Update documentation main page

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Camilla Berglund 2016-02-19 10:42:28 +01:00
parent 80c203f3bb
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@ -11,16 +11,15 @@ for creating windows, contexts and surfaces, reading input, handling events, etc
See @ref news_32 for release highlights or the See @ref news_32 for release highlights or the
[version history](http://www.glfw.org/changelog.html) for details. [version history](http://www.glfw.org/changelog.html) for details.
@ref quick_guide is a guide for those new to GLFW. It takes you through how to @ref quick_guide is a guide for users new to GLFW. It takes you through how to
write a small but complete program. For people coming from GLFW 2, @ref write a small but complete program.
moving_guide explains what has changed and how to update existing code to use
the new API.
There are guides for each of the various areas of the API. There are guides for each section of the API:
- @ref intro_guide initialization, error handling and high-level design - @ref intro_guide initialization, error handling and high-level design
- @ref window_guide creating and working with windows and framebuffers - @ref window_guide creating and working with windows and framebuffers
- @ref context_guide working with OpenGL and OpenGL ES contexts - @ref context_guide working with OpenGL and OpenGL ES contexts
- @ref vulkan_guide - working with Vulkan objects and extensions
- @ref monitor_guide enumerating and working with monitors and video modes - @ref monitor_guide enumerating and working with monitors and video modes
- @ref input_guide receiving events, polling and processing input - @ref input_guide receiving events, polling and processing input
@ -29,18 +28,19 @@ Once you have written a program, see @ref compile_guide and @ref build_guide.
The [reference documentation](modules.html) provides more detailed information The [reference documentation](modules.html) provides more detailed information
about specific functions. about specific functions.
@ref moving_guide explains what has changed and how to update existing code to
use the new API.
There is a section on @ref guarantees_limitations for pointer lifetimes, There is a section on @ref guarantees_limitations for pointer lifetimes,
reentrancy, thread safety, event order and backward and forward compatibility. reentrancy, thread safety, event order and backward and forward compatibility.
The @ref vulkan_guide guide fills in the gaps for how to use Vulkan with GLFW. @ref rift_guide fills in the gaps for how to use LibOVR with GLFW.
The @ref rift_guide fills in the gaps for how to use LibOVR with GLFW.
The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
design, implementation and use of GLFW. design, implementation and use of GLFW.
Finally, the @ref compat_guide guide explains what APIs, standards and protocols Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
GLFW uses and what happens when they are not present on a given machine. and what happens when they are not present on a given machine.
This documentation was generated with Doxygen. The sources for it are available This documentation was generated with Doxygen. The sources for it are available
in both the [source distribution](http://www.glfw.org/download.html) and in both the [source distribution](http://www.glfw.org/download.html) and

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@ -1,6 +1,6 @@
/*! /*!
@page rift_guide Oculus Rift guide @page rift_guide Using GLFW with LibOVR
@tableofcontents @tableofcontents