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Add event wait timeout test
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commit
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@ -34,13 +34,14 @@ add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD})
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add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${GLAD})
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add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${GLAD})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD})
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD})
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD})
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add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD})
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add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD})
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add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD})
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD})
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD})
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target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
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target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
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target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
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target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
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set(WINDOWS_BINARIES empty icon sharing tearing threads title windows)
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set(WINDOWS_BINARIES empty icon sharing tearing threads timeout title windows)
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set(CONSOLE_BINARIES clipboard events msaa gamma glfwinfo
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set(CONSOLE_BINARIES clipboard events msaa gamma glfwinfo
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iconify joysticks monitors reopen cursor)
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iconify joysticks monitors reopen cursor)
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@ -65,6 +66,7 @@ if (APPLE)
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set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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97
tests/timeout.c
Normal file
97
tests/timeout.c
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@ -0,0 +1,97 @@
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//========================================================================
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// Event wait timeout test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test is intended to verify that waiting for events with timeout works
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//
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//========================================================================
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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}
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static float nrand(void)
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{
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return (float) rand() / (float) RAND_MAX;
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}
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int main(void)
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{
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int result;
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GLFWwindow* window;
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srand((unsigned int) time(NULL));
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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window = glfwCreateWindow(640, 480, "Event Wait Timeout Test", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(window);
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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glfwSetKeyCallback(window, key_callback);
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while (!glfwWindowShouldClose(window))
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{
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int width, height;
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float r = nrand(), g = nrand(), b = nrand();
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float l = (float) sqrt(r * r + g * g + b * b);
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glfwGetFramebufferSize(window, &width, &height);
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glViewport(0, 0, width, height);
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glClearColor(r / l, g / l, b / l, 1.f);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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glfwWaitEventsTimeout(1.0);
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}
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glfwDestroyWindow(window);
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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