; i < rgbCount; i++)
{
#if defined(_GLFW_HAS_XRANDR)
XRRScreenConfiguration* sc;
XRRScreenSize* sizelist;
int sizecount;
sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
sizelist = XRRConfigSizes(sc, &sizecount);
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * sizecount);
for (k = 0; k < sizecount; k++)
for (j = 0; j < sizeCount; j++)
{
resarray[rescount].width = sizelist[k].width;
resarray[rescount].height = sizelist[k].height;
rescount++;
}
result[*found].width = sizes[j].width;
result[*found].height = sizes[j].height;
result[*found].redBits = (rgbs[i] >> 16) & 255;
result[*found].greenBits = (rgbs[i] >> 8) & 255;
result[*found].blueBits = rgbs[i] & 255;
XRRFreeScreenConfigInfo(sc);
#endif /*_GLFW_HAS_XRANDR*/
}
else if (_glfwLibrary.X11.VidMode.available)
{
#if defined(_GLFW_HAS_XF86VIDMODE)
XF86VidModeModeInfo** modelist;
int modecount, width, height;
XF86VidModeGetAllModeLines(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen,
&modecount, &modelist);
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * modecount);
for (k = 0; k < modecount; k++)
{
width = modelist[k]->hdisplay;
height = modelist[k]->vdisplay;
// Is this mode unique?
for (l = 0; l < rescount; l++)
{
if (width == resarray[l].width && height == resarray[l].height)
break;
}
if (l >= rescount)
{
resarray[rescount].width = width;
resarray[rescount].height = height;
rescount++;
}
}
XFree(modelist);
#endif /*_GLFW_HAS_XF86VIDMODE*/
}
if (!resarray)
{
rescount = 1;
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * rescount);
resarray[0].width = DisplayWidth(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
resarray[0].height = DisplayHeight(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
}
// Build permutations of colors and resolutions
count = 0;
for (k = 0; k < rgbcount && count < maxcount; k++)
{
for (l = 0; l < rescount && count < maxcount; l++)
{
list[count].width = resarray[l].width;
list[count].height = resarray[l].height;
list[count].redBits = (rgbarray[k] >> 16) & 255;
list[count].greenBits = (rgbarray[k] >> 8) & 255;
list[count].blueBits = rgbarray[k] & 255;
count++;
(*found)++;
}
}
free(resarray);
free(rgbarray);
free(sizes);
free(rgbs);
return count;
return result;
}

View File

@ -78,7 +78,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!_glfwLibrary.GLX.SGIX_fbconfig)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: GLXFBConfig support not found");
"GLX: GLXFBConfig support not found");
return NULL;
}
}
@ -101,7 +101,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!count)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: No GLXFBConfigs returned");
"GLX: No GLXFBConfigs returned");
return NULL;
}
}
@ -113,7 +113,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!count)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: No GLXFBConfigs returned");
"GLX: No GLXFBConfigs returned");
return NULL;
}
}
@ -121,8 +121,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
if (!result)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"X11/GLX: Failed to allocate _GLFWfbconfig array");
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
@ -242,7 +241,7 @@ static int createContext(_GLFWwindow* window,
if (fbconfig == NULL)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to retrieve the selected GLXFBConfig");
"GLX: Failed to retrieve the selected GLXFBConfig");
return GL_FALSE;
}
}
@ -264,7 +263,7 @@ static int createContext(_GLFWwindow* window,
XFree(fbconfig);
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to retrieve visual for GLXFBConfig");
"GLX: Failed to retrieve visual for GLXFBConfig");
return GL_FALSE;
}
@ -319,7 +318,7 @@ static int createContext(_GLFWwindow* window,
if (!_glfwLibrary.GLX.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"X11/GLX: An OpenGL profile requested but "
"GLX: An OpenGL profile requested but "
"GLX_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@ -339,7 +338,7 @@ static int createContext(_GLFWwindow* window,
if (!_glfwLibrary.GLX.ARB_create_context_robustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"X11/GLX: An OpenGL robustness strategy was "
"GLX: An OpenGL robustness strategy was "
"requested but GLX_ARB_create_context_robustness "
"is unavailable");
return GL_FALSE;
@ -402,7 +401,7 @@ static int createContext(_GLFWwindow* window,
// TODO: Handle all the various error codes here
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to create OpenGL context");
"GLX: Failed to create OpenGL context");
return GL_FALSE;
}
@ -442,7 +441,7 @@ int _glfwInitOpenGL(void)
if (!_glfwLibrary.GLX.libGL)
{
_glfwSetError(GLFW_PLATFORM_ERROR, "X11/GLX: Failed to find libGL");
_glfwSetError(GLFW_PLATFORM_ERROR, "GLX: Failed to find libGL");
return GL_FALSE;
}
#endif
@ -450,7 +449,7 @@ int _glfwInitOpenGL(void)
// Check if GLX is supported on this display
if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: GLX supported not found");
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "GLX: GLX support not found");
return GL_FALSE;
}
@ -459,7 +458,7 @@ int _glfwInitOpenGL(void)
&_glfwLibrary.GLX.minorVersion))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: Failed to query GLX version");
"GLX: Failed to query GLX version");
return GL_FALSE;
}
@ -570,17 +569,13 @@ int _glfwCreateContext(_GLFWwindow* window,
fbconfigs = getFBConfigs(window, &fbcount);
if (!fbconfigs)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: No usable GLXFBConfigs found");
return GL_FALSE;
}
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!result)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: No GLXFBConfig matched the criteria");
"GLX: No GLXFBConfig matched the criteria");
free(fbconfigs);
return GL_FALSE;
@ -647,10 +642,9 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
// Swap OpenGL buffers
//========================================================================
void _glfwPlatformSwapBuffers(void)
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
glXSwapBuffers(_glfwLibrary.X11.display,
_glfwLibrary.currentWindow->X11.handle);
glXSwapBuffers(_glfwLibrary.X11.display, window->X11.handle);
}

View File

@ -30,47 +30,139 @@
#include "internal.h"
//========================================================================
// Note: Only Linux joystick input is supported at the moment. Other
// systems will behave as if there are no joysticks connected.
//========================================================================
#ifdef _GLFW_USE_LINUX_JOYSTICKS
#include <linux/joystick.h>
//------------------------------------------------------------------------
// Here are the Linux joystick driver v1.x interface definitions that we
// use (we do not want to rely on <linux/joystick.h>):
//------------------------------------------------------------------------
#include <sys/ioctl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
// Joystick event types
#define JS_EVENT_BUTTON 0x01 /* button pressed/released */
#define JS_EVENT_AXIS 0x02 /* joystick moved */
#define JS_EVENT_INIT 0x80 /* initial state of device */
// Joystick event structure
struct js_event {
unsigned int time; /* (u32) event timestamp in milliseconds */
signed short value; /* (s16) value */
unsigned char type; /* (u8) event type */
unsigned char number; /* (u8) axis/button number */
};
// Joystick IOCTL commands
#define JSIOCGVERSION _IOR('j', 0x01, int) /* get driver version (u32) */
#define JSIOCGAXES _IOR('j', 0x11, char) /* get number of axes (u8) */
#define JSIOCGBUTTONS _IOR('j', 0x12, char) /* get number of buttons (u8) */
#endif // _GLFW_USE_LINUX_JOYSTICKS
//========================================================================
// Attempt to open the specified joystick device
//========================================================================
static int openJoystickDevice(int joy, const char* path)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
char numAxes, numButtons;
int fd, version;
fd = open(path, O_NONBLOCK);
if (fd == -1)
return GL_FALSE;
_glfwLibrary.X11.joystick[joy].fd = fd;
// Verify that the joystick driver version is at least 1.0
ioctl(fd, JSIOCGVERSION, &version);
if (version < 0x010000)
{
// It's an old 0.x interface (we don't support it)
close(fd);
return GL_FALSE;
}
ioctl(fd, JSIOCGAXES, &numAxes);
_glfwLibrary.X11.joystick[joy].numAxes = (int) numAxes;
ioctl(fd, JSIOCGBUTTONS, &numButtons);
_glfwLibrary.X11.joystick[joy].numButtons = (int) numButtons;
_glfwLibrary.X11.joystick[joy].axis =
(float*) malloc(sizeof(float) * numAxes);
if (_glfwLibrary.X11.joystick[joy].axis == NULL)
{
close(fd);
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return GL_FALSE;
}
_glfwLibrary.X11.joystick[joy].button =
(unsigned char*) malloc(sizeof(char) * numButtons);
if (_glfwLibrary.X11.joystick[joy].button == NULL)
{
free(_glfwLibrary.X11.joystick[joy].axis);
close(fd);
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return GL_FALSE;
}
_glfwLibrary.X11.joystick[joy].present = GL_TRUE;
#endif // _GLFW_USE_LINUX_JOYSTICKS
return GL_TRUE;
}
//========================================================================
// Polls for and processes events for all present joysticks
//========================================================================
static void pollJoystickEvents(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int i;
ssize_t result;
struct js_event e;
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
if (!_glfwLibrary.X11.joystick[i].present)
continue;
// Read all queued events (non-blocking)
for (;;)
{
errno = 0;
result = read(_glfwLibrary.X11.joystick[i].fd, &e, sizeof(e));
if (errno == ENODEV)
_glfwLibrary.X11.joystick[i].present = GL_FALSE;
if (result < sizeof(e))
break;
// We don't care if it's an init event or not
e.type &= ~JS_EVENT_INIT;
switch (e.type)
{
case JS_EVENT_AXIS:
_glfwLibrary.X11.joystick[i].axis[e.number] =
(float) e.value / 32767.0f;
// We need to change the sign for the Y axes, so that
// positive = up/forward, according to the GLFW spec.
if (e.number & 1)
{
_glfwLibrary.X11.joystick[i].axis[e.number] =
-_glfwLibrary.X11.joystick[i].axis[e.number];
}
break;
case JS_EVENT_BUTTON:
_glfwLibrary.X11.joystick[i].button[e.number] =
e.value ? GLFW_PRESS : GLFW_RELEASE;
break;
default:
break;
}
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
@ -82,97 +174,24 @@ struct js_event {
void _glfwInitJoysticks(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int k, n, fd, joy_count;
char* joy_base_name;
char joy_dev_name[20];
int driver_version = 0x000800;
char ret_data;
#endif // _GLFW_USE_LINUX_JOYSTICKS
int i;
// Start by saying that there are no sticks
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
_glfwJoy[i].Present = GL_FALSE;
#ifdef _GLFW_USE_LINUX_JOYSTICKS
// Try to open joysticks (nonblocking)
joy_count = 0;
for (k = 0; k <= 1 && joy_count <= GLFW_JOYSTICK_LAST; k++)
int i, j, joy = 0;
char path[20];
const char* bases[] =
{
// Pick joystick base name
switch (k)
"/dev/input/js",
"/dev/js"
};
for (i = 0; i < sizeof(bases) / sizeof(bases[0]); i++)
{
for (j = 0; j < 50; j++)
{
case 0:
// USB joysticks
joy_base_name = "/dev/input/js";
if (joy > GLFW_JOYSTICK_LAST)
break;
case 1:
// "Legacy" joysticks
joy_base_name = "/dev/js";
break;
default:
// This should never happen
continue;
}
// Try to open a few of these sticks
for (i = 0; i <= 50 && joy_count <= GLFW_JOYSTICK_LAST; i++)
{
sprintf(joy_dev_name, "%s%d", joy_base_name, i);
fd = open(joy_dev_name, O_NONBLOCK);
if (fd != -1)
{
// Remember fd
_glfwJoy[joy_count].fd = fd;
// Check that the joystick driver version is 1.0+
ioctl(fd, JSIOCGVERSION, &driver_version);
if (driver_version < 0x010000)
{
// It's an old 0.x interface (we don't support it)
close(fd);
continue;
}
// Get number of joystick axes
ioctl(fd, JSIOCGAXES, &ret_data);
_glfwJoy[joy_count].NumAxes = (int) ret_data;
// Get number of joystick buttons
ioctl(fd, JSIOCGBUTTONS, &ret_data);
_glfwJoy[joy_count].NumButtons = (int) ret_data;
// Allocate memory for joystick state
_glfwJoy[joy_count].Axis =
(float*) malloc(sizeof(float) *
_glfwJoy[joy_count].NumAxes);
if (_glfwJoy[joy_count].Axis == NULL)
{
close(fd);
continue;
}
_glfwJoy[joy_count].Button =
(unsigned char*) malloc(sizeof(char) *
_glfwJoy[joy_count].NumButtons);
if (_glfwJoy[joy_count].Button == NULL)
{
free(_glfwJoy[joy_count].Axis);
close(fd);
continue;
}
// Clear joystick state
for (n = 0; n < _glfwJoy[joy_count].NumAxes; n++)
_glfwJoy[joy_count].Axis[n] = 0.0f;
for (n = 0; n < _glfwJoy[joy_count].NumButtons; n++)
_glfwJoy[joy_count].Button[n] = GLFW_RELEASE;
// The joystick is supported and connected
_glfwJoy[joy_count].Present = GL_TRUE;
joy_count++;
}
sprintf(path, "%s%i", bases[i], j);
if (openJoystickDevice(joy, path))
joy++;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
@ -185,72 +204,18 @@ void _glfwInitJoysticks(void)
void _glfwTerminateJoysticks(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int i;
// Close any opened joysticks
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
if (_glfwJoy[i].Present)
if (_glfwLibrary.X11.joystick[i].present)
{
close(_glfwJoy[i].fd);
free(_glfwJoy[i].Axis);
free(_glfwJoy[i].Button);
close(_glfwLibrary.X11.joystick[i].fd);
free(_glfwLibrary.X11.joystick[i].axis);
free(_glfwLibrary.X11.joystick[i].button);
_glfwJoy[i].Present = GL_FALSE;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
}
//========================================================================
// Empty joystick event queue
//========================================================================
static void pollJoystickEvents(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
struct js_event e;
int i;
// Get joystick events for all GLFW joysticks
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
// Is the stick present?
if (_glfwJoy[i].Present)
{
// Read all queued events (non-blocking)
while (read(_glfwJoy[i].fd, &e, sizeof(struct js_event)) > 0)
{
// We don't care if it's an init event or not
e.type &= ~JS_EVENT_INIT;
// Check event type
switch (e.type)
{
case JS_EVENT_AXIS:
_glfwJoy[i].Axis[e.number] = (float) e.value / 32767.0f;
// We need to change the sign for the Y axes, so that
// positive = up/forward, according to the GLFW spec.
if (e.number & 1)
_glfwJoy[i].Axis[e.number] = -_glfwJoy[i].Axis[e.number];
break;
case JS_EVENT_BUTTON:
_glfwJoy[i].Button[e.number] =
e.value ? GLFW_PRESS : GLFW_RELEASE;
break;
default:
break;
}
}
_glfwLibrary.X11.joystick[i].present = GL_FALSE;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
@ -267,11 +232,10 @@ static void pollJoystickEvents(void)
int _glfwPlatformGetJoystickParam(int joy, int param)
{
if (!_glfwJoy[joy].Present)
{
// TODO: Figure out if this is an error
pollJoystickEvents();
if (!_glfwLibrary.X11.joystick[joy].present)
return 0;
}
switch (param)
{
@ -279,13 +243,13 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
return GL_TRUE;
case GLFW_AXES:
return _glfwJoy[joy].NumAxes;
return _glfwLibrary.X11.joystick[joy].numAxes;
case GLFW_BUTTONS:
return _glfwJoy[joy].NumButtons;
return _glfwLibrary.X11.joystick[joy].numButtons;
default:
break;
_glfwSetError(GLFW_INVALID_ENUM, NULL);
}
return 0;
@ -296,28 +260,22 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numAxes)
{
int i;
if (!_glfwJoy[joy].Present)
{
// TODO: Figure out if this is an error
return 0;
}
// Update joystick state
pollJoystickEvents();
// Does the joystick support less axes than requested?
if (_glfwJoy[joy].NumAxes < numaxes)
numaxes = _glfwJoy[joy].NumAxes;
if (!_glfwLibrary.X11.joystick[joy].present)
return 0;
// Copy axis positions from internal state
for (i = 0; i < numaxes; i++)
pos[i] = _glfwJoy[joy].Axis[i];
if (_glfwLibrary.X11.joystick[joy].numAxes < numAxes)
numAxes = _glfwLibrary.X11.joystick[joy].numAxes;
return numaxes;
for (i = 0; i < numAxes; i++)
axes[i] = _glfwLibrary.X11.joystick[joy].axis[i];
return numAxes;
}
@ -326,27 +284,21 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
//========================================================================
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
int numbuttons)
int numButtons)
{
int i;
if (!_glfwJoy[joy].Present)
{
// TODO: Figure out if this is an error
return 0;
}
// Update joystick state
pollJoystickEvents();
// Does the joystick support less buttons than requested?
if (_glfwJoy[joy].NumButtons < numbuttons)
numbuttons = _glfwJoy[joy].NumButtons;
if (!_glfwLibrary.X11.joystick[joy].present)
return 0;
// Copy button states from internal state
for (i = 0; i < numbuttons; i++)
buttons[i] = _glfwJoy[joy].Button[i];
if (_glfwLibrary.X11.joystick[joy].numButtons < numButtons)
numButtons = _glfwLibrary.X11.joystick[joy].numButtons;
return numbuttons;
for (i = 0; i < numButtons; i++)
buttons[i] = _glfwLibrary.X11.joystick[joy].button[i];
return numButtons;
}

View File

@ -43,6 +43,7 @@
#include <X11/extensions/xf86vmode.h>
#endif
// The XRandR extension provides mode setting and gamma control
#if defined(_GLFW_HAS_XRANDR)
#include <X11/extensions/Xrandr.h>
#endif
@ -192,22 +193,18 @@ typedef struct _GLFWlibraryX11
int status;
} selection;
struct {
int present;
int fd;
int numAxes;
int numButtons;
float* axis;
unsigned char* button;
} joystick[GLFW_JOYSTICK_LAST + 1];
} _GLFWlibraryX11;
//------------------------------------------------------------------------
// Joystick information & state
//------------------------------------------------------------------------
GLFWGLOBAL struct {
int Present;
int fd;
int NumAxes;
int NumButtons;
float* Axis;
unsigned char* Button;
} _glfwJoy[GLFW_JOYSTICK_LAST + 1];
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================

View File

@ -43,15 +43,6 @@
#define Button6 6
#define Button7 7
//========================================================================
// Checks whether the event is a MapNotify for the specified window
//========================================================================
static Bool isMapNotify(Display* d, XEvent* e, char* arg)
{
return (e->type == MapNotify) && (e->xmap.window == (Window)arg);
}
//========================================================================
// Translates an X Window key to internal coding
@ -59,15 +50,11 @@ static Bool isMapNotify(Display* d, XEvent* e, char* arg)
static int translateKey(int keycode)
{
// Use the pre-filled LUT (see updateKeyCodeLUT() ).
// Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c)
if ((keycode >= 0) && (keycode < 256))
{
return _glfwLibrary.X11.keyCodeLUT[keycode];
}
else
{
return -1;
}
}
@ -94,13 +81,13 @@ static int translateChar(XKeyEvent* event)
static GLboolean createWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig)
{
XEvent event;
unsigned long wamask;
XSetWindowAttributes wa;
XVisualInfo* visual = _glfwGetContextVisual(window);
// Every window needs a colormap
// Create one based on the visual used by the current context
// TODO: Decouple this from context creation
window->X11.colormap = XCreateColormap(_glfwLibrary.X11.display,
_glfwLibrary.X11.root,
@ -120,33 +107,31 @@ static GLboolean createWindow(_GLFWwindow* window,
if (wndconfig->mode == GLFW_WINDOWED)
{
// The /only/ reason we are setting the background pixel here is
// that otherwise our window wont get any decorations on systems
// using Compiz on Intel hardware
// The /only/ reason for setting the background pixel here is that
// otherwise our window won't get any decorations on systems using
// certain versions of Compiz on Intel hardware
wa.background_pixel = BlackPixel(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
wamask |= CWBackPixel;
}
window->X11.handle = XCreateWindow(
_glfwLibrary.X11.display,
_glfwLibrary.X11.root,
0, 0, // Upper left corner of this window on root
window->width, window->height,
0, // Border width
visual->depth, // Color depth
InputOutput,
visual->visual,
wamask,
&wa
);
window->X11.handle = XCreateWindow(_glfwLibrary.X11.display,
_glfwLibrary.X11.root,
0, 0, // Position
window->width, window->height,
0, // Border width
visual->depth, // Color depth
InputOutput,
visual->visual,
wamask,
&wa);
if (!window->X11.handle)
{
// TODO: Handle all the various error codes here
// TODO: Handle all the various error codes here and translate them
// to GLFW errors
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11: Failed to create window");
_glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
return GL_FALSE;
}
}
@ -158,8 +143,8 @@ static GLboolean createWindow(_GLFWwindow* window,
// manager ignore the window completely (ICCCM, section 4)
// The good thing is that this makes undecorated fullscreen windows
// easy to do; the bad thing is that we have to do everything manually
// and some things (like iconify/restore) won't work at all, as they're
// usually performed by the window manager
// and some things (like iconify/restore) won't work at all, as those
// are tasks usually performed by the window manager
XSetWindowAttributes attributes;
attributes.override_redirect = True;
@ -176,7 +161,7 @@ static GLboolean createWindow(_GLFWwindow* window,
"WM_DELETE_WINDOW",
False);
// Declare the WM protocols we support
// Declare the WM protocols supported by GLFW
{
int count = 0;
Atom protocols[2];
@ -187,8 +172,8 @@ static GLboolean createWindow(_GLFWwindow* window,
protocols[count++] = _glfwLibrary.X11.wmDeleteWindow;
// The _NET_WM_PING EWMH protocol
// Tells the WM to ping our window and flag us as unresponsive if we
// don't reply within a few seconds
// Tells the WM to ping the GLFW window and flag the application as
// unresponsive if the WM doesn't get a reply within a few seconds
if (_glfwLibrary.X11.wmPing != None)
protocols[count++] = _glfwLibrary.X11.wmPing;
@ -243,8 +228,7 @@ static GLboolean createWindow(_GLFWwindow* window,
// Make sure the window is mapped before proceeding
XMapWindow(_glfwLibrary.X11.display, window->X11.handle);
XPeekIfEvent(_glfwLibrary.X11.display, &event, isMapNotify,
(char*) window->X11.handle);
XFlush(_glfwLibrary.X11.display);
return GL_TRUE;
}
@ -295,7 +279,7 @@ static void captureCursor(_GLFWwindow* window)
static void showCursor(_GLFWwindow* window)
{
// Un-grab cursor (only in windowed mode: in fullscreen mode we still
// Un-grab cursor (in windowed mode only; in fullscreen mode we still
// want the cursor grabbed in order to confine the cursor to the window
// area)
if (window->X11.cursorGrabbed)
@ -389,7 +373,7 @@ static void enterFullscreenMode(_GLFWwindow* window)
}
else if (window->X11.overrideRedirect)
{
// In override-redirect mode, we have divorced ourselves from the
// In override-redirect mode we have divorced ourselves from the
// window manager, so we need to do everything manually
XRaiseWindow(_glfwLibrary.X11.display, window->X11.handle);
@ -417,7 +401,6 @@ static void leaveFullscreenMode(_GLFWwindow* window)
{
_glfwRestoreVideoMode();
// Did we change the screen saver setting?
if (_glfwLibrary.X11.saver.changed)
{
// Restore old screen saver settings
@ -494,17 +477,10 @@ static void processSingleEvent(void)
// A keyboard key was pressed
window = findWindow(event.xkey.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for KeyPress event\n");
return;
}
// Translate and report key press
_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_PRESS);
// Translate and report character input
_glfwInputChar(window, translateChar(&event.xkey));
break;
}
@ -513,10 +489,7 @@ static void processSingleEvent(void)
// A keyboard key was released
window = findWindow(event.xkey.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for KeyRelease event\n");
return;
}
// Do not report key releases for key repeats. For key repeats we
// will get KeyRelease/KeyPress pairs with similar or identical
@ -544,9 +517,7 @@ static void processSingleEvent(void)
}
}
// Translate and report key release
_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_RELEASE);
break;
}
@ -555,10 +526,7 @@ static void processSingleEvent(void)
// A mouse button was pressed or a scrolling event occurred
window = findWindow(event.xbutton.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for ButtonPress event\n");
return;
}
if (event.xbutton.button == Button1)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
@ -587,10 +555,7 @@ static void processSingleEvent(void)
// A mouse button was released
window = findWindow(event.xbutton.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for ButtonRelease event\n");
return;
}
if (event.xbutton.button == Button1)
{
@ -618,10 +583,7 @@ static void processSingleEvent(void)
// The cursor entered the window
window = findWindow(event.xcrossing.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for EnterNotify event\n");
return;
}
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
hideCursor(window);
@ -635,10 +597,7 @@ static void processSingleEvent(void)
// The cursor left the window
window = findWindow(event.xcrossing.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for LeaveNotify event\n");
return;
}
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
showCursor(window);
@ -652,15 +611,13 @@ static void processSingleEvent(void)
// The cursor was moved
window = findWindow(event.xmotion.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for MotionNotify event\n");
return;
}
if (event.xmotion.x != window->X11.cursorPosX ||
event.xmotion.y != window->X11.cursorPosY)
{
// The cursor was moved and we didn't do it
// The cursor was moved by something other than GLFW
int x, y;
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
@ -692,10 +649,7 @@ static void processSingleEvent(void)
// The window configuration changed somehow
window = findWindow(event.xconfigure.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for ConfigureNotify event\n");
return;
}
_glfwInputWindowSize(window,
event.xconfigure.width,
@ -713,23 +667,20 @@ static void processSingleEvent(void)
// Custom client message, probably from the window manager
window = findWindow(event.xclient.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for ClientMessage event\n");
return;
}
if ((Atom) event.xclient.data.l[0] == _glfwLibrary.X11.wmDeleteWindow)
{
// The window manager was asked to close the window, for example by
// the user pressing a 'close' window decoration button
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
}
else if (_glfwLibrary.X11.wmPing != None &&
(Atom) event.xclient.data.l[0] == _glfwLibrary.X11.wmPing)
{
// The window manager is pinging us to make sure we are still
// responding to events
// The window manager is pinging the application to ensure it's
// still responding to events
event.xclient.window = _glfwLibrary.X11.root;
XSendEvent(_glfwLibrary.X11.display,
@ -747,10 +698,7 @@ static void processSingleEvent(void)
// The window was mapped
window = findWindow(event.xmap.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for MapNotify event\n");
return;
}
_glfwInputWindowIconify(window, GL_FALSE);
break;
@ -761,10 +709,7 @@ static void processSingleEvent(void)
// The window was unmapped
window = findWindow(event.xmap.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for UnmapNotify event\n");
return;
}
_glfwInputWindowIconify(window, GL_TRUE);
break;
@ -775,10 +720,7 @@ static void processSingleEvent(void)
// The window gained focus
window = findWindow(event.xfocus.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for FocusIn event\n");
return;
}
_glfwInputWindowFocus(window, GL_TRUE);
@ -793,10 +735,7 @@ static void processSingleEvent(void)
// The window lost focus
window = findWindow(event.xfocus.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for FocusOut event\n");
return;
}
_glfwInputWindowFocus(window, GL_FALSE);
@ -811,10 +750,7 @@ static void processSingleEvent(void)
// The window's contents was damaged
window = findWindow(event.xexpose.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for Expose event\n");
return;
}
_glfwInputWindowDamage(window);
break;
@ -876,7 +812,6 @@ static void processSingleEvent(void)
{
case RRScreenChangeNotify:
{
// Show XRandR that we really care
XRRUpdateConfiguration(&event);
break;
}
@ -887,24 +822,6 @@ static void processSingleEvent(void)
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Processes all pending events
//========================================================================
void _glfwProcessPendingEvents(void)
{
int i, count = XPending(_glfwLibrary.X11.display);
for (i = 0; i < count; i++)
processSingleEvent();
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@ -914,12 +831,11 @@ void _glfwProcessPendingEvents(void)
// the OpenGL rendering context is created
//========================================================================
int _glfwPlatformOpenWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
window->refreshRate = wndconfig->refreshRate;
window->resizable = wndconfig->resizable;
if (!_glfwCreateContext(window, wndconfig, fbconfig))
return GL_FALSE;
@ -942,9 +858,6 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
enterFullscreenMode(window);
}
// Process the window map event and any other that may have arrived
_glfwProcessPendingEvents();
// Retrieve and set initial cursor position
{
Window cursorWindow, cursorRoot;
@ -973,7 +886,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
// Properly kill the window/video display
//========================================================================
void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
if (window->mode == GLFW_FULLSCREEN)
leaveFullscreenMode(window);
@ -1105,8 +1018,8 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
if (window->X11.overrideRedirect)
{
// We can't iconify/restore override-redirect windows, as that's
// performed by the window manager
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
return;
}
@ -1124,8 +1037,8 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
if (window->X11.overrideRedirect)
{
// We can't iconify/restore override-redirect windows, as that's
// performed by the window manager
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
return;
}
@ -1137,10 +1050,8 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
// Read back framebuffer parameters from the context
//========================================================================
void _glfwPlatformRefreshWindowParams(void)
void _glfwPlatformRefreshWindowParams(_GLFWwindow* window)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
// Retrieve refresh rate if possible
if (_glfwLibrary.X11.RandR.available)
{
@ -1231,7 +1142,7 @@ void _glfwPlatformWaitEvents(void)
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
{
// Store the new position so we can recognise it later
// Store the new position so it can be recognized later
window->X11.cursorPosX = x;
window->X11.cursorPosY = y;

View File

@ -41,7 +41,10 @@
#include <string.h>
#include "getopt.h"
/* 2012-08-12 Lambert Clara <lambert.clara@yahoo.fr>
*
* Constify third argument of getopt.
*/
/* 2011-07-27 Camilla Berglund <elmindreda@elmindreda.org>
*
* Added _CRT_SECURE_NO_WARNINGS macro.
@ -51,7 +54,6 @@
* Removed unused global static variable 'ID'.
*/
char* optarg = NULL;
int optind = 0;
int opterr = 1;
@ -103,7 +105,7 @@ static int permute_argv_once()
}
int getopt(int argc, char** argv, char* optstr)
int getopt(int argc, char** argv, const char* optstr)
{
int c = 0;

View File

@ -48,7 +48,7 @@ extern int optind;
extern int opterr;
extern int optopt;
int getopt(int argc, char** argv, char* optstr);
int getopt(int argc, char** argv, const char* optstr);
#ifdef __cplusplus

View File

@ -12,16 +12,19 @@ include_directories(${GLFW_SOURCE_DIR}/include
${GLFW_SOURCE_DIR}/support
${OPENGL_INCLUDE_DIR})
add_executable(clipboard clipboard.c getopt.c)
set(GETOPT ${GLFW_SOURCE_DIR}/support/getopt.h
${GLFW_SOURCE_DIR}/support/getopt.c)
add_executable(clipboard clipboard.c ${GETOPT})
add_executable(defaults defaults.c)
add_executable(events events.c)
add_executable(fsaa fsaa.c getopt.c)
add_executable(fsaa fsaa.c ${GETOPT})
add_executable(fsfocus fsfocus.c)
add_executable(gamma gamma.c getopt.c)
add_executable(glfwinfo glfwinfo.c getopt.c)
add_executable(iconify iconify.c getopt.c)
add_executable(gamma gamma.c ${GETOPT})
add_executable(glfwinfo glfwinfo.c ${GETOPT})
add_executable(iconify iconify.c ${GETOPT})
add_executable(joysticks joysticks.c)
add_executable(modes modes.c getopt.c)
add_executable(modes modes.c ${GETOPT})
add_executable(peter peter.c)
add_executable(reopen reopen.c)

View File

@ -37,6 +37,19 @@
static int cursor_x = 0, cursor_y = 0;
static int window_width = 640, window_height = 480;
static int swap_interval = 1;
static void set_swap_interval(GLFWwindow window, int interval)
{
char title[256];
swap_interval = interval;
glfwSwapInterval(swap_interval);
sprintf(title, "Cursor Inaccuracy Detector (interval %i)", swap_interval);
glfwSetWindowTitle(window, title);
}
static void window_size_callback(GLFWwindow window, int width, int height)
{
@ -56,9 +69,16 @@ static void cursor_position_callback(GLFWwindow window, int x, int y)
cursor_y = y;
}
static void key_callback(GLFWwindow window, int key, int action)
{
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
set_swap_interval(window, 1 - swap_interval);
}
int main(void)
{
GLFWwindow window;
int width, height;
if (!glfwInit())
{
@ -66,7 +86,11 @@ int main(void)
exit(EXIT_FAILURE);
}
window = glfwOpenWindow(window_width, window_height, GLFW_WINDOWED, "Cursor Inaccuracy Detector", NULL);
glfwSetCursorPosCallback(cursor_position_callback);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetKeyCallback(key_callback);
window = glfwCreateWindow(window_width, window_height, GLFW_WINDOWED, "", NULL);
if (!window)
{
glfwTerminate();
@ -75,11 +99,14 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwSetCursorPosCallback(cursor_position_callback);
glfwSetWindowSizeCallback(window_size_callback);
glfwSwapInterval(1);
glfwMakeContextCurrent(window);
while (glfwIsWindow(window))
glfwGetWindowSize(window, &width, &height);
window_size_callback(window, width, height);
set_swap_interval(window, swap_interval);
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);
@ -90,7 +117,7 @@ int main(void)
glVertex2f((GLfloat) cursor_x, (GLfloat) window_height);
glEnd();
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwPollEvents();
}

View File

@ -53,7 +53,7 @@ static void key_callback(GLFWwindow window, int key, int action)
switch (key)
{
case GLFW_KEY_ESCAPE:
glfwCloseWindow(window);
glfwDestroyWindow(window);
break;
case GLFW_KEY_V:
@ -117,7 +117,7 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Clipboard Test", NULL);
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Clipboard Test", NULL);
if (!window)
{
glfwTerminate();
@ -126,7 +126,9 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(size_callback);
@ -136,14 +138,14 @@ int main(int argc, char** argv)
glClearColor(0.5f, 0.5f, 0.5f, 0);
while (glfwIsWindow(window))
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.8f, 0.2f, 0.4f);
glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwWaitEvents();
}

View File

@ -30,6 +30,7 @@
//========================================================================
#include <GL/glfw3.h>
#include <GL/glext.h>
#include <stdio.h>
#include <stdlib.h>
@ -37,30 +38,38 @@
typedef struct
{
int param;
char* name;
} Param;
const char* ext;
const char* name;
} ParamGL;
static Param parameters[] =
typedef struct
{
int param;
const char* name;
} ParamGLFW;
static ParamGL gl_params[] =
{
{ GL_RED_BITS, NULL, "red bits" },
{ GL_GREEN_BITS, NULL, "green bits" },
{ GL_BLUE_BITS, NULL, "blue bits" },
{ GL_ALPHA_BITS, NULL, "alpha bits" },
{ GL_DEPTH_BITS, NULL, "depth bits" },
{ GL_STENCIL_BITS, NULL, "stencil bits" },
{ GL_STEREO, NULL, "stereo" },
{ GL_SAMPLES_ARB, "GL_ARB_multisample", "FSAA samples" },
{ 0, NULL, NULL }
};
static ParamGLFW glfw_params[] =
{
{ GLFW_RED_BITS, "red bits" },
{ GLFW_GREEN_BITS, "green bits" },
{ GLFW_BLUE_BITS, "blue bits" },
{ GLFW_ALPHA_BITS, "alpha bits" },
{ GLFW_DEPTH_BITS, "depth bits" },
{ GLFW_STENCIL_BITS, "stencil bits" },
{ GLFW_REFRESH_RATE, "refresh rate" },
{ GLFW_ACCUM_RED_BITS, "accum red bits" },
{ GLFW_ACCUM_GREEN_BITS, "accum green bits" },
{ GLFW_ACCUM_BLUE_BITS, "accum blue bits" },
{ GLFW_ACCUM_ALPHA_BITS, "accum alpha bits" },
{ GLFW_AUX_BUFFERS, "aux buffers" },
{ GLFW_STEREO, "stereo" },
{ GLFW_FSAA_SAMPLES, "FSAA samples" },
{ GLFW_OPENGL_VERSION_MAJOR, "OpenGL major" },
{ GLFW_OPENGL_VERSION_MINOR, "OpenGL minor" },
{ GLFW_OPENGL_FORWARD_COMPAT, "OpenGL forward compatible" },
{ GLFW_OPENGL_DEBUG_CONTEXT, "OpenGL debug context" },
{ GLFW_OPENGL_PROFILE, "OpenGL profile" },
{ 0, NULL }
};
int main(void)
@ -74,7 +83,7 @@ int main(void)
exit(EXIT_FAILURE);
}
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Defaults", NULL);
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Defaults", NULL);
if (!window)
{
glfwTerminate();
@ -83,18 +92,34 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwGetWindowSize(window, &width, &height);
printf("window size: %ix%i\n", width, height);
for (i = 0; (size_t) i < sizeof(parameters) / sizeof(parameters[0]); i++)
for (i = 0; glfw_params[i].name; i++)
{
printf("%s: %i\n",
parameters[i].name,
glfwGetWindowParam(window, parameters[i].param));
glfw_params[i].name,
glfwGetWindowParam(window, glfw_params[i].param));
}
glfwCloseWindow(window);
for (i = 0; gl_params[i].name; i++)
{
GLint value = 0;
if (gl_params[i].ext)
{
if (!glfwExtensionSupported(gl_params[i].ext))
continue;
}
glGetIntegerv(gl_params[i].param, &value);
printf("%s: %i\n", gl_params[i].name, value);
}
glfwDestroyWindow(window);
window = NULL;
glfwTerminate();

View File

@ -40,9 +40,12 @@
#include <ctype.h>
#include <locale.h>
// These must match the input mode defaults
static GLboolean keyrepeat = GL_FALSE;
static GLboolean systemkeys = GL_TRUE;
static GLboolean closeable = GL_TRUE;
// Event index
static unsigned int counter = 0;
static const char* get_key_name(int key)
@ -231,6 +234,7 @@ static void window_size_callback(GLFWwindow window, int width, int height)
static int window_close_callback(GLFWwindow window)
{
printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime());
return closeable;
}
@ -238,8 +242,11 @@ static void window_refresh_callback(GLFWwindow window)
{
printf("%08x at %0.3f: Window refresh\n", counter++, glfwGetTime());
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers();
if (glfwGetCurrentContext())
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
}
}
static void window_focus_callback(GLFWwindow window, int activated)
@ -344,6 +351,7 @@ static void char_callback(GLFWwindow window, int character)
int main(void)
{
GLFWwindow window;
int width, height;
setlocale(LC_ALL, "");
@ -367,7 +375,7 @@ int main(void)
glfwSetKeyCallback(key_callback);
glfwSetCharCallback(char_callback);
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Event Linter", NULL);
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Event Linter", NULL);
if (!window)
{
glfwTerminate();
@ -378,14 +386,18 @@ int main(void)
printf("Window opened\n");
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwGetWindowSize(window, &width, &height);
printf("Window size should be %ix%i\n", width, height);
printf("Key repeat should be %s\n", keyrepeat ? "enabled" : "disabled");
printf("System keys should be %s\n", systemkeys ? "enabled" : "disabled");
printf("Main loop starting\n");
while (glfwIsWindow(window) == GL_TRUE)
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
glfwWaitEvents();
glfwTerminate();

View File

@ -96,9 +96,9 @@ int main(int argc, char** argv)
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(window_size_callback);
glfwOpenWindowHint(GLFW_FSAA_SAMPLES, samples);
glfwWindowHint(GLFW_FSAA_SAMPLES, samples);
window = glfwOpenWindow(800, 400, GLFW_WINDOWED, "Aliasing Detector", NULL);
window = glfwCreateWindow(800, 400, GLFW_WINDOWED, "Aliasing Detector", NULL);
if (!window)
{
glfwTerminate();
@ -107,6 +107,9 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
if (!glfwExtensionSupported("GL_ARB_multisample"))
{
glfwTerminate();
@ -115,9 +118,7 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
glfwSwapInterval(1);
samples = glfwGetWindowParam(window, GLFW_FSAA_SAMPLES);
glGetIntegerv(GL_SAMPLES_ARB, &samples);
if (samples)
printf("Context reports FSAA is available with %i samples\n", samples);
else
@ -127,7 +128,7 @@ int main(int argc, char** argv)
gluOrtho2D(0.f, 1.f, 0.f, 0.5f);
glMatrixMode(GL_MODELVIEW);
while (glfwIsWindow(window))
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
GLfloat time = (GLfloat) glfwGetTime();
@ -147,7 +148,7 @@ int main(int argc, char** argv)
glEnable(GL_MULTISAMPLE_ARB);
glRectf(-0.15f, -0.15f, 0.15f, 0.15f);
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwPollEvents();
}

View File

@ -68,6 +68,7 @@ static void window_key_callback(GLFWwindow window, int key, int action)
static int window_close_callback(GLFWwindow window)
{
printf("%0.3f: User closed window\n", glfwGetTime());
running = GL_FALSE;
return GL_TRUE;
}
@ -81,7 +82,7 @@ int main(void)
exit(EXIT_FAILURE);
}
window = glfwOpenWindow(640, 480, GLFW_FULLSCREEN, "Fullscreen focus", NULL);
window = glfwCreateWindow(640, 480, GLFW_FULLSCREEN, "Fullscreen focus", NULL);
if (!window)
{
glfwTerminate();
@ -90,17 +91,19 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
glfwSetWindowFocusCallback(window_focus_callback);
glfwSetKeyCallback(window_key_callback);
glfwSetWindowCloseCallback(window_close_callback);
while (running && glfwIsWindow(window) == GL_TRUE)
while (running)
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwWaitEvents();
}

View File

@ -37,7 +37,7 @@
#define STEP_SIZE 0.1f
static GLfloat gamma = 1.0f;
static GLfloat gamma_value = 1.0f;
static void usage(void)
{
@ -46,9 +46,9 @@ static void usage(void)
static void set_gamma(float value)
{
gamma = value;
printf("Gamma: %f\n", gamma);
glfwSetGamma(gamma);
gamma_value = value;
printf("Gamma: %f\n", gamma_value);
glfwSetGamma(gamma_value);
}
static void key_callback(GLFWwindow window, int key, int action)
@ -60,22 +60,22 @@ static void key_callback(GLFWwindow window, int key, int action)
{
case GLFW_KEY_ESCAPE:
{
glfwCloseWindow(window);
glfwDestroyWindow(window);
break;
}
case GLFW_KEY_KP_ADD:
case GLFW_KEY_Q:
{
set_gamma(gamma + STEP_SIZE);
set_gamma(gamma_value + STEP_SIZE);
break;
}
case GLFW_KEY_KP_SUBTRACT:
case GLFW_KEY_W:
{
if (gamma - STEP_SIZE > 0.f)
set_gamma(gamma - STEP_SIZE);
if (gamma_value - STEP_SIZE > 0.f)
set_gamma(gamma_value - STEP_SIZE);
break;
}
@ -119,10 +119,10 @@ int main(int argc, char** argv)
if (mode == GLFW_FULLSCREEN)
{
GLFWvidmode mode;
glfwGetDesktopMode(&mode);
width = mode.width;
height = mode.height;
GLFWvidmode desktop_mode;
glfwGetDesktopMode(&desktop_mode);
width = desktop_mode.width;
height = desktop_mode.height;
}
else
{
@ -130,7 +130,7 @@ int main(int argc, char** argv)
height = 0;
}
window = glfwOpenWindow(width, height, mode, "Gamma Test", NULL);
window = glfwCreateWindow(width, height, mode, "Gamma Test", NULL);
if (!window)
{
glfwTerminate();
@ -141,7 +141,9 @@ int main(int argc, char** argv)
set_gamma(1.f);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(size_callback);
@ -151,14 +153,14 @@ int main(int argc, char** argv)
glClearColor(0.5f, 0.5f, 0.5f, 0);
while (glfwIsWindow(window))
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.8f, 0.2f, 0.4f);
glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwPollEvents();
}

View File

@ -1,258 +0,0 @@
/*****************************************************************************
* getopt.c - competent and free getopt library.
* $Header: /cvsroot/freegetopt/freegetopt/getopt.c,v 1.2 2003/10/26 03:10:20 vindaci Exp $
*
* Copyright (c)2002-2003 Mark K. Kim
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* * Neither the original author of this software nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "getopt.h"
/* 2011-07-27 Camilla Berglund <elmindreda@elmindreda.org>
*
* Added _CRT_SECURE_NO_WARNINGS macro.
*/
/* 2009-10-12 Camilla Berglund <elmindreda@elmindreda.org>
*
* Removed unused global static variable 'ID'.
*/
char* optarg = NULL;
int optind = 0;
int opterr = 1;
int optopt = '?';
static char** prev_argv = NULL; /* Keep a copy of argv and argc to */
static int prev_argc = 0; /* tell if getopt params change */
static int argv_index = 0; /* Option we're checking */
static int argv_index2 = 0; /* Option argument we're checking */
static int opt_offset = 0; /* Index into compounded "-option" */
static int dashdash = 0; /* True if "--" option reached */
static int nonopt = 0; /* How many nonopts we've found */
static void increment_index()
{
/* Move onto the next option */
if(argv_index < argv_index2)
{
while(prev_argv[++argv_index] && prev_argv[argv_index][0] != '-'
&& argv_index < argv_index2+1);
}
else argv_index++;
opt_offset = 1;
}
/*
* Permutes argv[] so that the argument currently being processed is moved
* to the end.
*/
static int permute_argv_once()
{
/* Movability check */
if(argv_index + nonopt >= prev_argc) return 1;
/* Move the current option to the end, bring the others to front */
else
{
char* tmp = prev_argv[argv_index];
/* Move the data */
memmove(&prev_argv[argv_index], &prev_argv[argv_index+1],
sizeof(char**) * (prev_argc - argv_index - 1));
prev_argv[prev_argc - 1] = tmp;
nonopt++;
return 0;
}
}
int getopt(int argc, char** argv, char* optstr)
{
int c = 0;
/* If we have new argv, reinitialize */
if(prev_argv != argv || prev_argc != argc)
{
/* Initialize variables */
prev_argv = argv;
prev_argc = argc;
argv_index = 1;
argv_index2 = 1;
opt_offset = 1;
dashdash = 0;
nonopt = 0;
}
/* Jump point in case we want to ignore the current argv_index */
getopt_top:
/* Misc. initializations */
optarg = NULL;
/* Dash-dash check */
if(argv[argv_index] && !strcmp(argv[argv_index], "--"))
{
dashdash = 1;
increment_index();
}
/* If we're at the end of argv, that's it. */
if(argv[argv_index] == NULL)
{
c = -1;
}
/* Are we looking at a string? Single dash is also a string */
else if(dashdash || argv[argv_index][0] != '-' || !strcmp(argv[argv_index], "-"))
{
/* If we want a string... */
if(optstr[0] == '-')
{
c = 1;
optarg = argv[argv_index];
increment_index();
}
/* If we really don't want it (we're in POSIX mode), we're done */
else if(optstr[0] == '+' || getenv("POSIXLY_CORRECT"))
{
c = -1;
/* Everything else is a non-opt argument */
nonopt = argc - argv_index;
}
/* If we mildly don't want it, then move it back */
else
{
if(!permute_argv_once()) goto getopt_top;
else c = -1;
}
}
/* Otherwise we're looking at an option */
else
{
char* opt_ptr = NULL;
/* Grab the option */
c = argv[argv_index][opt_offset++];
/* Is the option in the optstr? */
if(optstr[0] == '-') opt_ptr = strchr(optstr+1, c);
else opt_ptr = strchr(optstr, c);
/* Invalid argument */
if(!opt_ptr)
{
if(opterr)
{
fprintf(stderr, "%s: invalid option -- %c\n", argv[0], c);
}
optopt = c;
c = '?';
/* Move onto the next option */
increment_index();
}
/* Option takes argument */
else if(opt_ptr[1] == ':')
{
/* ie, -oARGUMENT, -xxxoARGUMENT, etc. */
if(argv[argv_index][opt_offset] != '\0')
{
optarg = &argv[argv_index][opt_offset];
increment_index();
}
/* ie, -o ARGUMENT (only if it's a required argument) */
else if(opt_ptr[2] != ':')
{
/* One of those "you're not expected to understand this" moment */
if(argv_index2 < argv_index) argv_index2 = argv_index;
while(argv[++argv_index2] && argv[argv_index2][0] == '-');
optarg = argv[argv_index2];
/* Don't cross into the non-option argument list */
if(argv_index2 + nonopt >= prev_argc) optarg = NULL;
/* Move onto the next option */
increment_index();
}
else
{
/* Move onto the next option */
increment_index();
}
/* In case we got no argument for an option with required argument */
if(optarg == NULL && opt_ptr[2] != ':')
{
optopt = c;
c = '?';
if(opterr)
{
fprintf(stderr,"%s: option requires an argument -- %c\n",
argv[0], optopt);
}
}
}
/* Option does not take argument */
else
{
/* Next argv_index */
if(argv[argv_index][opt_offset] == '\0')
{
increment_index();
}
}
}
/* Calculate optind */
if(c == -1)
{
optind = argc - nonopt;
}
else
{
optind = argv_index;
}
return c;
}
/* vim:ts=3
*/

View File

@ -120,6 +120,32 @@ static void list_extensions(int api, int major, int minor)
putchar('\n');
}
static GLboolean valid_version(void)
{
int major, minor, revision;
glfwGetVersion(&major, &minor, &revision);
printf("GLFW header version: %u.%u.%u\n",
GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION);
printf("GLFW library version: %u.%u.%u\n", major, minor, revision);
if (major != GLFW_VERSION_MAJOR)
{
printf("*** ERROR: GLFW major version mismatch! ***\n");
return GL_FALSE;
}
if (minor != GLFW_VERSION_MINOR || revision != GLFW_VERSION_REVISION)
printf("*** WARNING: GLFW version mismatch! ***\n");
printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());
return GL_TRUE;
}
int main(int argc, char** argv)
{
int ch, api = 0, profile = 0, strategy = 0, major = 1, minor = 0, revision;
@ -127,6 +153,9 @@ int main(int argc, char** argv)
GLint flags, mask;
GLFWwindow window;
if (!valid_version())
exit(EXIT_FAILURE);
while ((ch = getopt(argc, argv, "a:dfhlm:n:p:r:")) != -1)
{
switch (ch)
@ -190,6 +219,8 @@ int main(int argc, char** argv)
argc -= optind;
argv += optind;
// Initialize GLFW and create window
glfwSetErrorCallback(error_callback);
if (!glfwInit())
@ -200,51 +231,33 @@ int main(int argc, char** argv)
if (major != 1 || minor != 0)
{
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, major);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, minor);
glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, major);
glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, minor);
}
if (api != 0)
glfwOpenWindowHint(GLFW_CLIENT_API, api);
glfwWindowHint(GLFW_CLIENT_API, api);
if (debug)
glfwOpenWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
if (forward)
glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
if (profile != 0)
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, profile);
glfwWindowHint(GLFW_OPENGL_PROFILE, profile);
if (strategy)
glfwOpenWindowHint(GLFW_OPENGL_ROBUSTNESS, strategy);
glfwWindowHint(GLFW_OPENGL_ROBUSTNESS, strategy);
// We assume here that we stand a better chance of success by leaving all
// possible details of pixel format selection to GLFW
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Version", NULL);
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Version", NULL);
if (!window)
exit(EXIT_FAILURE);
// Report GLFW version
glfwGetVersion(&major, &minor, &revision);
printf("GLFW header version: %u.%u.%u\n",
GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION);
printf("GLFW library version: %u.%u.%u\n", major, minor, revision);
if (major != GLFW_VERSION_MAJOR ||
minor != GLFW_VERSION_MINOR ||
revision != GLFW_VERSION_REVISION)
{
printf("*** WARNING: GLFW version mismatch! ***\n");
}
printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());
glfwMakeContextCurrent(window);
// Report client API version

View File

@ -55,7 +55,7 @@ static void key_callback(GLFWwindow window, int key, int action)
glfwIconifyWindow(window);
break;
case GLFW_KEY_ESCAPE:
glfwCloseWindow(window);
glfwDestroyWindow(window);
break;
}
}
@ -100,10 +100,10 @@ int main(int argc, char** argv)
if (mode == GLFW_FULLSCREEN)
{
GLFWvidmode mode;
glfwGetDesktopMode(&mode);
width = mode.width;
height = mode.height;
GLFWvidmode desktop_mode;
glfwGetDesktopMode(&desktop_mode);
width = desktop_mode.width;
height = desktop_mode.height;
}
else
{
@ -111,7 +111,7 @@ int main(int argc, char** argv)
height = 0;
}
window = glfwOpenWindow(width, height, mode, "Iconify", NULL);
window = glfwCreateWindow(width, height, mode, "Iconify", NULL);
if (!window)
{
glfwTerminate();
@ -120,16 +120,16 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(size_callback);
glEnable(GL_SCISSOR_TEST);
while (glfwIsWindow(window))
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
int width, height;
if (iconified != glfwGetWindowParam(window, GLFW_ICONIFIED) ||
active != glfwGetWindowParam(window, GLFW_ACTIVE))
{
@ -152,7 +152,7 @@ int main(int argc, char** argv)
glClearColor(1, 1, 1, 0);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwPollEvents();
}

View File

@ -44,7 +44,6 @@ typedef struct Joystick
} Joystick;
static Joystick joysticks[GLFW_JOYSTICK_LAST - GLFW_JOYSTICK_1 + 1];
static int joystick_count = 0;
static void window_size_callback(GLFWwindow window, int width, int height)
@ -138,7 +137,7 @@ static void refresh_joysticks(void)
j->axes = realloc(j->axes, j->axis_count * sizeof(float));
}
glfwGetJoystickPos(GLFW_JOYSTICK_1 + i, j->axes, j->axis_count);
glfwGetJoystickAxes(GLFW_JOYSTICK_1 + i, j->axes, j->axis_count);
button_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_BUTTONS);
if (button_count != j->button_count)
@ -187,7 +186,7 @@ int main(void)
exit(EXIT_FAILURE);
}
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Joystick Test", NULL);
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Joystick Test", NULL);
if (!window)
{
glfwTerminate();
@ -197,16 +196,18 @@ int main(void)
}
glfwSetWindowSizeCallback(window_size_callback);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
while (glfwIsWindow(window))
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);
refresh_joysticks();
draw_joysticks();
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwPollEvents();
}

View File

@ -53,11 +53,11 @@ static const char* format_mode(GLFWvidmode* mode)
{
static char buffer[512];
snprintf(buffer, sizeof(buffer),
"%i x %i x %i (%i %i %i)",
mode->width, mode->height,
mode->redBits + mode->greenBits + mode->blueBits,
mode->redBits, mode->greenBits, mode->blueBits);
sprintf(buffer,
"%i x %i x %i (%i %i %i)",
mode->width, mode->height,
mode->redBits + mode->greenBits + mode->blueBits,
mode->redBits, mode->greenBits, mode->blueBits);
buffer[sizeof(buffer) - 1] = '\0';
return buffer;
@ -68,7 +68,7 @@ static void error_callback(int error, const char* description)
fprintf(stderr, "Error: %s\n", description);
}
static void window_size_callback(GLFWwindow window, int width, int height)
static void window_size_callback(GLFWwindow in_window, int width, int height)
{
printf("Window resized to %ix%i\n", width, height);
@ -85,34 +85,16 @@ static void key_callback(GLFWwindow dummy, int key, int action)
{
if (key == GLFW_KEY_ESCAPE)
{
glfwCloseWindow(window);
glfwDestroyWindow(window);
window = NULL;
}
}
static GLFWvidmode* get_video_modes(size_t* found)
{
size_t count = 0;
GLFWvidmode* modes = NULL;
for (;;)
{
count += 256;
modes = realloc(modes, sizeof(GLFWvidmode) * count);
*found = glfwGetVideoModes(modes, count);
if (*found < count)
break;
}
return modes;
}
static void list_modes(void)
{
size_t count, i;
int count, i;
GLFWvidmode desktop_mode;
GLFWvidmode* modes = get_video_modes(&count);
GLFWvidmode* modes = glfwGetVideoModes(&count);
glfwGetDesktopMode(&desktop_mode);
printf("Desktop mode: %s\n", format_mode(&desktop_mode));
@ -128,15 +110,12 @@ static void list_modes(void)
putchar('\n');
}
free(modes);
}
static void test_modes(void)
{
int width, height;
size_t i, count;
GLFWvidmode* modes = get_video_modes(&count);
int i, count;
GLFWvidmode* modes = glfwGetVideoModes(&count);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
@ -145,16 +124,17 @@ static void test_modes(void)
for (i = 0; i < count; i++)
{
GLFWvidmode* mode = modes + i;
GLFWvidmode current;
glfwOpenWindowHint(GLFW_RED_BITS, mode->redBits);
glfwOpenWindowHint(GLFW_GREEN_BITS, mode->greenBits);
glfwOpenWindowHint(GLFW_BLUE_BITS, mode->blueBits);
glfwWindowHint(GLFW_RED_BITS, mode->redBits);
glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
printf("Testing mode %u: %s", (unsigned int) i, format_mode(mode));
window = glfwOpenWindow(mode->width, mode->height,
GLFW_FULLSCREEN, "Video Mode Test",
NULL);
window = glfwCreateWindow(mode->width, mode->height,
GLFW_FULLSCREEN, "Video Mode Test",
NULL);
if (!window)
{
printf("Failed to enter mode %u: %s\n",
@ -163,13 +143,15 @@ static void test_modes(void)
continue;
}
glfwSetTime(0.0);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetTime(0.0);
while (glfwGetTime() < 5.0)
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwPollEvents();
if (!window)
@ -179,36 +161,34 @@ static void test_modes(void)
}
}
if (glfwGetWindowParam(window, GLFW_RED_BITS) != mode->redBits ||
glfwGetWindowParam(window, GLFW_GREEN_BITS) != mode->greenBits ||
glfwGetWindowParam(window, GLFW_BLUE_BITS) != mode->blueBits)
glGetIntegerv(GL_RED_BITS, &current.redBits);
glGetIntegerv(GL_GREEN_BITS, &current.greenBits);
glGetIntegerv(GL_BLUE_BITS, &current.blueBits);
glfwGetWindowSize(window, &current.width, &current.height);
if (current.redBits != mode->redBits ||
current.greenBits != mode->greenBits ||
current.blueBits != mode->blueBits)
{
printf("*** Color bit mismatch: (%i %i %i) instead of (%i %i %i)\n",
glfwGetWindowParam(window, GLFW_RED_BITS),
glfwGetWindowParam(window, GLFW_GREEN_BITS),
glfwGetWindowParam(window, GLFW_BLUE_BITS),
mode->redBits,
mode->greenBits,
mode->blueBits);
current.redBits, current.greenBits, current.blueBits,
mode->redBits, mode->greenBits, mode->blueBits);
}
glfwGetWindowSize(window, &width, &height);
if (width != mode->width || height != mode->height)
if (current.width != mode->width || current.height != mode->height)
{
printf("*** Size mismatch: %ix%i instead of %ix%i\n",
width, height,
current.width, current.height,
mode->width, mode->height);
}
printf("Closing window\n");
glfwCloseWindow(window);
glfwDestroyWindow(window);
glfwPollEvents();
window = NULL;
}
free(modes);
}
int main(int argc, char** argv)

View File

@ -78,7 +78,7 @@ static void key_callback(GLFWwindow window, int key, int action)
{
if (action == GLFW_PRESS)
{
glfwCloseWindow(window);
glfwDestroyWindow(window);
open_window();
}
@ -94,17 +94,19 @@ static void window_size_callback(GLFWwindow window, int width, int height)
static GLboolean open_window(void)
{
window_handle = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Peter Detector", NULL);
window_handle = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Peter Detector", NULL);
if (!window_handle)
return GL_FALSE;
glfwMakeContextCurrent(window_handle);
glfwSwapInterval(1);
glfwGetCursorPos(window_handle, &cursor_x, &cursor_y);
printf("Cursor position: %i %i\n", cursor_x, cursor_y);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetCursorPosCallback(cursor_position_callback);
glfwSetKeyCallback(key_callback);
glfwSwapInterval(1);
return GL_TRUE;
}
@ -127,11 +129,11 @@ int main(void)
glClearColor(0.f, 0.f, 0.f, 0.f);
while (glfwIsWindow(window_handle))
while (!glfwGetWindowParam(window_handle, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers();
glfwSwapBuffers(window_handle);
glfwWaitEvents();
}

View File

@ -92,17 +92,19 @@ static GLboolean open_window(int width, int height, int mode)
base = glfwGetTime();
window_handle = glfwOpenWindow(width, height, mode, "Window Re-opener", NULL);
window_handle = glfwCreateWindow(width, height, mode, "Window Re-opener", NULL);
if (!window_handle)
{
fprintf(stderr, "Failed to open %s mode GLFW window: %s\n", get_mode_name(mode), glfwErrorString(glfwGetError()));
return GL_FALSE;
}
glfwMakeContextCurrent(window_handle);
glfwSwapInterval(1);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetKeyCallback(key_callback);
glfwSwapInterval(1);
printf("Opening %s mode window took %0.3f seconds\n",
get_mode_name(mode),
@ -115,7 +117,7 @@ static void close_window(void)
{
double base = glfwGetTime();
glfwCloseWindow(window_handle);
glfwDestroyWindow(window_handle);
window_handle = NULL;
printf("Closing window took %0.3f seconds\n", glfwGetTime() - base);
@ -147,7 +149,7 @@ int main(int argc, char** argv)
glRectf(-0.5f, -0.5f, 1.f, 1.f);
glPopMatrix();
glfwSwapBuffers();
glfwSwapBuffers(window_handle);
glfwPollEvents();
if (closed)

View File

@ -36,23 +36,44 @@
#define WIDTH 400
#define HEIGHT 400
static GLFWwindow windows[2];
static void key_callback(GLFWwindow window, int key, int action)
{
if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
glfwCloseWindow(window);
glfwDestroyWindow(window);
}
static int window_close_callback(GLFWwindow window)
{
int i;
for (i = 0; i < 2; i++)
{
if (windows[i] == window)
{
windows[i] = NULL;
break;
}
}
return GL_TRUE;
}
static GLFWwindow open_window(const char* title, GLFWwindow share)
{
GLFWwindow window;
window = glfwOpenWindow(WIDTH, HEIGHT, GLFW_WINDOWED, title, share);
window = glfwCreateWindow(WIDTH, HEIGHT, GLFW_WINDOWED, title, share);
if (!window)
return NULL;
glfwSetKeyCallback(key_callback);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetKeyCallback(key_callback);
return window;
}
@ -112,7 +133,6 @@ static void draw_quad(GLuint texture)
int main(int argc, char** argv)
{
GLFWwindow windows[2];
GLuint texture;
int x, y;
@ -150,15 +170,16 @@ int main(int argc, char** argv)
glfwGetWindowPos(windows[0], &x, &y);
glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
while (glfwIsWindow(windows[0]) && glfwIsWindow(windows[1]))
while (windows[0] && windows[1])
{
glfwMakeContextCurrent(windows[0]);
draw_quad(texture);
glfwSwapBuffers();
glfwMakeContextCurrent(windows[1]);
draw_quad(texture);
glfwSwapBuffers();
glfwSwapBuffers(windows[0]);
glfwSwapBuffers(windows[1]);
glfwWaitEvents();
}

View File

@ -36,15 +36,16 @@
static int swap_interval;
static void set_swap_interval(int value)
static void set_swap_interval(GLFWwindow window, int interval)
{
char title[256];
swap_interval = value;
swap_interval = interval;
glfwSwapInterval(swap_interval);
sprintf(title, "Tearing detector (interval %i)", swap_interval);
glfwSetWindowTitle(glfwGetCurrentContext(), title);
glfwSetWindowTitle(window, title);
}
static void window_size_callback(GLFWwindow window, int width, int height)
@ -55,7 +56,7 @@ static void window_size_callback(GLFWwindow window, int width, int height)
static void key_callback(GLFWwindow window, int key, int action)
{
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
set_swap_interval(!swap_interval);
set_swap_interval(window, 1 - swap_interval);
}
int main(void)
@ -69,7 +70,7 @@ int main(void)
exit(EXIT_FAILURE);
}
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "", NULL);
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "", NULL);
if (!window)
{
glfwTerminate();
@ -78,7 +79,8 @@ int main(void)
exit(EXIT_FAILURE);
}
set_swap_interval(1);
glfwMakeContextCurrent(window);
set_swap_interval(window, swap_interval);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetKeyCallback(key_callback);
@ -87,14 +89,14 @@ int main(void)
glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
glMatrixMode(GL_MODELVIEW);
while (glfwIsWindow(window) == GL_TRUE)
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);
position = cosf(glfwGetTime() * 4.f) * 0.75f;
glRectf(position - 0.25f, -1.f, position + 0.25f, 1.f);
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwPollEvents();
}

View File

@ -47,21 +47,22 @@ int main(void)
exit(EXIT_FAILURE);
}
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL);
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL);
if (!window)
{
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetWindowSizeCallback(window_size_callback);
while (glfwIsWindow(window) == GL_TRUE)
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwWaitEvents();
}

View File

@ -55,7 +55,7 @@ int main(void)
for (i = 0; i < 4; i++)
{
windows[i] = glfwOpenWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
if (!windows[i])
{
fprintf(stderr, "Failed to open GLFW window: %s\n",
@ -64,12 +64,13 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
glfwMakeContextCurrent(windows[i]);
glClearColor((GLclampf) (i & 1),
(GLclampf) (i >> 1),
i ? 0.0 : 1.0,
0.0);
i ? 0.f : 1.f,
0.f);
glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
}
while (running)
@ -78,16 +79,13 @@ int main(void)
{
glfwMakeContextCurrent(windows[i]);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers();
glfwSwapBuffers(windows[i]);
if (glfwGetWindowParam(windows[i], GLFW_CLOSE_REQUESTED))
running = GL_FALSE;
}
glfwPollEvents();
for (i = 0; i < 4; i++)
{
if (!glfwIsWindow(windows[i]))
running = GL_FALSE;
}
}
glfwTerminate();