diff --git a/CMake/README.txt b/CMake/README.txt
index d24854ed..9581f832 100644
--- a/CMake/README.txt
+++ b/CMake/README.txt
@@ -1,10 +1,19 @@
-This folder contains a collection of toolchains definition in order to
-support cross compilation. The naming scheme is the following:
+This directory contains a collection of toolchain definitions for cross
+compilation, currently limited to compiling Win32 binaries on Linux.
+
+The toolchain file naming scheme is as follows:
+
host-system-compiler.cmake
-to use this at the time you run the initial cmake command use the
-following parameter
- -DCMAKE_TOOLCHAIN_FILE=./toolchains/XXX-XXX-XXX.cmake
- which maps to file in this folder.
+To use these files you add a special parameter when configuring the source tree:
+
+ cmake -DCMAKE_TOOLCHAIN_FILE= .
+
+For example, to use the Debian GNU/Linux MinGW package, run CMake like this:
+
+ cmake -DCMAKE_TOOLCHAIN_FILE=CMake/linux-i586-mingw32msvc.cmake .
+
+For more details see this article:
+
+ http://www.paraview.org/Wiki/CMake_Cross_Compiling
-For more details see: http://www.paraview.org/Wiki/CMake_Cross_Compiling
diff --git a/CMake/linux-mingw32msvc.cmake b/CMake/linux-i586-mingw32msvc.cmake
similarity index 100%
rename from CMake/linux-mingw32msvc.cmake
rename to CMake/linux-i586-mingw32msvc.cmake
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 5e6554c5..f27cf7cd 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,7 +1,6 @@
project(GLFW C)
-cmake_minimum_required(VERSION 2.4)
-cmake_policy(VERSION 2.4)
+cmake_minimum_required(VERSION 2.8)
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "0")
@@ -27,7 +26,7 @@ if (WIN32)
# Set up library and include paths
list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
-endif (WIN32)
+endif()
#--------------------------------------------------------------------
# Set up GLFW for Xlib and GLX on Unix-like systems with X Windows
@@ -47,12 +46,12 @@ if (UNIX AND NOT APPLE)
find_library(MATH_LIBRARY m)
if (MATH_LIBRARY)
list(APPEND GLFW_LIBRARIES ${MATH_LIBRARY})
- endif(MATH_LIBRARY)
+ endif()
find_library(RT_LIBRARY rt)
if (RT_LIBRARY)
list(APPEND GLFW_LIBRARIES ${RT_LIBRARY})
- endif(RT_LIBRARY)
+ endif()
include(CheckFunctionExists)
include(CheckSymbolExists)
@@ -83,24 +82,22 @@ if (UNIX AND NOT APPLE)
if (NOT _GLFW_HAS_GLXGETPROCADDRESS)
check_function_exists(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB)
- endif (NOT _GLFW_HAS_GLXGETPROCADDRESS)
+ endif()
if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
check_function_exists(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT)
- endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
+ endif()
if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
message(WARNING "No glXGetProcAddressXXX variant found")
- endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
- NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
- NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
+ endif()
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(_GLFW_USE_LINUX_JOYSTICKS 1)
- endif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
-endif(UNIX AND NOT APPLE)
+ endif()
+endif()
#--------------------------------------------------------------------
# Set up GLFW for Cocoa and NSOpenGL on Mac OS X
@@ -121,7 +118,7 @@ if (UNIX AND APPLE)
set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5")
else(GLFW_BUILD_UNIVERSAL)
message(STATUS "Building GLFW only for the native architecture")
- endif(GLFW_BUILD_UNIVERSAL)
+ endif()
# Set up library and include paths
find_library(COCOA_FRAMEWORK Cocoa)
@@ -131,7 +128,7 @@ if (UNIX AND APPLE)
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
list(APPEND GLFW_LIBRARIES ${IOKIT_FRAMEWORK})
list(APPEND GLFW_LIBRARIES ${CORE_FOUNDATION_FRAMEWORK})
-endif(UNIX AND APPLE)
+endif()
#--------------------------------------------------------------------
# Add subdirectories
@@ -140,11 +137,11 @@ add_subdirectory(src)
if (GLFW_BUILD_EXAMPLES)
add_subdirectory(examples)
-endif(GLFW_BUILD_EXAMPLES)
+endif()
if (GLFW_BUILD_TESTS)
add_subdirectory(tests)
-endif(GLFW_BUILD_TESTS)
+endif()
#--------------------------------------------------------------------
# Create shared configuration header
@@ -162,7 +159,7 @@ install(DIRECTORY include/GL DESTINATION include
install(FILES COPYING.txt readme.html
DESTINATION share/doc/glfw-${GLFW_VERSION_FULL}/)
-# The respective port's CMakeLists.txt file installs the library
+# The src directory's CMakeLists.txt file installs the library
#--------------------------------------------------------------------
# -- Documentation generation
@@ -175,7 +172,7 @@ configure_file("${GLFW_SOURCE_DIR}/docs/Doxyfile.in"
# Uninstall operation
# Don't generate this target if a higher-level project already has
#--------------------------------------------------------------------
-if(NOT TARGET uninstall)
+if (NOT TARGET uninstall)
configure_file(${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in
${GLFW_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY)
diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt
index d511b22d..37b7f754 100644
--- a/examples/CMakeLists.txt
+++ b/examples/CMakeLists.txt
@@ -7,14 +7,14 @@ include_directories(${GLFW_SOURCE_DIR}/include
${GLFW_SOURCE_DIR}/support
${OPENGL_INCLUDE_DIR})
-if(APPLE)
+if (APPLE)
# Set fancy names for bundles
add_executable(Boing MACOSX_BUNDLE boing.c)
add_executable(Gears MACOSX_BUNDLE gears.c)
add_executable("Split View" MACOSX_BUNDLE splitview.c)
add_executable(Triangle MACOSX_BUNDLE triangle.c)
add_executable(Wave MACOSX_BUNDLE wave.c)
-else(APPLE)
+else()
# Set boring names for executables
add_executable(boing WIN32 boing.c)
add_executable(gears WIN32 gears.c)
@@ -22,13 +22,13 @@ else(APPLE)
add_executable(splitview WIN32 splitview.c)
add_executable(triangle WIN32 triangle.c)
add_executable(wave WIN32 wave.c)
-endif(APPLE)
+endif()
set(WINDOWS_BINARIES boing gears heightmap splitview triangle wave)
-if(MSVC)
+if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
-endif(MSVC)
+endif()
diff --git a/include/GL/glfw3.h b/include/GL/glfw3.h
index e84bdbba..cc817521 100644
--- a/include/GL/glfw3.h
+++ b/include/GL/glfw3.h
@@ -136,10 +136,6 @@ extern "C" {
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
-/* Include the declaration of the size_t type used below.
- */
-#include
-
/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is
* convenient for the user to only have to include . This also
* solves the problem with Windows and needing some
diff --git a/readme.html b/readme.html
index 12f726bf..5943be58 100644
--- a/readme.html
+++ b/readme.html
@@ -316,6 +316,7 @@ version of GLFW.
[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable
[Cocoa] Bugfix: The OpenGL framework was not retrieved, making glfwGetProcAddress crash
[Cocoa] Bugfix: glfwInit
changed the current directory for unbundled executables
+ [Cocoa] Bugfix: The GLFW_WINDOW_NO_RESIZE
window parameter was always zero
[X11] Added support for the GLX_EXT_swap_control
extension as an alternative to GLX_SGI_swap_control
[X11] Added the POSIX CLOCK_MONOTONIC
time source as the preferred method
[X11] Added dependency on libm, where present
@@ -329,6 +330,7 @@ version of GLFW.
[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path
[Win32] Bugfix: The array for WGL context attributes was too small and could overflow
[Win32] Bugfix: Alt+F4 hot key was not translated into WM_CLOSE
+ [Win32] Bugfix: The GLFW_WINDOW_NO_RESIZE
window parameter was always zero
v2.7
@@ -870,7 +872,8 @@ their skills. Special thanks go out to:
Tristam MacDonald, for his bug reports and feedback on the Cocoa port
- Hans 'Hanmac' Mackowiak, for adding UTF-8 window title support on X11
+ Hans 'Hanmac' Mackowiak, for adding UTF-8 window title support on X11 and
+ a fix for the Xkb support
David Medlock, for doing the initial Lua port
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index b5569c40..bdc4d5fe 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,15 +1,15 @@
if(UNIX)
- if(_GLFW_HAS_XRANDR)
+ if (_GLFW_HAS_XRANDR)
set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xrandr")
- endif(_GLFW_HAS_XRANDR)
- if(_GLFW_HAS_XF86VIDMODE)
+ endif()
+ if (_GLFW_HAS_XF86VIDMODE)
set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xxf86vm")
- endif(_GLFW_HAS_XF86VIDMODE)
+ endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake
${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc DESTINATION lib/pkgconfig)
-endif(UNIX)
+endif()
include_directories(${GLFW_SOURCE_DIR}/src
${GLFW_BINARY_DIR}/src
@@ -37,7 +37,7 @@ elseif(_GLFW_X11_GLX)
x11_window.c)
else()
message(FATAL_ERROR "No supported platform was selected")
-endif(_GLFW_COCOA_NSGL)
+endif()
add_library(libglfwStatic STATIC ${libglfw_SOURCES})
add_library(libglfwShared SHARED ${libglfw_SOURCES})
@@ -47,22 +47,23 @@ set_target_properties(libglfwStatic libglfwShared PROPERTIES
OUTPUT_NAME glfw)
if(WIN32)
+ target_link_libraries(libglfwShared winmm)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(libglfwShared PROPERTIES
- DEFINE_SYMBOL GLFW_BUILD_DLL
+ COMPILE_DEFINITIONS "GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM"
PREFIX ""
IMPORT_PREFIX ""
IMPORT_SUFFIX "dll.lib")
-endif(WIN32)
+endif()
if(APPLE)
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
get_target_property(CFLAGS libglfwShared COMPILE_FLAGS)
- if(NOT CFLAGS)
+ if (NOT CFLAGS)
set(CFLAGS "")
- endif(NOT CFLAGS)
+ endif()
set_target_properties(libglfwShared PROPERTIES COMPILE_FLAGS "${CFLAGS} -fno-common")
-endif(APPLE)
+endif()
install(TARGETS libglfwStatic libglfwShared DESTINATION lib)
diff --git a/src/cocoa_window.m b/src/cocoa_window.m
index c74138b3..239e883a 100644
--- a/src/cocoa_window.m
+++ b/src/cocoa_window.m
@@ -814,6 +814,8 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
if (!initializeAppKit())
return GL_FALSE;
+ window->resizable = wndconfig->resizable;
+
// We can only have one application delegate, but we only allocate it the
// first time we create a window to keep all window code in this file
if (_glfwLibrary.NS.delegate == nil)
diff --git a/src/config.h.in b/src/config.h.in
index f966356c..46a6e2aa 100644
--- a/src/config.h.in
+++ b/src/config.h.in
@@ -60,11 +60,6 @@
// Define this to 1 if the Linux joystick API is available
#cmakedefine _GLFW_USE_LINUX_JOYSTICKS 1
-// Define this to 1 to not load gdi32.dll dynamically
-#cmakedefine _GLFW_NO_DLOAD_GDI32 1
-// Define this to 1 to not load winmm.dll dynamically
-#cmakedefine _GLFW_NO_DLOAD_WINMM 1
-
// The GLFW version as used by glfwGetVersionString
#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"
diff --git a/src/win32_window.c b/src/win32_window.c
index 24788a33..0f3c67d0 100644
--- a/src/win32_window.c
+++ b/src/win32_window.c
@@ -1441,6 +1441,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
GLboolean recreateContext = GL_FALSE;
window->Win32.desiredRefreshRate = wndconfig->refreshRate;
+ window->resizable = wndconfig->resizable;
if (!_glfwLibrary.Win32.classAtom)
{
diff --git a/src/x11_init.c b/src/x11_init.c
index 4d3c0f74..3ed9ab13 100644
--- a/src/x11_init.c
+++ b/src/x11_init.c
@@ -79,7 +79,11 @@ static int keyCodeToGLFWKeyCode(int keyCode)
// Note: This way we always force "NumLock = ON", which is intentional
// since the returned key code should correspond to a physical
// location.
+#if defined(_GLFW_HAS_XKB)
+ keySym = XkbKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 1, 0);
+#else
keySym = XKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 1);
+#endif
switch (keySym)
{
case XK_KP_0: return GLFW_KEY_KP_0;
@@ -102,7 +106,12 @@ static int keyCodeToGLFWKeyCode(int keyCode)
// Now try pimary keysym for function keys (non-printable keys). These
// should not be layout dependent (i.e. US layout and international
// layouts should give the same result).
+#if defined(_GLFW_HAS_XKB)
+ keySym = XkbKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 0, 0);
+#else
keySym = XKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 0);
+#endif
+
switch (keySym)
{
case XK_Escape: return GLFW_KEY_ESCAPE;
diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt
index d7ac0954..58631603 100644
--- a/tests/CMakeLists.txt
+++ b/tests/CMakeLists.txt
@@ -61,9 +61,9 @@ set(WINDOWS_BINARIES accuracy sharing tearing title windows)
set(CONSOLE_BINARIES defaults events fsaa fsfocus gamma glfwinfo iconify
joysticks listmodes peter reopen)
-if(MSVC)
+if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
-endif(MSVC)
+endif()