Initial user context documentation

This commit is contained in:
Doug Binks 2020-07-16 11:59:23 +01:00
parent 1cb8ab8dc6
commit cd68bac78d

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@ -1304,13 +1304,13 @@ typedef struct GLFWmonitor GLFWmonitor;
*/
typedef struct GLFWwindow GLFWwindow;
/*! @brief Opaque user OpenGL context object.
/*! @brief Opaque user OpenGL & OpenGL ES context object.
*
* Opaque user OpenGL context object.
* Opaque user OpenGL OpenGL ES context object.
*
* @see @ref user_gl_context
* @see @ref usercontext
*
* @since Added in version 3.3.
* @since Added in version 3.4.
*
* @ingroup window
*/
@ -5601,6 +5601,9 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
* a single thread at a time and each thread can have only a single current
* context at a time.
*
* Making a context of a window current on a given thread will detach
* any user context which is current on that thread and visa versa.
*
* When moving a context between threads, you must make it non-current on the
* old thread before making it current on the new one.
*
@ -5624,6 +5627,9 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
*
* @sa @ref context_current
* @sa @ref glfwGetCurrentContext
* @sa @ref usercontext_current
* @sa @ref glfwMakeUserContextCurrent
* @sa @ref glfwGetCurrentUserContext
*
* @since Added in version 3.0.
*
@ -5812,24 +5818,135 @@ GLFWAPI int glfwExtensionSupported(const char* extension);
*/
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
/*! @brief Create a new OpenGL user context for a window
*
*/
/*! @brief Create a new OpenGL or OpenGL ES user context for a window
*
* This function creates a new OpenGL or OpenGL ES user context for a
* window, which can be used to call OpenGL or OpenGL ES functions on
* another thread. For a valid user context the window must be created
* with a [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) other than
* `GLFW_NO_API`.
*
* User context creation uses the window context and framebuffer related
* hints to ensure a valid context is created for that window, these hints
* should be the same at the time of user context creation as when the
* window was created.
*
* Contexts share resources with the window context and with any other
* user context created for that window.
*
* @param[in] window The Window for which the user context is to be
* created.
* @return The handle of the user context created, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref usercontext_creation
* @sa @ref glfwDestroyUserContext
* @sa @ref window_creation
* @sa @ref glfwCreateWindow
* @sa @ref glfwDestroyWindow
*
* @since Added in version 3.4.
*
* @ingroup context
*/
GLFWAPI GLFWusercontext* glfwCreateUserContext(GLFWwindow* window);
/*! @brief Delete an OpenGL user context
*
*/
/*! @brief Destroys the specified user context
*
* This function destroys the specified user context.
* User contexts should be destroyed before destroying the
* window they were made with.
*
* If the user context is current on the main thread, it is
* detached before being destroyed.
*
* @param[in] context The user context to destroy.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @note The user context must not be current on any other
* thread when this function is called.
*
* @reentrancy This function must not be called from a callback.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref usercontext_creation
* @sa @ref glfwCreateUserContext
* @sa @ref window_creation
* @sa @ref glfwCreateWindow
* @sa @ref glfwDestroyWindow
*
* @since Added in version 3.4.
*
* @ingroup context
*/
GLFWAPI void glfwDestroyUserContext(GLFWusercontext* context);
/*! @brief Make an OpenGL user context
*
*/
/*! @brief Makes the user context current for the calling thread.
*
* This function makes the OpenGL or OpenGL ES context of the specified user
* context current on the calling thread. A context must only be made current on
* a single thread at a time and each thread can have only a single current
* context at a time.
*
* Making a user context current on a given thread will detach the context of
* any window which is current on that thread and visa versa.
*
* When moving a context between threads, you must make it non-current on the
* old thread before making it current on the new one.
*
* By default, making a context non-current implicitly forces a pipeline flush.
* On machines that support `GL_KHR_context_flush_control`, you can control
* whether a context performs this flush by setting the
* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
* hint.
*
* @param[in] context The user context to make current, or `NULL` to
* detach the current context.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED,
* and @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref usercontext_current
* @sa @ref glfwGetCurrentUserContext
* @sa @ref context_current
* @sa @ref glfwMakeContextCurrent
* @sa @ref glfwGetCurrentContext
*
* @since Added in version 3.4.
*
* @ingroup context
*/
GLFWAPI void glfwMakeUserContextCurrent(GLFWusercontext* context);
/*! @brief Get the current OpenGL user context
*
*/
/*! @brief Returns the current OpenGL or OpenGL ES user context
*
* This function returns the user context which is current
* on the calling thread.
*
* @return The user context current, or `NULL` if no user context
* is current.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref usercontext_current
* @sa @ref glfwMakeUserContextCurrent
* @sa @ref context_current
* @sa @ref glfwMakeContextCurrent
* @sa @ref glfwGetCurrentContext
*
* @since Added in version 3.4.
*
* @ingroup context
*/
GLFWAPI GLFWusercontext* glfwGetCurrentUserContext(void);