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https://github.com/glfw/glfw.git
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Merge 1bd20df533
into b35641f4a3
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commit
cd2b30288c
@ -289,6 +289,7 @@ video tutorials.
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- Ryogo Yoshimura
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- Lukas Zanner
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- Andrey Zholos
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- Tianlan Zhou
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- Aihui Zhu
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- Santi Zupancic
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- Jonas Ådahl
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@ -132,6 +132,7 @@ information on what to include when reporting a bug.
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- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
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- [EGL] Allowed native access on Wayland with `GLFW_CONTEXT_CREATION_API` set to
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`GLFW_NATIVE_CONTEXT_API` (#2518)
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- Added `GLFW_ACCELERATION` window hint for hardware acceleration (#2491)
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## Contact
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18
docs/news.md
18
docs/news.md
@ -14,8 +14,25 @@ values over 8. For compatibility with older versions, the
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@ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of
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this.
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### Window hint for hardware acceleration {#acceleration}
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You can use window hint [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) to
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specify whether hardware acceleration is preferred or not. The default value
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is to prefer hardware acceleration. You can get whether hardware acceleration
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is enabled with the window attribute
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[GLFW_ACCELERATION](@ref GLFW_ACCELERATION_attrib). This feature is only
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available on WGL currently.
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## Caveats {#caveats}
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### Microsoft GDI software OpenGL ICD support {#gdi_opengl_icd}
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GLFW now supports creating window when the Microsoft GDI software OpenGL ICD is
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the only available implementation.
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See [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) for more details.
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## Deprecations {#deprecations}
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## Removals {#removals}
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@ -37,4 +54,3 @@ this.
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- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
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- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
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- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
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@ -336,6 +336,15 @@ __GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
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buffered. You nearly always want to use double buffering. This is a hard
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constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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@anchor GLFW_ACCELERATION
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@anchor GLFW_ACCELERATION_hint
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__GLFW_ACCELERATION__ specifies whether the hardware acceleration should be
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preferred. By default, hardware acceleration is preferred, and will fallback
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to no acceleration if hardware acceleration is unavailable. Possible values
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are `GLFW_TRUE` and `GLFW_FALSE`.
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This hint only has an effect on WGL.
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#### Monitor related hints {#window_hints_mtr}
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@ -1487,6 +1496,11 @@ __GLFW_DOUBLEBUFFER__ indicates whether the specified window is double-buffered
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when rendering with OpenGL or OpenGL ES. This can be set before creation with
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the [GLFW_DOUBLEBUFFER](@ref GLFW_DOUBLEBUFFER_hint) window hint.
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@anchor GLFW_ACCELERATION_attrib
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__GLFW_ACCELERATION__ indicates whether the specified window is hardware
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accelerated when rendering with OpenGL or OpenGL ES. This can be set before
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creation with the [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) window hint.
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## Buffer swapping {#buffer_swap}
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@ -1022,6 +1022,14 @@ extern "C" {
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* [attribute](@ref GLFW_DOUBLEBUFFER_attrib).
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*/
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#define GLFW_DOUBLEBUFFER 0x00021010
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/*! @brief Hardware acceleration hint.
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*
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* Hardware acceleration [hint](@ref GLFW_ACCELERATION_hint) and
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* [attribute](@ref GLFW_ACCELERATION_attrib).
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*
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* @since Added in version 3.4.
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*/
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#define GLFW_ACCELERATION 0x00021011
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/*! @brief Context client API hint and attribute.
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*
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@ -3159,9 +3167,6 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
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* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref
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* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
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*
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* @remark @win32 Window creation will fail if the Microsoft GDI software
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* OpenGL implementation is the only one available.
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*
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* @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
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* will be set as the initial icon for the window. If no such icon is present,
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* the `IDI_APPLICATION` icon will be used instead. To set a different icon,
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@ -28,10 +28,10 @@
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#include "internal.h"
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#include <assert.h>
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#include <limits.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <string.h>
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#include <limits.h>
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#include <stdio.h>
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//////////////////////////////////////////////////////////////////////////
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@ -185,6 +185,7 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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unsigned int count)
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{
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unsigned int i;
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bool accelerationMatch, closestAccelerationMatch = false;
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unsigned int missing, leastMissing = UINT_MAX;
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unsigned int colorDiff, leastColorDiff = UINT_MAX;
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unsigned int extraDiff, leastExtraDiff = UINT_MAX;
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@ -201,6 +202,8 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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continue;
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}
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accelerationMatch = desired->acceleration == current->acceleration;
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// Count number of missing buffers
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{
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missing = 0;
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@ -318,6 +321,10 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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// Least number of missing buffers is the most important heuristic,
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// then color buffer size match and lastly size match for other buffers
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if (accelerationMatch && !closestAccelerationMatch)
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closest = current;
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else if (accelerationMatch == closestAccelerationMatch)
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{
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if (missing < leastMissing)
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closest = current;
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else if (missing == leastMissing)
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@ -328,9 +335,11 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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closest = current;
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}
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}
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}
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if (current == closest)
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{
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closestAccelerationMatch = accelerationMatch;
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leastMissing = missing;
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leastColorDiff = colorDiff;
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leastExtraDiff = extraDiff;
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@ -481,6 +481,7 @@ struct _GLFWfbconfig
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GLFWbool sRGB;
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GLFWbool doublebuffer;
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GLFWbool transparent;
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GLFWbool acceleration;
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uintptr_t handle;
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};
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@ -541,6 +542,7 @@ struct _GLFWwindow
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GLFWbool shouldClose;
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void* userPointer;
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GLFWbool doublebuffer;
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GLFWbool acceleration;
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GLFWvidmode videoMode;
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_GLFWmonitor* monitor;
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_GLFWcursor* cursor;
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@ -145,6 +145,8 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
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{
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// Get pixel format attributes through "modern" extension
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int acceleration;
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if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
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pixelFormat, 0,
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attribCount,
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@ -166,12 +168,11 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
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if (FIND_ATTRIB_VALUE(WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB)
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continue;
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if (FIND_ATTRIB_VALUE(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB)
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continue;
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if (FIND_ATTRIB_VALUE(WGL_DOUBLE_BUFFER_ARB) != fbconfig->doublebuffer)
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continue;
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acceleration = FIND_ATTRIB_VALUE(WGL_ACCELERATION_ARB);
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u->redBits = FIND_ATTRIB_VALUE(WGL_RED_BITS_ARB);
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u->greenBits = FIND_ATTRIB_VALUE(WGL_GREEN_BITS_ARB);
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u->blueBits = FIND_ATTRIB_VALUE(WGL_BLUE_BITS_ARB);
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@ -210,6 +211,10 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
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u->sRGB = GLFW_TRUE;
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}
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}
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u->acceleration =
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acceleration == WGL_GENERIC_ACCELERATION_ARB ||
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acceleration == WGL_FULL_ACCELERATION_ARB;
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}
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else
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{
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@ -235,12 +240,6 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
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continue;
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}
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if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
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(pfd.dwFlags & PFD_GENERIC_FORMAT))
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{
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continue;
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}
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if (pfd.iPixelType != PFD_TYPE_RGBA)
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continue;
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@ -264,6 +263,10 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
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if (pfd.dwFlags & PFD_STEREO)
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u->stereo = GLFW_TRUE;
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u->acceleration =
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(pfd.dwFlags & PFD_GENERIC_ACCELERATED) ||
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!(pfd.dwFlags & PFD_GENERIC_FORMAT);
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}
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u->handle = pixelFormat;
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@ -437,8 +440,6 @@ GLFWbool _glfwInitWGL(void)
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// NOTE: A dummy context has to be created for opengl32.dll to load the
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// OpenGL ICD, from which we can then query WGL extensions
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// NOTE: This code will accept the Microsoft GDI ICD; accelerated context
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// creation failure occurs during manual pixel format enumeration
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dc = GetDC(_glfw.win32.helperWindowHandle);
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@ -226,6 +226,8 @@ typedef enum
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#define WGL_TYPE_RGBA_ARB 0x202b
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#define WGL_ACCELERATION_ARB 0x2003
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#define WGL_NO_ACCELERATION_ARB 0x2025
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#define WGL_GENERIC_ACCELERATION_ARB 0x2026
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#define WGL_FULL_ACCELERATION_ARB 0x2027
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#define WGL_RED_BITS_ARB 0x2015
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#define WGL_RED_SHIFT_ARB 0x2016
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#define WGL_GREEN_BITS_ARB 0x2017
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@ -235,6 +235,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->doublebuffer = fbconfig.doublebuffer;
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window->acceleration = fbconfig.acceleration;
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window->minwidth = GLFW_DONT_CARE;
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window->minheight = GLFW_DONT_CARE;
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@ -287,6 +288,7 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.framebuffer.depthBits = 24;
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_glfw.hints.framebuffer.stencilBits = 8;
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_glfw.hints.framebuffer.doublebuffer = GLFW_TRUE;
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_glfw.hints.framebuffer.acceleration = GLFW_TRUE;
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// The default is to select the highest available refresh rate
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_glfw.hints.refreshRate = GLFW_DONT_CARE;
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@ -346,6 +348,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_SRGB_CAPABLE:
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_glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_ACCELERATION:
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_glfw.hints.framebuffer.acceleration = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_RESIZABLE:
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_glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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@ -912,6 +917,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
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return window->autoIconify;
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case GLFW_DOUBLEBUFFER:
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return window->doublebuffer;
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case GLFW_ACCELERATION:
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return window->acceleration;
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case GLFW_CLIENT_API:
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return window->context.client;
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case GLFW_CONTEXT_CREATION_API:
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@ -383,6 +383,7 @@ int main(int argc, char** argv)
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int angle_type = GLFW_ANGLE_PLATFORM_TYPE_NONE;
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bool cocoa_graphics_switching = false;
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bool disable_xcb_surface = false;
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bool acceleration = true;
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enum { PLATFORM, CLIENT, CONTEXT, BEHAVIOR, DEBUG_CONTEXT, FORWARD, HELP,
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EXTENSIONS, LAYERS,
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@ -390,7 +391,7 @@ int main(int argc, char** argv)
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REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS,
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ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS,
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AUXBUFFERS, SAMPLES, STEREO, SRGB, SINGLEBUFFER, NOERROR_SRSLY,
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ANGLE_TYPE, GRAPHICS_SWITCHING, XCB_SURFACE };
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ANGLE_TYPE, GRAPHICS_SWITCHING, XCB_SURFACE, NO_ACCELERATION };
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const struct option options[] =
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{
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{ "platform", 1, NULL, PLATFORM },
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@ -426,6 +427,7 @@ int main(int argc, char** argv)
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{ "angle-type", 1, NULL, ANGLE_TYPE },
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{ "graphics-switching", 0, NULL, GRAPHICS_SWITCHING },
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{ "vk-xcb-surface", 0, NULL, XCB_SURFACE },
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{ "no-acceleration", 0, NULL, NO_ACCELERATION },
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{ NULL, 0, NULL, 0 }
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};
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@ -654,6 +656,9 @@ int main(int argc, char** argv)
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case XCB_SURFACE:
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disable_xcb_surface = true;
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break;
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case NO_ACCELERATION:
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acceleration = false;
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break;
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default:
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usage();
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exit(EXIT_FAILURE);
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@ -708,6 +713,7 @@ int main(int argc, char** argv)
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glfwWindowHint(GLFW_STEREO, fb_stereo);
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glfwWindowHint(GLFW_SRGB_CAPABLE, fb_srgb);
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glfwWindowHint(GLFW_DOUBLEBUFFER, fb_doublebuffer);
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glfwWindowHint(GLFW_ACCELERATION, acceleration);
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glfwWindowHint(GLFW_COCOA_GRAPHICS_SWITCHING, cocoa_graphics_switching);
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